Illusionary Weaponry Fighting Build

ruffenredie

Academy Page

Join Date: Sep 2007

R/Rt

On a trial run of GW I played a mesmer and was hooked, then when I actually got the game I decided to start with a ranger, as I had read that mesmers were too difficult to begin with. But I quickly created my dominator mesmer (December Frois) and she is still my favourite by far and I've never struggled learning anymore than any other class.

I just don't get why mesmers aren't everyones number one class, they are just the most fun to play.

However, I am too attached to December as she is (I generally create a lot of fluff about who my characters are), but I want to play around with some Illusion magics.

So I've bought a new slot and created a male Mesmer and I would like him to mainly use Illusionary Weaponry (after I've played around with all the other Illusion skills) and be a bit of a buff fighter, I've seen a build like this on YouTube, but don't know what skills I should be aiming for.

What secondary? Warrior?
What elite?
What weapons?
What runes?
Can this build really solo farm as I have seen on another thread?

Help is much appreciated.

Thanks in advance.

zling

zling

Desert Nomad

Join Date: Apr 2006

yes Illusionary Weapon can farm, it's called the Mesmer version of 55ing.
any fast martial weapon works. Totem Axe and Razajan's Fervor work nicely, so do any other "caster martial weapons"
it can farm UW as well as many other places.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

If you want to hit things, make an actual warrior/dervish/assassin. Outside of strictly solo-farming builds, Illusionary Weaponry is a horrible, horrible skill and much worse than simply auto-attacking with a physical class.

If you want to run illusion, IW really isn't the way to go. Try looking at [[ineptitude] or [[signet of illusions] instead.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by ruffenredie
I just don't get why mesmers aren't everyones number one class, they are just the most fun to play.
Definition of fun varies among people and that definition may change overtime.

Quote: Originally Posted by ruffenredie
So I've bought a new slot and created a male Mesmer and I would like him to mainly use Illusionary Weaponry (after I've played around with all the other Illusion skills) and be a bit of a buff fighter, I've seen a build like this on YouTube, but don't know what skills I should be aiming for.

What secondary? Warrior?
What elite?
What weapons?
What runes?
Can this build really solo farm as I have seen on another thread?

Help is much appreciated.

Thanks in advance. Me/A IW with Paradox and Neutrality used to be quite safe. Don't know how it works now after the nerfs. Me/R IW with a pet is fun. You can also go Me/D, Gwen style! Keep in mind though that IW is not a very effective elite.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

For general PvE IW, go with Warrior so you get an IAS, or Assassin so you get access to some decent defensive skills with Shadow Arts, since IW means you aren't actually hitting things, things like Dark Escape and Feigned Neutrality don't end, while using Daggers gives a chance to double strike.

However, a mesmer can effectively duo farm UW quite easily with the 55/Famine build, using IW to kill the Coldfires.

For general PvE I'd recommend something along the lines of: (Assuming you have all campaigns)

A little more defensive:
[build prof=Me/A Illusion=12+1+1 Shadow=10 Fast=8+1][Power Return][Illusionary Weapon][Phantom Pain][Shadow Sanctuary][Dark Escape][Feigned Neutrality][Illusion of Weakness][Resurrection Signet][/build]
Using something along those lines I've seen a couple mesmer friends successfully "tank" when we lacked someone with higher armor to send in before us.

For more offense you can go Me/R or Me/W:
[build prof=Me/R Illusion=12+1+1 Beast=10 Fast=8+1][Power Return][Illusionary Weapon][Heket's Rampage][Phantom Pain][no skill][no skill][Illusion of Weakness][no skill][/build] <-Depending on if you want a pet or not, yeah.

[build prof=Me/W Illusion=12+1+1 Tactics=10 Fast=8+1][Power Return][Illusionary Weapon][Flurry][Phantom Pain][Deadly Riposte][Defensive Stance][Healing Signet][Resurrection Signet][/build]

Now, running IW isn't exactly the best idea in PvE, so if you try to PUG while running it, prepare to be called various forms of noob.

Now for the farming build, here's a link for duo farming, I find it to be much quicker and easier, as well as a lot more mistake-friendly:
http://www.pvxwiki.com/wiki/Build:Te...IW/Famine_Team


Not the best builds, but hey, it's IW, and PvE.

Edit: Ah, completely forgot about Me/D, oh well.

ruffenredie

Academy Page

Join Date: Sep 2007

R/Rt

Hey all thanks for the advice given, especially Kyomi Tachibana.

I'll have a play around and try some of those builds out. I've just bought an elite mesmer tome and got IW already, just haven't equipped it yet.

Stormlord Alex I will play around with other illusionary builds on my way to IW, I'll probably switch to that once I'm level 20 though. Its not so much just a desire to hit things, I do have an Assassin that I actually really enjoy playing with anyway. It was more for the fun of it, IW just seems such a bizarre confusing skill I wanted to try it. I've also just created a Dervish to get to try out some avatar forms, I don't think I'll play Dervish much or be good, but they looked a bit fun. I also want it to play very differently from my existing mesmer, she's my main char and this one is just supposed to be a bit of fun.

PUG's won't really be an issue, I haven't really bothered with any for a while. I seem to get through faster and easier with henchies and heroes most of the time. So many PUG's I've been in were a complete disaster with everyone running all over the shot and sometimes being quite nasty to each other or leechers etc, I just gave up. I haven't beento the UW or those sort of things yet though.

I was planning on going warrior secondary and as I've started the char in Nightfall I'll have to stick with that for now, but some of those Assassin skills look to work really well with IW, so I'll aim to change.

weretoad

weretoad

Lion's Arch Merchant

Join Date: Mar 2007

league of the elite

Me/

iw is not as good a decent war, or any other front line, but it is effective against enemies with large armor, and the uncounterablity is useful. so like must mez skills it's depends on what your fighting.

P.S. me and party beat aboddon while is what running a IW'ish build and i was effective.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I run this in PVP and I usually get PM’S wondering what my build is. You can take a lot of damage with it. Your degeneration is the killer to your foes IW just helps speed it up and put pressure on target. This should work as well in PVE but you will need a prot monk to help you because of the many sources of damage.

Mesmer / Sin

16 Illusion 12 shadow arts balance fast casting

[illusionary Weaponry] [dark escape] [feigned neutrality] [conjure nightmare] [shroud of distress] works good as cover to IW as well [viper's defense] [resurrection signet]

Last skill is optional

[heart of shadow] for the extra heal while skills are recharging

[signet of clumsiness] good for melee classes

[Sympathetic Visage] good for balled up groups

Gear if you can get a shield of enchantment (+ Health for being enchanted) and a sword of enchanting (+20% to duration of enchantmentments)

Any weapon (melee weapon) can be used sword is a little faster then axe and you can carry a shield

Good luck

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Why do you want to use a fragile build that relies on enchantment to deal damage, not very good damage either, when you have so many better choices?

Energy Surge, Ineptitude, Echo, Mantra of Recovery, Elementalist Nuking Skills, hell, even Simple Thievery is more effective.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Abedeus
Why do you want to use a fragile build that relies on enchantment to deal damage, not very good damage either, when you have so many better choices?

Energy Surge, Ineptitude, Echo, Mantra of Recovery, Elementalist Nuking Skills, hell, even Simple Thievery is more effective. Because every now and then it’s fun to put the wands and staffs away and go melee with an Assassin/ Warrior/ Derv. Just defeating one or making them kite away from you because of the havoc you are doing is worth the price of admission.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Painbringer
Because every now and then it’s fun to put the wands and staffs away and go melee with an Assassin/ Warrior/ Derv. Just defeating one or making them kite away from you because of the havoc you are doing is worth the price of admission. The build depends on enchantments which make it only viable in certain areas. Skill like [Rend Enchantments] kills it.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

The Me/a version has like 3-4 cover enchants(I don't think I've seen rend in pve outside UW), plus the stuff your monks and necroes can throw on you. Not only that you can arcane echo IW if you're worried about it getting rended. For 20 seconds you have a bit of a buffer, the skill only takes about 30 seconds to recharge nowdays anyway. You can also cast it in a 40/40 set or with a HSR 10%, 20% enchant weapon, and get lucky.

Also whether or not auto attacking does more damage then IW depends on what you're hitting. A warrior pounding an unprotected monk out of his shield set will hurt a lot and get some crit hits, but that same war against some of the tougher PvE monsters will do negligable damage with auto attacks.

IW might not be top 10 GvG meta, but in general PvE and light arenas it is a very potent skill.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Hugh Manatee
IW might not be top 10 GvG meta, but in general PvE and light arenas it is a very potent skill. It is a fun skill and nothing more. A warrior or dervish with no skills is more dangerous than an IW mesmer, and still more resilient.
Even without any skills, a warr/derv creates a drain on a monk by needing prot, and creates a positional threat - i.e., you need to kite to avoid big damages. An IW mes gets laughed at as his pathetic dps is outhealed by the odd patient/woh. He doesn't even waste energy needing prot because prot does nothing against him. Unless you wanna grief your own team/be an 'omg awesome unique snowflake' IW should never be used in any kind of PvP.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

just out of curiosity why can you not play "the way" you want on your main mesmer now...? and aimed that the "why is this not everyone's favorite class" yes the definition of fun varies from person to person...I enjoy bashing people's head in with melee classes.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by Stormlord Alex
It is a fun
skill and nothing more. A warrior or dervish with no skills is more dangerous than an IW mesmer, and still more resilient.
right, something with no healing, attacking or support skills is more effective than something that has a full bar

Quote:
Even without any skills, a warr/derv creates a drain on a monk by needing prot, and creates a positional threat - i.e., you need to kite to avoid big damages. An IW mes gets laughed at as his pathetic dps is outhealed by the odd patient/woh. Yeah laughed at.... till that stuff gets diverted/humiliated/blacked out/shut down/snared/degenerated ect and starts losing 40 hp every couple seconds WHILE being pounded by the rest of your team(IIRC axe crits on a 60 al target with 14 axe master is 59, just short of triggering spirit bond, now 20 some odd less damage is a bit, but you do that every swing, guaranteed, unblockable, unblindable, unmissable).

Also, like I said, it depends on what a melee type is hitting, for example, in a warrior vs warrior situation, it would stalemate typically, however IW mesmers make excellent line backers. A war starts losing 38-40 hp a second, cant run or build adrenaline or hit the thing killing it hard enough to kill it, it panics and dies and starts questioning your sexuality, insulting our heritage and race ect. It's a forced choice situation, do enemy healers try and save themselves or push up to save their damage.

Quote:
He doesn't even waste energy needing prot because prot does nothing against him. Unless you wanna grief your own team/be an 'omg awesome unique snowflake' IW should never be used in any kind of PvP. Bingo, common prot won't save him, SB and PS wont stop the pain, SoD wont matter, guardian is useless, WoH and patient are relatively easy to shut out or divert, high armor sets and enchants, blocking ect do nothing. In the smaller arenas a well set up IW is effective at taking down many different target types, especially if they are unsupported or designed to normally function without support, and is perfectly viable. IW, like many mes skills, changes the rules a bit.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Yet your IW Mesmer relies on a fragile enchantment with a sturdy recharge, and has no chance of building adrenaline for a Deep Wound.
It's also set damage which doesn't trigger vampiric weapons or zealous weapons, and you don't get +damage off attacks skills.

Heck, about the Monk getting Diverted ect. could apply to the Warrior's situation aswell.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Hugh Manatee
right, something with no healing, attacking or support skills is more effective than something that has a full bar
Pretty much.



Quote:
Yeah laughed at.... till that stuff gets diverted/humiliated/blacked out/shut down/snared/degenerated ect and starts losing 40 hp every couple seconds
40hp is pathetic. Really, truly pathetic. A warrior outdamages that without using a single skill, then goes on to do far more with the rest of his bar.
Quote: however IW mesmers make excellent line backers. A war starts losing 38-40 hp a second... A hammer warrior makes an excellent linebacker. An IW does nothing. IW is not linebacking.

Quote:
Bingo, common prot won't save him, SB and PS wont stop the pain, SoD wont matter, guardian is useless, WoH and patient are relatively easy to shut out or divert, high armor sets and enchants, blocking ect do nothing. This is actually a bad thing. Warriors are scary because monks are forced to waste energy to stop them tearing up their team, and people need to kite to avoid being eviscerated. . IW gets laughed at and out-healed. You seem to be under the impression that wasting an entire character on ~40dps and nothing else is a good idea in PvP. It really isn't. There's a reason people kill stuff with warrs and not IW messies - IW messies suck as melee.

Quote:
In the smaller arenas a well set up IW is effective at taking down many different target types, especially if they are unsupported or designed to normally function without support, and is perfectly viable. No, IW 'works' because because people in lesser arenas are bad. If IW was any good, then you'd at least see a few gimmick teams running it in TA.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
40hp is pathetic. Really, truly pathetic. A warrior outdamages that without using a single skill, then goes on to do far more with the rest of his bar.
15^50 vamp axe with 14 in mastery, auto attacking the 80 al target was about 40+3 life steal, only slightly more then IW with 14. Those were crits, in between much, much lower damage hits. This was less against the 100 al target. So unless you get 100% critical rates against targets less then 80 al(most 60 al targets will have shields to protect themselves with getting their armor to about 70-78ish), the above is not quite true. Moreover, that damage can be mitigated with blocking, blinds, certain hexes ect. These are common melee defenses IW bypasses. Besides, If you're trying to attack a 60 al target right away you're doing it wrong, let your hard hitters punch trough their armor, throw some diversions at it every now and then, and chip at the thing the other classes aren't likely to hit for 40 damage consistently, the stuff that's likely to chase you around anyway.

Quote:
A hammer warrior makes an excellent linebacker. An IW does nothing. IW is not linebacking. Maybe I'm missusing the term, what I mean is when warriors/sins/dervii are chasing your soft backline allies, overextended from their monks, in frenzy or what not, these targets are prime candidates for you to destroy with IW. Once these are dead, all you need do is suppress res, and destroy their soft targets at your leisure.

Quote:
IW gets laughed at and out-healed. You seem to be under the impression that wasting an entire character on ~40dps and nothing else is a good idea in PvP. It gets laughed at till their dead in the dirt and start calling you a 'homo' and rage quit(true story, some dork saw IW going up, started taunting in all chat and got his ass stomped by yours truly using a Me/R IW blackout beast master). And you seem to be under the impression that IW is the only skill on the bar... There's a lot of skills that combo well with an IW mesmer that lead to interesting results and things other melee can't do, like dark escape, feigned neutrality, heket's rampage black out, ect.

As for it being a 'fragile' enchant, it's easy for a mes to cover, usually there's more important stuff to shatter. If you don't be a dumbass and cast it standing right next to a D-Shot ranger and you'll be fine. Like I said, it changes the 'melee' rules and bypasses a lot of common defenses prevalent in the small arenas, even if you can't stack the effects of vamp, zealous +damage ect. People in RA, AB ect may suck, but IW will kill them more often then not.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Hugh Manatee
15^50 vamp axe with 14 in mastery, auto attacking the 80 al target was about 40+3 life steal, only slightly more then IW with 14.
I thought a Warrior was supposed to take down the squishies?

Quote:
Those were crits, in between much, much lower damage hits. This was less against the 100 al target. So unless you get 100% critical rates against targets less then 80 al(most 60 al targets will have shields to protect themselves with getting their armor to about 70-78ish), the above is not quittrue.
Don't forget to keep in mind this is: Not using any skills, and you can also use attack skills and apply deep wound more easily.
Quote:
Moreover, that damage can be mitigated with blocking, blinds, certain hexes ect. These are common melee defenses IW bypasses. Besides, If you're trying to attack a 60 al target right away you're doing it wrong, let your hard hitters punch trough their armor, throw some diversions at it every now and then, and chip at the thing the other classes aren't likely to hit for 40 damage consistently, the stuff that's likely to chase you around anyway. Blinds, hexes...you have a Monk backing you up, and although bad, Sight Beyond Sight is round the corner on /Rt.
Blocks...I herd switching targets wuz gud.

Quote:
Maybe I'm missusing the term, what I mean is when warriors/sins/dervii are chasing your soft backline allies, overextended from their monks, in frenzy or what not, these targets are prime candidates for you to destroy with IW. Once these are dead, all you need do is suppress res, and destroy their soft targets at your leisure. You're still sacrificing your elite slot, and either way, cancel stances exist for Frenzy, which also double as a run buff.
You're also a squishy frontliner.

Quote:
It gets laughed at till their dead in the dirt and start calling you a 'homo' and rage quit(true story, some dork saw IW going up, started taunting in all chat and got his ass stomped by yours truly using a Me/R IW blackout beast master). And you seem to be under the impression that IW is the only skill on the bar... There's a lot of skills that combo well with an IW mesmer that lead to interesting results and things other melee can't do, like dark escape, feigned neutrality, heket's rampage black out, ect. And there's also things that IW's don't offer.
Bull's Strike, reliable deep wound....


Quote:
As for it being a 'fragile' enchant, it's easy for a mes to cover, usually there's more important stuff to shatter. If you don't be a dumbass and cast it standing right next to a D-Shot ranger and you'll be fine. Like I said, it changes the 'melee' rules and bypasses a lot of common defenses prevalent in the small arenas, even if you can't stack the effects of vamp, zealous +damage ect. People in RA, AB ect may suck, but IW will kill them more often then not. RA and AB, so THAT'S why it's working!
People there are usually bad.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by Tyla
I thought a Warrior was supposed to take down the squishies?
My AL when I run a 'squishy is usually in the 70-78 area, most make use of armor sets when confronted by a warrior.

Quote:
Don't forget to keep in mind this is: Not using any skills, and you can also use attack skills and apply deep wound more easily.
I can use skills just fine, just because I put up IW doesn't mean the rest of my skillbar gets blacked out(though I can do that if I want), and I can even get Deep Wound on there if I have to.

Quote:
Blinds, hexes...you have a Monk backing you up, and although bad, Sight Beyond Sight is round the corner on /Rt.
Blocks...I herd switching targets wuz gud. and if I draw no monk in a random match or it goes down, or we get split up, I can attack in thee situations.


Quote:
You're still sacrificing your elite slot, and either way, cancel stances exist for Frenzy, which also double as a run buff.
You're also a squishy frontliner.
And there's also things that IW's don't offer.
Bull's Strike, reliable deep wound.... My favorite flavor of IW, the Me/A has reliable DW,(if I want it, DW is more a tool for spiking something dead, IW is about constant pressure) plenty of KDs to choose from, plenty of snares, AL equal to or greater then a warrior on demand, a run buff that can half it's damage WHILE it's attacking, and a lot of good defensive maneuvers and lots of cover enchants. Plenty of tactical options and strategies available, it's hardly a sacrifice or a waste of a slot if it's in your plan from the start. Just make your contingency plans, set a build and go for it.

Quote:
RA and AB, so THAT'S why it's working!
People there are usually bad. have you been reading my posts at all? That's what I've been saying from the start. In a GvG or HA build you'd have plenty of tools to counter an IW, in the smaller arenas it's different. Unless your foes come prepared to mass shatter and/or punish IW's specific type of melee(faintheart, price, SS or SV type things are the main theats) then odds are in favor of it being able to destroy most opposition, or at least put up a good fight.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Hugh Manatee
... silly waffling... People in RA, AB ect may suck, but IW will kill them more often then not. So does a mending/HH wammo. I've got glad points to prove it.
Bad opposition doesn't make a bad character good. A shockaxe or comparable melee will do all the IW does except much better.

AOTT

AOTT

Academy Page

Join Date: Apr 2007

I'm right behind you. And you're DISGUSTING.

Your Moms Name Here [derp]

N/

IW is Bizarro-world and I did a ton of research on it a while ago (er, basically the outcome was "no, you can't use a ritualist Weapon Spell with it") so I guess I only have 3 things to say, really...
-Tiger Stance does not end when you use IW. because you cannot miss.
-Flurry dos not reduce the damage from IW. It is better than TS because it is infinitely cycle-able.
-Cyclone Axe works with IW.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Hugh Manatee
Maybe I'm missusing the term, what I mean is when warriors/sins/dervii are chasing your soft backline allies, overextended from their monks, in frenzy or what not, these targets are prime candidates for you to destroy with IW. Once these are dead, all you need do is suppress res, and destroy their soft targets at your leisure. The objective of warrior pressure is to deal as much damage as possible to the other team. Chasing a fleeing 60AL target deals no damage. Turning to face a 60AL target that for some reason is chasing a warrior rather than kiting it, and unloading on it with skills that deal real damage, now that deals damage.

Not taking into account that 42 damage per attack is about the sum total of 2-3 people wanding, which means you make your entire skillbar suck so you can replicate the wand hits of others on your team.

Or that as soon as IW is noticed, you will never be able to cast it again. You have to have it up to do anything, which means as soon as it goes down and recharges it will be recast, and every ranger or mesmer with a clue will be waiting so intently for that moment they'll interrupt it 4 times with their monitors turned off.

It's an interesting skill in PvE to mess around with, but it's extremely sub-par. I did win a GvG by soloing the enemy Guild Hall using an old scythe mesmer SB build during a ladder lock, but really, that's not what you should be basing skill quality on.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by Stormlord Alex
So does a mending/HH wammo. I've got glad points to prove it.
Bad opposition doesn't make a bad character good. A shockaxe or comparable melee will do all the IW does except much better.
And my IW has killed shock axes and HH/mending wammos and has a few glad points to prove it (not many though as I abandoned RA for FA/AB before the glad system was put in place, only came back recently and IW still works...)

Quote:
Chasing a fleeing 60AL target deals no damage. Turning to face a 60AL target that for some reason is chasing a warrior rather than kiting it, and unloading on it with skills that deal real damage, now that deals damage.
That's what they do though, run up on me, or the other 'softies' realize I'm killing them, try and unload(usually frenzied) and kill me but can't because of dark escape, illusion of weakness feigned neutrality or some combination thereof try and run, get snared, try and heal sig, get interrupted/KD'd or noticed by my party and die, start swearing me out and rage quit. It's funny as hell.

Quote:
Not taking into account that 42 damage per attack is about the sum total of 2-3 people wanding.... So IW hits as hard as 3 people attacking, but on 1 character and it's unblock-able, undodge-able and can't miss? That sounds pretty good actually(must be why it's an elite).... especially in an arena with 4 people max... And again, IW ain't my only skill, you can get lots of other fun tricks in there.

Quote:
Or that as soon as IW is noticed, you will never be able to cast it again... Who says I'm going to stand next to a mage bane or enemy mes and get it interrupted and who says I'm not going to cast it in a weapons set that gives +20% with all the HSR chances I can get. Worst case scenario, I still got a bag full of snares, hexes, a KD and such to play with for 25 seconds or so and I'm still a hard target with shadow arts. I can also start shooting chaos spitwads at people if I have to.

Quote:
It's an interesting skill in PvE to mess around with... ....AND the 'lighter' arenas(page 1, scroll down and read it people). It's rule breaking consistent melee damage in a 4v4 area that typically tries to counter another type of melee, and can only be really stopped by a bar dedicated to mass shattering or very, very strong caster lock down or punishing misses or 'actions' in general(and in these areas most of that attention will be on healers, so called 'real' melee threats eles and the like). Like I said at the start of this mess, it's not top 100 gvg/halls meta, but it is a very, very strong skill in the arenas, AB and such.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Hugh Manatee
but it is a very, very strong skill in the arenas, AB and such. No, it isn't 'strong' at all - it's a passable gimmick elite that only works because the opposition is bad.

That is all.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Hugh Manatee
So IW hits as hard as 3 people attacking, but on 1 character and it's unblock-able, undodge-able and can't miss? That sounds pretty good actually(must be why it's an elite).... especially in an arena with 4 people max... And again, IW ain't my only skill, you can get lots of other fun tricks in there.
It does as much damage as three casters with no skills on their bar. That sounds absolutely awful - even moreso when you take into account the skills on those bars that make people die. Your 'other tricks' are limited largely to the illusion line, which is pretty much entirely awful with the exception of a few builds that rely on their elites.

Quote:
Who says I'm going to stand next to a mage bane or enemy mes and get it interrupted and who says I'm not going to cast it in a weapons set that gives +20% with all the HSR chances I can get. Worst case scenario, I still got a bag full of snares, hexes, a KD and such to play with for 25 seconds or so and I'm still a hard target with shadow arts. I can also start shooting chaos spitwads at people if I have to. I thought we were discussing real situations. You will be monitored by other players with interrupts and when it goes down and they see you moving back, it is incredibly obvious why. You will be kept in range. If, for some reason a player misses the interrupt, enchant strips will be timed to land before your cover does.

Worst case scenario, you become a crappy illusion mesmer with no elite and only half a proper skillbar since you have to pack so much self-preservation, and are hence ignored by the opposition since you have no actual value to your team and pose no threat, until your have IW up again (and yes, good players do keep track of the recharges on key enemy skills).

Which of course doesn't take into account the fact that if you get snared for whatever reason, you become useless. Unless you have monk backup, but to make the comparison fair, then your target would have to have that too - and at that point IW becomes useless again.

Quote:
....AND the 'lighter' arenas(page 1, scroll down and read it people). It's rule breaking consistent melee damage in a 4v4 area that typically tries to counter another type of melee, and can only be really stopped by a bar dedicated to mass shattering or very, very strong caster lock down or punishing misses or 'actions' in general(and in these areas most of that attention will be on healers, so called 'real' melee threats eles and the like). Like I said at the start of this mess, it's not top 100 gvg/halls meta, but it is a very, very strong skill in the arenas, AB and such. It wouldn't be a threat in gvg or halls of any level. Even in AB and RA it's of dubious value. It's a joke in those areas and only succeeds due to poor players or the fact that such areas have no concept of team play. RA results are not valuable in determining whether something works.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Hugh Manatee
My AL when I run a 'squishy is usually in the 70-78 area, most make use of armor sets when confronted by a warrior.
That's what MOST Warriors do if they know anything about pressure.
Why do you think shield sets are used so much in PvP?



Quote:
I can use skills just fine, just because I put up IW doesn't mean the rest of my skillbar gets blacked out(though I can do that if I want), and I can even get Deep Wound on there if I have to.
When I say deep wound, I mean reliable deep wound.
And yeah, Blackout isn't used much anymore, and Disarm was used on linebackers to screw up adrenaline (I think).


Quote:
My favorite flavor of IW, the Me/A has reliable DW,(if I want it,
DW is more a tool for spiking something dead, IW is about constant pressure) plenty of KDs to choose from, plenty of snares, AL equal to or greater then a warrior on demand, a run buff that can half it's damage WHILE it's attacking, and a lot of good defensive maneuvers and lots of cover enchants. Plenty of tactical options and strategies available, it's hardly a sacrifice or a waste of a slot if it's in your plan from the start. Just make your contingency plans, set a build and go for it. Yet a Warrior gets this for free. And you're still sacrificing your elite slot on a enchantment to deal any damage at all.


Quote:
have you been reading my posts at all? That's what I've been saying from the start. In a GvG or HA build you'd have plenty of tools to counter an IW, in the smaller arenas it's different. Unless your foes come prepared to mass shatter and/or punish IW's specific type of melee(faintheart, price, SS or SV type things are the main theats) then odds are in favor of it being able to destroy most opposition, or at least put up a good fight. Smaller arenas meaning RA and AB? Players there are bad.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
You will be monitored by other players with interrupts and when it goes down and they see you moving back, it is incredibly obvious why.You will be kept in range. If, for some reason a player misses the interrupt, enchant strips will be timed to land before your cover does.

Worst case scenario, you become a crappy illusion mesmer with no elite and only half a proper skillbar since you have to pack so much self-preservation, and are hence ignored by the opposition since you have no actual value to your team and pose no threat, until your have IW up again (and yes, good players do keep track of the recharges on key enemy skills).
Right... so instead of siting on something else like a healer type or an ele or something, an interrupter type is going to chase me all over the map(and me with my own snares and run skills to get away from them) ignoring the rest of the fight waiting for me to cast a so called 'joke' skill that apparently no-one considers a threat.... Better players keep track of interrupting types and know how to keep the enemy from stopping their key skills from getting though/disabled. In these situations IW gets really fun.

Quote:
Smaller arenas meaning RA and AB? Players there are bad.

It's a joke in those areas and only succeeds due to poor players or the fact that such areas have no concept of team play. RA results are not valuable in determining whether something works.

No, it isn't 'strong' at all - it's a passable gimmick elite that only works because the opposition is bad. But it does in FACT work in the small arenas(extremely well vs most common defenses in these areas), destroys bad players and good players alike. 20+ win streaks from RA to TA with my old IW... biiiiiig freaking joke, hahahaha LOL... all this faction tickles.....

GW is a big game, different stuff works in different areas, IW works extremely well in the smaller arenas, along with lots of other stuff that wouldn't work anywhere else. Deal with it, noone is going to convince me that it's not effective, fun, or a viable tactic in lower levels of pvp(even if some of the other players there suck, and not as many of them do as yall are advertising)... I've seen the results firsthand, and stomped on people using cookie cutter stuff ripped from obs or pvx or another build archive who 'laugh' at the joke, gimmick skill till their dead and I'm riverdancing on their corpse.

ruffenredie

Academy Page

Join Date: Sep 2007

R/Rt

um... thanks to several of you, I appreciate the advice.

One more question, at the moment I am a warrior secondary and like the idea of an axe (I may switch to assassin secondary later), what mods should I add? enchanting obviously, then others energy? How about the axe haft?

To some of the others, you may possibly take the game a tad too seriously. Not everyone is playing to be the uber PVP char, I'd much rather be a bit different from everyone else. I like help and advice but find I completely ignore people shouting at each other to play certain exact builds. Many of us just want to have a bit of fun and try different stuff out. I haven't been in a PVP guild yet, so haven't gone that route (I may later). Now I'll freely admit I'm not a huge knowledge on PvP, but surely sometimes it may be an advantage to play a different build for the element of surprise? If there are such set builds that are only ever acceptable, surely everyone will be prepped to fight against them? I'm not saying IW fits that, but to be honest its not going to affect me either way, this won't be a char I play lots with, its just a bit of fun to play around with.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

If you want to use an axe replace the Deadly Riposte with Cyclone Axe in the Warrior build, as for axe hafts it doesn't matter since you won't be hitting, just stay away from Vamp and Zealous since you won't be hitting and gaining their benefits. :3

And yes, +5 en 20% enchant is a good choice.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by ruffenredie
Now I'll freely admit I'm not a huge knowledge on PvP, but surely sometimes it may be an advantage to play a different build for the element of surprise? If there are such set builds that are only ever acceptable, surely everyone will be prepped to fight against them? No. IW mesmers aren't a surprise and aren't hard to fight against.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

If you're using a condition, a haft that can extend that condition could be useful, like if you have caltrops, that derv crippling signet, accumulated pain, or something of the sort, otherwise it doesn't matter about the haft.

For the suffix you get a couple options, try and cast IW in a set that has bonuses for cast time and enchants, this can be a staff(40 hct for the staf head and inscription 20 hsr with an enchanting mod), and IIRC a melee weapon can get a HSR or HCT inscription(one the other or both... I forget atm), combined with a 20/20 illusion offhand and enchanting mods of the melee weapon. Then you can swap to a melee weapon with armor or HP bonuses or high energy. Also, see if you can get a scythe on hand to swap into, on the off chance you get to attack a stack of foes.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I heard Illusionary Weaponry is good. It does lots of damage and is very hard to counter. Also because you don't actually connect with attacks you can tank with it using Feigned Neutrality and other enchantments.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

warriors are bad becase you can blind them and gg

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Quote:
Originally Posted by RhanoctJocosa
warriors are bad becase you can blind them and gg Monks, [Mending Touch] and [Plague Touch] are all pretty useful. Unless your post was sarcasm...
IW is a lot of fun to play, but it's not quite as efficient as the other things mesmers can do. And it probably does work in RA and AB to an extent. I used to run a crappy earth elementalist build with no elite and armor of earth. I actually did pretty well with it (but I think it was the team making up for my ... inefficiency). I would take a good warrior over a good IW mesmer anyday.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

yeah it was sarcastic, i was just stirring faer

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

IW is inferior to crit-sins with wands and conjure, wanding Spirtual Stregth rit and the vow of strength conjure wand-dervish.

IW is more bad than it ever was.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Katari
IW is inferior to crit-sins with wands and conjure, wanding Spirtual Stregth rit and the vow of strength conjure wand-dervish.

IW is more bad than it ever was. !!!
My Spirit's Strength Wander does ALOT of damage kthx!!
(Doesn't change that it relies on enchantments though. )

Either way if your entire DPS relies on an enchantment or whatever, it's a bad DPS character.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Ok I know this is getting heated so let me put my twist on [Illusionary weaponry] I use this in RA and a few times after multiple matches in TA

The only way I have found IW ever to be effective (with out a dedicated monk keeping you going) is using the assassin shadow arts as a crutch.

Why

1. Mesmer’s have low armor
2. Mesmer’s Healing / protection skills are not effective to solo more than one target for long periods of time (compared to other classes enchantments etc…) Meaning if I am attacking a target and that target is attacking me I have a good chance of surviving. As soon as another foe picks on me so 2 vs.1 I am in instant trouble.

Why it works at least for me using the shadow arts. I dedicate half my bar to staying alive (this is it right here) you need to keep going to be effective.

My build is a hex and condition build this is what kills in the most part.

[viper's defense] [conjure nightmare]

IW is just for speeding up the process. My hex’s and conditions are constantly reapplied which pressure monks/rits. It also keeps 12 pips of degeneration on a target which mixed with constant armor ignoring damage is very deadly.

[dark escape] ½ damage and increased running speed what a great skill for 13 seconds (it will not go away because you do not hit with an attack)

[feigned neutrality] One of the best skills for self healing I have found +80 armor and 7 pips of health regeneration for 9 seconds. Just make sure to check your enchantments before casting so to not null the effect on yourself

[shroud of distress] this to me is better than illusionary weakness 75% chance to block attacks when below 50% health and it is a long lasting enchantment.

Enchantment rippers are the killers of my build, but I can always sit in the back line hexing conjure nightmare and poisoning anything that gets close.

Morwen Valkyria

Ascalonian Squire

Join Date: Sep 2007

Tseumi Village

The Sparrows[spar]

D/Rt

Hmm....
Why don't you go online togehter in a guild hall? Toss in a me, mo, W on one side and 2x W + mo on the other and test things out some?