Who here WANTS GW2 to have a level cap...

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Ok, with GW2 alpha dated sometime... soon, we will obviously be knowing the answer. But maybe, just maybe this poll will help them decide. On the issue of leveling... well, GW1 the highest achievable level is 20 and the dev's stated that in GW2 they want a much higher level cap or even... none. The issues I have with this is the following,
  1. IG Economy: GW1 had 55 monks dominating farming when the build was made public, this gave those with a max level monk in Droks or a similar end-game area a large advantage because they could solofarm what groups of 8 had difficulty with. With 5 classes, X professions (most likely 10), and X-1 secondary professions (again, this is an assumption there may be no 2ndarys) that makes a large amount of combinations. Lets say the area your farming has level 150's, your solo farmer will probaly want to be level 120'ish or higher... just think how long THAT would take to farm. To become level120, I have 5mill xp on my most played charactor and I doubt it even touches the xp that would be needed for that level.
  2. People with lives: This is the main issue. Those of us who see the light of day will have problems getting into PvE groups because everyone would be saying (GLF 2 Level 90+ norn to go... sound similar to todays r10 norn which is hard for those with lives to farm). So on this issue... it would affect many of us because our lives wouldn't let us achieve such levels to dominate areas.

So... the choice is up to you. Do you WANT a level cap in GW2, or do you want there to be none.

edit: my perfect level would be 45 btw... level 45 is a nice cap/level imo. For one... its a pretty number. for 2... its double and a lil more of what we have now... you cant say that aint a bad thing. anything over 70 is dumb imo as i dont want this game to turn into wow were you have 1 charactor... and only 1 charactor because getting that level takes forever.

ohai, watsup vrywon. i cna haz love for u all.

X Tigercat X

Frost Gate Guardian

Join Date: Feb 2008

Rt/

yees their should be a lvl cap guildwars 2 has always been a skill based game not a level based game and thats why i prefer it over any other mmo

natural_Causes

natural_Causes

Krytan Explorer

Join Date: Mar 2008

Hall of Monuments

N/

/raiseshand
I want a lvl cap. GW is about skill, not how little a life you have.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

As long as there are quests/missions to do with a decent reward and not killing 1 billion monsters to gain 1 level I don't care about a level cap.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

They haven't yet specified whether level will correlate at all with character strength. I can't imagine them turning it into a grindfest, but instead of creating yet another thread on this subject that will serve no purpose, why don't you just let it be until we get more information?

Red Sonya

Desert Nomad

Join Date: Jul 2005

/not signed
Nooooo there shouldn't be a level cap and you should also get some kind of a bonus after so many levels. Like an extra hp every 10 levels.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Quote:
Originally Posted by Red Sonya
/not signed
Nooooo there shouldn't be a level cap and you should also get some kind of a bonus after so many levels. Like an extra hp every 10 levels.
That would be a reason for me never to play GW2.

Skill > time invested imo. LvL cap, yes please.

Sarc

Sarc

Frost Gate Guardian

Join Date: Feb 2008

I understand the reason 2, but dont you think the people that play 4-5 hours a day should be ahead then random guy that plays 1-2 hours a day?

Think if it like school, you take four years of college and get a good job. But someone that takes 8 years gets a better job. Why complain? He spent more time investing then you, why should he be on your playing field

I know the arguement "what about new players..", if they have no cap then make the gains past a certain level very minimal and not game breaking

Elite God

Elite God

Academy Page

Join Date: Jun 2007

The Island Below Shing Jea Monastary

Forever Knights

R/

As long as the lvl Cap is 100-300 I'm fine with a lvl cap.

If y'all mean 50-100.

No way >_<

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

High level cap is imminent. The more important question is what scaling will be used for attributes?

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Kakumei
They haven't yet specified whether level will correlate at all with character strength. I can't imagine them turning it into a grindfest, but instead of creating yet another thread on this subject that will serve no purpose, why don't you just let it be until we get more information?
You sir/ma'am have won this thread. Please accept your prize of 1 (one) internet

Being serious, I couldn't agree more with Kakumei on this one. I have enough faith in Anet that if there was no level cap they wouldn't turn it into a WoW-style grind.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

lvl cap 20 ftw

Dervish Kid

Dervish Kid

Krytan Explorer

Join Date: Aug 2007

Florida

D/

Quote:
Originally Posted by Elite God
As long as the lvl Cap is 100-300 I'm fine with a lvl cap.

If y'all mean 50-100.

No way >_<
What would be the difference here..Just reduce the numbers. Why go to 300 when it can just be 50.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Quote:
Originally Posted by Sarc
I understand the reason 2, but dont you think the people that play 4-5 hours a day should be ahead then random guy that plays 1-2 hours a day?

Think if it like school, you take four years of college and get a good job. But someone that takes 8 years gets a better job. Why complain? He spent more time investing then you, why should he be on your playing field

I know the arguement "what about new players..", if they have no cap then make the gains past a certain level very minimal and not game breaking
@you, i want it to be as it is now, not level 20... but a level thats doable. the person that has 4-5 hours a day SHOUDLNT get a level advantage... he can get his advantage by farming with the others who never see the light in the elite areas. than they can sell the items they get for millions and tada, having no life payed off.

@others... there is no other thread like this so far, i think. and i think this is just a poll, yes we dont know if there will be a level vap yet... thats why i made a poll to see if people would want one or not. if its the opposite of whatever side in this thread wins, well... that sucks. no harm done though. its fun to express opinions. dont say "We dont know if there will be one yet kthx lock thread post+1" that just shows your an ignorant a$$hole.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

not another console-BS like with lvl 6000 guys having 250000hp and hitting for 9999 dmg

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Quote:
Originally Posted by Dervish Kid
What would be the difference here..Just reduce the numbers. Why go to 300 when it can just be 50.
Most people like big numbers.

When you see someone as lvl 300 and you are lvl 2 you go like "wow!"

When you see someone as lvl 20 (or 50 in your case) and you are lvl 2 it's no big deal.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by NoXiFy
@others... there is no other thread like this so far, i think. and i think this is just a poll, yes we dont know if there will be a level vap yet... thats why i made a poll to see if people would want one or not. if its the opposite of whatever side in this thread wins, well... that sucks. no harm done though. its fun to express opinions. dont say "We dont know if there will be one yet kthx lock thread post+1" that just shows your an ignorant a$$hole.
What? There have been dozens of threads on this exact topic, and it's been discussed to death. Some people want to turn it into a more grind-heavy standard MMO, a lot of people want to leave it relatively low, and some people just don't care either way. There's no point--literally--in speculating further, as all of the speculation has been exhausted. You won't be covering any new ground in this thread.

And it isn't like this 'poll' would accomplish anything--I'm pretty sure Anet has already decided what they're going to do, regardless of what customers say at -this- stage--they'll wait at least until the beta for more feedback.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

I like the level 20 cap. Not that it's gonna matter much, didn't they already say that there would be no level cap? And if that's true, then you gotta know that some clown will finish the game in 6-8 hours. If only to be able to level his toon up in the harder areas, just so he can have bragging rights. "ooo lookit me I be oober leet 'cuz I'm higher lvl than joo!"

But like many have said before me, gw is about skill, not about what level you are. So if they really aren't having a level cap in gw2, then that'll tell you that the game will no longer be about skill. It'll be about the 32 year old virgin living in his mom's basement that took a week off of work just so he could be the first to have all the leet goodies first.......


O ya, and about the level cap, read the post below me. It mirrors my sentiments exactly.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Hmmm, how about you go play WoW if you want no level cap? Either that or go play Tibia... lol

Changing the whole game will result in little sales, as the features you want do not correlate at all to GW1, which is their main player audience. If they make no level cap, I guess I'll see you all on GW1

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by Keekles
That would be a reason for me never to play GW2.

Skill > time invested imo. LvL cap, yes please.
1000% agree
i may reconsider GW2 if there is no lvl cap

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

What I want is a breakoff point where more levels produces no change in health, but my level is still displayed.

So, no level cap, but rather... a health cap? Bonus cap? Benefit cap? I don't know how you'd call it. Level yourself to infinity for all I care, your character and my character will still have the same max health.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Quote:
Originally Posted by Witchblade
not another console-BS like with lvl 6000 guys having 250000hp and hitting for 9999 dmg
That's why I loved the level 20 cap. No one was looked down upon, and it didn't take months upon months of playing to reach a high level. I think they shouldn't change the level system too much.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Sarc
Think if it like school, you take four years of college and get a good job. But someone that takes 8 years gets a better job. Why complain? He spent more time investing then you, why should he be on your playing field
The difference between characters should be between the chair and the keyboard.

/cap level

El Presidente

El Presidente

Forge Runner

Join Date: Nov 2005

Lookout Post #1, Andes Mountains

Custer Was Ganked [7th]

R/

choice1: Yes

I vote to keep it at lvl 20 although I'd venture it'll be 70-100...

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

As long as after a certain level, the levels don't mess with "stats" Then I'm fine. If its infinite stat increases, then no, that would make the grinders and people who have more time to play always win at PvP.

For example, If it was unlimited levels, but after level 50 the rest was just for show to see how much exp how earned, then yes, I'm fine with that.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Uhm, hasn#t this been still a Poll? Thought I saw once one, but I can lie wrong.

However, if this gets now a Poll, I will so or so vote for yes.
So Choice 1 ...


Anet already stated, that GW2 will have either a Level Cap of 100, or none at all. Last way makes to me absolutely no sense. Because it would be simple the same shit, we have now...
character Developement is limited on those silly 20 levels and after that, we have no level limit anymore, our toons can level like a million levels after 20, nothign will change about the character development, they stay ever the same weakling,s that aren't able to do a shit alone, as long you don't use special tank builds, for that you sacrifice totally your offense for your defense, yay, really great way of playing solo >.> The rest relies only on skill synergies of secondary profession, but none profession is able to solo only with their own professional skils, except the ranger as trapper, but thats very quick borign over time.


A Level Cap of 100 is simple a very good choice:

- Devs will be able to create with Cap of 100 a much better Chara Development System

- GW2 will have with a Cap of 100 and better Chara Dev. System better Long Term Motivation without getting too quick too boring, not allowign players to create in under 1 Day maxed Characters, thats just retarded.
The Evolution Steps between being a complete Beginner with no Profession ~ the total Green Horn over becoming more and more advanced of the arts of your chosen profession, until your reputation and skills are so high and good, that you get called as Master of your Profession to the final goal of becoming an Elite of the Elite under your self ones, this Character Evolution can be demonstrated by Anet with a Cap of lvl 100 much better detailed, than in GW1, where the max level is only 1/5th as big, so having in GW1 only 1/5th of space for character development, as anet will have with GW2.

-Cap of 100 has simple more style and is traditionally, with it you will get direct the feeling of playing like a Console RPG like FF12 online
*****

Most important only is, that Anet balances perfectly the Level System around the Character Development, so that training your character will not become a persistant grindfest a la Ragnarok Online, where it takes for the high end levels like a half year of grind to reach them, killing masses of monsters and bosses, that are strogner than you in parties, just to receive enough exp, so that you get more, than just only 0,1% nearer to your next level...
No, when Anet balances the system around experience points, so that a casual gamer needs like max 3 months to to a max lvl chara, that is good enough balanced and not too much of effort. hardcore gamers reach it then in say 1 and a half months. That would be a good effort to reach level 100 through quests, missions, monster killing and whatever more...

But please never again max level charas, that you can make you in like 10 hours or so, thats ridiculous and one reason, why in certain cases GW becomes very quick boring, because you have so less to do for character developement, once you are lvl 20, what has nothing to do with excessive grind and money farming.

once you are lvl 20 in GW, what can you do in the game for character developement, that overs ome real long term motivation, that isn't based on mindkilling grind eh ?

Buy Elite armors for the looks ? lol... if you want collect all for your HoM, very expensive ...money grind 1A+

Get your most beloved dream weapon ? lol forget it, as long you are not super duper rich or have had badass luck to get your dream stuff just dropped out of chest or by a monster.
Hopefully players in GW2 will receive ways to create their own real unique weapons, where the player is then able too choose also the weapon skin and its name.
Then you give players really something, that is freaking motivating, because who wants not to craft for their characters a real unique weapon, that really can only use and wear your character, that exists in the game only ONCE due to its name, that you can give it... would be much more originally, then those sily wannabe unique green items, where is nothing unique about them, because they exist like sand on the beach >.<

Collect minis, fill your hom with destroyer weapons, only more money grind.
G all elite skills, money and time grind to hunt down all bosses for their elites, or just only money grind, wen you have still all unlocked and use just e-tomes, which is like 5-10x so expensive, than just buying cap signets for 1p


There is absolutely no character development in Guild Wars yet, that keeps you entertaining over longer time, without massive grind. There are no traditional quests or so, you can't search you masters or so, which should teach you ect. pp. Theres simple yet nothing, that requires of the players just playing the game to improve your character or to get on better equipment, that makes your chara stronger and better for playing the game solo, if you want to do so, without getting a lack of oferign even for high end characters still game content, where even high end charas have to play in parties.
----

With that all beign writtne, I personaly see absolutely no problem in a level cap of 100, it owuld absolutely improve the gameplay of GW. They key point is really as ever only the fact, of how good hopefully anet will design the Level System and how quick the players will gain levels in GW2.

Goes it way to quick ,will be the game too boring, does it take way to long, than iwll all scream only GRIND WARS!!!, so anet has to find the perfect middle, thats all


PS: never forget, that in pvp are so or so ever all the same >.< duh, so it's total regardless, if GW2 will have a stat system together with infinite levels, because these systems would never influence the pvp, because anet would define simple a max value for pvp in stats, that all would have automatically in pvp >.>, regardless how high the level is of your chara, stats get then either buffed, or lowered for the chara in pvp

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

No level cap, or at least a much higher one. I'm fine with GW having a low level cap and we've been down that road already.

Not sure why we have a poll though? The real question will not be about changes to the level cap (we already know there is one). What's more important is how leveling affects stats, if indeed it does.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I will play GW2 as long as they remain loyal to what made GW1 successful:
1. Maximum level: 20 and obtainable for those with little time
2. A certain ammount of instances areas
3. Armor doesn't drop and doesn't require dungeon grind to obtain
4. 8 skills at a time
5. Attribute point system, none of that WoW strength, magic power, etc bs..

Yeah, I know I am probably going to be disappointed but what can I say

Short answer: Yes I want GW2 to have a level cap.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by cellardweller
The difference between characters should be between the chair and the keyboard.

/cap level
Quoted for truth! High level caps are for f2p korean MMO's, not GW!

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

much rather "no level cap" than a "high level cap", "no level" effectively means levels have no meaning.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by LifeInfusion
As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.
Yes, I was thinking about it too. It would be best to stop attribute increase after some relatively low level completely. I don't think people would discriminate just based on xp because the attributes will be the same.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Kakumei
They haven't yet specified whether level will correlate at all with character strength. I can't imagine them turning it into a grindfest, but instead of creating yet another thread on this subject that will serve no purpose, why don't you just let it be until we get more information?
Totally agree 100%

On another note, who here actually reads anything Phoenix Tears posts?

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

so definatley yes

i dont wanna hafta spend like 50 hours just getting my char to max lvl....

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

my opinion is that our character's level will continue to rise. but there will be no benefit/effect, only shows that you've advance in level. at what level is the max will be decided by Arena Net.

example:
say the level cap is at 60. (i like 6) once our character reach 60, you don't get anymore attribute points, your skill damage/effect will stay at level 60 and what not, but our level will still continue to advance in numbers only.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Quote:
Originally Posted by LifeInfusion
As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.
Logarithmic won't work. Limit of logarithmic is still ramping up its way towards infinity.
The mapping should be something like an ArcTangent that can bound infinity to a finite max.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by RavagerOfDreams
so definatley yes

i dont wanna hafta spend like 50 hours just getting my char to max lvl....
50 hours isn't a lot in the grand scheme of things, howerver if GW goes with the high level cap, then it'll be like the rest of the MMO's out there.

Higher caps brings with it benefits (hopefully). People will/should know how to play their chosen proffession correctly etc Being able to reach max level in a matter of hours is a joke.

I know GW is suppose to be about skill, but anyone with any sense will reralize that hasn't been true for along time know.

Unlimited cap? Hell no. No one benefits from that except the basement dwellers, and school kids with no life.

So in short;

Raise the level cap - Yes, but within reason.
Unlimited - No

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

If they must have a lvl cap it had best be very high, and as stated before they should provide quests to achieve it rather than endless grind.

Keep in mind that GW2 will have a "companion" feature that will eliminate the "LFG lvl XXX" from being an issue.

The real question is what game content will be geared around those that achieve the cap or the higher levels possible.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Level cap should stay at 20. It's pretty much sad to just grind to get to full stats on any game.

COUGH titles COUGH

ooops how'd that get in there

Nite_Creeper

Nite_Creeper

Academy Page

Join Date: Jan 2006

Maryland

[LaZy]

D/A

Yes a level cap. I'm assuming it will be higher so if they do make it, say 75-100, it should plateau off around 40 or 50, a not so difficult level to obtain. By plateau, I mean that once you hit that one level mark, you stop gaining in-game character advantages, such as stats or access to new skills, but instead get bonuses such as access to certain areas or nicer looking equipment.