I wish I wanted to play my Rit
toastgodsupreme
It's just so hard to enjoy it. I've gotten one up to 20, unlocked a vast amount of skills, played through much of NF and Factions with it, and still don't find it much fun.
I feel like the class doesn't really excel at anything (Splinter/Barrage doesn't count because mobs in typical pve don't bunch up into groups of 3+ for more than a few seconds).
The minion build is weak because micomanaging 8+ minions is a pain and heroes do it far better. Not to mention the joy it is to recast 3x 10 energy buffs every minute.
Going support isn't fun because my heals lack compared to monks (seriously, who can go up against an HB monk?).
My weapon skills have me constantly watching the red bars instead of the battle.
My spirits can't be controlled (ie. can't lock them onto a specific target). And for the energy cost, time in summoning, and stationary factors, you'd think they'd give us a bit more control over them.
My damage is elemental (channeling = lightning) and thus anything with decent armor just laughs it off (why are there so many ranger mobs everywhere in the game?).
My class' primary attribute, Spawning, feels like a weak joke.
In fact, most of the main builds I see (outside of SS builds) don't even touch spawning. That just goes to show how useless our primary attribute is when the main builds for the class ignore it completely. You'd laugh at a sin without crit strikes, an ele with no energy storage, a mesmer without fast casting, etc. But you see a Rit build with little to no spawning (maybe as a dump stat), and no one gives it a second thought.
I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.
And to be honest, I would never bring a Rt/* into a pug when I have the option of choosing another class. It's like Rits weren't meant to be a primary at all.
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels.
Outside of a few cool animations, and some really neat armor, I can't justify keeping my Rt/*.
I feel like the class doesn't really excel at anything (Splinter/Barrage doesn't count because mobs in typical pve don't bunch up into groups of 3+ for more than a few seconds).
The minion build is weak because micomanaging 8+ minions is a pain and heroes do it far better. Not to mention the joy it is to recast 3x 10 energy buffs every minute.
Going support isn't fun because my heals lack compared to monks (seriously, who can go up against an HB monk?).
My weapon skills have me constantly watching the red bars instead of the battle.
My spirits can't be controlled (ie. can't lock them onto a specific target). And for the energy cost, time in summoning, and stationary factors, you'd think they'd give us a bit more control over them.
My damage is elemental (channeling = lightning) and thus anything with decent armor just laughs it off (why are there so many ranger mobs everywhere in the game?).
My class' primary attribute, Spawning, feels like a weak joke.
In fact, most of the main builds I see (outside of SS builds) don't even touch spawning. That just goes to show how useless our primary attribute is when the main builds for the class ignore it completely. You'd laugh at a sin without crit strikes, an ele with no energy storage, a mesmer without fast casting, etc. But you see a Rit build with little to no spawning (maybe as a dump stat), and no one gives it a second thought.
I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.
And to be honest, I would never bring a Rt/* into a pug when I have the option of choosing another class. It's like Rits weren't meant to be a primary at all.
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels.
Outside of a few cool animations, and some really neat armor, I can't justify keeping my Rt/*.
Nanood
Sounds like you should delete it then and play something else. That's why it's called YOUR copy. Cause you get to do whatever you want with it. No-one else can make it fun and I'm sure you are going to hear a lot of people saying how much they love their Rits.. Like me.
horseradish
If you can't see how valuable a Rit is, delete it.
No one's forcing you to play. It's your game, play something you're good at. We don't need anymore Rit scrubs
No one's forcing you to play. It's your game, play something you're good at. We don't need anymore Rit scrubs
Lhim
I'm sorry, but I can't see what we're supposed to discuss about. You say you find no enjoyment in playing a Ritualist. Ok, if you don't like to play the Ritualist class, go and delete it or make it a mule.
Antithesis
Quote:
Originally Posted by toastgodsupreme
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels. wrong, wrong and wrong.
Try [skill=text]Offering of Spirit[/skill], you can spam channel and resto spells 'til the cows come home at higher attributes than N or E.
With [skill=text]Spirit's Strength[/skill] you can lay down serious armor-ignoring smack with any martial weapon, take a Spear for some fun animations.
There's nothing wrong with the Rt, run decent builds and they'll rock your socks.
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels. wrong, wrong and wrong.
Try [skill=text]Offering of Spirit[/skill], you can spam channel and resto spells 'til the cows come home at higher attributes than N or E.
With [skill=text]Spirit's Strength[/skill] you can lay down serious armor-ignoring smack with any martial weapon, take a Spear for some fun animations.
There's nothing wrong with the Rt, run decent builds and they'll rock your socks.
X El Queso Grande X
Yeah, I agree with what others are saying. If you don't like your Rit, delete it or invest some time into changing your playstyle. I agree that there are 4 or 5 cookie-cutter builds out there for Rits; but the great thing about them is their jack-of-all-trades nature. Whether you use Offering of Spirit or Spirit's Strength, Rits can be really useful. Unfortunately most PUG's devalue them as kinda useless (those people are clearly noobs lol).
I guess looking at the redbars more than dmg on the opponents is common for me too; but maybe that's the point. Maybe you're supposed to look at both? I dunno, this is just my 2 cents.
I guess looking at the redbars more than dmg on the opponents is common for me too; but maybe that's the point. Maybe you're supposed to look at both? I dunno, this is just my 2 cents.
Loco roco
i had a similar problem with my derv, i spent more than a 100k trying to get skills+armours to make it fun >.<, he completed nf, faction, and eotn and got 1/2 through proph,but it never was. i ended delting him and made a para, which i love to play with.
Antithesis
Quote:
Originally Posted by Loco roco
i had a similar problem with my derv, i spent more than a 100k trying to get skills+armours to make it fun >.<, he completed nf, faction, and eotn and got 1/2 through proph,but it never was. i ended delting him and made a para, which i love to play with.
Avatars get real old real quick. I've managed to extract some fun from a D/P Ebon Dust Blindbot and D/R Vow of Strength Beastmaster.
Not my favourite class either, but it's a good idea to have one for UW/FoW farming, or running.
Not my favourite class either, but it's a good idea to have one for UW/FoW farming, or running.
Alex the Great
i have great fun on my rit with splinter, ancestors, spirit rift, life, mend body and soul, spirit light, and OFFERING OF SPIRIT (no joke, it alows me to spam all my skills without really ever runniny out of energy)
Ashe.
Oh God in all honesty since I've made my ritualist I've never had more fun playing this game. I can't really explain why either since I'm running the basic splinter/ar build.
street peddler
lol whats the point of this thread, you dont like being a rit, ok then.
Rits are all support, if you dont like to be support, be a melee class.
Rits are all support, if you dont like to be support, be a melee class.
Dr Strangelove
I wish I wanted to play anything but my rit in PvE.
Xiooua
Quote:
Originally Posted by Dr Strangelove
I wish I wanted to play anything but my rit in PvE.
Haha, I know right?
Whenever I'm not playing my Rit I can't help but think how much more useful I'd be if I were on my Rit.
To the OP: delete your Rit then I guess? No one here can change how you feel about the class. Maybe it's just not the right fit for you.
Whenever I'm not playing my Rit I can't help but think how much more useful I'd be if I were on my Rit.
To the OP: delete your Rit then I guess? No one here can change how you feel about the class. Maybe it's just not the right fit for you.
Shadowmere
Not really sure what the logic behind making this thread was, we're not gonna give you some magical advice that'll suddenly have you enjoying your rit. Sounds like you've tried a lot of stuff on your rit and "still don't really enjoy it".
I have one question, did you ever enjoy playing the rit? Seems to me there comes a point when you realize either you enjoy playing the class or you don't, if it's the latter either keep the char around as a mule or ditch it.
And if you did truely enjoy your rit for a while then perhaps you're just geting a bit bored with it, maybe go play a different class for awhile. As much as I love my Necro I do get bored with MM-ing, and SS spamming, times like that I go and play some of my other characters (my rit is of course my choice right after my necro ) it's a nice change of pace and it keeps the game intersting. (just wish anet didn't make the HoM force us to invest all our efforts into one char I like playing all my different characters!)
I have one question, did you ever enjoy playing the rit? Seems to me there comes a point when you realize either you enjoy playing the class or you don't, if it's the latter either keep the char around as a mule or ditch it.
And if you did truely enjoy your rit for a while then perhaps you're just geting a bit bored with it, maybe go play a different class for awhile. As much as I love my Necro I do get bored with MM-ing, and SS spamming, times like that I go and play some of my other characters (my rit is of course my choice right after my necro ) it's a nice change of pace and it keeps the game intersting. (just wish anet didn't make the HoM force us to invest all our efforts into one char I like playing all my different characters!)
Geishe
Quote:
Originally Posted by Dr Strangelove
I wish I wanted to play anything but my rit in PvE.
Yes yes yes!
Like the others said, if you don't like, then go ahead and delete... it's not the profession for you, which is fine. Supports just not your thing.
Like the others said, if you don't like, then go ahead and delete... it's not the profession for you, which is fine. Supports just not your thing.
Age
Well it is certainly not broken and if you don't want to group with it go farm with it.I would say though that Rits are far better at healing Sins than Monks they are better for Warriors.Rits are good verses Sins and how can you be to bored of it when I am still having problems with The Glacial Griffon.
It is your choice make it wise I did play Rit. for awhile and it was enjoyable.It sat at The ----- Grove mission for 2 Months when most were in NF.
It is your choice make it wise I did play Rit. for awhile and it was enjoyable.It sat at The ----- Grove mission for 2 Months when most were in NF.
Yuhe Ji
Well I find my rit very fun to play. But that's just me. If I get bored of support, I can go 330 farm or splinter barrage or spirit spam (it's been a while since I did that last one though).
Bargamer
There really is no need to micromanage your minions once EOTN came out. Replace Death Nova with Putrid Bile, some other damage spell with Necrosis, get a Enchants Mod for your Staff for when you need to refresh your Enchantments. And make your Necro Hero do the micro, he's better at it. Give him Barbs too, LOL.
spirit of defeat
I'm Rt all the time, IMO the class with the most variety .
Tyla
Ancestors' Rage and Splinter Weapon are reason enough to play a Ritualist.
Sure they look better on Rangers or whatever, but you think about it yourself, YOU get to be the Damage / Heal hybrid the Monk never was.
Protective Was Kaolai is currently one of the strongest party heals in the game, and you also have access to unremovable buffs, like Weapon of Warding.
Use Paragon heroes, or Ranger heroes (BHA, with Volley, and Epidemic if you feel like microing, macros make this job easier by miles).
And a little side-note about your avatar...Powdeeeeeeeeeeeeerrred Toaaaaaaaaaaaaaaast Maaaaaaaaaaaaaaan!!!!
Sure they look better on Rangers or whatever, but you think about it yourself, YOU get to be the Damage / Heal hybrid the Monk never was.
Protective Was Kaolai is currently one of the strongest party heals in the game, and you also have access to unremovable buffs, like Weapon of Warding.
Use Paragon heroes, or Ranger heroes (BHA, with Volley, and Epidemic if you feel like microing, macros make this job easier by miles).
And a little side-note about your avatar...Powdeeeeeeeeeeeeerrred Toaaaaaaaaaaaaaaast Maaaaaaaaaaaaaaan!!!!
zling
I dont know about you but the Rit is anything but boring. it can do so many things that boring just doesnt describe it...
MM, MB, SS Melee, Spirit Spammer, support healer, melee support, hybrid, Splinter Barrager, nuker, runner and VwK farmer are just a few things you could do with your Rit. is that what you consider boring?
but hey, if you still dont like it than delete it, nobody is forcing you to play anything you dont like, maybe being a squishy isnt your style, maybe you preffer headstrong rush, etc than by all means delete it.
MM, MB, SS Melee, Spirit Spammer, support healer, melee support, hybrid, Splinter Barrager, nuker, runner and VwK farmer are just a few things you could do with your Rit. is that what you consider boring?
but hey, if you still dont like it than delete it, nobody is forcing you to play anything you dont like, maybe being a squishy isnt your style, maybe you preffer headstrong rush, etc than by all means delete it.
Cosmic Error
Your arguements don't hold water.
Quote:
Originally Posted by toastgodsupreme
Quote:
Quote: Originally Posted by toastgodsupreme The minion build is weak because micomanaging 8+ minions is a pain and heroes do it far better. Not to mention the joy it is to recast 3x 10 energy buffs every minute. You don't have to micromanage minions. If you want to minion bomb, just use a hero. Try using [explosive growth] with a minion spell. Fun, fun, fun.
Quote:
If you're going support, why are you competing against a monk? Besides, party wise heal, Rits excel at this type of healing. You should be saving your other att points for channeling/communing.
Originally Posted by toastgodsupreme
My weapon skills have me constantly watching the red bars instead of the battle.
I heard [Splinter weapon] gives you lots of dying enemies to look at.
And your argument about elemental damage is just plain wrong. If elemental damage is bad, why is [Rodgorts invocation] one of the best nuking spells in the game? I can see that my Ritualist fanboyism is shining through... MasterSasori
Quote:
Originally Posted by toastgodsupreme
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Quote:
Quote: Originally Posted by toastgodsupreme My spirits can't be controlled (ie. can't lock them onto a specific target). And for the energy cost, time in summoning, and stationary factors, you'd think they'd give us a bit more control over them. By declaring target, your attack spirits will target that enemy. Not all spirits are good, but those such as Life and Bloodsong are both cheap and fast cast it terms of spirits.
Quote: Originally Posted by toastgodsupreme
My damage is elemental (channeling = lightning) and thus anything with decent armor just laughs it off (why are there so many ranger mobs everywhere in the game?).
Use Glaive and Kuurong. You shouldn't be the team's main damage dealer. As stated before, you're there for the support.
Quote:
Originally Posted by toastgodsupreme
I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.
The problem is that you expect the rit to fill a role that other characters are meant to fill. Your job is to support using some heal and some damage and augment what other characters do best. Quote:
Isn't that like...ALL professions?
If you look in most of the profession forums you'll see the same builds being suggested for each class over and over and over. The only thing an Ele can do is Mind Blast or Blinding Surge, the only thing a Warrior can do is D-Slash Godmode or Splinter-Triple Chop, the only thing a Monk can do is play a heal-prot hybrid. It goes on everywhere, but it does not mean that those professions cannot play something else, and certainly does not mean that they "can't" do anything else. This is most untrue for Ritualists, as they are one of the most versatile and flexible professions in the game. Quote:
You still have a LONG way to go with a rit. My favorite rit build. It is INSANELY powerful if you know how to use it. Rit's are arena-nets most neglected class. A little buff would help (Anytime now?) I have a feeling the April update will have something to do with spawning power. But for right now, lets compare spawning power to strength. Strength attributes (Before factions) was considered useless. So why is it so popular over tactics? The skills, the skills makes all the difference. A/W used to go for frail for that 5 seconds of 33% faster attack for no energy. The ritualists primary attribute has e-manage skills. However, the best e-manage skill is in channeling(?!). Say I take [[bulls [email protected]] and [[Burst of [email protected]] and and put it in tactics. Assassins would go, hey, a knockdown skill and a IAS skill. Break out those BoA PS sins. People would stop looking for primal rage warriors. There is little to no reason to go to spawning power because of the skills. At least strength provides extra damage but look at spawning power. Health for spirits that dies after 2 attacks? More time for weapon spells when the GOOD ones ends after a condition is meet. So why increase the time when it's going to end? Quote:
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