I just played monk in fow for the first time in a couple of months. I hadn't in a while, and I noticed that monking in fow was considerably more challenging. The mosters were leaving their targets after they agro'd and hitting the soft targets in the back.
My goodness, it was chaos. What a difference. It actually made the game more challenging.
The reason I post this is to thank Anet, I've played a few mmogs before, and the usual pattern is this:
1. Game comes out
2. Farmers build bots
3. Farmers petition by posts to make the game easier for them to farm (some use game to make money)
4. Game gets ruined
GW is doing the unbelievable. They are ignoring the farmer/bot makers and are making the game harder. I can't wait for the next nerf. I hope they make the monsters intelligent enough to pick out the softest targets and concentrate all the fire on them. I hope they give more monsters interrupts to make monking more challenging. I hope they continue in their current direction, which will keep the game going. imho - well done - bravo - keep it up. The more posts I see about how a popular, no-brain build is ruined - the better.
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