25% monks

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Since your typical party has two monks (or three when going Ursancheese) that means one in four characters should be monks,or there is a shortage. This in a game with ten professions.

Don't get me wrong, i play my monkie exclusively because i just love her, but that doesn't keep me from thinking they are a little too important, and there will never be enough of them in this game.

So the question is: Should monks be made less crucial in GW2? It would be fun to have a monk-free team for once that can actually complete a mission. Not that it cannot be done in theory, but still: you probably get the idea. There are no teams without a monk or two.

Darmikau

Darmikau

Frost Gate Guardian

Join Date: Oct 2006

Pun Goes [Here]

P/W

What bad players have you met that need three monks on an Ursan team?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Seriously, if you think you NEED two monks for any PvE party, the people you are playing with either (1) are rushing through areas, almost completely ignoring aggro or (2) have bad monks.

Personally, I'd rather have a paragon over that second monk every day of the week (and twice on Sundays) in all but the very hardest of areas.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by Darmikau
What bad players have you met that need an Ursan team?
Fixed.

Monks are important and should stay that way, there are plenty of ways around using monks. Especially since NM is so easy if you have the right build.

Ranger of the abyss

Ranger of the abyss

Academy Page

Join Date: Nov 2006

England

Knights And Heroes [Beer]

Mo/E

support paras are good alternatives and Rt's are always nice. and 3 monks are necessary in UW ursan HM farm anyway so thats 3 monks in a team, 2 HB 1 SB.

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

There are plenty of alternatives to monks. Ritualists can provide an alternative for good (if slightly more limited) prot and heals. A couple of paragons can provide very high damage reduction combined with strong party wide heals.

If all else fails, people can use heroes for their healer/support characters. Me and my friend have done most of HM in nightfall with two monks and a moti para hero (who has the advantage of also doing some damage) and been just fine. If they have a decent build, they're certainly up to whatever task you bring them for.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I do fine with the N/Rt healer build on a hero replacing a monk even in HM... perhaps there just needs to be more thinking outside the box.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

u dun need monks in every team to complete an area, even in hm

monks r usually most commonly used, because really, they r the only tru "backline" class

other classes can heal too, but often fall under the "midline" category

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

in gw2 monks wil be less important, because they have already said we will be able to easily solo. They also commented on how the system si broken because it needs monks

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by snaek
u dun need monks in every team to complete an area, even in hm

monks r usually most commonly used, because really, they r the only tru "backline" class

other classes can heal too, but often fall under the "midline" category
i cn spll wtht vwls t! School is your friend.

As MoriaOrc said, there are alternatives. Rits are good at healing and you throw in a paragon for support, you have it made. Paragons may not heal for alot but the support they can give is second to none.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

This is not as much about monks as it is about the fact that you NEED two people to heal/protect the party. It doesn´t matter if you replace the monk with a N/Rt or something, what matters is that 2/8 of your party is fixed practically anywhere you go, because the selfhealing of the other classes is so pathetic.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.

In other words, removing hench/heroes will result in a homogenization of the classes.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Darmikau
What bad players have you met that need three monks on an Ursan team?
I agree, I've run many missions and areas with only one monk and maybe a rit. The only time monks seem most important is when people give them that stature. I can't count the times we've destroyed two monk teams in RA and other pvp areas of the game. Monks are overrated, not that they are useless, just overrated.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

I don't know if you've noticed, but now it's actually harder to find r10 Ursans than it is to find HBoon Monks. Thank you Elite Tomes and grinding-titles I guess...

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

There are always more than enough monks in the game due to Heroes which render any "PUG player monk shortage" a completely moot point not even worth considering.

GW2 should be completely 100% soloable, even moreso than in GW (with the silly 3 hero limit which doesn't convince anyone to stop soloing anyhow). So yes, monks should not be crucial in GW2 because every class in GW2 should be able to solo 100% of the game by himself. Period.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Vinraith
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.

In other words, removing hench/heroes will result in a homogenization of the classes.
this is a guess?
or fact?

and no, there wont be henchies...
but there will be a "new" hero system

cant remember teh term they r using,
but it'll be at least somewut similar to teh heroes we have now

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I know they mentioned some kind of a "sidekick" thing...

natural_Causes

natural_Causes

Krytan Explorer

Join Date: Mar 2008

Hall of Monuments

N/

First off, you don't need any monks to get through an area -->
http://www.guildwarsguru.com/forum/s...php?t=10257032
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by natural_Causes
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
I agree... how insanely boring would the game be if everyone could solo it? Talk about no challenge and no desire to play. They couldn't do something that stupid.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I still hope for pvp sakes that will be as well as pve for GW2 and there would be no complaining about pugs.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Quote:
Originally Posted by Vinraith
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.

In other words, removing hench/heroes will result in a homogenization of the classes.
I really like this idea, just eliminate monk class altogether. That way there won't be any status quo to meet since everyone will or should have a sufficient self heal/buffs. Pure healers have dominated the rpg game for far too long now really. All the way back to tabletop DnD. But, if you make everyone a good hybrid of the healing class then pure monks just won't be needed any longer and that's a great thing.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by MSecorsky
I agree... how insanely boring would the game be if everyone could solo it? Talk about no challenge and no desire to play. They couldn't do something that stupid.
i'm pretty sure the solo part comes in as not having to bring a team of 8,
but jus u and ur "partner/hero/wuteveruwannacallit"

i.e. a monk healer brings his "partner" which is offensive/dmg dealer
and vise versa, a war brings his "partner" which is a healer/support

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I've always used one hero monk and one hench monk when it comes to hero/hench a location. Most of the time, it's Dunkoro + Healer Henchmen.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Red Sonya
I really like this idea, just eliminate monk class altogether. That way there won't be any status quo to meet since everyone will or should have a sufficient self heal/buffs. Pure healers have dominated the rpg game for far too long now really. All the way back to tabletop DnD. But, if you make everyone a good hybrid of the healing class then pure monks just won't be needed any longer and that's a great thing.
it also eliminates any kind of team roles/team organization/team play...

instead of 8 ppl working together
u get 8 ppl jus doin their own thing 'together'

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I take 2 monks by habitude, never really tried to go with only one and some support char.
Monks aren't really rare also, I mean small faction female monks is the first pimped type of char in the game.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

In my H/H groups i normally run 1 hero monk and 2 henchie monks, 1 mm hero, 1 fire ele hero, 2 war henchies plus my war character and i complete missions and areas with little to no problem at all. Once i buy/cap more skills i will use my ritualist, paragon heroes, dont have the skills yet.

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Good monk > 2 monks, a good monk can handle ANY normal mode area on its own as long you have some kind of supportfor the monk or have a decent tank (maybe exeption of the elite areas as they are elite)

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

I completed some of the more difficult missions in HM with no monks at all - they are overrated.

Monk is my favorite profession, and I hope it will be available in GW2.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Celestial_Kitsune
I completed some of the more difficult missions in HM with no monks at all - they are overrated.

Monk is my favorite profession, and I hope it will be available in GW2.
So you had a N/Rt? Or a Rt/X? Or a SoR Paragon? Please read my other post on the first page.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Kashrlyyk
This is not as much about monks as it is about the fact that you NEED two people to heal/protect the party. It doesn´t matter if you replace the monk with a N/Rt or something, what matters is that 2/8 of your party is fixed practically anywhere you go, because the selfhealing of the other classes is so pathetic.
I'll answer this. I disagree that you need 2 dedicated to healing/prot, regardless of class. My team usually consists of an MM with prot spirit and Aegis, a Rit with healing along with support like Splinter Weapon, a couple of Paras who dish out the damage and offer heals, prot, and support, and an ele with wards. Include the single monk dedicated to healing/prot, and warrior who dishes out the damage and offers massive prot through SY!, and a second necro with anti-melee and every member has something to help everyone else. No one is truly dedicated except for that single monk, which is really only needed for the hardest areas.

I really don't like the idea of 'selfhealing' in this game. Every member should fill a role and help everyone else. In GW2, selfhealing may be the way to go, especially if we are to be able to solo all (or most) of the content. That's fine, but for GW1, it's all about the team as a whole. You don't have 8 skills, you have 64 skills collectively.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I've actually had the same thoughts as the OP.

Should the monks have healing stripped from them? Force them to focus on Protection/Smiting and maybe a small buff to other classes self healing?

Generally speaking when most teams have 2 monks, one is protect the other healing.

Now I'm not asking for wars to get a 300hp self heal, but maybe its time to remove the -40armor from healing signet and the 1sec recharge from Lion's comfort....maybe elementals/necros/ranger/ect all need a buff to self healing within reason.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

Quote:
Originally Posted by Navaros
because every class in GW2 should be able to solo 100% of the game by himself. Period.
pretty sure this isn't what they have in mind.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by arcanemacabre
....You don't have 8 skills, you have 64 skills collectively.
That sounds like you are playing with at least one other player.

Quote:
Originally Posted by Crom The Pale
I've actually had the same thoughts as the OP.

Should the monks have healing stripped from them? Force them to focus on Protection/Smiting and maybe a small buff to other classes self healing?

Generally speaking when most teams have 2 monks, one is protect the other healing.

Now I'm not asking for wars to get a 300hp self heal, but maybe its time to remove the -40armor from healing signet and the 1sec recharge from Lion's comfort....maybe elementals/necros/ranger/ect all need a buff to self healing within reason.
That is more like what I want. Self healing should be a reliable way of healing you. Monk skills then would support your self healing and not be the main source of healing.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by Kashrlyyk
So you had a N/Rt? Or a Rt/X? Or a SoR Paragon? Please read my other post on the first page.
None of the members of the team were completely dedicated to heal or prot - they had both offensive and support skills.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Kashrlyyk
That sounds like you are playing with at least one other player.
I don't see your point. Are you talking about more self healing/protection, or the fail of henchies? Because I was addressing the former. I totally agree with the latter, but that isn't the point, is it?

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Kashrlyyk
That sounds like you are playing with at least one other player.
I hope that's not especially surprising in a team-oriented game like GW.

Even if you're playing H/H on your own, though, you have 32 skills between yourself and your heroes. With the addition of henches that can fill some of the roles, especially in later campaigns (warder, healer, prot, motigon, nuker, interupts), that should be more then enough to make most kinds of teams.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

ive asked for monks to be less vital for a long long time now

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

I play HA with 3 monks, so you 25% isnt accurate

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

"Support skills" = TNTF/SY? if yes I see why you don't need 2 healers

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Rits are fine healers too and N/Rts are less efficient with heals, but have unlimited energy. Yes, you need at least one copy of PS for any high-end PvE, but a secondary can bring that. I usually bring a N/Rt hero and a hench monk, so that's 1 monk in my group.

Yeah, monks are probably the most in-demand profession*, but they are not 100% necessary.




*Although you can make a case for necros... SS and minions are so absurdly powerful, it's stupid to not bring them. That's 2 necros in a group, does that make necros a required 25% too? >.>