When was Guild Wars the best?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

All games are "the best" when I first start getting into them and enjoying them. Nostalgia is always a fun feelin'.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

The times before LS and the loot-nerf. Oh and also when Hard-mode was introduced.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Between when Sorrow's Furnace was released and when Factions was released. Talk about excitment in the air...you couldn't go into a town without tons of activity, even in the furthest reaches of the game.

Spaced Invader

Spaced Invader

Frost Gate Guardian

Join Date: Jul 2005

PvP-wise: Post-launch Guild Wars with only Prophecies

PvE-wise: Probably now.


I don't care about other players or Ursan (only used it once, in that mission which required it). But I do enjoy my 128 heroes, the 93849 weapon and armor skins, the 3 continents + expansion, the dozens of dungeons and elite areas, filling up my HoM with crap to work towards GW2 etc. pp.
I kinda miss some balanced (and open) PvP though, but then again I just hope it will be done right in GW2.

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

The best was when THK was hard. So basically, before factions.

Spaced Invader

Spaced Invader

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Taisayacho
The best was when THK was hard. So basically, before factions.
I do agree that hard and challenging missions are a good thing.
But I really hated the times when I was DEPENDENT on stupid and uninfused PUGs with RANDOM skillbars. Being stuck on a mission for two weeks simply sucks.

(Although once A.Net infused the Henchies, it actually was alright.)

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

GW was definitely way better when only prophecies was there. With the release of Factions, faction farming was introduced and that was the first step towards failure. Then PvE titles came out followed closely by PvE skills and there you go, the game turned into a mindless grind fest...gg.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Just after the Factions release for me. Factions was by far the best campaign.

arbiter

Desert Nomad

Join Date: Sep 2005

that dwarven house in beacons perch

koss

W/

back in the day when trading dyes around for 50g profits. That was the good life

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

GW's was the best when it first released there were no heroes/titles/ursan/etc.

IlikeGW

Jungle Guide

Join Date: Aug 2005

There were some fun times, but it usually burns quick like a candle and then your whole guild is bored, or something gets nerfed, or whatever. It's been too disposable overall, poor design in terms of just letting people have fun so everyone leaves and it's even less fun.

Seffapotamus

Lion's Arch Merchant

Join Date: Feb 2005

Washington, DC

Mo/

Although the OP is slightly exaggerated... The first 12 months of GW were the best.

The betas were incredibly ballin' too

Malice Black

Site Legend

Join Date: Oct 2005

Anytime before Factions. Got worse with age. Or maybe I just got more boring...w/e

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Back in Prophecies, period. There was no title farming, no ursan, or even cheap builds, i.e., touchers. Prophecies was really the only time when people actually played for fun and enjoyment rather than grinding for title tracks. :/ hopefully GW2 will solve everything. Which it probably wouldn't.

Kittani

Kittani

Ascalonian Squire

Join Date: Jun 2005

Melb, AU

E/

I had my best times in the Prophecies reign. Loved the Sorrows update and all the excitement it generated, everyone was buzzing. Getting your first set of 15k armour, 8v8 HoH, waiting for your region to get enough wins so you could get into UW.

I'm still playing the game now, as much as I enjoy all the additional content that's been introduced over the years - for me, nothing beats the original. Good times

BladeWind

BladeWind

Krytan Explorer

Join Date: Nov 2007

The Ice Wastes in the Underworld.

The Renegades Of Ascalon

E/

When Ascalon was khylo.

When there was 4 hats at wintersday

When Ecto's were 200g and nobody bought them.

When i had a plus 10 energy wand.And thought it was leet.(i dye'd it green)

When tyrian armour wasnt insigable(even though that rocks) /sigh

Good times good times...

oh and Fort Koga Out-post!/orrian guild hall -_-

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I had the most fun in the game during the beta weekends and the first 3 months of release.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

lol, half the people here like it now, half liked it when it first came out.

It's like when old people talk about the "Good old days" they forget to mention all the influenza, poverty, war, and Nazis.


things are still better now, and if they nerfed ursan blessing they would be better still (I hate monking for ursans!!)

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Before the Koreans left

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Before anet killed CR

that was good times XD

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

GW is alive and kicking thx. But the worse implementation on GW, for me, was loot scaling.

Well SR and Minion limit hurt also.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Hard to say really, the game was awesome in 2005 but it had some problems. They weren't anywhere that painful as today's ones and there was far far less whining on the forums then.
Things were changing with time and now while lots of issues have been dealt with, tons of improvements and new features got added and balance seems better than it was for most of the time, there are numerous new problems and the game doesn't feel as supercool as it was in Proph times.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Nightfall without heroes would have been golden.

Now, I love heroes, but I can agree with most bad things about it. Same goes with ursan. I love and use it, but that doens't make the people who hate it wrong. Same with the template saving/managing/loading, etc. Encouraged cookie-cutter. I'm guilty of this. Save a build, plug it in.

I liked the days where Ascalon City was "the place to be" to trade.

Conn

Ascalonian Squire

Join Date: Sep 2006

Quote:
Originally Posted by Master Sword Keeper
When i first bought it back in 2004... Best ever.
Could you loan me your time machine, need to go to 2009 to see what the hom rewards are

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

GW was best before Nightfall. In terms of PVP, the game still hasn't recovered from the broken-at-birth NF skills. And heroes changed PVE from multiplayer to true single-player. Heroes > PUG's, heroes > henchies, you no longer really needed a human being's help for much of anything. Playing with other human players in more difficult areas became more of an option than a necessity.

Not that I really care about the game's "economy," but NF killed that too with inscriptions. Once upon a time I had to settle for 13^50 or 14^50 mods on my weapons because they were "good enough" and I had to pay out the ass for perfect modded weapons. Now it doesn't matter. I can take a weapon with shitty stats and mod it to be perfect.

I think now in Guild Wars it's just too easy to obtain anything, and it's too easy to do anything.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Quote:
Originally Posted by kvndoom
GW was best before Nightfall. In terms of PVP, the game still hasn't recovered from the broken-at-birth NF skills. And heroes changed PVE from multiplayer to true single-player. Heroes > PUG's, heroes > henchies, you no longer really needed a human being's help for much of anything. Playing with other human players in more difficult areas became more of an option than a necessity.
Do I need to keep reminding people that you can only equip 3 heroes? Thus forcing you to get a second player in areas where multiplayer even matters.

Edited for grammar.

Tossma

Pre-Searing Cadet

Join Date: Apr 2008

Geriatrics Crew

Hmm When was guild wars best/

For me it is right now whenever I get on with my friends and we joke with each other on TS and just have a good time killin red dots and it doesnt matter how long it takes us to get there.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

The best times for me are always the First times. The first time I ever logged into my brand new account and was like 'WOW...just look at this place! This is awesome". Can't ever replace that first sense of awe and wonderment at what I will find on my new journey. I felt that way with each new chapter and expansion. I'm one of those "I got to see what's around the next corner" types, so for me its all about the newness of exploring unchartered areas.

Heroes, for me, didn't ruin the game. As some have mentioned it was a real huge pain in the butt to find monks to anything! They were rare, rude, and demanding. All the other professions were a dime a dozen so competition to get a monk in the group was fierce. The days of standing in Hell's Precipice waiting for monks are long gone and not missed at all.

infite

Ascalonian Squire

Join Date: Apr 2007

D/W

Back in the year 2006, when i bought prophecies. I was lvl12 Necromancer in Yak's Bend, using a BOW.

Yeah fun times...

Nukey

Academy Page

Join Date: Oct 2006

Things were the coolest when I was just starting out, but I think it's still great now. I was a ritualist using ele skills

The one thing I think ANet screwed up on is Ursan Blessing, as has already been mentioned. I can't find a group to do some challenging areas that are looking for anything other than a homogeneous group of bears. No different classes, no strengths, no roles and no synergy. I doubt that ANet intended to replace all of the classes with this one, so it'll probably be nerfed, but still.

I love henches and heroes, but at the same time they've made the game gravitate toward solo play.

Overall, I still love the game

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by CagedinSanity
Do I need to keep reminding people that you can only equip 3 heroes? Thus forcing you to get a second player in areas where multiplayer even matters.

Edited for grammar.
It doesn't force you into anything. You can run Sabway + 4 henchies and the 3 heroes by themselves more than make up for the inefficiency of the Hench skillbars. Plenty of people have gotten their Vanquishing / Guardian titles this way. I did 24/25 missions for my Guardian of Tyria title with just AI teammates. The only exception was a mission where I was helping a guildie on his GOT title. And even then it was even better [/sarcasm], 2 people and 6 heroes.

Kadavra Remnor

Kadavra Remnor

Academy Page

Join Date: Feb 2007

W/

Quote:
Originally Posted by Toxage
I think Guild Wars was the best when it was just Prophecies, without titles, rep grinds, heroes. People played for fun.
i agree 100%. my fondest GW memories were exploring and farming sorrow's furnace with my close guild friends when it first opened. we spent a lot of time in there... that place was awesome!

Mystica

Frost Gate Guardian

Join Date: Jun 2005

Germany

[金金金金]

Me/W

Quote:
Originally Posted by Malice Black
Anytime before Factions. Got worse with age. Or maybe I just got more boring...w/e
Would sign both. Worse and boring.

GW is way too easy now.Someone already mentioned THK. Wow what a mess. That might have been the one single mission where most of the old players really learned to play this game just cause they had to. (Of course before someone found out that you could just go through the door and kill everything outside)

And I have to admit that I haven't seen the proph Jungle for at least 2 years. Drok/Cay running basically killed half of the prophecies content so I might add to the OP that BEFORE factions and BEFORE people started to run everything that took longer then 30 seconds was the best time for GW.

And finding a party to play is even harder today then it was back in times unless you go for Handbook missions, Dungeons and farms. I remember a lot of groups forming in LA to do Galrath for an amazing 4000exp lol. That was probably the first Master Difficulty mission in the game. I might just test how long it takes now to get a 8men pug for it.

Most of us are not ranting cause we do not like the new content. Sorrows Furnace for example was awesome and the majority of players had a good time exploring it. We are just annoyed that little challenge is left in the game. You can grind everything today. Be it wealth, titles or items. You can love your titles but you have to admit that none of them is skill based (not even the Hero title anymore). Titles are just proof that you spent a lot of time playing.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Mystica
GW is way too easy now.Someone already mentioned THK. Wow what a mess. That might have been the one single mission where most of the old players really learned to play this game just cause they had to. (Of course before someone found out that you could just go through the door and kill everything outside)
I think I'm one of the few who found THK kinda easy...I just got my henchies and camped the king.

This was after about a dozen failed attempts with human groups, though. It became a large turning point for my GW career, and ultimately the largest reason I stopped joining pugs.

dragonhawk26

dragonhawk26

Ascalonian Squire

Join Date: May 2006

Texas

W/Mo

That's an easy call for me.

Back when I first started and everything was new to me.

Going through prophecies and learning new skills, and sitting down and thinking about how it could possibly fit into my skill bar.

Feeling a sense of accomplishment when my PUG completed a mission.

Thinking that Fire Storm & Meteor Shower were the greatest skills before the AOE nerf.

Using Balthazar’s Aura on my Warrior and farming griffons, then saving up for my Dragon Armor.

Basically, GW was the most fun for me before Factions, NF, EOTN. I still have all of the chapters/expansions, and each are fun, but my fondest memories of the game are when everything was new and everyone was learning the game together.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

this is actually a really hard question.

I didn't play from the very start of prophecies so I don't know what it was like right at the start but I would say that GW was best just after factions was released. Factions is by far the most beautiful campaign and I really enjoyed playing through it on my ele. Everywhere was somewhere great to look and the leveling up experience was much better now it wasn't drawn out over half the game.

Shinjinbukai

Shinjinbukai

Frost Gate Guardian

Join Date: Jul 2006

Palo Alto, California

Zealots of Shiverpeak[ZoS]

Mo/

My favorite time of this game was when it was just prophecies and the update for SORROWS FURNACE! It was EPIC! It seemed virtually impossible! Now I can clear SF with my heroes and just me in NM in about 20 mins, and it seems tiny and obscure.

If I could have 2 more updates though i would get Heroes cause they are awesome and inscriptions and handles etc.

Back in the day when it was just prophecies the game had such a promise around it, it felt a lot more like an experience, it literally took time (and not just 3 days) to beat the game and you felt a sense of accomplishment unlike factions were its like "oh, did i just beat the game?"

That being said my next favorite was Nightfall, awesome classes and a pretty decent story, but still to fast to beat.

***My FAVORITE thing about original prophecies was that 90% of the community did not have perfect weapons/armor. There was actual variation and everyone had their own ideas. Now a days its just pvx wiki and the same set of armor for every class. And virtually everyone has max items, that for me got rid of a lot of the magic of attaining items and enjoying the farming aspect of the game, which I originally did so I could maybe find a perfect staff.***

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by ShadowsRequiem
Before anet killed CR

that was good times XD
I totally agree with that.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Back when halls was tombs

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Quote:
Originally Posted by dragonhawk26
Thinking that Fire Storm & Meteor Shower were the greatest skills before the AOE nerf.
Okay, I was a player around that time but I was newb and didn't comprehend what most updates were doing. I remember something like that but I don't remember, (redundant, yes...)
What exactly happened to AoE?