you could befriend every animals you ran across with animal speak
so say i ran into a pig and then i would use the animal speak skill and a box would appear with options to talk to the animal and you'd have to chose an option depending on the animals mood it will attack you, make friends with you or bite you then run away
So 3 options appear when you use animal speak on an animal
[ ] Hello wild animal you look very happy today, lets be friends
[ ] Hello there follow me and i'll feed you some bacon
[ ] COME WITH ME If you want to live Savage beast
rangers talking to animals, new skill animal speak
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Quote:
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Originally Posted by Solange
you could befriend every animals you ran across with animal speak
so say i ran into a pig and then i would use the animal speak skill and a box would appear with options to talk to the animal and you'd have to chose an option depending on the animals mood it will attack you, make friends with you or bite you then run away So 3 options appear when you use animal speak on an animal [ ] Hello wild animal you look very happy today, lets be friends [ ] Hello there follow me and i'll feed you some bacon [ ] COME WITH ME If you want to live Savage bast |
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A slight twist on your idea would be to have it like [Air of Superiority].
"Skill. For 10...30 seconds you motivate your pet by shouting every 5...3 seconds, and your pet gains one random benefit."
For example:
"Go get him, Tiger!" = Next pet attack deals +10 damage
"Go for the Legs!" = Next pet attack inflicts cripple for 5 seconds
"Bite him! Bite him!" = Next pet attack inflicts deep wound for 5 seconds
"Bring him down!" = Next pet attack knocks foe down.
Have each random shout active on the pet for 3 seconds...
The idea in the OP sounds messy and unnecessary.
"Skill. For 10...30 seconds you motivate your pet by shouting every 5...3 seconds, and your pet gains one random benefit."
For example:
"Go get him, Tiger!" = Next pet attack deals +10 damage
"Go for the Legs!" = Next pet attack inflicts cripple for 5 seconds
"Bite him! Bite him!" = Next pet attack inflicts deep wound for 5 seconds
"Bring him down!" = Next pet attack knocks foe down.
Have each random shout active on the pet for 3 seconds...
The idea in the OP sounds messy and unnecessary.
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