Rangers have expertise, which can significantly lower their energy costs for a lot of skills
Mesmers have fast casting, which can significantly lower casting times for spells and signets
Necromancers have soul reaping, excellent for energy management
Elementalists have energy storage, which can boost their energy past 100 at times
Paragon's Leadership is very useful energy management for shouts
Monks have divine favor, making their heals a lot more effective
What about strength? This attribute does only 1% armor penetration per point on an attack SKILL. Considering that warriors generally don't go for high armor targets, strength does not really increase the damage output of warriors by much. Compared to the usefulness of the primary attribute with the other classes, strength is WAY underpowered. Many warriors can do sufficient damage even without a lot of points into strength. I would like to see strength give either +1 damage per point, 1% armor penetration on every attack, 2% on an attack skill, or increase max hp by 10hp per point (seeing how energy storage gives an elementalist +3 energy per point, i don't think 10hp per point would be too extreme - a vitae rune gives 10hp anyway, and an attunement rune only gives 2 energy)
U
