Are you happy with the idea of GW2?

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

After what's been implemented into GW1 during the last legs (overpowered PVE skills, title grinding obsessions, overpowered consumables) I'm all for the idea of GW2 simply for the hope that those mentioned features don't make it into GW2.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

Quote:
Originally Posted by garethporlest18
About time we got some persistence and hopefully they do have mobs so I can laugh at all the people who think it equals spawn camping and kill stealing because they're ignorant of how it can be prevented because they don't play the right games.
QFT. Anyone who thinks persistence is bad is just playing crappy games. A-Net made a rock solid game that has competed with the highest end mmo's from companies that have been around for years...and it was their first game ever...have faith

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

i like their choice to make an entirely new game.

making more and more campaigns would make it harder for a new player to join in, because they have to spend hundreds of dollars all at once if they want to get the full experience with all the expansions and campaigns.

also, with each campaign, the gamers spread more thinly. it would be discouraging to play thru the game and see like 0-5 people in each outpost.

i heard that an expansion was what killed everquest. i dont think this will happen with guildwars...the HoM will help prevent this.

Empraim Wainwright

Empraim Wainwright

Ascalonian Squire

Join Date: Oct 2006

EU

Bad Wolf Corporation [WOLF]

E/N

it took some getting used to.
At first I was sad that we were "abandoned", and wanted GW to continue forever...
But i have realized that the GW world need some reinvention, which can't just be fixed with an expansion.
So now I'm looking forward to GW2 (which hopefully won't be a WOW clone), while I'm filling my HoM with stuff I want there.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by kade
....and it was their first game ever....
Had to laugh at that! The founders of ANet are Ex-Blizzard-employees.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Despite all the shortcomings of the original GW it contained more innovation than the rest of the MMO genre put together, so ANet has already earned my vote of confidence for GW2.

That, and no monthly fees. I'm a terrible miser and won't even consider touching a game that must be played 24/7 to get some value on your hard earned money.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I am not happy with the direction the game is taking.

Ever higher level cap and more grind is not revolutionary, it is the stone old principle of MMOs.

GW2 does not sound like the evolution of the initial GW principle, skill over time, no grind needed or even wanted and that.

It sounds more like the re-invention of the wheel and a back to standard vanilla MMO roots game.



I still hope ANet does better, but the gap between vision, implementation and overall quality became more frustrating with every game they released, GW:EN being more the salvaged remains of what *could* have been great than a great game itself.

I have lost a bit faith in ANet, they even fail at implementing the fine art of their concept artists properly. Do not even mention their bugged events, they seem unable to do it right every time they do an event, they even manage to bug slightly altered previous year events. But worst of all is game design and direction. The right hand does not seem to know what the left hand does at ANet.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

Like an unwanted pregnancy, I don't like gw2. I'll embrace its coming, but I won't buy it. The dreamcatcher was gw1, much like Homeworld 1 and X Beyond The Frontier. I'd rather give them the time and pay the cash for them to recode gw1, than to develop a new game in reaction to the observed playstyle of a playerbase. Unless your playerbase quality consists of the majority of the posters in these threads :
http://www.guildwarsguru.com/forum/s...php?t=10280258
http://www.guildwarsguru.com/forum/s...php?t=10280532
then gw2 is just going to be another gimmick game for the masses.

Gli

Forge Runner

Join Date: Nov 2005

The idea of a follow-up game sounds great to me, but I've read too many things about GW2 that don't appeal to me at all.

chaztky

chaztky

Ascalonian Squire

Join Date: Apr 2008

SingMa

N/

if any anet personal see this plz consider the idea of sepearate the two GW.join them TOGETHER!

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Yes I do love the idea to be able to interact the environment like burning trees etc (hell who WOULDN'T?), swim, climb, and the most 1337 of all: JUMPING!!

On a side note: another GW2 thread? Anet this is getting really sad; RELEASE NEW INFO!!!

Sorry Regina but as you took Gaile's post you're the one being targeted .

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Definitely GW2. An extension campaign wouldn't have changed the technical and game limitations of GW1. Anet will hopefully learn from the mistakes on GW1 and technically improve their game (art department FTW), I'm pretty sure I won't be disappointed in 1-2 years time.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I am happy there's a "new" mmorpg developed by the same people that made GW and am happy that it is a no-pay-forever type as well.

but I cannot tell you if I will like GW2 as much as I did GW1 Beeecauseeee I have not play it yet.

but i am hopeful that it will be the ultimate mmorpg like one step above all the rest, somekind of "standard" that other mmorpg will try to catch up with.

*Gem*

*Gem*

Ascalonian Squire

Join Date: Apr 2008

United Kingdom

Me/

GW2.

New engine, new stuff.

I think a new chapter would have ended up being a snorefest, purely because there probably isn't much else they can do with the current engine to keep those that have played for a long time satisfied.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

gw2 for me cant wait for the higher lvl cap

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

i love the idea of a guild wars 2. I hope the level cap thing does cap at some point but if continues would give a cosmetic difference. I dont care what people are saying about transferring items; Anet doesnt have to do this, they didnt have to impliment a HOM. Its great they did though.
The people who spend hours crying about how are they going to complete their HOM on 8 characters should calm down. Why do you expect to get 100% off the unlockables straight away on every character. if your gunna, just do it on one


GW2 looks promising, Asuras are great in my opinion and it could be interesting to see the first few weeks of gameplay. I will feel like a veteran of GW1 but a total noob on GW2

i coudl get used to this persistant area thing, should be itneresting as much as i enjoyed the own area you got when you left an outpost. Map travel better be included, i heard some people talking about WOW and how you get around....ouch.. Mounts would be cool, if they incorporated both. Once you found a place you can map travel like before
one more thing, ASURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!! WOOO

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Additional thoughts on gw2

The design of GW2 will probably depend, on whether anet intend to keep gw1 running for a year or more after gw2 arrives.

If they want to run with both games then it makes sense to make gw2 different enough to gw1 to grab some of the wow crowd and others dissatisfied with the way gw1 works.
If its a replacement to gw1 and they envision most of us moving over to the new game then I recon it will just be a bigger better version of what we have now.

I like the idea of swimming being added to the game as some mentioned, since it might give an underwater world to explore.

They could even add combat and spells to advance abilities in that area.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

I'm happy with the idea of GW2. From looking at the server types, Age of Conan seems to have a similar set up in terms of a combination of persistent and instanced worlds, in as much as they claim you can play alone or group up in persistent areas.

Which is where I'll be going next, having cancelled my other subscrip game to make room on the bank statements... wheeeeee.

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

I, for one am happy to see it. I missed out on the beginning of GW, when everything was fresh and new for everyone, not just me. I have only been playing for six months or so, finished all story lines, moved on to HM and title hunting. It is getting stale for me, so someone who has been here from the beginning, I can see them being jaded.

I do hope they move more toward complete seperation of PvE and PvP, but I doubt they will. Under some notion that PvP is an "end game reward", as posted by so many. Hoping they seperate, but not holding my breath.

As far as the HoM, I have almost one Hall full (have hopes that this will transfer to all characters in 2, but doubt it). Not going to do another. I will not use whatever the reward is one my first character in 2, unless it is forced upon me. I will wait till I find the one character that will be my main, then use whatever bonus for it.

As far as the game is now. I still love playing it.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Yes, I like most of what I heared of GW2 so far. Especially the idea that it gets an (imo) more balanced approach of character development. (No longer skill-based only, also focus on char lvl etc.)

And of course the most important: No Timely Fees!

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by Saraphim
I'm happy with the idea of GW2. From looking at the server types, Age of Conan seems to have a similar set up in terms of a combination of persistent and instanced worlds, in as much as they claim you can play alone or group up in persistent areas.

Which is where I'll be going next, having cancelled my other subscrip game to make room on the bank statements... wheeeeee.
Every single MMO is a combination of instanced and persistent areas. Including WoW. So that isnt anything new. But yeah, looking forward to both GW2 and AoC.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Anarkii
Every single MMO is a combination of instanced and persistent areas. Including WoW. So that isnt anything new. But yeah, looking forward to both GW2 and AoC.
What's interesting is that Anet is aiming at keeping the advantage of instance (storytelling, efficiency) and move towards persistence by linking instances together. I think this is going to be a lot of fun.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Originally Posted by Anarkii
Every single MMO is a combination of instanced and persistent areas. Including WoW. So that isnt anything new. But yeah, looking forward to both GW2 and AoC.
While that is true ( I probably didn't make myself clear enough), the impression I get from the info on AoC is that the instanced areas are not just raid or 5-man / 10-man group areas. They're supposed to be areas with all the graphics turned up to 11 where you can still play alone... I could be completely wrong mind. I don't know anyone on the beta.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Fril Estelin
What's interesting is that Anet is aiming at keeping the advantage of instance (storytelling, efficiency) and move towards persistence by linking instances together. I think this is going to be a lot of fun.
I agree!
But if I get PK'd whilst admiring the view..I will be slightly pissed.

Eru Valenehtar

Ascalonian Squire

Join Date: Oct 2006

New Jersey, USA

The Moon's Rebirth [Luna]

Mo/

Quote:
Originally Posted by Trub
But if I get PK'd whilst admiring the view..I will be slightly pissed.
You're always admiring the view...
I hope SMS changes it's guild hall for you every couple of months.
Must be boring to stare at the same thing....lol

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

I'm really looking forward to GW2. At first, I completely lost interest in GW1 until they came out with EOTN, thinking my GW1 accomplishments would at least carry over (but then the hall of monuments was a complete disappointment). Still, would much rather have a huge improvement in GW2 than Utopia with minor improvements and just more content. Finding it harder to find things to do other than title grinding though.

thedrumchannell

Ascalonian Squire

Join Date: Aug 2007

E/N

2 Games shall I play: AoC and GW2

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

gw2<FAIL...........

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

Quote:
Originally Posted by Nemo the Capitalist
gw2<FAIL...........
You have inside information? Perhaps you've played an alpha build and would like to warn us all?

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

I am actually excited that they are making a GW2. Guild Wars 1 is growing vastly old. I been playing close to the 3 year mark, so i am ready to move on to another MMO. IMO, the economy is and has been in poverty for a while, the trade system sucks and titles as endgame content blows balls. To renew and give the franchise an envigrating shot is what it really really really needs. I am expecting there to be a few hardcore fans that will absolutely hate GW2 for being somehow different in gameplay, leveling or being persistant. Dont be scared of change to your favorite game. Because if it does suck, Guild Wars 1 will still be there. And playing something fresh with the fimiliar aspects of our good ol' GW1 is something that i would want to play.

I beta tested AoC and am rather enjoying it. I will probaly give up Guild Wars and move on to AoC on the 20th till/if AION or GW2 steals me away.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Crom The Pale
but I could be wrong.
You are. If they had learned anything, why are they still making wrong decisions? (See: last balance update to be reverted for PvE whiners).

Rather than Anet learning from their mistakes, they are just making more and damaging the game further. I'm intrigued to see what a joke of a game GW2 will turn out to be.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by ~ Dan ~
You are. If they had learned anything, why are they still making wrong decisions? (See: last balance update to be reverted for PvE whiners).

Rather than Anet learning from their mistakes, they are just making more and damaging the game further. I'm intrigued to see what a joke of a game GW2 will turn out to be.
Their recent mistakes are mostly due to a lack of focus on Guild Wars. All of the development team are now shifted over to Guild Wars 2, with only a few of them still producing stuff for the original on the side.

Despite in the past being quite harsh in my critique of ArenaNets methods, I still have a lot of faith in them as a developer. There is little to no doubt in my mind that Guild Wars 2 will be a fantastic product, I just hope it is one that appeals to my personal tastes.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by JR
Their recent mistakes are mostly due to a lack of focus on Guild Wars. All of the development team are now shifted over to Guild Wars 2, with only a few of them still producing stuff for the original on the side.

Despite in the past being quite harsh in my critique of ArenaNets methods, I still have a lot of faith in them as a developer. There is little to no doubt in my mind that Guild Wars 2 will be a fantastic product, I just hope it is one that appeals to my personal tastes.
Most old players would say that Anet got it wrong since factions. I'm just not convinced with the general mentality people in this thread have, and that is: GW2 just magically makes Anet get it right, because it's a fresh start. It's still the same company, and they haven't shown much in the past that suggests they have learnt from mistakes.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by ~ Dan ~
Most old players would say that Anet got it wrong since factions. I'm just not convinced with the general mentality people in this thread have, and that is: GW2 just magically makes Anet get it right, because it's a fresh start. It's still the same company, and they haven't shown much in the past that suggests they have learnt from mistakes.
I think Izzy has had the problems of the Factions/Nightfall classes hammered into him enough times that he is fully aware of their issues. Outside of that, I really don't see many other concerns. Possibly there are PvE aspects that I am missing.

Lets not forget the many great things they have done for the game: PvP skill packs, equipment packs, observer mode, reconnects, J menu, PvP characters... It's a lot easier just to remember the bad things.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by JR
Their recent mistakes are mostly due to a lack of focus on Guild Wars. All of the development team are now shifted over to Guild Wars 2, with only a few of them still producing stuff for the original on the side.

Despite in the past being quite harsh in my critique of ArenaNets methods, I still have a lot of faith in them as a developer. There is little to no doubt in my mind that Guild Wars 2 will be a fantastic product, I just hope it is one that appeals to my personal tastes.
I think if the "inventive skill system" or whatever (where skills do different things depending on stuff) isn't retarded/imba, GW2 will probably be so much better PvP wise. They'll most def keep a similar graphics style (it was a big pro for GW1, all the mags + people raved about them), and they've already said PvP in GW2 (besides the World PvP for PvE people) will be UAX from the start, with only a GvG like mode, it should be REALLY good, imo.

Can't wait to start seeing crap.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by JR
I think Izzy has had the problems of the Factions/Nightfall classes hammered into him enough times that he is fully aware of their issues. Outside of that, I really don't see many other concerns. Possibly there are PvE aspects that I am missing.

Lets not forget the many great things they have done for the game: PvP skill packs, equipment packs, observer mode, reconnects, J menu, PvP characters... It's a lot easier just to remember the bad things.
Exactly.

The collective disgruntlement of certain player types sometimes just feels like a trendy wave that gets renewed from time to time when someone decides to get sentimental and make friends ("Oh I wuz playing da old dayz too"). Oddly () those people still play the game despite all the whining and name-calling. Something's not bad about Anet after all I guess.

GW2 will definitely be another good game and making everyone start from scratch was the best decision ever.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Surena
The collective disgruntlement of certain player types sometimes just feels like a trendy wave that gets renewed from time to time when someone decides to get sentimental and make friends ("Oh I wuz playing da old dayz too"). Oddly () those people still play the game despite all the whining and name-calling. Something's not bad about Anet after all I guess.
They don't play anymore. Unless you're talking about the 10 year olds who jump in Riverside to start a thread as to why they were banned for breaking the EULA.

Something is bad about Anet after all, i guess.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

Quote:
Originally Posted by ~ Dan ~
They don't play anymore. Unless you're talking about the 10 year olds who jump in Riverside to start a thread as to why they were banned for breaking the EULA.

Something is bad about Anet after all, i guess.
Do you still play?