- IG Economy: GW1 had 55 monks dominating farming when the build was made public, this gave those with a max level monk in Droks or a similar end-game area a large advantage because they could solofarm what groups of 8 had difficulty with. With 5 classes, X professions (most likely 10), and X-1 secondary professions (again, this is an assumption there may be no 2ndarys) that makes a large amount of combinations. Lets say the area your farming has level 150's, your solo farmer will probaly want to be level 120'ish or higher... just think how long THAT would take to farm. To become level120, I have 5mill xp on my most played charactor and I doubt it even touches the xp that would be needed for that level.
- People with lives: This is the main issue. Those of us who see the light of day will have problems getting into PvE groups because everyone would be saying (GLF 2 Level 90+ norn to go... sound similar to todays r10 norn which is hard for those with lives to farm). So on this issue... it would affect many of us because our lives wouldn't let us achieve such levels to dominate areas.
So... the choice is up to you. Do you WANT a level cap in GW2, or do you want there to be none.
edit: my perfect level would be 45 btw... level 45 is a nice cap/level imo. For one... its a pretty number. for 2... its double and a lil more of what we have now... you cant say that aint a bad thing. anything over 70 is dumb imo as i dont want this game to turn into wow were you have 1 charactor... and only 1 charactor because getting that level takes forever.
ohai, watsup vrywon. i cna haz love for u all.


