25% monks
EPO Bot
Since your typical party has two monks (or three when going Ursancheese) that means one in four characters should be monks,or there is a shortage. This in a game with ten professions.
Don't get me wrong, i play my monkie exclusively because i just love her, but that doesn't keep me from thinking they are a little too important, and there will never be enough of them in this game.
So the question is: Should monks be made less crucial in GW2? It would be fun to have a monk-free team for once that can actually complete a mission. Not that it cannot be done in theory, but still: you probably get the idea. There are no teams without a monk or two.
Don't get me wrong, i play my monkie exclusively because i just love her, but that doesn't keep me from thinking they are a little too important, and there will never be enough of them in this game.
So the question is: Should monks be made less crucial in GW2? It would be fun to have a monk-free team for once that can actually complete a mission. Not that it cannot be done in theory, but still: you probably get the idea. There are no teams without a monk or two.
Darmikau
What bad players have you met that need three monks on an Ursan team?
Jetdoc
Seriously, if you think you NEED two monks for any PvE party, the people you are playing with either (1) are rushing through areas, almost completely ignoring aggro or (2) have bad monks.
Personally, I'd rather have a paragon over that second monk every day of the week (and twice on Sundays) in all but the very hardest of areas.
Personally, I'd rather have a paragon over that second monk every day of the week (and twice on Sundays) in all but the very hardest of areas.
I pwnd U
Quote:
Originally Posted by Darmikau
What bad players have you met that need an Ursan team?
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Monks are important and should stay that way, there are plenty of ways around using monks. Especially since NM is so easy if you have the right build.
Ranger of the abyss
support paras are good alternatives and Rt's are always nice. and 3 monks are necessary in UW ursan HM farm anyway so thats 3 monks in a team, 2 HB 1 SB.
MoriaOrc
There are plenty of alternatives to monks. Ritualists can provide an alternative for good (if slightly more limited) prot and heals. A couple of paragons can provide very high damage reduction combined with strong party wide heals.
If all else fails, people can use heroes for their healer/support characters. Me and my friend have done most of HM in nightfall with two monks and a moti para hero (who has the advantage of also doing some damage) and been just fine. If they have a decent build, they're certainly up to whatever task you bring them for.
If all else fails, people can use heroes for their healer/support characters. Me and my friend have done most of HM in nightfall with two monks and a moti para hero (who has the advantage of also doing some damage) and been just fine. If they have a decent build, they're certainly up to whatever task you bring them for.
MSecorsky
I do fine with the N/Rt healer build on a hero replacing a monk even in HM... perhaps there just needs to be more thinking outside the box.
snaek
u dun need monks in every team to complete an area, even in hm
monks r usually most commonly used, because really, they r the only tru "backline" class
other classes can heal too, but often fall under the "midline" category
monks r usually most commonly used, because really, they r the only tru "backline" class
other classes can heal too, but often fall under the "midline" category
Alex the Great
in gw2 monks wil be less important, because they have already said we will be able to easily solo. They also commented on how the system si broken because it needs monks
I pwnd U
Quote:
Originally Posted by snaek
u dun need monks in every team to complete an area, even in hm
monks r usually most commonly used, because really, they r the only tru "backline" class other classes can heal too, but often fall under the "midline" category |
As MoriaOrc said, there are alternatives. Rits are good at healing and you throw in a paragon for support, you have it made. Paragons may not heal for alot but the support they can give is second to none.
Kashrlyyk
This is not as much about monks as it is about the fact that you NEED two people to heal/protect the party. It doesn´t matter if you replace the monk with a N/Rt or something, what matters is that 2/8 of your party is fixed practically anywhere you go, because the selfhealing of the other classes is so pathetic.
Vinraith
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.
In other words, removing hench/heroes will result in a homogenization of the classes.
In other words, removing hench/heroes will result in a homogenization of the classes.
Red Sonya
Quote:
Originally Posted by Darmikau
What bad players have you met that need three monks on an Ursan team?
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MrSlayer
I don't know if you've noticed, but now it's actually harder to find r10 Ursans than it is to find HBoon Monks. Thank you Elite Tomes and grinding-titles I guess...
Navaros
There are always more than enough monks in the game due to Heroes which render any "PUG player monk shortage" a completely moot point not even worth considering.
GW2 should be completely 100% soloable, even moreso than in GW (with the silly 3 hero limit which doesn't convince anyone to stop soloing anyhow). So yes, monks should not be crucial in GW2 because every class in GW2 should be able to solo 100% of the game by himself. Period.
GW2 should be completely 100% soloable, even moreso than in GW (with the silly 3 hero limit which doesn't convince anyone to stop soloing anyhow). So yes, monks should not be crucial in GW2 because every class in GW2 should be able to solo 100% of the game by himself. Period.
snaek
Quote:
Originally Posted by Vinraith
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.
In other words, removing hench/heroes will result in a homogenization of the classes. |
or fact?
and no, there wont be henchies...
but there will be a "new" hero system
cant remember teh term they r using,
but it'll be at least somewut similar to teh heroes we have now
MSecorsky
I know they mentioned some kind of a "sidekick" thing...
natural_Causes
First off, you don't need any monks to get through an area -->
http://www.guildwarsguru.com/forum/s...php?t=10257032
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
http://www.guildwarsguru.com/forum/s...php?t=10257032
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
MSecorsky
Quote:
Originally Posted by natural_Causes
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
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Age
I still hope for pvp sakes that will be as well as pve for GW2 and there would be no complaining about pugs.
Red Sonya
Quote:
Quote: Originally Posted by Vinraith There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well. In other words, removing hench/heroes will result in a homogenization of the classes. |
snaek
Quote:
Originally Posted by MSecorsky
I agree... how insanely boring would the game be if everyone could solo it? Talk about no challenge and no desire to play. They couldn't do something that stupid.
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but jus u and ur "partner/hero/wuteveruwannacallit"
i.e. a monk healer brings his "partner" which is offensive/dmg dealer
and vise versa, a war brings his "partner" which is a healer/support
StormDragonZ
I've always used one hero monk and one hench monk when it comes to hero/hench a location. Most of the time, it's Dunkoro + Healer Henchmen.
snaek
Quote:
Originally Posted by Red Sonya
I really like this idea, just eliminate monk class altogether. That way there won't be any status quo to meet since everyone will or should have a sufficient self heal/buffs. Pure healers have dominated the rpg game for far too long now really. All the way back to tabletop DnD. But, if you make everyone a good hybrid of the healing class then pure monks just won't be needed any longer and that's a great thing.
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instead of 8 ppl working together
u get 8 ppl jus doin their own thing 'together'
Turbobusa
I take 2 monks by habitude, never really tried to go with only one and some support char.
Monks aren't really rare also, I mean small faction female monks is the first pimped type of char in the game.
Monks aren't really rare also, I mean small faction female monks is the first pimped type of char in the game.
HuntMaster Avatar
In my H/H groups i normally run 1 hero monk and 2 henchie monks, 1 mm hero, 1 fire ele hero, 2 war henchies plus my war character and i complete missions and areas with little to no problem at all. Once i buy/cap more skills i will use my ritualist, paragon heroes, dont have the skills yet.
Smurf Minions
Good monk > 2 monks, a good monk can handle ANY normal mode area on its own as long you have some kind of supportfor the monk or have a decent tank (maybe exeption of the elite areas as they are elite)
Celestial_Kitsune
I completed some of the more difficult missions in HM with no monks at all - they are overrated.
Monk is my favorite profession, and I hope it will be available in GW2.
Monk is my favorite profession, and I hope it will be available in GW2.
Kashrlyyk
Quote:
Originally Posted by Celestial_Kitsune
I completed some of the more difficult missions in HM with no monks at all - they are overrated.
Monk is my favorite profession, and I hope it will be available in GW2. |
arcanemacabre
Quote:
Originally Posted by Kashrlyyk
This is not as much about monks as it is about the fact that you NEED two people to heal/protect the party. It doesn´t matter if you replace the monk with a N/Rt or something, what matters is that 2/8 of your party is fixed practically anywhere you go, because the selfhealing of the other classes is so pathetic.
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I really don't like the idea of 'selfhealing' in this game. Every member should fill a role and help everyone else. In GW2, selfhealing may be the way to go, especially if we are to be able to solo all (or most) of the content. That's fine, but for GW1, it's all about the team as a whole. You don't have 8 skills, you have 64 skills collectively.
Crom The Pale
I've actually had the same thoughts as the OP.
Should the monks have healing stripped from them? Force them to focus on Protection/Smiting and maybe a small buff to other classes self healing?
Generally speaking when most teams have 2 monks, one is protect the other healing.
Now I'm not asking for wars to get a 300hp self heal, but maybe its time to remove the -40armor from healing signet and the 1sec recharge from Lion's comfort....maybe elementals/necros/ranger/ect all need a buff to self healing within reason.
Should the monks have healing stripped from them? Force them to focus on Protection/Smiting and maybe a small buff to other classes self healing?
Generally speaking when most teams have 2 monks, one is protect the other healing.
Now I'm not asking for wars to get a 300hp self heal, but maybe its time to remove the -40armor from healing signet and the 1sec recharge from Lion's comfort....maybe elementals/necros/ranger/ect all need a buff to self healing within reason.
kade
Quote:
Originally Posted by Navaros
because every class in GW2 should be able to solo 100% of the game by himself. Period.
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Kashrlyyk
Quote:
Originally Posted by arcanemacabre
....You don't have 8 skills, you have 64 skills collectively.
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Quote:
Originally Posted by Crom The Pale
I've actually had the same thoughts as the OP.
Should the monks have healing stripped from them? Force them to focus on Protection/Smiting and maybe a small buff to other classes self healing? Generally speaking when most teams have 2 monks, one is protect the other healing. Now I'm not asking for wars to get a 300hp self heal, but maybe its time to remove the -40armor from healing signet and the 1sec recharge from Lion's comfort....maybe elementals/necros/ranger/ect all need a buff to self healing within reason. |
Celestial_Kitsune
Quote:
Originally Posted by Kashrlyyk
So you had a N/Rt? Or a Rt/X? Or a SoR Paragon? Please read my other post on the first page.
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arcanemacabre
Quote:
Originally Posted by Kashrlyyk
That sounds like you are playing with at least one other player.
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MoriaOrc
Quote:
Originally Posted by Kashrlyyk
That sounds like you are playing with at least one other player.
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Even if you're playing H/H on your own, though, you have 32 skills between yourself and your heroes. With the addition of henches that can fill some of the roles, especially in later campaigns (warder, healer, prot, motigon, nuker, interupts), that should be more then enough to make most kinds of teams.
placebo overdose
ive asked for monks to be less vital for a long long time now
FrAnt1c??
I play HA with 3 monks, so you 25% isnt accurate
Turbobusa
"Support skills" = TNTF/SY? if yes I see why you don't need 2 healers
Alleji
Rits are fine healers too and N/Rts are less efficient with heals, but have unlimited energy. Yes, you need at least one copy of PS for any high-end PvE, but a secondary can bring that. I usually bring a N/Rt hero and a hench monk, so that's 1 monk in my group.
Yeah, monks are probably the most in-demand profession*, but they are not 100% necessary.
*Although you can make a case for necros... SS and minions are so absurdly powerful, it's stupid to not bring them. That's 2 necros in a group, does that make necros a required 25% too? >.>
Yeah, monks are probably the most in-demand profession*, but they are not 100% necessary.
*Although you can make a case for necros... SS and minions are so absurdly powerful, it's stupid to not bring them. That's 2 necros in a group, does that make necros a required 25% too? >.>