GrindwaY h/h build for rep farming and general
draugr
Quote:
Originally Posted by Bront
You were still using level 5-7 pets last you talked. That's still just blah.
That's why minions are generaly superior. They can die, and you don't care, you just make more. They also don't get death penalty (I think pets do, but I'm not sure).
Seriously, try it with Dire animals, and see if that helps. The pets are 20 now, 540 hp, 80 armor, much heartier than lvl 11-12 MM bomber minions. Pets do not get DP in pve, and in yesterday's conservative run, all of ten seconds was spent ressing them. I tried dire pets on my rit with heroes and they die more without any meaningful benefit. Still have dire pets on my rit ranger heroes, and they work fine, but wish they were hearty for HM. The rationale for pets has been covered but will rehash in summary:
1. For four total slots on the heroes' bars, you get a 1620 point party hp pool buff with no energy or upkeep.
2. Because they close to melee range, they soak off lots of aggro and spells, and body block mobs.
3. They trigger barbs and if near death, are treated by the MM as any other minion bomb and serve that purpose well.
4. Maybe most importantly, in H/H builds that use a MM, during times when no minions are up yet, or all the minions are exploded, they serve as a pre meatshield.
That's why minions are generaly superior. They can die, and you don't care, you just make more. They also don't get death penalty (I think pets do, but I'm not sure).
Seriously, try it with Dire animals, and see if that helps. The pets are 20 now, 540 hp, 80 armor, much heartier than lvl 11-12 MM bomber minions. Pets do not get DP in pve, and in yesterday's conservative run, all of ten seconds was spent ressing them. I tried dire pets on my rit with heroes and they die more without any meaningful benefit. Still have dire pets on my rit ranger heroes, and they work fine, but wish they were hearty for HM. The rationale for pets has been covered but will rehash in summary:
1. For four total slots on the heroes' bars, you get a 1620 point party hp pool buff with no energy or upkeep.
2. Because they close to melee range, they soak off lots of aggro and spells, and body block mobs.
3. They trigger barbs and if near death, are treated by the MM as any other minion bomb and serve that purpose well.
4. Maybe most importantly, in H/H builds that use a MM, during times when no minions are up yet, or all the minions are exploded, they serve as a pre meatshield.
Antithesis
Quote:
Originally Posted by draugr
As it applies to GW, micro has nothing to do with your own skillbar, it's related to whether or not you (the manager) manage your hero (employees) skill usage, positioning and tactics for them. There's almost no micro in PvE whereas there's a great deal of it in Hero Battles.
Clicking 8 player skill icons is management, not micromanagement. I don't micro my Hero skillbars, they merrily carve a path of destruction on their own.
Quote: Originally Posted by draugr Ya, quasi godmode sounds real fast. Need I remind you, SY was in your own build! SY is rarely used and not needed, I'll do another 45 or less run without it on the bar -
...oops! I did it again. 44 mins, no SY, no consumables. Still gunning for 40 mins without cheating, I don't think a H/H 35 min run is achievable without a conset.
There's no secret path through the zone, no tank'n'spank tactics, no consumable buffs, just a solid team build. Keep QQ'ing, you're 22 minutes behind with or without SY. Dismissing rock-hard solid proof with your "aaww but but" excuses is lame. That's assuming you did manage 66 mins, you're yet to post proof. Cheat with a conset and i'll know, i've done the same run on the same path with your build and know it's capabilities.
Quote: Originally Posted by draugr Unfortunately, I'd have to spend well over 100 hours to grind out SY to the 4 second level and in that time, I can have the warr to r10 norn with the OP build several times over. Do the math... Not having the skills to run a decent bar is a poor excuse for posting a weak build. Your W/P bar is the slowest bar i've ever had the displeasure of running.
You want people to run your build, otherwise you wouldn't have posted it nor so vehemently defended it. So far you've used laziness, lack of skills, lack of titles and strategic wipes to defend poor skill choices, yet you're attempting to sell it to other players as a great build. You've used the words "easiest", "fastest", "extremely high damage". I haven't been arrogant enough to make any of these bold statements, all i've done is proven that you're wrong. And all you do is keep making excuses and questioning the validity of absolute proof whilst posting no proof of your own to the contrary.
Quote:
Originally Posted by draugr
The OP build offers both speed and ease.
A terribad W/P bar and Necs with Pets and Bows adds nothing to the build nor does it make HM VF runs fast or easy, let alone fun. There are also much better ways to use Pets without taking Bows. I've run your build yet you haven't run mine so I'm in the better position to make a subjective comparison. This is not enough for you, so i've presented objective evidence to dispute your unproven claims. You have offered no hard evidence that your build is either fast or easy to run, i wholeheartedly dispute both claims. And then there's the 'extremely high damage' BS! There are much faster and easier ways to clear the zone with neither Pets nor Bows. I could go even faster with Sabway which flies in the face of your claim that your own build is faster, it definitely is not. Or i could just join an Ursan group, mash 1,2,3 and do two easy, fast runs in the time it takes you to drag your dead weight through the zone. Quote:
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