The One Year Of Hard Mode
StormDragonZ
Today marks the day Hard Mode was implemented one year ago.
The Update
So go out there and do something in Hard Mode today!
I also mentioned about this in another thread, so I'll put that link as well.
The Day That Changed Guild Wars Forever
The Update
So go out there and do something in Hard Mode today!
I also mentioned about this in another thread, so I'll put that link as well.
The Day That Changed Guild Wars Forever
TheGuildWarsPenguin
/cheer
I see.
I see.
pablo24
1 year since the economy has been broken
/nocheer
/nocheer
Lest121
Quote:
Originally Posted by pablo24
1 year since the economy has been broken
/nocheer |
PS:GW economy is Fine.
jonnieboi05
yay HM.................... though i still say HM is below NM in toughness -.-
~LeNa~
Sujoy
yay my birthday
Rene Saliere
Hard Mode doesn't exist any more. Ursanway Mode killed Hard Mode, too.
Pandora Swiftblade
Quote:
Originally Posted by underverse_ninja
PS:GW economy is Fine.
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Artisan Archer
I was reading through that update when I saw this:
- Repeated map entry no longer reduces loot.
I really believed that it did...
- Repeated map entry no longer reduces loot.
I really believed that it did...
upier
Quote:
Originally Posted by StormDragonZ
So go out there and do something in Hard Mode today!
|
Horus
Quote:
Originally Posted by Sujoy
yay my birthday
|
happy birthday for me and... you!
manitoba1073
Quote:
Originally Posted by Artisan Archer
I was reading through that update when I saw this:
- Repeated map entry no longer reduces loot. I really believed that it did... |
Deathly_Overlord
Happy B'Day HM!
Akolo
Quote:
Originally Posted by Artisan Archer
I was reading through that update when I saw this:
- Repeated map entry no longer reduces loot. I really believed that it did... |
though even before, not many really understood what antifarmcode was ...
Shayne Hawke
Happy B-Day, HM. I'm still cursing you.
Alex Dimitri
Hehe i was in cursing phase too, then i did all dooable in HM and I became HM for NM , maybe some new mode for this bday :P !
Steboy93
/cheer
Go HM, it revitalised Pve for me
Go HM, it revitalised Pve for me
Pleikki
Woah its allready Year? and i've only bothored do 1miss hm
Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.
Here is a new idea...
When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it.
Here is a new idea...
When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it.
Kendar Muert
That would be pretty badass, crom :P
Surena
HardMode - Anet's failure to code better AI and give full skillbars. No, just higher numbers and an autoIAS.
artay
Quote:
Originally Posted by Pleikki
Woah its allready Year? and i've only bothored do 1miss hm
|
pumpkin pie
wander how many players have vanquished all 3 continents within the year? you think arena net has a figure?
Tyla
It gave me something newer to do, but it was mainly a factor of being bothered to do it.
It could've done with better AI to be honest.
It could've done with better AI to be honest.
~ Dan ~
OMFG this is like, totally awesome!!!11!!2!!1!#
Who cares, really? Your threads are all +1's, and yet never get deleted? Hard Mode is Hard Mode, why should this day change that?
As you can see, my simple post has opened up possible discussion on 3 things. Yours struggle to make 1, at best.
No it didn't. Nothing about HM made it new content. You have the same monsters, the same areas etc. All that changed was a little number next to their name, the text on some titles and the speed at which HM monsters moved/attacked and activated skills. All you are doing, theoretically, is redoing the same content again.
Can anyone give me one thing that meant hard mode was a totally unique idea, and not recycled trash?
Who cares, really? Your threads are all +1's, and yet never get deleted? Hard Mode is Hard Mode, why should this day change that?
As you can see, my simple post has opened up possible discussion on 3 things. Yours struggle to make 1, at best.
Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.
|
Can anyone give me one thing that meant hard mode was a totally unique idea, and not recycled trash?
Konig Des Todes
Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.
Here is a new idea... When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it. |
I Will Heal You Ally
In the name of HM I just vanquished an area :P
street peddler
o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.
Kook~NBK~
It's been a fun year! The only thing I can criticize HM's implementation is that they missed a golden opportunity to make the Mesmer class more attractive to the less enlightened PvE players.
Lest121
Quote:
Originally Posted by Pandora Swiftblade
HAHAHAHAHAHAHAHAHAHAHA wow I haven't laughed like this in ages! Good one man!
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Ctb
Guild Wars doesn't have an economy and it never has, never will, and never could have anyway. You can't have an economy when almost the only things of value in it are vanity items. The only people who were ever going to get rich were the ones on the ground floor for new items. That's not really any sort of economy worth speaking of.
Anyway, I almost always only do things in HM anyhow.
Anyway, I almost always only do things in HM anyhow.
slowerpoke
I do not like those green eggs and ham er Hardmode
Empraim Wainwright
hard mode... still don't like it...
and I hate that in order to max the GW:EN PvE titles one are forced to do hard mode
and I hate that in order to max the GW:EN PvE titles one are forced to do hard mode
~ Dan ~
Quote:
Originally Posted by street peddler
o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.
|
Aba
so much hard mode hate,
Jenn
Maybe a lot of things HM-related broke the game (Ursan, overdroppage of rare stuff), but I don't play the game to see how many ele swords (ok, they're worthless now) I could farm. For me, HM finally brought something new the game. yaaaay
~ Dan ~
Quote:
Originally Posted by Scar ra
so much hard mode hate,
|
They could've:
- Produced an intelligent AI-system.
- Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups).
- Maybe added new, powerful monster-only skills.
- The above on top of what we have now (stronger, faster monsters).
And anything else you can think of that would improve the AI and enrich the fights.
I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered.
xshadowwolfx
Nice, but HM to me is just nice. Its nice...but not altogether fun. I prefer normal mode as its less stressful and just easier giving me time to enjoy the moment. I guess I would like HM if I didn't have to heroway everything, but sadly theres never enough people to HM things. Otherwise it would be cake.
DivineEnvoy
Quote:
Originally Posted by dan-the-noob
If Anet had taken the time to produce a proper hard mode, would you still love the trash we got given instead?
They could've: - Produced an intelligent AI-system. - Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups). - Maybe added new, powerful monster-only skills. - The above on top of what we have now (stronger, faster monsters). And anything else you can think of that would improve the AI and enrich the fights. I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered. |
Tyla
Quote:
Originally Posted by DivineEnvoy
You sure demand a lot for something that is free.
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If they took more time with the AI, HM would have been alot better.