07 May 2008 at 02:01 - 26
Uhm, hasn#t this been still a Poll? Thought I saw once one, but I can lie wrong.
However, if this gets now a Poll, I will so or so vote for yes.
So Choice 1 ...
Anet already stated, that GW2 will have either a Level Cap of 100, or none at all. Last way makes to me absolutely no sense. Because it would be simple the same shit, we have now...
character Developement is limited on those silly 20 levels and after that, we have no level limit anymore, our toons can level like a million levels after 20, nothign will change about the character development, they stay ever the same weakling,s that aren't able to do a shit alone, as long you don't use special tank builds, for that you sacrifice totally your offense for your defense, yay, really great way of playing solo >.> The rest relies only on skill synergies of secondary profession, but none profession is able to solo only with their own professional skils, except the ranger as trapper, but thats very quick borign over time.
A Level Cap of 100 is simple a very good choice:
- Devs will be able to create with Cap of 100 a much better Chara Development System
- GW2 will have with a Cap of 100 and better Chara Dev. System better Long Term Motivation without getting too quick too boring, not allowign players to create in under 1 Day maxed Characters, thats just retarded.
The Evolution Steps between being a complete Beginner with no Profession ~ the total Green Horn over becoming more and more advanced of the arts of your chosen profession, until your reputation and skills are so high and good, that you get called as Master of your Profession to the final goal of becoming an Elite of the Elite under your self ones, this Character Evolution can be demonstrated by Anet with a Cap of lvl 100 much better detailed, than in GW1, where the max level is only 1/5th as big, so having in GW1 only 1/5th of space for character development, as anet will have with GW2.
-Cap of 100 has simple more style and is traditionally, with it you will get direct the feeling of playing like a Console RPG like FF12 online
*****
Most important only is, that Anet balances perfectly the Level System around the Character Development, so that training your character will not become a persistant grindfest a la Ragnarok Online, where it takes for the high end levels like a half year of grind to reach them, killing masses of monsters and bosses, that are strogner than you in parties, just to receive enough exp, so that you get more, than just only 0,1% nearer to your next level...
No, when Anet balances the system around experience points, so that a casual gamer needs like max 3 months to to a max lvl chara, that is good enough balanced and not too much of effort. hardcore gamers reach it then in say 1 and a half months. That would be a good effort to reach level 100 through quests, missions, monster killing and whatever more...
But please never again max level charas, that you can make you in like 10 hours or so, thats ridiculous and one reason, why in certain cases GW becomes very quick boring, because you have so less to do for character developement, once you are lvl 20, what has nothing to do with excessive grind and money farming.
once you are lvl 20 in GW, what can you do in the game for character developement, that overs ome real long term motivation, that isn't based on mindkilling grind eh ?
Buy Elite armors for the looks ? lol... if you want collect all for your HoM, very expensive ...money grind 1A+
Get your most beloved dream weapon ? lol forget it, as long you are not super duper rich or have had badass luck to get your dream stuff just dropped out of chest or by a monster.
Hopefully players in GW2 will receive ways to create their own real unique weapons, where the player is then able too choose also the weapon skin and its name.
Then you give players really something, that is freaking motivating, because who wants not to craft for their characters a real unique weapon, that really can only use and wear your character, that exists in the game only ONCE due to its name, that you can give it... would be much more originally, then those sily wannabe unique green items, where is nothing unique about them, because they exist like sand on the beach >.<
Collect minis, fill your hom with destroyer weapons, only more money grind.
G all elite skills, money and time grind to hunt down all bosses for their elites, or just only money grind, wen you have still all unlocked and use just e-tomes, which is like 5-10x so expensive, than just buying cap signets for 1p
There is absolutely no character development in Guild Wars yet, that keeps you entertaining over longer time, without massive grind. There are no traditional quests or so, you can't search you masters or so, which should teach you ect. pp. Theres simple yet nothing, that requires of the players just playing the game to improve your character or to get on better equipment, that makes your chara stronger and better for playing the game solo, if you want to do so, without getting a lack of oferign even for high end characters still game content, where even high end charas have to play in parties.
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With that all beign writtne, I personaly see absolutely no problem in a level cap of 100, it owuld absolutely improve the gameplay of GW. They key point is really as ever only the fact, of how good hopefully anet will design the Level System and how quick the players will gain levels in GW2.
Goes it way to quick ,will be the game too boring, does it take way to long, than iwll all scream only GRIND WARS!!!, so anet has to find the perfect middle, thats all
PS: never forget, that in pvp are so or so ever all the same >.< duh, so it's total regardless, if GW2 will have a stat system together with infinite levels, because these systems would never influence the pvp, because anet would define simple a max value for pvp in stats, that all would have automatically in pvp >.>, regardless how high the level is of your chara, stats get then either buffed, or lowered for the chara in pvp