Theory behind a string of bad runs

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

So I just wanted to write a short post about the theory behind bad runs, or more importantly, lots of them in a row. This isn't a flame or an attack at people who have reported problems with farming runs, just an attempt at an explanation. I hope it will at least be useful to 1 person.

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Edit: to explain, "Rolling a die" is basically throwing a dice. Dice is the plural term, but you get the idea. If you don't know what a dice is, it's (usually) a cube with a number of dots on each side corresponding to a number. Opposite sides of a 6 sided die add up to 7. Still not with me? Well here's a nice little picture, courtesy of a google search
http://www.thinkport.org/microsites/...mages/Dice.jpg
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I've seen, both in game and on forums, people complaining about getting 3-5, 5-10, or 10+ bad runs in a row. This applies mostly to UW farming, and I have experienced this myself too.

Just because you have had a string of X bad runs in a row does not mean that Anet must have nerfed the farm. I'll try and explain, using the drop rates of Globs of Ectoplasm, since they are the biggest source of complaint.

Let us just assume here. I don't know the exact % chance of drop rate for an Ecto, so I'll just make one up. It drops fairly rarely, so let's use 2% as our chance of getting an ecto. I'm also going to totally ignore loot scaling because, as you probably know, it doesn't affect Rare Materials.

Before we continue, I'd like to clear up a common misconception:
A 2% chance to drop an ecto does NOT mean that, for every 100 Smite Crawlers you kill, you will get 2 Ectos.

Now lets set the scene. You're in the underworld running a W/Rt build. It's your first run, so you've only pulled one group of smites. In this group are 5 Smite Crawlers, and you're just that good that you pull it off without a problem, killing them all. To make it simple, we're going to call them A, B, C, D and Bob.

A has a 2% chance to drop an ecto. Do you get one? Well let's be fair...let's pretend we're rolling a die with 50 faces, only one of which, has a picture of an Ecto on it. The other 50 are money, Holy Rods, etc. If you get an ecto landing face-up on your die, then congratulations, A has dropped you an ecto. The probability of you getting that Ecto-side facing upwards, out of a whole 50, is slim (0.02 to be exact). And ouch. Tough luck kiddo, you just got a blue Holy Rod with an "Improved Sale Value" mod.

B is up next. Again, you roll your 50 sided die (because you know, the Smite run is unimportant, and you've now decided to stop for a second and roll dice around with the Reaper). This die roll is totally independent of the first. This means that, no matter what you just rolled, Ecto, gold Stormbow, whatever, this die roll has no reason to be the same or different. It may be easier to think of it by saying that you took 5 50-sided die with you into the UW, and you're rolling a seperate die for each Smite Crawler you kill. Again, sorry kiddo, no Ecto. But you did just get a r12 Gold Tactics shield to ID on your Mesmer later.

Now it's C's turn. Out comes your third die. You might know what's coming up here. You roll it, and wow! It's your lucky day! You got an ecto. Against the odds, you managed to roll the 50 sided die with the side you wanted landing face up. Again, as you can probably see, this is totally independent of the previous rolls. Pocket your Ecto, and let's roll again.

D didn't look very nice, and your die lands on Phantom Residue. You can scrape that off your nice shield later; surely someone out there will want Crawler Remains for something.

Finally, it's time to roll last your die and see what Bob has dropped you. Bob is a very unique Crawler, as you might have guessed. And low and behold, your fifth die lands on the ecto. I'd say you're having typical beginners luck, because I've never had the first group drop me 2 ectos. But let's look at how this is possible. You've rolled a die, independent of the other 4 (sorry for repeating myself guys) and got an ecto. Each Smite has a totally seperate "roll" for dropping an ecto, and this can lead in 3 directions; occasional ecto-drops/average run, lots of ecto-drops/good run, or no ecto-drops/bad run. Now I bet you wouldn't run over to guru, tab across to alliance chat, or scream in all capitals in ToA (apologies for stereotyping) "SOMEONE HAS NERFED THE SMITE RUN!" Why? Because it favoured you. Infact, I'd bet you'd whisper the poor guy who hasn't got any ectos in 17 runs and say "Hey, I just got 2 ectos on the first group lol! They didn't nerf the run"

Now you can apply this up for every group of smite crawlers down there. I don't know how loot-scaling will affect the idea of rolling a die, so you can just pretend that some of the 50-faces of the die are blank. I know, that's not how it works, but it might help you to think of it that way because you'll still have 1/50 sides being the one you want.

So yes, this means that it is possible to get every Smite Crawler dropping an ecto. But, and this is assuming there are 40 Smite's down there, the probability of this happening is 1.09951163 × 10^-68.

To those with no mathematical knowledge, that is 0.000000000000000000000000000000000000000000000000 00000000000000000019951163 (out of 1). So yeah, congratulations; if you make that happen, and pull off a 40-ecto run, you are probably the luckiest man/woman/other alive today. You can settle down, start your average family, have your 2.4 children, and live the rest of your life knowing that there is almost nobody else alive luckier than you . Or as they say here on guru "Screens or it never happened."

So you could go through one run after another, getting the rolls you want, and walking away with 6 or 7 ecto after an hour of farming. Or you could have a couple of runs where you don't get that lucky side of the die, and you get nothing. And there is nothing in the game that is going to feel pity for you after you've had 16 of these bad runs and give you an ecto. Sadly.

I hope this post has cleared up some of the misconceptions of bad runs coming back to back. Constructive feedback is welcome. Flamers can go find some other thread to build their bonfires of idiocy in. And remember guys; try and trust Anet at least a little. They would most probably leave an update-message saying something along the lines of "Lowered drop rate of Glob of Ectoplasm from Smite Crawler, Mindblade Spectre, Bladed Aatxe". I mean sure, they might not, but like I said. Have a little faith.

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Sethellington and Masao raised an interesting point. Skinny Corpse and his brother did some experimentation into the theory that drops are assigned at the beginning of a zone, and they went on to prove this. It was a very interesting test, which you can read about here (credit to them on their work). But as Masao said, this doesn't affect the theory I have put forward here.

Quote:
...all of the drops are set upon entry of the explorable area.

By entering at the exact moment in time that another person does, you'll get the same drop table and thus each mob will drop the same as the corresponding mob in the other person's map.

Think of it as rolling all the dice at the beginning of the map, rather than when you kill the mob.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

People say 'Ill get 2 ectos for every 100 smites' because it's what should happen according to chance. Granted, it may or may not work out that way, but if you took every smite that has ever been killed, it'd be close to 2%.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by Marty Silverblade
People say 'Ill get 2 ectos for every 100 smites' because it's what should happen according to chance. Granted, it may or may not work out that way, but if you took every smite that has ever been killed, it'd be close to 2%. That's exactly it. A 2% chance doesn't mean that every 100 smites = 2 ectos must happen. It means that's the average. It variates around that 2/100. Like some people could get 19 or 20/100 smites dropping an ecto, whilst those people who consistently get 0/100 bring it down again.

People can't just say "my run has been nerfed" when they don't get that 2/100 ectos. That's my point here.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I think you cleared that up quite well, not that it will convince the farmers out there.

Luck has no memory even if you toss a coint 10 times and it comes up heads all 10 times the chances of it coming up heads or tails remains the same for the next time.
You would probably have to toss the coin many thousands of times before you saw a 50/50 split heads to tails.

And you would have to add together all the runs by all the players in the game before you would be able to work out the true odds for an ecto drop.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

(Found this as I was searching for the term "to roll a die". Non-native English speaker here and I had never heard it before.)


http://espse.educ.psu.edu/edpsych/fa...7/dieroll.html

http://espse.educ.psu.edu/edpsych/fa.../coinflip.html

For the kids among us that dislike long words but prefer games!



Btw - just managed to get 5 ONCE in my first 29 tries! I guess the dice caught my GW luck!

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

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Mo/

Quote:
Originally Posted by gremlin
Luck has no memory even if you toss a coint 10 times and it comes up heads all 10 times the chances of it coming up heads or tails remains the same for the next time.
You would probably have to toss the coin many thousands of times before you saw a 50/50 split heads to tails.
Nicely put. And yes, that's exactly my point

Quote:
Originally Posted by upier
...as I was searching for the term "to roll a die". Non-native English speaker here and I had never heard it before... Apologies. I've edited (or if you're reading this already, I am currently editing) the first post to explain it a little better.

My record of ecto drops in 1 run remains at 3. All off one group of ~18 smites too.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

i've had 6 ectos in one run and 0 for the next 3, it's all chance, but it might have something to do with the chance other people are getting aswell.... remember that thread about loot on SV vs. 55? They both got the same items word for word when they entered at the same time.

Masao

Lion's Arch Merchant

Join Date: Jan 2008

@Sethellington: The reason for that is that all of the drops are set upon entry of the explorable area.

By entering at the exact moment in time that another person does, you'll get the same drop table and thus each mob will drop the same as the corresponding mob in the other person's map.

Think of it as rolling all the dice at the beginning of the map, rather than when you kill the mob.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

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Mo/

Quote:
Originally Posted by Masao
@Sethellington: The reason for that is that all of the drops are set upon entry of the explorable area.

By entering at the exact moment in time that another person does, you'll get the same drop table and thus each mob will drop the same as the corresponding mob in the other person's map.

Think of it as rolling all the dice at the beginning of the map, rather than when you kill the mob. I'm going to add this to my first post, if that's ok. It kind of clarifies the findings of that thread. I'd forgotten about it.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Yeah, that's what I was trying to get at... Not to worry, reading it back, I wasn't very clear ^^

Masao

Lion's Arch Merchant

Join Date: Jan 2008

@MrSlayer: Sure, if it helps.

@Sethellington: Yeah, I thought what you were trying to get at was that drops are weighed against others who enter, which isn't necessarily true, but also that they might be the same as the drops of those other people.


One thing that might be an issue as to the thread as a whole.

I'm not sure, but I'm was fairly certain that 'special' drops such as collectibles, golds, greens and materials have a separate loot table from that of 'normal' drops like weapons and armors.

It doesn't really affect anything, all it does is make special drops and normal drops mutually exclusive and multiply the dice rolls per mob, possibly resulting in double drops of of a normal and special item, but also resulting in more empty boxes.

Anyone have info on this from the .dat or are the loot tables stored serverside so as to avoid modification?

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by MrSlayer
Masao raised an interesting point I'm just wondering... how did he raise the point? I was referring to the thread you've linked... NOt really trying to gain "glory" for this or anything, just kinda confused...

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

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Quote:
Originally Posted by Sethellington
I'm just wondering... how did he raise the point? I was referring to the thread you've linked... NOt really trying to gain "glory" for this or anything, just kinda confused... He suggested the dice rolls occur at the beginning of the zone, but are still a valid way of looking at the drop rates. I'll go add your name in too though, just because I'm nice

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

this is all very interesting. i've read about this somewhere before on how drops will be the same for 2 different people if they enetered the same zone at the exact same time. very facinating.



~LeNa~

It's A Me

It's A Me

Academy Page

Join Date: Jan 2008

N/

Quote:
Originally Posted by MrSlayer
And ouch. Tough luck kiddo, you just got a blue Holy Rod with an "Improved Sale Value" mod.
I would be happy with that, itll help me make my 1k back on those "unlucky" runs lol.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

tl;dr Bad runs are bad luck, stop complaining.

^Did I get it right? =)

MLiC

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Nicely explained there.. hopefully it'll straighten
things out for a few people.

Good job!

Talarian

Frost Gate Guardian

Join Date: Feb 2008

The Ninth Legion [TNL]

E/

Nice, clear explanation. Although from the experience of trying to explain the same sort of thing to people about lockpicks, some people just don't seem to believe in chance...

capblye

Frost Gate Guardian

Join Date: Sep 2007

KoH

W/N

so to compound your theory a bit more ...
Assuming what your saying is true, then when a player belongs to a group, every person, hero and hench in the group rolls a die for the same creature killed as to what drop they MIGHT receive IF ...
A larger die is rolled with a side for each character in the group to see which player will recieve that drop.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by capblye
so to compound your theory a bit more ...
Assuming what your saying is true, then when a player belongs to a group, every person, hero and hench in the group rolls a die for the same creature killed as to what drop they MIGHT receive IF ...
A larger die is rolled with a side for each character in the group to see which player will recieve that drop. Personally, and this is not an answer based on anything other than an educated guess, I think it happens something like so.
-> Monster Dies
-> Big Die (as you put it ) is rolled to decide who gets loot
-> Little Die is rolled by that person to decide what it will be

As the findings from the other thread mentioned show, however, this would all be done at the very beginning of an area. Would be interesting to see if you get the same loot in the UW/FoW as you do when sync-entering a zone at the same time.

xxx wraith xxx

Frost Gate Guardian

Join Date: Jan 2007

The netherlands

N/

verry clear guide, even though i had figured a part of this myself too I still think its kewler to think Anet nerfed stuff just because i need some1 to blame. But really good explanation and funny too. Great Guide i'd like to see some more guides bye you about loot and such Cheers
~Wraith~

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Nice explanation although not really exact. Close enough though.
The thing is you can't really compare rolling a die to computer generated "random" draw. This is because computers are unable to generate random numbers. Rolling a die is perfectly random, but computer generating a random number uses an algorithm usually based on strigns. I can't really explain it in english cause it's not my native tongue, but the point is that computer generated random events are NOT independent. That is the biggest flaw.

It's "random enough" for game purposes but still not exactly random.

Masao

Lion's Arch Merchant

Join Date: Jan 2008

Quote:
Originally Posted by Washi
Nice explanation although not really exact. Close enough though.
The thing is you can't really compare rolling a die to computer generated "random" draw. This is because computers are unable to generate random numbers. Rolling a die is perfectly random, but computer generating a random number uses an algorithm usually based on strigns. I can't really explain it in english cause it's not my native tongue, but the point is that computer generated random events are NOT independent. That is the biggest flaw.

It's "random enough" for game purposes but still not exactly random. Of course not, that's why the hypothetical die roll is simply an analogy to an RNG that picks out a box from a loot table.

The die roll is simply easier for people to understand, but I believe you'd be hard pressed to find someone thinks a computer has the ability to mimic the flaw of random chance.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Good theories.
Its hard to state why people get bad runs but i look at it this way thru what ive noticed in other places.
Ive been on cantha and into underground city and wiped the afflicted say 50 and yet only had a few drops and gold , i see it theres also something that affects it - you could kill 10 enemy before u get a single drop and a few times a dop on first kill.
We say theres a "formula" for dropping but can there be one that isnt drop rates but "drop chance" also -
eg "smite has 2% chance of an ecto drop" you kill 20 and no ecto but u got say 4 items and 300g - first the server uses drop chance .. then it applies drop rate ... so each smite has a chance to drop item then it works chance for rare drop.

Is it most of the ppl that say about drop rates decreasing etc do just the smite runs , ive noticed u can do same run time and time again say 4 in hr but compared to a 4 man team who kill aatxes ( anything that drops ectos ) will always have more ectos drop ( not refering to loot scaling ).
We kill more in given time than solo but possibly have same amount of items.

We cant do random numbers ourselves mentally - our brain cant do it , dice throwing has many factors , speed/angle/how it hit and so on , a program has less factors to use , just a basic randomize 1 - 10000 and act upon the number.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Too bad people in Riverside will still QQ when they get bad runs.

Jay0

Jay0

Academy Page

Join Date: Oct 2005

UK

GoF

Mo/

very nice thread, informative, funny, and easy to read, my fav things in any thread

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Nice thread, I can see this being linked to all the 'major loot nerfed' threads.
Next step, can you explain how to use the search feature?

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

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Mo/

Quote:
Originally Posted by holymasamune
Too bad people in Riverside will still QQ when they get bad runs.
People in Riverside will ALWAYS QQ :P I think we all remember the post complaining about the weekly nerf NOT happening. Ah...good times.

Quote:
Originally Posted by Spiritz
Is it most of the ppl that say about drop rates decreasing etc do just the smite runs , ive noticed u can do same run time and time again say 4 in hr but compared to a 4 man team who kill aatxes ( anything that drops ectos ) will always have more ectos drop ( not refering to loot scaling ).
We kill more in given time than solo but possibly have same amount of items.

We cant do random numbers ourselves mentally - our brain cant do it , dice throwing has many factors , speed/angle/how it hit and so on , a program has less factors to use , just a basic randomize 1 - 10000 and act upon the number.
I believe that part of how lootscaling works is what gives you more profit overall with a larger group, but I don't believe that you get a large quantity more ectos with a group. Don't forget; aatxe have a higher %age chance to drop an ecto (or so theory and testing suggests).

I base this on my dual-monk-FoW runs, but I've noticed that (clearing the battlefield), you can get anywhere from 2-8 shards between you. Now in the many, some successful, some unsuccessful, runs I've done in the FoW, the battlefield usually yields 2-8 shards for the group too. Hell, I've cleared it and had nothing, and I've cleared it with a mesmer in the group getting insane numbers of shards (we had a fruitful run; she ended with 17 shards, and a friend of mine ended with 10).

And yes, you're very right. Human minds cannot do random numbers. Or random vegetables. Ask someone to think of a vegetable, and 7/10 people will say "Carrot". But here we go with probability again Maybe I should just save myself the trouble, and add a paragraph about carrots to my post, and link myself too it?

...well I can't do random numbers, but what the hell am I talking randomly about vegetables for? >.<

Quote: Originally Posted by Jay0 very nice thread, informative, funny, and easy to read, my fav things in any thread
Quote:
Originally Posted by xxx wraith xxx
verry clear guide, even though i had figured a part of this myself too I still think its kewler to think Anet nerfed stuff just because i need some1 to blame. But really good explanation and funny too. Great Guide i'd like to see some more guides bye you about loot and such Cheers
~Wraith~
Quote:
Originally Posted by A Simple Farmer
Nice thread, I can see this being linked to all the 'major loot nerfed' threads.
Next step, can you explain how to use the search feature? Thanks for the positive feedback guys! It's really good to know that this thread is providing thought-provoking and smile-invoking stuff. Wraith...if I see a subject on loot that I think I could help people understand, expect something written . I aim to please. And Simple Farmer, sorry, but it's a law on the internet. Never look beyond the end of your mouse pointer. It's always easier to waste a few seconds on a grammatically-incorrect post than it is to use the search function. Infact be glad I didn't just burn you on the spot for heresy .

Seriously though guys, thanks for all the positive feedback

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

Your topic deserves 5 stars. Trying to explain probabilities is hard, specially to the gaming society.

Let me add just a bit of my knowledge. You're right, having a probability of 2 out of 100 does not mean we will get 2 out of 100, it means that depending on our number of tries at getting something, the actual getting it will average to that number. For example, even if you don't get 2 drops in 100 tries, probability dictates that in 1000 tries you'll have 20 drops, in 10000 tries you'll get 200 drops. In the same manner, if you get 50 ectos in 100 kills/runs/tries you will probably not have the same drop in the next 2400 tries (2500-the previous 100= 2:100 ratio).

My knowledge sucks. This just to say that luck is luck. Everything tends to an average, there are no exact probabilities, you'd need infinite time to achieve those.

And btw, we are capable of generating random numbers. 57298572, this was a random number that i created by placing my fingers on the numbers and typing >randomly<.

In my opinion, ofcourse. I'll be happy if someone disagrees.

Talarian

Frost Gate Guardian

Join Date: Feb 2008

The Ninth Legion [TNL]

E/

Quote:
Originally Posted by anshin
And btw, we are capable of generating random numbers. 57298572, this was a random number that i created by placing my fingers on the numbers and typing >randomly<. Ah but how do you know it was random? Can you be sure your subconscious didn't guide your fingers? I think the point was that you can't think of a random number, there will always be a reason why you thought of that number and someone who knows you well enough and how to read people properly (like Derren Brown if anyone knows who that is) will always be able to tell you what number you are thinking of. For example, think of a two digit number where both digits are odd and are not the same. Chances are you are thinking of 37. Even though you could have thought of 13, 15, 17, 19, etc...

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

now we expand to quantum game mechanics for smite drops lol.
seriously tho i think its one of those areas no1 will be able to answer , i doubt even anet can know the answer as you cant predict randomness can you so a random generator cant be predicted upon.
5* topic

Btw aatxes are 4% drop rate - but as most tend to solo run and get smites that can explain low drops - 2% run vs 2% & 4% chances .. anyone know the other ecto dropper drop rates - dryders/charged blackness/spectres ?

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

thank you very much for putting this out there, lol there have been many days when "luck" has been on my side and i'll get good gold/green drops...and other days when i get nothing but whites and blues.

the die scenario explains it very nicely, hope this clears things up for some whiners...er....i mean players...out there.

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

Quote:
Originally Posted by Spiritz
now we expand to quantum game mechanics for smite drops lol.
seriously tho i think its one of those areas no1 will be able to answer , i doubt even anet can know the answer as you cant predict randomness can you so a random generator cant be predicted upon.
5* topic

Btw aatxes are 4% drop rate - but as most tend to solo run and get smites that can explain low drops - 2% run vs 2% & 4% chances .. anyone know the other ecto dropper drop rates - dryders/charged blackness/spectres ? Quantum mechanics ftw.

Last time i checked the Ecto drop rate discussion page on wiki it was Aatxes at 4%, Smites at ~2% and the rest at ~1~2%.

@Talarian: I know it was random because its not a phone number, IRS, adress, the Lost number, not even past grades. I wasn't looking at the keyboard when i typed it. I see your point, but honestly, i rather believe i can lose control when i want than losing control when my backside wants.

Maverick2201

Maverick2201

Frost Gate Guardian

Join Date: Feb 2008

R/N

Explanations like this make logical sense but they are completely arbitrary in that, ANet has not completely explained the inner mechanics of their drop rate system. We just simply don't know how it works. We can only observe the results.

Explanations like this do not account for the seemingly much better drop rate when a character first starts farming an area to when they've run it many many times. People who farm have likely run a particular area many many times - enough that they can get a halfway decent statistical sample. It is clear to many players that the chances of something valuable dropping in a specific area drops over times farmed. I believe any farmer out there will tell you that whatever area he/she frequents drops far less "good stuff" than when they first started there.

They will also tell you that if you go farm somewhere else for a while, it almost "resets" your drop rate in the original area. Coincidental? Maybe... it used to be purely coincidental that people who smoked got lung and/or throat cancer... as scientists started to understand the chemistry of what was going on, they realized it wasn't so coincidental...

quentin

quentin

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Maverick2201
Explanations like this make logical sense but they are completely arbitrary in that, ANet has not completely explained the inner mechanics of their drop rate system. We just simply don't know how it works. We can only observe the results.

Explanations like this do not account for the seemingly much better drop rate when a character first starts farming an area to when they've run it many many times. People who farm have likely run a particular area many many times - enough that they can get a halfway decent statistical sample. It is clear to many players that the chances of something valuable dropping in a specific area drops over times farmed. I believe any farmer out there will tell you that whatever area he/she frequents drops far less "good stuff" than when they first started there.

They will also tell you that if you go farm somewhere else for a while, it almost "resets" your drop rate in the original area. Coincidental? Maybe... it used to be purely coincidental that people who smoked got lung and/or throat cancer... as scientists started to understand the chemistry of what was going on, they realized it wasn't so coincidental... I think that every GW player agrees on one thing : drops in an area decrease the more you farm that area.

The OP only believes the drops follow a random numbers algorithm. I am entitled to believe they don't, so... "screens (of actual GW code) or it never happened"

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by Maverick2201
Explanations like this make logical sense but they are completely arbitrary in that, ANet has not completely explained the inner mechanics of their drop rate system. We just simply don't know how it works. We can only observe the results.

Explanations like this do not account for the seemingly much better drop rate when a character first starts farming an area to when they've run it many many times. People who farm have likely run a particular area many many times - enough that they can get a halfway decent statistical sample. It is clear to many players that the chances of something valuable dropping in a specific area drops over times farmed. I believe any farmer out there will tell you that whatever area he/she frequents drops far less "good stuff" than when they first started there.

They will also tell you that if you go farm somewhere else for a while, it almost "resets" your drop rate in the original area. Coincidental? Maybe... it used to be purely coincidental that people who smoked got lung and/or throat cancer... as scientists started to understand the chemistry of what was going on, they realized it wasn't so coincidental... You have raised a good point...I'm not sure about the comparison to first starting to farm an area vs long term, but again, I have my theories here.

Alot of this is down to the mind. You always seem to have better runs when you start something new, because it's not a run you've done before; it's new and exciting, and then when you get used too it, and you've maybe had a really good run or two, you start to get very "ugg where's my XX YY drops?!". I can even provide an example (my friends and I farm way too much). My friend did Raptor farming for 5 straight days. He got event items etc over the weekend, 2 days of crap all, and then on the 5th day, he gets 2 Ele swords, a black dye and an elite assassin tome. Not in the same run, obviously. But you know...

I have never noticed a huge decline in the quality of my drops over time with the UW farm. I can back this up with my own "proof". I have 2 Warriors...an old, really ugly and frankly unplayed one. She used to do W/Rt, until I decided I wanted to roll a new Warrior and give the actual class a try. So I roll, maxed, got the W/Rt and W/Me build sorted, and bam, started UW farming. My average income has been the same, and I occasionally switch to my old warrior to see if the lack of use will get me a good run or two. It never has. This doesn't really qualify as testing, but it showed me a general trend.

And yeah...I now have 2 Warriors which are only used for Farming. The new one is just prettier and better equipped . GG me.

Now, to be fair, I'll just take a quick look at what I know about the other side of this argument. Anet have always denied the existence of "anti-farm code" (as players called it). They told us that they had a form of loot-reduction in place to prevent botters from earning large amounts of cash; they didn't consider it anti-farm code, so they denied it's existence, calling it anti-bot code. An argument over silly words. Not their smartest move, in my opinion.

Anyway, with the introduction of HM, and more importantly, Loot Scaling, they told us out-right that they had removed any form of anti-bot coding, because it was now almost as profitable to play in groups as it was to solo farm, and thus the code wasn't really needed. There hasn't been any confirmed mention of a still-existing loot-reduction code (other than Loot Scaling) to my knowledge, so I'm going to assume it's just human nature, you noticing (from more farms) a lack of good items over a long period of time, and other things.

A good example to back up my opinion here is the Vaettir farm. I've done loads of runs on my Ele. I'll occasionally have poopy runs, where all I get is Mesmer tomes, r13 domination purples, and Vaettir droppings. But overall, my average (from, example, 40 runs with 60 golds total, mostly in runs where I get 3-5 golds) drop rate of golds and glacial stones is pretty high.

I hope this helps.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

The "over farmed" is what i was hinting towards - the solo smite farmers would hit Uw x times per hr and uw teams hit Uw once ( if clearout say 4hrs ) and only do say 1 Uw run a day.

The anti bot thing im told by "long term" players also affected normal players - eg 55 monk Gates of kryta farming for ages would eventually get a message on the screen as the server would regard their actions as a "bot".
But last person i knew that had this said that was over a year ago and they`ve never had it since.

This "drop rate " question is going to end up being like "does god exist?"
If you havn`t seen god then how do you know he exists and so on lol.
I think this topic will be around for a long time

Slabby

Slabby

Forge Runner

Join Date: Feb 2006

Belgium

[SCAR]

N/o but all what I've read in this topic is basic math.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

Nice explanation of your hypothesis, Slayer.. always a good thing to have a thought-provoking thread that generates some interesting discussion.

Your friend who farmed Raptors for five days straight kind of sums up the whole average of rare drops hypothesis in that had he/she given up on the fourth day, he/she would have forever cursed the Raptor run and (possibly) have claimed Anet nerfed it! But, he/she hung in there for that extra day, increasing the number of runs and thus, the possibility of rare drops/dye, etc, which I'm sure restored some faith in the run.

Personally, I run UW 600/smite at least 1 or 2 runs (on average) per day. I'm in HM and with Dunk so I'm not sure if I get better drops or more because I never see what Dunk gets. I clear all aataxes in the chamber, toward the village and elsewhere, all of the smites in Ice Wastes, and average about 1 ecto every 3 runs. Good? I don't know, but I'm happy with that as it pays for itself, its fun and I get lockpicks, tomes, golds to id, chests, and the occassional rare gold. Once, two ecto dropped for me in a group of 3 aataxes, so I guess that day the die were rolling in my favor!

My main point, however goes a bit further into the psychological aspect of a "good run" that you eluded to in your OP. When I start a run with an ecto drop, that run invariably seems to lead to more ecto, better (and more) golds, and a couple of chests. Coincidence? Probably. But, isn't it sexier to think that Skinny Corpse is onto something with the 'the drop rate of your run is determined at the time of zone-in' arguement? If you could consistently zone on a pre-determined "good" drop time, a fortune could be made! I know it's mathematically possible to have this happen anyway, but the chance is so infintesimally (sp?) small, that you are better off playing the lottery and hoping to get hit by lightning at the same time that they read your winning number on the tele..but anyway.

My two cents, ty for reading such nonsense.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by gw_poster
Nice explanation of your hypothesis, Slayer.. always a good thing to have a thought-provoking thread that generates some interesting discussion.

Your friend who farmed Raptors for five days straight kind of sums up the whole average of rare drops hypothesis in that had he/she given up on the fourth day, he/she would have forever cursed the Raptor run and (possibly) have claimed Anet nerfed it! But, he/she hung in there for that extra day, increasing the number of runs and thus, the possibility of rare drops/dye, etc, which I'm sure restored some faith in the run.

Personally, I run UW 600/smite at least 1 or 2 runs (on average) per day. I'm in HM and with Dunk so I'm not sure if I get better drops or more because I never see what Dunk gets. I clear all aataxes in the chamber, toward the village and elsewhere, all of the smites in Ice Wastes, and average about 1 ecto every 3 runs. Good? I don't know, but I'm happy with that as it pays for itself, its fun and I get lockpicks, tomes, golds to id, chests, and the occassional rare gold. Once, two ecto dropped for me in a group of 3 aataxes, so I guess that day the die were rolling in my favor!

My main point, however goes a bit further into the psychological aspect of a "good run" that you eluded to in your OP. When I start a run with an ecto drop, that run invariably seems to lead to more ecto, better (and more) golds, and a couple of chests. Coincidence? Probably. But, isn't it sexier to think that Skinny Corpse is onto something with the 'the drop rate of your run is determined at the time of zone-in' arguement? If you could consistently zone on a pre-determined "good" drop time, a fortune could be made! I know it's mathematically possible to have this happen anyway, but the chance is so infintesimally (sp?) small, that you are better off playing the lottery and hoping to get hit by lightning at the same time that they read your winning number on the tele..but anyway.

My two cents, ty for reading such nonsense.
This is actually something I've been considering myself. What if the discoveries made in Skinny Corpse and his/her brother's work is actually 100% true, which I believe is the case?

Warning; this next part is TOTALLY theoretical, quite wild, and involves a cookie-based craft of some sort.
Since we have already decided that it is impossible for a computer to generate a totally random number, you'd have to assume the "roll" for a zone's drops come from something that is constantly changing, to mix it up a little. The time would seem to be a logical thing to use, and more importantly, the seconds. It is very unlikely that 2 people will enter a zone at the same second, minute, hour etc. And if they do, it's likely that they'll never interact to know that they both recieved the same loot. It wouldn't be a simple algorithm to work it out, or people would have noticed better runs during X - Y hours/minutes/seconds each day. So what if it bases it off time (including seconds), date, perhaps district number? and maybe another hidden area. I know there would be no way to prove or disprove this, but I have been considering it for a while. It's a random and wild theory, but you mentioned a possibility of something similar in your post, and madness isn't really madness if 2 people can believe it's true. Unless we're both an identical form of mad, in which case we rock; let's go make mad babies and plot world domination from the back of our cookie-ship.

I like what you said about the Raptors too. It is entirely true that he would have cursed the run. Not only that, but I've kept going since then also, because so far everyone I've introduced this farm too has got 1-2 ele swords. So I've kept going, spurred on each time because of them, hoping that *eventually* it'll be my lucky run. So yes, I guess a large part of this "bad-run theorem" is psychological.

All around, a very thought-invoking response. Good to know I've sparked some discussions.

And thanks to everyone who has posted. No flames is good, and even those who disagree, your feedback is definitely appreciated.

Quote:
Originally Posted by slabby
N/o but all what I've read in this topic is basic math. None taken. I never claimed this would be complex. I just felt that I could possibly help others to spot the difference between a nerf and just bad luck, and also present my ideas on this matter to the community for commenting and stuff. It is just basic mathematics, but that's not the point of this thread; the point is that I've used the Mathematics to help try and clear up a common misconception. Or at least I've tried too