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rangers talking to animals, new skill animal speak
2 pages • Page 2
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Originally Posted by Celestial Beaver
A slight twist on your idea would be to have it like [Air of Superiority].
"Skill. For 10...30 seconds you motivate your pet by shouting every 5...3 seconds, and your pet gains one random benefit." For example: "Go get him, Tiger!" = Next pet attack deals +10 damage "Go for the Legs!" = Next pet attack inflicts cripple for 5 seconds "Bite him! Bite him!" = Next pet attack inflicts deep wound for 5 seconds "Bring him down!" = Next pet attack knocks foe down. Have each random shout active on the pet for 3 seconds... The idea in the OP sounds messy and unnecessary. |

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Originally Posted by Solange
you could befriend every animals you ran across with animal speak
so say i ran into a pig and then i would use the animal speak skill and a box would appear with options to talk to the animal and you'd have to chose an option depending on the animals mood it will attack you, make friends with you or bite you then run away So 3 options appear when you use animal speak on an animal [ ] Hello wild animal you look very happy today, lets be friends [ ] Hello there follow me and i'll feed you some bacon [ ] COME WITH ME If you want to live Savage beast |
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Originally Posted by Solange
So 3 options appear when you use animal speak on an animal
[ ] Hello wild animal you look very happy today, lets be friends [ ] Hello there follow me and i'll feed you some bacon [ ] COME WITH ME If you want to live Savage beast |
Brillant idea, well thought out, and has an important role in the games story, playthrough, and balance.
/unsigned
Try playing Guild Wars, and not Animal Crossing next time.
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Originally Posted by MagmaRed
http://guildwars.wikia.com/wiki/Warthog
Brillant idea, well thought out, and has an important role in the games story, playthrough, and balance. /unsigned Try playing Guild Wars, and not Animal Crossing next time. |

http://youtube.com/watch?v=XyCk2ygkqEU
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I could go for this idea for GW2
You could ask "Intelligent" animals about the region they are in asking what they had seen recently.
A worm might not have much relevant information but more advanced or magical creatures might.
Talking to hostile creatures could be allowed but there would have to be limitations so it couldn't be used to easily bypass or kill those creatures.
You could ask "Intelligent" animals about the region they are in asking what they had seen recently.
A worm might not have much relevant information but more advanced or magical creatures might.
Talking to hostile creatures could be allowed but there would have to be limitations so it couldn't be used to easily bypass or kill those creatures.
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Originally Posted by holymasamune
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http://youtube.com/watch?v=eBGIQ7ZuuiU
You are really looking for a D&D style play. It would have to have a quest based them Like go talk to some rabbits about the monster that destroyed there home. Follow the rabbits an aid in there quest. Follow me etc... Would be like having Gwen walk behind you in pre-searing doing nothing. Mini pets are another follower that does absolutely nothing.
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Originally Posted by Lyphen
I want full, intellectual conversations about their opinions the ecosystem and global warming.
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Originally Posted by Taisayacho
plus what kind of chinese food they want from takeout tonight.
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Originally Posted by Miska Bow
''Vocal was Dr. Doolittle''
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http://youtube.com/watch?v=XyCk2ygkqEU from holymasamune
This made me sob a bit.
http://youtube.com/watch?v=eBGIQ7ZuuiU from MagmaRed
Getting rickrolled by MagmaRed has put me back into a cheerful state. =]
/notsigned btw.
Anyone remember ye old Otyugh's Cry?
