Since your typical party has two monks (or three when going Ursancheese) that means one in four characters should be monks,or there is a shortage. This in a game with ten professions.
Don't get me wrong, i play my monkie exclusively because i just love her, but that doesn't keep me from thinking they are a little too important, and there will never be enough of them in this game.
So the question is: Should monks be made less crucial in GW2? It would be fun to have a monk-free team for once that can actually complete a mission. Not that it cannot be done in theory, but still: you probably get the idea. There are no teams without a monk or two.
25% monks
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Seriously, if you think you NEED two monks for any PvE party, the people you are playing with either (1) are rushing through areas, almost completely ignoring aggro or (2) have bad monks.
Personally, I'd rather have a paragon over that second monk every day of the week (and twice on Sundays) in all but the very hardest of areas.
Personally, I'd rather have a paragon over that second monk every day of the week (and twice on Sundays) in all but the very hardest of areas.
M
There are plenty of alternatives to monks. Ritualists can provide an alternative for good (if slightly more limited) prot and heals. A couple of paragons can provide very high damage reduction combined with strong party wide heals.
If all else fails, people can use heroes for their healer/support characters. Me and my friend have done most of HM in nightfall with two monks and a moti para hero (who has the advantage of also doing some damage) and been just fine. If they have a decent build, they're certainly up to whatever task you bring them for.
If all else fails, people can use heroes for their healer/support characters. Me and my friend have done most of HM in nightfall with two monks and a moti para hero (who has the advantage of also doing some damage) and been just fine. If they have a decent build, they're certainly up to whatever task you bring them for.
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Originally Posted by snaek
u dun need monks in every team to complete an area, even in hm
monks r usually most commonly used, because really, they r the only tru "backline" class other classes can heal too, but often fall under the "midline" category |
As MoriaOrc said, there are alternatives. Rits are good at healing and you throw in a paragon for support, you have it made. Paragons may not heal for alot but the support they can give is second to none.
This is not as much about monks as it is about the fact that you NEED two people to heal/protect the party. It doesn´t matter if you replace the monk with a N/Rt or something, what matters is that 2/8 of your party is fixed practically anywhere you go, because the selfhealing of the other classes is so pathetic.
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.
In other words, removing hench/heroes will result in a homogenization of the classes.
In other words, removing hench/heroes will result in a homogenization of the classes.
R
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Originally Posted by Darmikau
What bad players have you met that need three monks on an Ursan team?
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There are always more than enough monks in the game due to Heroes which render any "PUG player monk shortage" a completely moot point not even worth considering.
GW2 should be completely 100% soloable, even moreso than in GW (with the silly 3 hero limit which doesn't convince anyone to stop soloing anyhow). So yes, monks should not be crucial in GW2 because every class in GW2 should be able to solo 100% of the game by himself. Period.
GW2 should be completely 100% soloable, even moreso than in GW (with the silly 3 hero limit which doesn't convince anyone to stop soloing anyhow). So yes, monks should not be crucial in GW2 because every class in GW2 should be able to solo 100% of the game by himself. Period.
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Originally Posted by Vinraith
There won't be a dedicated healer/support class in GW2. You can deduce this from the fact that henchmen/heroes are being removed from the game, but it's supposed to be soloable with a single character. A monk, by itself, could never get through an explorable area, let alone a mission. All classes will have to have their own mechanism for self healing and protection or they'd never be able to solo themselves, as well.
In other words, removing hench/heroes will result in a homogenization of the classes. |
or fact?
and no, there wont be henchies...
but there will be a "new" hero system
cant remember teh term they r using,
but it'll be at least somewut similar to teh heroes we have now
First off, you don't need any monks to get through an area -->
http://www.guildwarsguru.com/forum/s...php?t=10257032
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
http://www.guildwarsguru.com/forum/s...php?t=10257032
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
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Originally Posted by natural_Causes
Second, GW2 pretty much needs a support class such as monk. The game just won't be the same or balanced without it.
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