update May 1st, 2008

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I find it ironic that when they cater to the majority of Guild Wars, the majority of Guru whines. Come on Guild Wars 2 and the skill segregation!

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

hi regina, tell anet they're good at killing games.

thx pc

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

They should've at the very least, left Cracked Armor out out of Orb. Anet themselves said they did it because it made Shell Shock redundant and grossly underpowered. So why even put that functionality back?

See, this is why I can't let myself buy Guild Wars 2. No matter how much they promise, no matter how much they deliver, there's no guarantee it won't end up as a sloppy mess. Look at how many of the "hundreds of new skills!" promised in Factions, Nightfall and EOTN are now completely useless. What was the point of even adding them? Just to market big numbers that really don't mean anything? I'm still trying to get this "PVE balance" thing. How many people truly were unable to accomplish something in PVE over the past 2 weeks due to skill changes? {crickets} I know everything I attempted in PVE, I succeeded.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

i'm DISGUSTED by this revert.
to balance skills u have to campare them vs each other....which is what pvp is all about. and would make for a better pve experience too where every skill has its use.
i do also pve... and always been happy to have balanced skills and always welcomed nerfs/buffs to finetune things.
avoiding to balance the game cos of farmers( a vocal minority) lamenting a few of thier farming builds got nerfed makes no sense..
some skills got nerfed some got buffed.....there'll be new builds to exploit.....or might aswell give them god mode (allready got overpowered pve skills might aswelll go the extra step) .
if u dont want balance between skills ultimately u cant complain about skill changes ...cos admittedly u dont care....u just want easier farming( ask for a skill "money" =press 8 buttons buttons and get 100k).

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

The only thing I hate about this update is that FomF has no recharge again *cough* afflicted ritualists *cough* *cough*
Other than that, I'm happy.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Well at least I have my job as bsurge back. I like it more than snare :P

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Zesbeer
not everything was an improvement. a lot of it hurt the pve community and other sections of the game.
Yeah, spirits not effecting Guild Battle NPCs and stronger e-denial dealt PvE a horrible blow. I swear I almost quit the game because of it... but the the words of Anet saying they would protect my precious PvE balance... that kept me going. *sheds a tear*







/sarcasm

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by guardian of dragon temple
won't change anything for me, so yeh... update like most others - useless
yay for aegis

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Reverting skill balances is just plain silly... :S
I hope there's another skillbalance coming this weekend.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Molock
They never should of made that promise, the balance was pretty good..
I really don't see how the PvE'ers will be happy about this either, 80% of PvE'ers use Ursan..
You shouldn't make statements you can't you can't back up with facts, just pure speculation on your part.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Izzy is retarded.

Some Mesmer buffs deserved to not change. Shockwave deserved its nerf.

Well, at least they un-bugged Teh Wintah.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

All they need to do is give X skill a small effectiveness buff and increase the cast time by 1s. Viola, still effective in PvE and removed from PvP.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Next week they're probably nerfing them all over again.
for the lulz.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by mafia cyborg
to balance skills u have to campare them vs each other....which is what pvp is all about. and would make for a better pve experience too where every skill has its use.
i do also pve... and always been happy to have balanced skills and always welcomed nerfs/buffs to finetune things.
avoiding to balance the game cos of farmers( a vocal minority) lamenting a few of thier farming builds got nerfed makes no sense..
Totally agree with what I bolded above! I get tired of buying useless skills, and capping elites, that really have no use. I get bored and go ahead and play (for example) a Simple Thievery Mesmer in PvE just because I like the idea behind the build, not that it dominates PvE. For Mesmers especially, if PvE mobs had the same limitations (i.e., energy) as players then Mesmers would be as good in PvE as they are in PvP. Energy denial skills would actually be playable then!

I understand that the very nature of PvE AI makes it imbalanced, so designers have to give the AI mobs advantages just to compensate - especially bosses (in NF they do, what - 2x damage with their spells?), but having skills balanced against each other makes for a more diverse game. Not everyone would need to run cookie-cutter builds! The designers would need to design the PvE aspect with that in mind - make PvE work more like PvP to whatever degree is possible. Then, maybe the PvE would actually work like the PvP training ground I think ANet intended it to be and more PvE'ers would transfer over into PvP, and vice versa.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Am I the only one here that sees the skill changes, adjusts my bars and plays without whining?

There has to be someone else...

Tyla

Emo Goth Italics

Join Date: Sep 2006

^^^^
This was a revert to a good update.

Although I'll have to say g'bye to Mandragorway, looks like my Mesmer hero will be locked up again.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Well, you all know what the update is. Sadly I have to close this thread because a people cannot handle discussing updates without bashing ANet.