The One Year Of Hard Mode

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Today marks the day Hard Mode was implemented one year ago.

The Update

So go out there and do something in Hard Mode today!

I also mentioned about this in another thread, so I'll put that link as well.

The Day That Changed Guild Wars Forever

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

/cheer
I see.

pablo24

Frost Gate Guardian

Join Date: Aug 2007

1 year since the economy has been broken
/nocheer

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by pablo24
1 year since the economy has been broken
/nocheer
/Cheer....... 1 Year since Farming became more fun, in that year alone i have identify over 3000 gold over all my farming characters.

PS:GW economy is Fine.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

yay HM.................... though i still say HM is below NM in toughness -.-



~LeNa~

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

yay my birthday

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Hard Mode doesn't exist any more. Ursanway Mode killed Hard Mode, too.

Pandora Swiftblade

Pandora Swiftblade

Banned

Join Date: Feb 2008

Lion's Arch, Tyria

Escape The Fate

W/Mo

Quote:
Originally Posted by underverse_ninja
PS:GW economy is Fine.
HAHAHAHAHAHAHAHAHAHAHA wow I haven't laughed like this in ages! Good one man!

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I was reading through that update when I saw this:

- Repeated map entry no longer reduces loot.

I really believed that it did...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by StormDragonZ
So go out there and do something in Hard Mode today!
Why start now?

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

Quote:
Originally Posted by Sujoy
yay my birthday
ditto that

happy birthday for me and... you!

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Artisan Archer
I was reading through that update when I saw this:

- Repeated map entry no longer reduces loot.

I really believed that it did...
It doesnt reduce drops on the times you repeatedly enter a zone. That is all pure LS in effect.

Deathly_Overlord

Deathly_Overlord

Frost Gate Guardian

Join Date: Oct 2006

A house :)

LaZy!

Mo/

Happy B'Day HM!

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

Quote:
Originally Posted by Artisan Archer
I was reading through that update when I saw this:

- Repeated map entry no longer reduces loot.

I really believed that it did...
dude, it has been gone for 1 year :P
though even before, not many really understood what antifarmcode was ...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Happy B-Day, HM. I'm still cursing you.

Alex Dimitri

Alex Dimitri

Frost Gate Guardian

Join Date: Oct 2007

Passionate Kiss Of Nosferatu [KISS]

N/Mo

Hehe i was in cursing phase too, then i did all dooable in HM and I became HM for NM , maybe some new mode for this bday :P !

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/cheer

Go HM, it revitalised Pve for me

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Woah its allready Year? and i've only bothored do 1miss hm

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Hard Mode DOUBLED the size of the PvE content for most players.

Here is a new idea...

When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

That would be pretty badass, crom :P

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

HardMode - Anet's failure to code better AI and give full skillbars. No, just higher numbers and an autoIAS.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Quote:
Originally Posted by Pleikki
Woah its allready Year? and i've only bothored do 1miss hm
Yep, I did the great northern wall when HM came out, when I was shamefully eaten by a devourer I lost interest ^^

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

wander how many players have vanquished all 3 continents within the year? you think arena net has a figure?

Tyla

Emo Goth Italics

Join Date: Sep 2006

It gave me something newer to do, but it was mainly a factor of being bothered to do it.

It could've done with better AI to be honest.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

OMFG this is like, totally awesome!!!11!!2!!1!#

Who cares, really? Your threads are all +1's, and yet never get deleted? Hard Mode is Hard Mode, why should this day change that?

As you can see, my simple post has opened up possible discussion on 3 things. Yours struggle to make 1, at best.

Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.
No it didn't. Nothing about HM made it new content. You have the same monsters, the same areas etc. All that changed was a little number next to their name, the text on some titles and the speed at which HM monsters moved/attacked and activated skills. All you are doing, theoretically, is redoing the same content again.

Can anyone give me one thing that meant hard mode was a totally unique idea, and not recycled trash?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.

Here is a new idea...

When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it.
I hope that won't work with people who have not cleared it . But would be nice, easier cartographer *I already have it anyways* and much easier to enjoy the scenery of those areas.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

In the name of HM I just vanquished an area :P

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

It's been a fun year! The only thing I can criticize HM's implementation is that they missed a golden opportunity to make the Mesmer class more attractive to the less enlightened PvE players.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Pandora Swiftblade
HAHAHAHAHAHAHAHAHAHAHA wow I haven't laughed like this in ages! Good one man!
I think the Economy is fine. QQ all you want it's never going back to the Old days, and also be prepare for GW2 having the same type of set up.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Guild Wars doesn't have an economy and it never has, never will, and never could have anyway. You can't have an economy when almost the only things of value in it are vanity items. The only people who were ever going to get rich were the ones on the ground floor for new items. That's not really any sort of economy worth speaking of.

Anyway, I almost always only do things in HM anyhow.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

I do not like those green eggs and ham er Hardmode

Empraim Wainwright

Empraim Wainwright

Ascalonian Squire

Join Date: Oct 2006

EU

Bad Wolf Corporation [WOLF]

E/N

hard mode... still don't like it...
and I hate that in order to max the GW:EN PvE titles one are forced to do hard mode

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by street peddler
o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.
If having a party wipe a couple more times than usual means things are more interesting to you - then, sure.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

so much hard mode hate,

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Maybe a lot of things HM-related broke the game (Ursan, overdroppage of rare stuff), but I don't play the game to see how many ele swords (ok, they're worthless now) I could farm. For me, HM finally brought something new the game. yaaaay

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Scar ra
so much hard mode hate,
If Anet had taken the time to produce a proper hard mode, would you still love the trash we got given instead?

They could've:

- Produced an intelligent AI-system.
- Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups).
- Maybe added new, powerful monster-only skills.
- The above on top of what we have now (stronger, faster monsters).

And anything else you can think of that would improve the AI and enrich the fights.

I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered.

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

Nice, but HM to me is just nice. Its nice...but not altogether fun. I prefer normal mode as its less stressful and just easier giving me time to enjoy the moment. I guess I would like HM if I didn't have to heroway everything, but sadly theres never enough people to HM things. Otherwise it would be cake.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Quote:
Originally Posted by dan-the-noob
If Anet had taken the time to produce a proper hard mode, would you still love the trash we got given instead?

They could've:

- Produced an intelligent AI-system.
- Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups).
- Maybe added new, powerful monster-only skills.
- The above on top of what we have now (stronger, faster monsters).

And anything else you can think of that would improve the AI and enrich the fights.

I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered.
You sure demand a lot for something that is free.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DivineEnvoy
You sure demand a lot for something that is free.
Think about Sorrow's Furnace. That was beyond expectations apparently.

If they took more time with the AI, HM would have been alot better.