Hell's Precipice - The structure of a perfect mission

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The Perfect Mission, is not Hell's Precipice. However it does have many of the features that should be in the "Perfect Mission".

What makes a mission perfect?
Challenge + Fun = Perfect, for me at least.

What is challenging in GW?
Challenge for me is facing a problem that needs to be solved. In GW missions the problem is finding the correct build, party layout and path to victory inside of the mission.

What is fun?
Fun for me is to find the solution to the problem and execute it perfectly.


So all this brings us to Hell's Precipice and what it has that makes it close to the perfect mission.

First off will be your foes.
Titans - possibly the most unique in all of GW as they self spawn after you kill them. (war-->necro-->2wars)
Spark of Titans - powerfull elementals.(fire)
Portal Wraiths - another group of eles but with different focus(air)
7 Bosses covering almost every profession.(5 titans + war + Lich)---(thanks for the correction nbajammer forgot about no monk boss)
And let us not forget the random Meteor's falling throught the mission.

Next comes Game Play(methods of wining).
Pulling foes VS Charging in for the kill. While there are large mobs in this mission they pull apart well, allowing for some clever separation and killing. However your also forced to charge into a mob now and again.
There is a small defend target NPC as well(Sear) though he still dies far to quickly on Hard Mode.
Multiple paths that will get you to the end, though they are all fairly close together and wind up in a single path about 50% into the mission, its still more options than in most straight line missions.

Killing the Boss. A unique concept they didn't quite get right, but with great potential. Its not just about charging in and destroying the end boss(Lich), but you need to kill him in a certain location or he just respawns. Now imagine if the AI for the Lich made him wander off and you had to pull him, trap him, slow him down to keep him on the BloodStone in order to defeat him and win the mission?

Emotional component to the mission as well. An old friend returns to face you as an enemy. Most of GW seams to be rather weak on that emotional conection that other RPG's have in them. This was the biggest and the best in all of GW.


Ok so here is my general outline for the perfect mission.

1) Foes, give us a good variety that are some how unique from what we've faced up till that point.
2) Pulling, I really love being able to pull a single target out of a mob and kill it. This needs some limitation however so that if you pull target X(monk/boss) you might get the entire mob instead of just 1-2 foes.
3) Multiple paths to vicotry, not just a fork in the road but different objectives that will each lead to victory but with greater rewards for the greater challenge.(for hells one path skips the bonus, imagine another that skipped the portals giving you the -Normal-Expert-Master-Rewards if you take all 3 paths)
4) Defend the NPC, this is something people either love or hate. I like the idea that you reach a certain point, the NPC spawns and you are forced to defend vs 1-3 incoming mobs then you move off and can safely ignore the NPC from that point on.
4) Emotional content, give us a real good reason to HATE that boss at the end. I want to shout "YES, EAT THAT SUCKER!" at the end of a mission, not just yawn and watch the loading screen.
5) The End Boss, give us something more than just kill the target. Having a boss that attempts to excape might be nice. Imagine if a Boss could fly and you had to draw him to the ground to kill him or lead him into water or onto ice that you would break so he fell in.


So this is what I think belongs in the perfect mission, Hell's Precipice came close. What do you think belongs in the perfect mission?

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

urm

Baddies.

Goodies.

Goldies.

But my fav mission is Nahpui Quater find it a blast

tumatae

tumatae

Ascalonian Squire

Join Date: Oct 2007

in a box

[HERO]

W/

i agree, having done that mission again for the new weapons recently and reading this, i realize that mission was kinda cool.

Another one of my favorites is Vizuah square HM, whats more fun than being surrounded by hundreds of exploding nasties and having a second team working with ya. Only thing bad about that mish is Togo or Mhenlo gets stuck sometimes.

And of course theres that gates of madness, always have to be careful there even in nm

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

Hell's has been one of my favourite missions for a long time aswell-
unwalking waters is a mission is like, and hate on the same time.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

the missions in prophecies are by far the best in comparison to other chapters imo. some of them are rather challenging and back in the days, we didn't have heros... which could be good and bad.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I think Gate of Madness is also close to being the perfect mission. As you have very strong groups, various ways to travel through the mission, and not only that, there are the Portals, and TWO main bosses. Then the bonus, which you have to capture the altars without being killed. It's weakened by the door glitch, but still quite enjoyable.

Malice Black

Site Legend

Join Date: Oct 2005

I always liked THK (before the nerf)

THK required a good amount of team work, coupled with decent amount of firepower/healing.

Worst type of either protect the NPC (which are either slow/dumb, or in most cases both)

Ones which require you to go back and forth. Bloodstone Fen with H/H.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

I wouldn't mind a change to Hell's so that it reflects the other campaigns. Namely I think it should end with Rurik. Buff that fight if necessary, make it more dramatic or challenging or whatever, but let's have the Lich fight as a serperate mission. Now that there's end game greens in Prophecies, it should be similar to how fighting Shiro, Abaddon or the Great Destroyer are in the other campaigns.

Some titles might need to be changed (Proector/Guardian), and speaking as somsone that already has Legendary Guardian if they credit us with the new Hell's (ie up to killing Shiro) and I only have to kill the Lich to reclaim my title, well, that's fine with me.

Ork Pride

Banned

Join Date: May 2005

Boring, boring and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Originally Posted by fenix
I think Gate of Madness is also close to being the perfect mission. As you have very strong groups, various ways to travel through the mission, and not only that, there are the Portals, and TWO main bosses. Then the bonus, which you have to capture the altars without being killed. It's weakened by the door glitch, but still quite enjoyable.
I like GoM a lot, but find the bonus a bit weak to be honest. It only took me a few seconds to realise that all you have to do to breeze through it is: as soon as you take down the margonites on the shrine run around it till it goes blue and Shiro can't get a purchase on any of you. Benny Hilll syndrome in reverse, if you will. Makes a change from chasing them I suppose..

Nice post though Crom, I hadn't done HP for well over a year till this week and had forgotten that you actually need to employ some tactics in it.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Fun != PuG Frustration.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

sometimes charging in is fun. (and not get wipe out, there's a different lol) lolololol, thats why I like playing with H/H, cos I can agro the whole lots or not, if you play with someone else, agro is always a nono, with my latest water ele + wards i can charge some and pull some in Hell, that aside,

I actually like Vizunah Squares, I can do that mission many many times, over and over, and not get bored, but the waiting for the mission to start is a killer. I like it becasue, players gets randomly pick other players who join forces, its very unique. (but lately I always get a whole group of NPCs..)

nbajammer

nbajammer

Krytan Explorer

Join Date: Jun 2005

Iowa

Blade And Rose [BaR]

Mo/

Fyi OP, there is no Monk boss in Hell's Precipice.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Charging in is ridiculously fun. SMS wiped pretty bad in NM there and it wasn't cause my blindbotting was bad.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I like Vizunah Square because blowing shit up for 20 minutes straight makes me wet.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

I pretty much agree with the OP. Any mission that requires several attempts with serious rethinking of builds, team, and tactics in between is a good one.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Sab
I like Vizunah Square because blowing shit up for 20 minutes straight makes me wet.
Well, I like it too... If the other team is not full or henches/retards that let Mhenlo/Togo die.

HP is pretty good mission, although my favorite is Abaddon's Gate ;o Even without the RoD/life stealing bug it's damn fun mission, weakening boss, then pwning the hell out of him. Like the 1st boss in Devil May Cry (Cerberus).

THK is pretty boring. It was challenging for me (last time I did it was two months ago while making Protector) was because I didn't get infused set ;o

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Well, yeah, HP is good mission.

Difficulty is perfect mix which:
* Allows rampage trough it if you are good.
* Hard enough to punish incompetence and make one think.
* Easy enough to be defeatable by patient inexperienced group.

Its kinda cool with fact that it allows both express explodestuff walts (agroing pretty much everything on portal plain and watching it to explode...) as well as slow-but easy pulling.

And thank god, last boss is not frustrating letdown that would unnecesarily aggravate people. (imagine how muchunnecesary qq would there be if lich was shiros long lost brother of some sort.)

Multiple paths are also nice.

All in all, decent design. Not really great mission, but fun one.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I wouldn't call Hell's Precipice the perfect mission, but it is probably the closest to the perfect mission in GW. What I would consider Hell's Precipice, is the Perfect End to a game. One of the OP's points that make a perfect mission is a end boss, not all missions can have one, as not all missions are "kill this guy." However, that is a concept that is something that can be put in a lot of missions. As for the Emotional issue, that is also very hard to put in all missions, but can be done a bit more then it is done in GW *I can only think of a few missions that do, and ALL are in Prophecies*. HP is definably the best mission in the game, at least for me. And is, by far, the best end-game mission, its not just "go in, kill this guy, go out in under 5 min" like the rest.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. I agree on challenge. Though powercreep has made Hell's much easier now, I remember that it had the perfect level of difficulty back in Prophecies -- one mob was beatable, but two at the same time almost surely meant wipe.

2. Pulling. I love pulling. Prophecies is full of great pulls. I love grabbing hands & fists of the titans with a longbow as they troop put of the lava pools. I also really loved dismantling tombs 1 mob at a time. Sadly, the devs seem to have lost sight of pulling as the campaigns have gone on.

3. Length. Hell's had a perfect length (back before power creep). It was a long, challenging mission that wound around and then culminated in two bosses that were challenging, but not so hard that wiping at the very end was really likely. Gate of Madness kinda captures this effect too, though Shiro is perhaps a bit too nasty unless you build around him.

4. You're not forced into narrow builds to finish the mission. You can finish Hell's with almost any combination of classes, so long as there's some healing in there. Unlike Factions where only a small handful of skills belonging to a small handful of classes have any real hope of beating Shiro, you don't have to bring 4 warriors, or cap one specific elite, or do something else along that vein to beat Hell's.
That's not to say that you didn't build for Hell's. Until it got bugged, winter was a staple skill, and you should still be planning around those darned sparks. But there's a difference between a mission that makes you adjust the team you've already got and one that makes you find a whole new team.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Chthon
It was a long, challenging mission that wound around and then culminated in two bosses that were challenging, but not so hard that wiping at the very end was really likely. Gate of Madness kinda captures this effect too, though Shiro is perhaps a bit too nasty unless you build around him.
Is what makes (made) this mission fun to play.

If you were doing well against titans you could play assured that you wouldnt wipe at the very end. Which is very relaxing thing and ads to fun.

If you had problems, you knew you are still up for beatable challenge. If you wiped it was usually soon enough so that no time was really wasted.

No emotions needed to go high.

Now, compare it to gate of madness where Shiro/Lich encounter dificutly was bit over dificulty of rest of mission, and guaranteed beating if you didn't build you team with Shiro in mind. You could flawess rest of mission and still get noticeable beating.

Its pretty uncomfortable to wonder if you suceed or fail when playing. And to kill first mob with possibility that you would be killing them again in half an hour. Fun killer.

Im am all for making the actually hard part of missions happen in first ~10 minutes.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I love the comparision of Hell's to Gate of Madness. It certainly does come very close to mimicking the structure of Hell's.

Both have multiple paths to the end fight.
Both have a secondary objective of closing portals.
Both have 2 "end" bosses.
Both have some elements of pulling at the portals.

If not for the unbalanced nature of Shiro Gate of Madness would be suitable for multiple player/party builds.

The emotional content in GoM comes after the end of the mission when the Gods basically say "Well done, but your on your own. We don't get our hands dirty."

Anet went back to the structure of Hell's for GoM and I really hope they do so again for GW2.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Burning titans + lots of lava + lich + undead rurik = win.

The only thing that makes this mission hard is other players.

This is a great map for heroes and henchies. As I'v done it 3 times during the event with heroes and henchies and not one time did they die.

I did it 7 times with players and it was fail each time.

It's probably the easiest end game mission in all of gw, although I have not yet finished gwen so I havnt played that final mission. Its much easier than nightfall and factions end mission.

Gates of madness is fun also, but once you know how its done it is very very easy. Shiro is not hard at all, just lure him to the gate and pound him into dust. (easiest boss fight of all the games.)

I don't know if its the perfect mission, but it is a good one for sure.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by dunky_g
urm

Baddies.

Goodies.

Goldies.

But my fav mission is Nahpui Quater find it a blast
ditto. HM Quarter has a lot of teamwork in it, but is still beatable, making it a real adrenaline rusher+team unifier when you get past each boss :P

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I like the Missions with Siege Weaponry.

They are the best ones.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Malice Black
I always liked THK (before the nerf)

THK required a good amount of team work, coupled with decent amount of firepower/healing.

Worst type of either protect the NPC (which are either slow/dumb, or in most cases both)

Ones which require you to go back and forth. Bloodstone Fen with H/H.
What was the nerf to it.HP isn't bad but I prefer the Abaddon's Mouth and RoF missions as well as the 3 in Southpeaks.I am not a big fan of the Desert missions or Jungle.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

Consulate Docks.

UnKn0wN415

UnKn0wN415

Frost Gate Guardian

Join Date: Oct 2007

Bay Area

Looking 4 PvP Guild!

R/

I love this miss it was when I finally realize how important pulling is and how to take you time and not rush into things...

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Viz. square definitely, get a shedload of things to spawn and you horde them on to a boat, and beat the crap out of every one.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Hell's Precipice is my 3rd favorite mission in Prophecies (next to Riverside Province and Bloodstone Fen) and it is very much what I liked about the mission status.

Jokunar Diggings from Nightfall is another mission I really enjoy.

One thing significant about missions is: I HATE TIMED ONES!

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by StormDragonZ
One thing significant about missions is: I HATE TIMED ONES!
Amen to that!

I always thought the Factions missions were the best. I liked particularly the Arborstone, Nahpui, Vizunah Square, Tahnakai Temple, Unwaking Waters, and Imperial Palace missions. Not easy -- but exciting.

What diminished the Factions missions for me somewhat were the timed bonuses. I much prefer the way bonuses were handled in Prophecies and Nightfall (except for the timed bonuses in Nightfall -- like Sebelkah and the fight with Varesh ).

Overall, though, I give ArenaNet great credit for creative and interesting mission design.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Crom The Pale
If not for the unbalanced nature of Shiro Gate of Madness would be suitable for multiple player/party builds.
What imbalance?

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

The dragons lair is one of my favorites

i dunno why, but i always found it funny when the whole party gets knocked down for no apparent reason in the warrior zone =)

killing glint is always entertaining

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Quote:
Originally Posted by dunky_g
But my fav mission is Nahpui Quater find it a blast
You're sick.

But HP is indeed fun, and not TOO challenging if you're not playing with idiots.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

While hells has a good story element, it is significantly lacking in group composition. There are no healers or protectors, no reses and if you take one group at a time, you usually outnumber them 2:1. Last time I went through it, we were rounding up 3-4 groups at a time, just to make it go faster.

In terms of missions I like - Dzagonur Bastion HM is definitely up there. Hard hitting bosses, mixed groups, time pressure, mobility requirements all rolled up in one action packed adventure.

My all time favorite mission isn't a mission though, its one of those "special quests". Doing "The Troubled Keeper" in HM is reminicent of the pre-nerf THK seige. Just remember not to accept the reward or you'll not be able to play it again.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Quote:
Originally Posted by cellardweller

In terms of missions I like - Dzagonur Bastion HM is definitely up there. Hard hitting bosses, mixed groups, time pressure, mobility requirements all rolled up in one action packed adventure.
While challenging, the whole "fun" aspect is non existant in that mission.
Good function, horrible execution.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Racthoh
What imbalance?
Shiro's imbalance is the fact that a certain set of skills totaly own him with extreme ease and most other skills are useless or very ineffectual.

Any mission wich creates a madatory skill/build is FAIL in my honest opinion.

With Hell's Precipice there are skills/builds that make it much easier but none of them are needed to complete the mission. So you can be much more creative and have a great deal more fun rather than blindly using the exact same build, triggering the exact same skills in the exact same order at the exact same time every time you do the mission.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

HP HM +bonus was actually fun. Did it with a guildie who is superb at pulling and hero support. Went incredibly smoothly.

However, it was very wierd standing about in the staging area seeing nothing but "r8+ Ursan LFG", but I guess that's a sign of the times....

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Mouse at Large
HP HM +bonus was actually fun. Did it with a guildie who is superb at pulling and hero support. Went incredibly smoothly.

However, it was very wierd standing about in the staging area seeing nothing but "r8+ Ursan LFG", but I guess that's a sign of the times....
Guild wars has always been about bears ever since then (at least for the pug side)

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Chthon
Pulling. I love pulling. Prophecies is full of great pulls. I love grabbing hands & fists of the titans with a longbow as they troop put of the lava pools. I also really loved dismantling tombs 1 mob at a time. Sadly, the devs seem to have lost sight of pulling as the campaigns have gone on.
Yeah, HP is the place to run a clinic on pulling. It clearly rewards you for that approach. I don't think any other mission equals HP in that regard.

Quote:
Originally Posted by Chthon
Gate of Madness kinda captures this effect
Especially near the portals - careful pulling FTW.

Quote:
Originally Posted by Crom The Pale
So this is what I think belongs in the perfect mission, Hell's Precipice came close. What do you think belongs in the perfect mission?
I prefer missions that are designed for you to learn and execute specific maneuvers to win rather than those that are susceptible to a few key skills. I agree that HP nearly perfect in that sense.