GrindwaY h/h build for rep farming and general
Antithesis
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Originally Posted by draugr
wall of text...
--snip--
And Antithesis, please spend more time "proving" with screenies that a D-slash, brawling hb ODs other warrior builds... amusing. Pets and Minions buffed by GFTE, Weaken Armor and Barbs don't make that much difference compared to just taking a minion bomber. It's not "extremely high damage", 200DPS is easy to reach.
No shit that a D-Slasher will outdamage your bar, you've completely missed the point - 200-ish damage + interrupts can easily be achieved with and without Pets, and Pets can be put to better use. Volley, Marksmanship and Savage Shot adds nothing to your build. You could have stuck with [[disrupting lunge] or [[bestial mauling] + [[call of haste] + [[great dwarf weapon] to achieve better interrupts and higher damage (remember, i used two lvl 5 Pets) without watering down your atts.
If you want a fast-adrenaline building W/P spear-chucker, why not just use [[Spear of Fury] with [[anthem of weariness] or [[anthem of flame] and [[for great justice]? Your elite is a waste and prevents optimal use of Save Yourselves!, take [[Cruel Spear] or [[stunning strike] instead. You'll have a high-damage bar that builds adrenaline quickly and can spam adrenal skills on recharge.
It's just a game, do what you want. But realise your build is mediocre and you've gimped your Necs for no other reason than you wanted Pets and Bows.
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And Antithesis, please spend more time "proving" with screenies that a D-slash, brawling hb ODs other warrior builds... amusing. Pets and Minions buffed by GFTE, Weaken Armor and Barbs don't make that much difference compared to just taking a minion bomber. It's not "extremely high damage", 200DPS is easy to reach.
No shit that a D-Slasher will outdamage your bar, you've completely missed the point - 200-ish damage + interrupts can easily be achieved with and without Pets, and Pets can be put to better use. Volley, Marksmanship and Savage Shot adds nothing to your build. You could have stuck with [[disrupting lunge] or [[bestial mauling] + [[call of haste] + [[great dwarf weapon] to achieve better interrupts and higher damage (remember, i used two lvl 5 Pets) without watering down your atts.
If you want a fast-adrenaline building W/P spear-chucker, why not just use [[Spear of Fury] with [[anthem of weariness] or [[anthem of flame] and [[for great justice]? Your elite is a waste and prevents optimal use of Save Yourselves!, take [[Cruel Spear] or [[stunning strike] instead. You'll have a high-damage bar that builds adrenaline quickly and can spam adrenal skills on recharge.
It's just a game, do what you want. But realise your build is mediocre and you've gimped your Necs for no other reason than you wanted Pets and Bows.
draugr
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Originally Posted by Antithesis
Quote: Originally Posted by Antithesis No shit that a D-Slasher will outdamage your bar, you've completely missed the point - 200-ish damage + interrupts can easily be achieved with and without Pets, and Pets can be put to better use. Volley, Marksmanship and Savage Shot adds nothing to your build. You could have stuck with [[disrupting lunge] or [[bestial mauling] + [[call of haste] + [[great dwarf weapon] to achieve better interrupts and higher damage (remember, i used two lvl 5 Pets) without watering down your atts. I rarely miss points but it's possible. How bout you? The damage from your screenshot was augmented by a d-slash, brawling, steelfang spammer, an incredibly good melee build, exactly the kind of thing I am trying to get away from when farming rep, capping, running through zones fronting H/H, missions, etc., which you should have known from the first line in my first post. And since you didn't figure it out then, you should have had you read the "wall of text." The fact is that your build does much less dmg without the d-slash/bh/steelfang combo, maybe 90-100dps less... I can and do use that very same combo, but when grinding, I want something that requires a little less micro. Got it yet?
Again, you ignore all the points about pets and focus on raw dmg only. Disrupting lunge? Bestial mauling? as better interrupts than [savage shot] ?You have to be trolling now...
Would love to spam GDW like I do on my rit... tough to do with a warrior...
As I've said before, I don't have SY yet, and frankly, the build works so well I haven't needed it. But [rage of the ntouka] gives it a recharge of five seconds. If two seconds without the +100 armor makes things tough, then a H/H build really is deficient...
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This is incorrect and hyperbole to boot. 10ish? LOL. The average yellow number I see is 30, not great, but then I'm not running around but standing still. Much easier, and things still die very fast.
Originally Posted by Antithesis
If you want a fast-adrenaline building W/P spear-chucker, why not just use [[Spear of Fury] with [[anthem of weariness] or [[anthem of flame] and [[for great justice]? Your elite is a waste and prevents optimal use of Save Yourselves!, take [[Cruel Spear] or [[stunning strike] instead. You'll have a high-damage bar that builds adrenaline quickly and can spam adrenal skills on recharge.
[Spear of fury] fails because 1. It's an energy skill, 2. It's conditional, and 3. I'm not grinding allegiance to the point to make that effective. [anthem of flame] does 14 dmg with 0 leadership, again fail v [anthem of envy] at +20 and it's also an energy skill. You obviously didn't read the rationale behind [rage of the ntouka]. IMO, [merciless spear] > either of the two elites you mention... Have considered [stunning strike] but my necros interrupt so much it just isn't necessary for the build's purpose. Zho's BHA is fine for daze. I read all of your posts, i'm not going to put the whole thing into a quote when most of it is pointless ramble. Your skill selections aren't the best, you can't see it because you're attached to your build. If you don't want the truth, seriously, don't post.Quote:
"then don't post at all," hmm, is there a "finger wagging" icon? fits here...
Criticism is fine... "Taking pets is little more than a gimmick" (define "gimmick" please) "a mongrel dog of a build that does enough to do the job, but does nothing particularly well" (reads kind of like a wine review) "I'm trying very hard to be nice" (my favorite) "hence it's an gimmick build" (gimmick again) "By all means run your build and enjoy doing it, that's the beauty of this game - there's a million ways to skin a cat... I won't be using it because i know it's weaker than alternatives." (thanks for your permission, and for the passive-aggressive takeaway) "I ran a D-Slasher because your W/P build is silly" And erm, -I- am epeening? who are you, the protector from bad builds here? For someone who doesn't actually read posts, and respond fairly to the points made therein, yet claims not to "give a crap," you sure do lots of e-peentification... Quote:
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Quote: Originally Posted by Antithesis and does almost no damage in HM beyond 10-ish damage auto-attacks and the occasional Anthem of Envy buff - it was like throwing chalk at a brick wall. |
Quote: Originally Posted by Antithesis A run down the bar requires you to wait for the full 15 sec recharge of RotN to be effective. Incorrect. Rage under FGJ loads 10 adrenaline. Attacks reload GFTE and anthem of envy so that they are ready again in five seconds, and again five seconds after that. Then rage is up again. and they are again immediately available. Hexbreaker aria in VF usually sits idle, but it's there for blurred and vaettirs.
Quote: Originally Posted by Antithesis The only attack skill is ineffective until a foe is half dead. and this takes all of 3-7 seconds depending. Oftentimes, I am applying DW to the second mob as the first mob dies too fast...
Quote: Originally Posted by Antithesis Anthem of Weariness is redundant, read the skill description for [[enfeebling blood]. A valid comment. [Enfeebling blood] often does not catch all the mobs in the big groups in VF, the second volley usually does. I have noticed that it is not required and will likely replace it. Thanks for the valid comment...
Quote: Originally Posted by Antithesis The rate at which you can use Anthem of Envy and GFTE means they contribute sweet FA to the bar and are better replaced with Spear Attacks. With so many adrenal skills usage of Save Yourselves is severely compromised. blazing spear may be a good replacement for envy. I disagree that GFTE is sweet FA. A crit is a crit, max on a given damage range. I can tell a noticeable killing speed difference when it's up.
Quote: Originally Posted by Antithesis In summary - it's a bad build, the only redeeming factor is Never Surrender! which will actually see some use. Ignoring the tossoff comment. Never Surrender is proving quite useful, and is, in light of all the motivation nerfs, an overlooked para skill.
Quote: Originally Posted by Antithesis Your hero build is an attempted hybrid between Barrage/Pet and Sabway and fails on both fronts. Another empty tossoff. Never claimed it was some uber new build, and have acknowledged that it came from sabway from the start. I'm not in the business of "build fame." Posted because someone in the GWEN forum asked for help with a H/M VF H/H build, and this was the proper place to post the build.
Quote: Originally Posted by Antithesis I saw no evidence of the much touted 200DPS nor effective use of bow interrupts. Having tried sabway and many variants, this build kills and farms faster. As far as interrupts, your statement is flat out wrong...
Quote: Originally Posted by Antithesis The Pet meatshield failed to materialise as agro spread uncontrollably throughout the team with the W/P in the mid-line. Your statement is really saying that 1. meatshields don't work to reduce aggro, and 2. that the concepts. "frontline," "backline," and "midline," have meaning in H/H pve. Both statements are false. Meatshields are useful, pets contribute greatly. AI is programmed to attack the healers, weakest armor, and weakest hp, so it ignores a warrior as it should, no matter the warrior's placement. You can circumvent this by giving the AI more choices with more units (pets) or reducing your relative armor with SY, or wearing lots of runes. You can also circumvent this by flagging back the H/H and taking all aggro yourself at first, but this slows the run, Nothing new here...
Quote: Originally Posted by Antithesis Heroes are bad with [[revive animal] and the nearby range makes it all but useless as a battle rez. The skill should be disabled and used manually after battle. Now that my pets are lvl 20, 540 hp and 80 armor, they don't die very much. Almost never in single group engagements. The jotun usually get them. Once you are used to it, the res is easy to micro, if a timed bonus is up, you just move on without the pets. Not sure of how long skills are disabled on pet death, but it is not ten seconds...
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How on earth did you get that I was suggesting a test/challenge/wager, whatever you want to call it, in NM? I never farm norn in VF normal mode.The build I'm running has variable W/P slots, and as posted earlier, in a challenge, I'd likely run this:
Originally Posted by Antithesis
Pets died, i didn't notice and had to waste time, go back and position the rezzer on top of the corpse to get a reliable rez. The only reason Pets don't die more often is because the Minions take the heat off them. Minions appeared to hover at around 5 total.
You don't "notice" something dead on the party screen? Whatever... Every once in awhile the pet is dead more than an aggro bubble away, very rarely. Usually they are a couple of steps away. Yes, minions take heat off pets, good, so what? Damage done to pets is not being done to the team, a good thing. I love it when casters cast hexes, conditions and dmg on the 80 AL pets instead of the 60 AL casters. It means they aren't being cast on the team.
So basically you're saying you won't be running the build you posted. There's no 'Varajar Fells in NM' qualifier in the OP. If the challenge is Varajar Fells with the requirement that i must run a W/P Spearchucker, here's what i'll take -
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Have tried splinter, and have much experience with it on my main. Will just have to agree to disagree here. I'll keep the third pet, and the Icy as a physical dmg dealer/interrupter.
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I'm assuming you mean Radiant Insignia. I take it you don't HM much at all, they are full of fail. Little wonder you're using 'strategic wipes' to defend a weak build.
You can't argue with the findings or the numbers, and both Sab's and mine will add additional damage in the wild with the AoE of DN, SW, PB and optionally, IV, all at higher atts than in your build. I've thoroughly tested your build, the least you can do is the same rather than giving it a cursory glance and poo-poo'ing it because you won't change RotN. "It doesn't feel as fast" is a poor defense because it is definitely faster, the numbers back that up. Quote: Quote:
I've replaced [mark of pain] with [reckless haste] for some time. I have no "problems" with a melee warrior, just like to farm as easily as possible standing still, chasing mobs gets old at around mob 50 for me, let alone by the end of the third 250 mob run. I've said this repeatedly, more hot air here.Quote: |
[for great justice] [rage of the ntouka] [flail][ebon battle standard of honor] [fall back] (for speed, would leave it out if you would) [go for the eyes] [blazing spear] [merciless spear]
and would run the necros pretty much as posted with [reckless haste] replacing [mark of pain] on the curse. Pets, and savage shot on all three, maybe a different bow attack in place of volley. Maybe even... are you ready? [distracting shot]. Mhenlo, Lina, Herta and Zho as henches. On a speed run test, might switch in [putrid bile] for [blood of the master]. Re: sup death rune, I do find that the AI will often target the MM, and mine runs low 500s in health due to using a 20% enchant bow to help keep death nova and jagged on bombs longer. Stating again, for someone who thinks pets are a waste of a slot, I'm surprised you go for the extra minion or the extra two levels on what are in essence body blockers and bombs that do little damage unless buffed or hitting a barbed target.
You can run whatever you like as long as it's a ranged warrior, W/P, W/R, even W/X flaring with a wand.
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Originally Posted by Antithesis
I'm not going to party with you draugr, you'll only slow me down, but i'm happy to post a screenie. NM is too easy (everything melts), i'm only interested in HM. It's your challenge so i'll let you be the first to post your HM time, 250+ dead and completion of The Path to Revelations (kill the bosses and chat to Kerrsh, whatever you do don't take the reward!) with your RotN W/P and 3 N/R's. No need for a pissing contest, I already know the result - my build will come out on top in HM or NM, do try to keep up.
Suit yourself, was suggesting that we each replace herta as a warder with one of our toons (I have an ele that would do fine in herta's place) who would just keep up the wards and run a mutually agreed upon bar otherwise. I have proposed a way to test the builds against each other in a series of shortened (200 mob) VF HM runs. I'm done with forum mongering, and propose head to head, it might be fun, and we both might learn some new tricks and tweaks. If your build wins, I'll gladly pay you a cupcake and probably run it to finish out my VF rep grind on the warr. If this doesn't work for you, I'm going to take snype's short but sweet comment to heart where this thread is concerned and go back to having fun ingame as opposed to wasting precious playtime arguing here. Quote:
Your logic is impeccable... in it's invalidity. I proposed a head to head test for exactly this reason, as I knew this is how you would play it, just as you have with your other "conclusive" screenshots. Not having SY, I have no idea how many groups of cows you can pull and explode at the same time with impunity, and if I saw it with my own eyes, you wouldn't be able to gloat and carry on here so. Using SY to discredit a build that includes it but doesn't have it grinded out yet makes sense in your lalalogic land I'm sure, proves nothing whatsoever about the viability of pet/bow necros in the OP build. I'm sure you will continue to offer godmode screenies one after the other... proving nothing other than you are learning the run better.
Once more, when I do the run without SY/SOF in 50isih minutes, I will expect you to renege on your discrediting the OP build. I have no interest in doing the run with a D-slasher as this creates too much micro and hassle, which is the whole purpose of the W/P, as I've stated again and again and again. I know that melee will be faster already, always have, use a D-slash knocklock build all the time when grouping. As far as sabway, I used sabway for months with the rit spamming splinter and gdw, and it was in the right range of micro management for grinding, but felt the speed could be improved as the VF HM run does not require all the defense that sabway has. I've been looking all along to grind rep with a lazy build on the human end that doesn't have to micro that much. D-slash is too much micro, as is SY. The OP build offers both speed and ease. Quote:
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