The Point of Concise Skill Desciptions

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Just found this funny.
Normal -
Concise -

For the lazy ppl, Normal has 89 chars and concise has 97 chars (yes i was bored)

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Yeah, many of the "Concise" descriptions could be done better. They like to use broken sentances, :s, and things like that.

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

concise does not necessarily mean shorter. it means more to the point.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

It was more of a "how will it be received" thing methinks, so that they can decide what to do with it in gw2. Honestly, the way I've heard that anet is going, skills will be much simpler with diff effects in diff situations (which i dont like)

Basically, it has no point in gw1 if you ask me

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

I find concise harder to follow. The English grammar DOES have some purpose.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Concise descriptions aren't. However, they are more consistent from skill to skill, which can make them easier to read.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I like traditional. Most of the time, concise is like reading half of the posts on Guru.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Dr Strangelove
Concise descriptions aren't. However, they are more consistent from skill to skill, which can make them easier to read.
I find them too fragmented

Course I may not like them simply because I'm too used to traditional.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

Yep concise are usually longer, but they go straight to the point xD.

KomaTous

Academy Page

Join Date: May 2008

E/Me

Quote:
Originally Posted by nirhan shadowmauler
concise does not necessarily mean shorter. it means more to the point.
What he said

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

If you don't know to skill works, concise description can confuse the hell out of you.

For example:

Vile Miasma:

Full: Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...3 Health degeneration for 10 seconds.

Concise: Causes -1...3 Health degeneration (10 seconds). Initial effect: deals 10...54 cold damage. Hex is only applied if target foe has a condition.

From concise wording you can understand that damage only occurs when hex is applied (not true), full description perfectly describes skill.

There are some other weirdnesses too - i.e. "cannot self target" vs. "targets other ally" and so. I still use concise description thou.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

In my opinion, both descriptions are useful, its sort of like, if you don't understand this read that. the best is use the skill and see what it does

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

They could be better. The symbol 's' could be used instead seconds, for example.
And more things could be expressed as Icons in the first line like the blood cost:
- Duration. X seconds.
- Target: foe/ally/any/self.
- Area of effect: Touch, adjacent, nearby, in the area, within earshot, Xmeters

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

i never understand adjacent, nearby, in the area, within earshot

can they not put more circles on the radar thingy different color lines

Dr Evove

Ascalonian Squire

Join Date: Mar 2008

Atlanta GA

Tears Of The Ascended [ToA]

Mo/

Quote:
Originally Posted by pumpkin pie
i never understand adjacent, nearby, in the area, within earshot

can they not put more circles on the radar thingy different color lines
Best thing to do is go to the training area outside Great Temple of Balthazar. There are some rings there that show you what adjacent, nearby and all the rest. Although having more rings on the radar would be interesting. Im sure something could be done with textmod.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

hehehe, sorry for being a little not paying attention to the surroundings, Dr Evove, I've been to Great Temple of Balthazar, the trouble is, where do your character stand amongst those dummies would be the correct place to place them to be adjacent, nearby, in the area, and within earshot.

or we simply not have to be amongst the dummies?

Necrotic

Necrotic

Elite Guru

Join Date: Feb 2005

The mists

Co-founder of Knights of the Phoenix

N/

Well Pie...if you had spoken to the Master of Area Effects and read what he has to say....then you might know the answer to that.

And not to single you out specifically Pie, but this is a good example of the problem I find in this game so often. Players refuse to read the manual or anything else that would actually help them understand how the game works, prefering to simply make a warrior and hit things or make an elementalist and nuke them. But I digress....I personally prefere the standard description over concise...I feel that when i use the concise descriptions that I am somehow missing something...whether or not I truly am.

Edit: I had added this last part originally but the forum crashed before I finished...

Tyla

Emo Goth Italics

Join Date: Sep 2006

I personally find Concise descriptions harder to understand.
Guess I'm just too used to traditional.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

The concise descriptions are more convoluted than concise. All they needed to do was clean up descriptions like [[RC] and [[Phoenix], instead of rewriting everything in weird sentence fragments.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Tyla
I personally find Concise descriptions harder to understand.
Guess I'm just too used to traditional.
Same here. Chances are if I'm interested in what a skill does, I'm going to take the time to read the full blown version.

truemyths

truemyths

Frost Gate Guardian

Join Date: Jan 2007

let's see ... concise descriptions or ... more content! Gee, which one did ANerf pick? GG Anet!

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

Concise, in most situations, either confuses the reader or butchers English Grammar; often it does both. To sum it up in 4 words: I never use it.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by MasterSasori
I find concise harder to follow. The English grammar DOES have some purpose.
lol. My thoughts exactly.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Concise attempts to thrust too many new terms for the oldies to get into like... "Interruption Effect:" It makes us stop to think of that first, breaking the thought process of the actual skill. After a while you get the hang of it yeah but in short what concise should've really been was...

Restore Condition
Traditional: Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.

Restore Condition
Concise: Removes all conditions. Removal effect: heals for 10...58 for each condition removed. Cannot self-target.

Restore Condition
What Concise SHOULD'VE been: Removes all conditions from target other ally and heals for 10...58 for each condition removed.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

[mend condition]

all i can say is thank good for concise

Quote:
let's see ... concise descriptions or ... more content! Gee, which one did ANerf pick? GG Anet!
you realise people were actually asking for this right?

Poor anet, its always lose-lose

I find the concise useful as you'll always know if a skill does something where it'll be for example the penalty of the skill is always at the end.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Concise tends to be very clunky grammatically and therefore harder to read quickly, making it not necessarily a better option. Nevin has a good example and I agree with the way Concise should have been written in this case:

Quote:
Originally Posted by Nevin
Concise attempts to thrust too many new terms for the oldies to get into like... "Interruption Effect:" It makes us stop to think of that first, breaking the thought process of the actual skill. After a while you get the hang of it yeah but in short what concise should've really been was...

Restore Condition
Traditional: Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.

Restore Condition
Concise: Removes all conditions. Removal effect: heals for 10...58 for each condition removed. Cannot self-target.

Restore Condition
What Concise SHOULD'VE been: Removes all conditions from target other ally and heals for 10...58 for each condition removed.
They could have improved things to a degree with little to no work at all simply by removing "(Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound)" from any mention of condition as well as a few other tweaks.

I'm not sure why they didnt write Concise like the example suggested above, because in the version live in the game, the fact that you cannot self target isnt until the end of the description, which doesnt read logically very well, not to mention that there is pretty much no need for "Removal effect:".

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
you realise people were actually asking for this right?

Poor anet, its always lose-lose
I don't think people were asking for what they implemented. What they could have done was streamline all existing skill description text to be consistent and less convoluted than they were. Instead, we got their version of 'concise', which at times weren't concise as demonstrated in the OP.

As you note, all Prophecies condition removals (including Mend Ailment) friggin list what conditions are removed. They didn't really need that, especially when there were mouse-over toolbars and now, the Isle of the Nameless.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Kale Ironfist
I don't think people were asking for what they implemented. What they could have done was streamline all existing skill description text to be consistent and less convoluted than they were. Instead, we got their version of 'concise', which at times weren't concise as demonstrated in the OP.

As you note, all Prophecies condition removals (including Mend Ailment) friggin list what conditions are removed. They didn't really need that, especially when there were mouse-over toolbars and now, the Isle of the Nameless.
Yes they are concise.

Go look up Concise. It doesn't mean small.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by DarkNecrid
Yes they are concise.

Go look up Concise. It doesn't mean small.
Concise: marked by brevity of expression or statement : free from all elaboration and superfluous detail.

No it doesnt mean small, but it does mean what Kate Ironfist was getting at, namely more streamlined and less convoluted, which I would argue is sort of accomplished in Anet's implementation, but not very well, because the other part that is missing in many cases is clarity. Concise without clarity is indeed sort of pointless in this context.

They would have accomplished more by getting rid of the conditions in parenthesis, making a few tweaks, not introducing "Removal effect:" etc, and making the sentence flow as in Nevin's example.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Necrotic
Well Pie...if you had spoken to the Master of Area Effects and read what he has to say....then you might know the answer to that.

And not to single you out specifically Pie, but this is a good example of the problem I find in this game so often. Players refuse to read the manual or anything else that would actually help them understand how the game works, prefering to simply make a warrior and hit things or make an elementalist and nuke them. But I digress....I personally prefere the standard description over concise...I feel that when i use the concise descriptions that I am somehow missing something...whether or not I truly am.

Edit: I had added this last part originally but the forum crashed before I finished...
no offence taken or what so ever, i am discussing something, and I do agree with you players do need to read more, if they/we do, there will not be so many players asking questions with obvious answers in the game.

the problem I have is not with reading in this case, I do admit, I don't remember exactly word by word what the master of area effect said, I did read it when the zaishen arena was introduce (long time ago, remember everyone was there doing the zaishen challenge? and before you enter you must go thru the isle of the nameless.), but hey who remembers something so long ago, what I remember is, yes yes, but you did not answer my question.

This is not problem with reading, its has to do with the estimating of the range/area that a skills can affect while one is in a battle, how wide is this area? I definitely know what touch means, you go up and touch your target. What does nearby means, if you rogorts something, how far away should the next enemy be to be affected? Sometime you think they are nearby, but then they don't get affected. What is the range of nearby? is it inside the opponent's agro circle, one cm on the map? half an inch? is it half the agro circle? and whats is the range or the rest ...

Its not that I don't read, Its what are the ranges. I've been nuking stuffs for quite sometime, and knows where to stand just right outside of the meteor, but that's after a long time of observation. Sometimes still misses and gets knocked down or get affected by [Cry of Frustration] even thou I am not even standing close to the players who was hex with it.

With so many other skills and in a battle, you definitely have to look very hard to know and get yourself familiar with all the skills on one's skill bar to know exactly what are the range of each of these skills will affect, and I am not talking about 1 profession. that is why a radar is good.

excerpt from wiki what master of area effect says
Area of Effect (AoE) skills affect a given area of the playfield, and not any one specific target; any target inside of the area will be affected by the skill. The affected area generally does not move over time, so players can move away to avoid negative effects or closer to benefit from positive effects. Area of effect skills affect all valid targets within the horizontal radius regardless of barriers or altitude.

see, what is these given area of the playfield? and what does it means the horizontal radius?

However the Master of Bow did give some good pointer which I did not know back then, Tell me about Types of Bows. Tell me about Line of Sight. Tell me about Height Advantage.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

Concise description is for people who already know the skills and are too lazy to read the whole thing again. Or for people who have mathematical brain like me.
Concise is much more structurised then trans, though gives a less rpg feel.
What you people were expecting is like.
Barberous Slice: +25 damage, +bleeding 13s = no stance.
But this would be cooler : Barberous Slice: if(stance = true) attack(25, 0);
else attack(25, 13); (class attack has constructor with (damage, bleeding)).

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Concise skill descriptions was an attempt to make it more Magic: The Gatherting-esque. However, since MtG actually uses keywords for important abilities and the people who design MtG actually get paid above minimum wage, it doesn't work well for GW.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

concise is pretty bad...
but i still use it cuz it makes me feel more 1337! ^__^;

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Sab
The concise descriptions are more convoluted than concise. All they needed to do was clean up descriptions like [[RC] and [[Phoenix], instead of rewriting everything in weird sentence fragments.
That's pretty much what I wanted to say.

Standardizing skill descriptions is good... as long as they're still in English.

Killed u man

Forge Runner

Join Date: Feb 2006

As said before, concise is more "to-the-point". They tried to clean out the redunant statements in so many descriptions.
However, (I can't remember any of the top of my head atm tough) I've already found more than 20 skills in which the concise description still has redunant (or even ambiguous) statements...

Actually, I'm going to have fun at this very moment trying to find some examples

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Sometimes a concise description isn't needed at all.

Go look at the following:
Shield of Regeneration
Wail of Doom
Second Wind
Avatar of Melandru

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Also -

If you're new to the game that you don't know what skills do, then you'll pick traditional most likely.

If you know what the skills do, then really, the option doesn't matter. Restore Condition can say whatever it wants - I know that it heals for a certain amounts, removes all conditions, and can't self target.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Concise fails, a totally terrible concept. More confusing with bad grammar and stupid catch praises like substituting "end effect" instead of "when this enchantment ends". Not good.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Concise descriptions are a typical ANet improvement. Unfortunately this has become a trend in everything they do:

Good idea, not so good implementation.


People asked for better, less misleading and correct skill descriptions for quite some time already.

They got concise descriptions, while some of the misleading "traditional" descriptions were changed, but some not.


I just wonder why better skill descriptions, clear and to the point, without being pressed into this "concise" scheme which is not always concise or even correct as people pointed out, were not possible.


They could do better. It is not really game breaking for the skill descriptions or that much of a big deal, but it is a general trend to do things a bit sloppy that is really sad!

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

I never even bothered to turn on concise descriptions.. I'll take the extra .3 seconds to read the full description tyvm.