Allow the use of Allegiance Title Track skills in Alliance Battles.
Trevor The Wave
oovveerrrrpowered warriors and paragons? lol...
/notsigned.
/notsigned.
skanvak
I love this suggestions. I don't see why it should be. I don't care over balance so that not a problem for me. I hate the distinction between pve/pvp skill. So Yes I am in favor.
But I will add another suggestion : when can we have skill that allow either to use or transform into Juggernaut/turtle. That would be more fun.
That could be limited to the Guilds owning cities and distributed in limited number by the Alliance leaders. This way you can either fight standard team or a city team with Juggernaut/turtle. That would be fun.
Beside balance = no fun
But I will add another suggestion : when can we have skill that allow either to use or transform into Juggernaut/turtle. That would be more fun.
That could be limited to the Guilds owning cities and distributed in limited number by the Alliance leaders. This way you can either fight standard team or a city team with Juggernaut/turtle. That would be fun.
Beside balance = no fun
RavagerOfDreams
lulz critical agility farmer sins in ab
/nothanks
/nothanks
Arkantos
Quote:
Originally Posted by RavagerOfDreams
lulz critical agility farmer sins in ab
/nothanks |
upier
Quote:
Originally Posted by holymasamune
I farm suxon wammos with my 55 monk.
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After dying to the 55 a couple of times - he call in for re-enforcements. So he is joined by additional wammos and then they start dying together.
Good times!
On-topic:
Nope - thanks!
PvE skills are only in the game because the Charr have a shitty union!
AshenX
Quote:
Originally Posted by wu is me
Well.... no.... If /rank'ing with a phoenix did non-trivial damage(for example) in HA, i would /resign
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BlackSephir
Quote:
Originally Posted by skanvak
Beside balace = no fun
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FengShuiDove
Quote:
Originally Posted by upier
Still reminds me of that time at Aspy when half the Kurzick team quit - and then our mighty wammo decides that he is man enough to take down a SoJ 55.
After dying to the 55 a couple of times - he call in for re-enforcements. So he is joined by additional wammos and then they start dying together. Good times! |
On topic:
12 Crit Strikes, 12 Earth Prayers
[skill]Aura of Holy Might[/skill][skill]Vow of Strength[/skill][skill]Way of the Master[/skill][skill]Critical Eye[/skill]
Some IAS, IMS, self-heal, and again, gg. I think it'd be fun but the builds would get way too gimmicky way too fast.
HawkofStorms
Quote:
Originally Posted by AshenX
Sorry but your comparison is not a valid one. An emote is not a skill and is not designed to have an in game effect. It would be like sayiing that jsut wearing obsidian armor should damage any foes in the area.
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You get the title that makes the skills more effective by grinding and playing AB/HFFF repeatedly.
N1ghtstalker
/notsigned
you know what would new builds would pop up then? Oo
imagine a team of 4 spiritspammers with all each different spirits set up at their base, when you rush in for the kill suddenly... BAM
you know what would new builds would pop up then? Oo
imagine a team of 4 spiritspammers with all each different spirits set up at their base, when you rush in for the kill suddenly... BAM
Tyla
Quote:
Originally Posted by FengShuiDove
On topic:
12 Crit Strikes, 12 Earth Prayers [skill]Aura of Holy Might[/skill][skill]Vow of Strength[/skill][skill]Way of the Master[/skill][skill]Critical Eye[/skill] Some IAS, IMS, self-heal, and again, gg. I think it'd be fun but the builds would get way too gimmicky way too fast. |
Artorius.Maximus
/signed
Logic (faulty maybe, but logic): Results of AB affects the PvE world. Depending on where the line is drawn between luxon/kurzick affects where you respawn on party wipe, must be at a non manned shrine if you are against whoever owns that shrine. Affects ability to purchase blessings at shrines. Affects who owns towns (I know, that is the point to it).
If there is any connection between AB and the PvE world, then the Kurz/Lux skills should be allowed in AB so that the connection also flows from PvE to AB. I am not asking for a complete imbalance of PvP, just allow those skills to AB, would also include Fort Aspenwood and Jade Flats (no change to any other PvP area).
Logic (faulty maybe, but logic): Results of AB affects the PvE world. Depending on where the line is drawn between luxon/kurzick affects where you respawn on party wipe, must be at a non manned shrine if you are against whoever owns that shrine. Affects ability to purchase blessings at shrines. Affects who owns towns (I know, that is the point to it).
If there is any connection between AB and the PvE world, then the Kurz/Lux skills should be allowed in AB so that the connection also flows from PvE to AB. I am not asking for a complete imbalance of PvP, just allow those skills to AB, would also include Fort Aspenwood and Jade Flats (no change to any other PvP area).
the Puppeteer
Quote:
Should we have the ability to use Allegiance PvE skills in Alliance Battles? |
Nevin
To be honest, AB is already such a joke... It should be the same for Aspenwood and Quarry though.
Noob: (lul wuts quarry????)
Noob: (lul wuts quarry????)
Arkantos
Quote:
Originally Posted by Artorius.Maximus
/signed
Logic (faulty maybe, but logic): Results of AB affects the PvE world. Depending on where the line is drawn between luxon/kurzick affects where you respawn on party wipe, must be at a non manned shrine if you are against whoever owns that shrine. Affects ability to purchase blessings at shrines. Affects who owns towns (I know, that is the point to it). If there is any connection between AB and the PvE world, then the Kurz/Lux skills should be allowed in AB so that the connection also flows from PvE to AB. I am not asking for a complete imbalance of PvP, just allow those skills to AB, would also include Fort Aspenwood and Jade Flats (no change to any other PvP area). |
I'm happy PvE skills weren't around when HA affected favor, or someone might have used that horrible logic.
Now, here's my logic. AB is PvP. Allegiance skills are PvE skills. PvE skills belong in PvE, not PvP.
MithranArkanere
Ok. let's go to the main thing that makes Ab different to PvE:
Your party can defeat player characters that are not in you party.
Some allegiance PvE skills are the less 'overpowered' of the PvE skills almost PvP-like, yet not all of them are like that, and they are still PvE skills.
Your party can defeat player characters that are not in you party.
Some allegiance PvE skills are the less 'overpowered' of the PvE skills almost PvP-like, yet not all of them are like that, and they are still PvE skills.
Nuclfus
There's only one condition under which I can see them being used in AB: if regardless of the player's title, the attribute/rank for the skill is automatically set to 1 in AB. That solves your concerns here:
and it makes balance much less of an issue (still a minor point since people need to donate that 100k faction for title rank 1).
But I'm pretty sure that wouldn't satisfy anybody, so I'm voting no.
Quote:
Originally Posted by Hodgie
Fine then, but still why arn't the skills which u unlock with faction able to be used in the very thing u can get fraction from?
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But I'm pretty sure that wouldn't satisfy anybody, so I'm voting no.
RavagerOfDreams
Quote:
Originally Posted by Arkantos
Critical agility is a sunspear skill, not an allegiance skill.
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well then aura of holy might scythesins make stuff go boom?
Gregslot
Yea, if you havent noticed, but Cry of Pain delas 100 damage at foes IN THE AREA!
100 direct damage and recharges in 12 seconds
100 direct damage and recharges in 12 seconds
T. Drake
The Alliance Battle might not be the best PvP Mode, but every Player should have an equal chance to fight against other players, so not signed to this one.
Hailey Anne
Quote:
Originally Posted by Hodgie
Why are alleigiance skills not aloud in AB? I mean like you get them from ABing, so why can't you use them in AB? I know they are PvE skills but maybe that should be changed maybe so they can only be used in PvE and AB, but not any other PvP arena.
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I rarely AB and im r6 atm.
ALOT of people get there max rank from HFFF.
So this doesnt really work.
Also as somoene else said it ould make AB completely unbalanced due to one person having R1 and another having r12 so what you are suggesting would cause people HAVING to grind titles just to be competitive.
BAD idea.
Zesbeer
they could do it in such a way that would complement everyone. also it would make it less of a sand box. and would force people to get a higher title and would make it more like ha.
Savio
You don't need a high rank to be competitive in HA.
Also, http://www.thefreedictionary.com/complement.
Also, http://www.thefreedictionary.com/complement.
Alex Morningstar
AB is PvP, allegience skills are PvE.
Next thing, people would want Ursan in AB because it's 'kinda like PvE'. As long as the red dots you are killing are human players, it's PvP regardless of what any other players say.
/Unsigned
Next thing, people would want Ursan in AB because it's 'kinda like PvE'. As long as the red dots you are killing are human players, it's PvP regardless of what any other players say.
/Unsigned
Zesbeer
Quote:
Originally Posted by Savio
You don't need a high rank to be competitive in HA.
Also, http://www.thefreedictionary.com/complement. |
BlackSephir
The sheer number of idiots who don't see what's wrong with overpowered pve-only skills in pvp is terrifying.
People just need to GTFO and play some retarded MMO with overpowered stuff.
People just need to GTFO and play some retarded MMO with overpowered stuff.
Zesbeer
Quote:
Originally Posted by BlackSephir
The sheer number of idiots who don't see what's wrong with overpowered pve-only skills in pvp is terrifying.
People just need to GTFO and play some retarded MMO with overpowered stuff. |
Fallen Hunter
I have to disagree with you there - AB is by no means a sandbox. RA - sure, but AB is still competitive.
The PvE only skills are already in dispute for being excessively powerful. I have no problem with these skills in PvE (who cares if previously ludicrously expensive items become cheaper. If you "cheat" with Ursan rather than a balanced build you are only cheating yourself.) but once added to PvP, they present a serious problem. Those able to use these powerful skills effectively are those with high ranks in these titles. Thus, some of the most powerful players in AB will be those who already have high ranks in the title. While it probably won't have as drastic effect as some of the previous posters would have you believe, it will make AB a more hostile environment for players starting out in there.
The PvE only skills are already in dispute for being excessively powerful. I have no problem with these skills in PvE (who cares if previously ludicrously expensive items become cheaper. If you "cheat" with Ursan rather than a balanced build you are only cheating yourself.) but once added to PvP, they present a serious problem. Those able to use these powerful skills effectively are those with high ranks in these titles. Thus, some of the most powerful players in AB will be those who already have high ranks in the title. While it probably won't have as drastic effect as some of the previous posters would have you believe, it will make AB a more hostile environment for players starting out in there.
Mordiego
/not signed
hehe, but it'd be funny to see as all under +100 armor buff
hehe, but it'd be funny to see as all under +100 armor buff
Wild Karrde
there will be a huge jump in warriors running Dslash/SY/FGJ. which in itself isnt bad cause its a better build just in those 3 skills than half the warriors use in AB anyway. But once the imba +100 armor buff goes rampant then well see a bunch of /Ns using ulceroiuis lungs or whatever those anti shout skills that suck balls to begin with are. (dont feel like comenting on the other overpowered PvE skills atm)
It will just be boring.
/notsigned
It will just be boring.
/notsigned
RiKio
Oh, Anet, Im a fag at AB, please let me use my overpowered PvE skillz for pwn´em all!!
Jetdoc
Not only no, but hell no.
The introduction of overpowered PvE only skills into ANY sort of PvP is simply a bad idea.
The introduction of overpowered PvE only skills into ANY sort of PvP is simply a bad idea.
Div
Quote:
Originally Posted by Zesbeer
hahahahahahahaha i didn't realize GURU was A English essay.
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Kids need to go back to school to learn basic grammar and spelling instead of playing video games all day.
Quote:
Originally Posted by Arkantos
So because AB minorly affects PvE, you should be able to use PvE skills in AB, a form of PvP?
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So we should be allowed to use PvE skills in GvG!
Shuuda
In backwards land, this would be the best idea for AB ever.
/not signed.
/not signed.
Zesbeer
Quote:
Originally Posted by holymasamune
That sentence didn't make sense at all.
Kids need to go back to school to learn basic grammar and spelling instead of playing video games all day. I would have to say GvG affects PvE more than AB. I make about 100k every 3 hours ATing, which is then used to buy PvE goods. Last weekend alone, I made about 350k. So we should be allowed to use PvE skills in GvG! |
yum
Quote:
Originally Posted by Zesbeer
oh i am sorry you don't know how to read. people dont realize that if anet were to implement this it would be tested and balanced. just like all of the changes they make to the game. also there isnt that many people who have r12 and i bet they would neff the fast faction farm.
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Lulz good one.