please explain your answers
Are you happy with the idea of GW2?
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I'm intrigued by all the stuff that Anet has mentioned in intervies. But at the same time worried that it'll somehow end up like the that massive burning pile of MMOs that were supposed to be amazing and revolutionary. For some reason sequels to MMOs don't seem to ever do well because they stray too far from their roots.
I guess what I'm saying is that I'm excited and happy about GW2, because expansion after expansion gets old fast. But it's not as if I'm going to rush out and buy GW2 immediately when it's released.
I guess what I'm saying is that I'm excited and happy about GW2, because expansion after expansion gets old fast. But it's not as if I'm going to rush out and buy GW2 immediately when it's released.
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I would have liked both eventually, but then I am greedy
Good as GW1 is at some point a game isn't fixable any longer and it's better to stop regroup and make a better game.
Its possible the code used wouldn't let them move in some directions or some parts of gw1 they want rid of and its just easier to start again with the benefit of hindsight.
I expect a game superficially familiar but graphically improved.
One with a totally different character generation based on decisions made in one area opening new skill lines and closing others.
Perhaps with default character builds for those in a rush.
Trading and storage improved but not that different from the present one.
Level cap will possibly be raised to 30 maybe a little more but I doubt it would exceed 40.
other thoughts on gw2
It will be interesting to see if they separate pvp and pve completely or offer inducements in both to encourage participation.
Other inducements might encourage party play again, I think people will take part in all aspects of the game if encouraged to do so either with items or skills.
I didn't read much on utopia and I guess many of its ideas will come into GW2 anyway.
Certainly looking forward to gw2
Good as GW1 is at some point a game isn't fixable any longer and it's better to stop regroup and make a better game.
Its possible the code used wouldn't let them move in some directions or some parts of gw1 they want rid of and its just easier to start again with the benefit of hindsight.
I expect a game superficially familiar but graphically improved.
One with a totally different character generation based on decisions made in one area opening new skill lines and closing others.
Perhaps with default character builds for those in a rush.
Trading and storage improved but not that different from the present one.
Level cap will possibly be raised to 30 maybe a little more but I doubt it would exceed 40.
other thoughts on gw2
It will be interesting to see if they separate pvp and pve completely or offer inducements in both to encourage participation.
Other inducements might encourage party play again, I think people will take part in all aspects of the game if encouraged to do so either with items or skills.
I didn't read much on utopia and I guess many of its ideas will come into GW2 anyway.
Certainly looking forward to gw2
If they told us about GW2 now and not back then last year, I probably would be excited. Right now, I enjoy Guild Wars 1, and will continue to play it till I find a reason to play something else.
I'd rather wait to see what GW2 will really be before deciding what's best for me. Till then, I'm one person who could care less about the "ultimate Guild Wars game".
I'd rather wait to see what GW2 will really be before deciding what's best for me. Till then, I'm one person who could care less about the "ultimate Guild Wars game".
Yes, I'm very excited about GW2. I agree with ArenaNet when they say that if they had continued with the campaign-every-six-months model, the game would have become much to bloated and cumbersome with unnecessary game mechanics, in addition to an incredibly diluting the population over all the areas.
Also, it's good to have GW2 instead of Utopia, because that gives the team free reign to explore completely new mechanics (such as jumping and new species!), which would otherwise have not been feasible on the current GW1 engine.
I also like the idea of starting fresh. Can't wait for the beta!
Also, it's good to have GW2 instead of Utopia, because that gives the team free reign to explore completely new mechanics (such as jumping and new species!), which would otherwise have not been feasible on the current GW1 engine.
I also like the idea of starting fresh. Can't wait for the beta!
I'm very excited about GW2 and the concept seems great, as long as it's not all about title grinding so that you can get this level of armor, or use that level of weapons.
Personally, I would rather have GW2 than Utopia, but I wish they had released Utopia instead of GW:EN so GW1 finished on a grand, epic note instead of just frittering out into a lead in for GW2.
Personally, I would rather have GW2 than Utopia, but I wish they had released Utopia instead of GW:EN so GW1 finished on a grand, epic note instead of just frittering out into a lead in for GW2.
also excited about GW2, in hope they learned from their lots of fails in GW1 to make them for GW2 NOT and to come up with better thought out concepts and naturally lots of new features to improve the game over GW1
I especially like the descision, that GW2 will becvome alot more like a traditional MMORPG, what has not to mean, that it will be automatically a WoW-Clone >.> Somethign that people must get finally out of their heads oO if they would ever intend to create a WoW Clone, Anet's Devs could give up their firm direct and walk al over to Blizzard lol
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Other Point: I would have personally 1000x more prefered a full 4th Campaign as last campaign with utopia, than Eye of the north, which ist just only a half Wannabe-Utopia with some parts of Utopias Concepts setted into an other region instead of an own new continent. Was somehow disappointing as usual in last time...
However, anet should come over finally with more infos about GW2, wait now any longer than max 1 month and I'm sure, lots o people will go crazy, if they come up not finally with somethign great of info, about what the community can talk and discuss about to try to gett a better imagination of what GW2 will become like.
I feel like beign a Cat, that needs something new to play with XD
GIVE US WOOL BALL OF GW2 INFOS ANET ... NOW !!! *g*
I especially like the descision, that GW2 will becvome alot more like a traditional MMORPG, what has not to mean, that it will be automatically a WoW-Clone >.> Somethign that people must get finally out of their heads oO if they would ever intend to create a WoW Clone, Anet's Devs could give up their firm direct and walk al over to Blizzard lol
--------
Other Point: I would have personally 1000x more prefered a full 4th Campaign as last campaign with utopia, than Eye of the north, which ist just only a half Wannabe-Utopia with some parts of Utopias Concepts setted into an other region instead of an own new continent. Was somehow disappointing as usual in last time...
However, anet should come over finally with more infos about GW2, wait now any longer than max 1 month and I'm sure, lots o people will go crazy, if they come up not finally with somethign great of info, about what the community can talk and discuss about to try to gett a better imagination of what GW2 will become like.
I feel like beign a Cat, that needs something new to play with XD
GIVE US WOOL BALL OF GW2 INFOS ANET ... NOW !!! *g*
Quote:
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Originally Posted by Buster
Persistent World, higher level cap, improved pvp and pve, Guild Wars 2 was the right move.
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What kept me playing for so long was friends, and the opportunity to explore a new expansion every six months or so (which wasnt soon enough for me). Fun as that was, I'm very much ready to move on.
Quote:
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Originally Posted by jiggles
if i wanted a game that sounded exactly like WoW, id buy wow
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They lost me at persistent world.
Nothing I read about GW2 when it was announced sounded appealing to me. Maybe a lot has changed since then but I wouldn't know since I stopped paying attention to it, due on my initial reaction.
I certainly wish Anet well with the new venture and might pick up _a_ copy at some point just out of curiousity.
As long as they keep the GW servers going, as they've pledged to do, I'll be a happy camper.
To expound a little more fully, since you asked:
To me GW is unique in being both a single- and multi- player game. If you want to play with other people, you can; if you don't (or if you can't get a group up), you can just grab hench/heroes and still play.
How's that going to work in a persistent world where some goals (a la WoW) might require the cooperation of large groups of 40 or 50 people? Even back when it was only Proph, it was often hard to round up 8 people to do something. I know it's possible, since that's how WoW does it, but doesn't that make it pretty much a strictly multi-player game in the process?
The higher level cap doesn't really bother me so much in one sense because on the one hand you keep playing the char anyway so why not continue to level up as you play? On the other hand, though, the whole point of GW was that the game didn't really "start" until you hit level 20 and, it that sense it makes GW very egalitarian in that everyone is "equal" (though, sure, some players are better - more skillful or knowledgable - players than others) and everyone has equal access to max armor and weapons.
We've already seen in Factions the problems that wide disparity in char levels can cause; will this not just get worse (despite this "buddy" system) once the level cap is removed?
One of the "bad" things about single-player CRPGs, I always felt, was the eternal quest for the next, always "slightly" better, armor and weapons (though that _was_ part of the "fun", too) which, once you got them, meant that the game was almost over because you only got those last, "best" things shortly before the final conflagration where, of course, you triumphantly saved the entire known universe.
GW stood that paradigm on its head by giving you the "best" stuff early on and then letting "you" master the skill(s) to put it to the most effective use.
Are we to go to a system where we must constantly chase the next "uber" item (which is how I gather WoW works) in order to be a more effective player?
No thanks.
Yes, I am happy with the idea of GW2. GW1 is getting real old, and I want to play a more traditional style MMORPG. However, I've been waiting for a good one without a monthly costs.
In addition, I wouldn't trust making real good persistant, highlevelcap MMORPG to anyone but ArenaNet.
EDIT: Hi Regina
In addition, I wouldn't trust making real good persistant, highlevelcap MMORPG to anyone but ArenaNet.
EDIT: Hi Regina
utopia>gwen
GW2>Utopia-for now
im hoping that GW2 is a whole lot larger than GW1, with better,longer quests that have good rewards. ive run out of stuff to do in GW1. I play with real life friends and its hard to get everyone together to gvg or do any kind of high end pve. basically i need more stuff to do that i dont need 8 experienced, competent real people to play with.
GW2>Utopia-for now
im hoping that GW2 is a whole lot larger than GW1, with better,longer quests that have good rewards. ive run out of stuff to do in GW1. I play with real life friends and its hard to get everyone together to gvg or do any kind of high end pve. basically i need more stuff to do that i dont need 8 experienced, competent real people to play with.
