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Originally Posted by Hugh Manatee
So IW hits as hard as 3 people attacking, but on 1 character and it's unblock-able, undodge-able and can't miss? That sounds pretty good actually(must be why it's an elite).... especially in an arena with 4 people max... And again, IW ain't my only skill, you can get lots of other fun tricks in there.
It does as much damage as three casters with no skills on their bar. That sounds absolutely awful - even moreso when you take into account the skills on those bars that make people die. Your 'other tricks' are limited largely to the illusion line, which is pretty much entirely awful with the exception of a few builds that rely on their elites.
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Who says I'm going to stand next to a mage bane or enemy mes and get it interrupted

and who says I'm not going to cast it in a weapons set that gives +20% with all the HSR chances I can get. Worst case scenario, I still got a bag full of snares, hexes, a KD and such to play with for 25 seconds or so and I'm still a hard target with shadow arts. I can also start shooting chaos spitwads at people if I have to.
I thought we were discussing real situations. You will be monitored by other players with interrupts and when it goes down and they see you moving back, it is incredibly obvious why. You will be kept in range. If, for some reason a player misses the interrupt, enchant strips will be timed to land before your cover does.
Worst case scenario, you become a crappy illusion mesmer with no elite and only half a proper skillbar since you have to pack so much self-preservation, and are hence ignored by the opposition since you have no actual value to your team and pose no threat, until your have IW up again (and yes, good players do keep track of the recharges on key enemy skills).
Which of course doesn't take into account the fact that if you get snared for whatever reason, you become useless. Unless you have monk backup, but to make the comparison fair, then your target would have to have that too - and at that point IW becomes useless again.
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....AND the 'lighter' arenas(page 1, scroll down and read it people). It's rule breaking consistent melee damage in a 4v4 area that typically tries to counter another type of melee, and can only be really stopped by a bar dedicated to mass shattering or very, very strong caster lock down or punishing misses or 'actions' in general(and in these areas most of that attention will be on healers, so called 'real' melee threats eles and the like). Like I said at the start of this mess, it's not top 100 gvg/halls meta, but it is a very, very strong skill in the arenas, AB and such.
It wouldn't be a threat in gvg or halls of any level. Even in AB and RA it's of dubious value. It's a joke in those areas and only succeeds due to poor players or the fact that such areas have no concept of team play. RA results are not valuable in determining whether something works. |