Can /Rants about Ursan at least ACKNOWLEDGE Complexity?

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

I know forums don't lend themselves to nuanced discussions much, what with people having the attention spans of crack-addled gerbils, all whanging away for the snippiest one-line throwaway +1 crack possible.

But lines like this, from another thread, irk the unholy bejeezus out of me:
"Ursan is the only skill used in PvE now anyways..."

So, let's parse. Let's deconstruct. My first option in reading this is, "hey another sarcastic comment about the overuse of Ursan. But s/he can't REALLY believe that...right?"

My second possible reading: "S/He really believes this." (based on reading the ToA, DoA, Ring of Fire Spams, this might not be a bad assumption.

This kind of oversimplifying elitism (I.E. I'm better than you because I don't use Ursan (because I can't be bothered to max out my title, because I was leet without Ursan (because I'm expressing the gamer version of indie rock cred))) is poisoning forums, posts, and even in-game chats.

Please, please, please: at least pay lip service to the complexities of playstyles running around this game, not just the simple differences between PvP and PvE and Ursan and not. I (still) play every day, on rangers and rits, mesmers and monks, paragons and necros. I'm working to max Ursan. I use Ursan with friends in HM. I use a regular bar in HM (yes, on a non-monk toon). I Ursan in NM for grins. I sell, I buy. I feel guilty about playing Ursan. I feel guilty about not maxing my Ursan. I sneer at rank 2 Ursans trying to hop in my group for FoW--even at my own R2 Ursans. I have 35 skill bars for a ranger that don't involve the bear. I like to move quickly. I like to take my time and fight epic battles. I hate redoing zones. I love redoing zones. I hate being asked to be Ursan. I feel pleased when my R8 Ursan's invited to join groups. I get annoyed at guildmates who tell me to "hide your rank." I hide my rank. I get annoyed at being asked to do Ursan so another guildie can get a dungeon. I look for guildies to help do dungeons--using Ursan.

Do I get bored playing Ursan? Sometimes. So...easy solution: I don't play Ursan. But do I also admit that Ursan's made the game quicker, without costing fun? Damn straight. I was in a number of PuG and Guild Groups that failed various dungeons, wiped in FoW, couldn't Clear The Chamber...and then came Ursan. How many times does someone need to try before a shortcut looks damned appealing?

When we jumped into HM, the margins of error shrank a little: 60% DP sends you home. HM in UW or FoW, and you go home on the first wipe. There became less room for monks still learning their craft. Less room for a resto rit with fragile spirits. Less room for a mesmer running a bar that 60% of the gamers can't understand. Ursan expands that margin of error. Armor and health bonuses let you clip a couple of extra aatxes aggro bubbles by accident. Really, do we find extra "wiggle room" such a bad thing? As a monk, leet as you are, isn't it nice to heal a player who's got some higher armor? As a tank, leet as you are, isn't it nice to have the health?

I won't argue that Ursan's a great thing "for the game." On a deep, philosophical level--one concerned with the game, with developing a community, with developing skill, with problem-solving and build-developing--I can't argue that. Ursan made the game one where thinking and build synthesis has gone out the window.

But Ursan's a great thing "for the player." For the average player, for the hella-good player, for the noob and the newb and the newbie. I don't have to spend hours looking for a group that accepts an extra ranger, or rit, or mes. I don't have to convince people that paras are good, or rits can too heal. People who know tons about the game don't need to wait to find more people who know tons about the game--they can direct a group of compliant, clueless bears through a HM vanquish--and come out SUCCESSFUL--and OMG! Maybe even have a little fun. Maybe get a gold. Map an area. Work on a title (let's please not start that argument: some want a title, some don't, it's one of the many complexities of this huge game). Get an ecto, or shard, or gem drop.

Sorry, but I have kids, and a life, and a game to play. I don't want to spend hours forming a party--except for those days when I do. I don't love Ursan--except for when it helps me build my bank, my HoM, my small pile of ecto, my friendships with guildies. I get bored with it--except when I'm looking at the monsters and the art and the scenery, not my skill bar. This isn't hypocrisy, it's complexity. Get used to it.

So this is my request: at least pay lip service to the possibility that the skill(s) you bash, that the playstyle you disparage--whatever skills, whatever playstyle, ANY skills, ANY playstyle--is only ONE of many skills, many ways, we all play this game. Admit the complexities of using Ursan, the ambivalence you feel about the skill and how fast it's let you through things, the weird indie ethos of "I refuse to use something that commonplace," and the similarly weird ethos of "I refuse to learn a full 8-skill bar," and the similarly weird ethos of "you're just an elitist PvPer" and everything in between.

Respect the variety of things we all might do, any given day, in the game.

/complexity and ambiguity.

Twonaiver

Twonaiver

Frost Gate Guardian

Join Date: May 2006

S??o Paulo Brasil

R/

this is a great resolution about ursan, i think you got to the point here, i kinda agree with you about ursan, except that i actually think ursan a bad thing cuz of the point you expose here, the easyness and the lack of building and concentration, kinda make my though builds goes blank and null.

ursan is hollow.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I don't see why the self-identified "casual" gamers feel entitled to success in hard mode. You'd think it was supposed to be challenging or something, going by the name.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Just what this forum needs, it's one millionth and one Ursan thread. Why not just post the OP in any of the other million rather than making a new thread just for that post.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

complexity? do you even know what that word means?

i will admit that Ursan is one way to play the game.
i will never admit that it is a complex way to play the game.

This is what ursan is:

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Things that make the game preposterously easy are bad. Things that add challenge to the game are good. Ursan is the former, nerfing Ursan is the latter, there's no "complexity" involved.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Not to bash ursan, but what's complex about a skill that removes your whole bar, and gives you an overpowered attack, an AoE knockdown, AoE weakness and a speedboost?

You learn the skill by looking at them once, they never move.

There is almost no way to mess it up unless you press 5 or whatever, but then you lack the common sense to even play normally.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Oh crikes, read.

I don't argue that Ursan is complex. Far from it. But the motives for playing it ARE--in, I hope, more players than just myself.

Want the short form? Not into the whole long post thing? Sorry. Read the last multi-line paragraph.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

There is NO complexity to ursan.

Using it, or the motivating factor to using it.

Its to make the game easier.

Period.

I dont care what your philosophy is. You can't inject bullshit into something as black and white as this.

Ursan makes it easier.

Some people find this fun. fine.
some, like me, think its the worst thing thats happened to the game.

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Quote:
Originally Posted by FoxBat
I don't see why the self-identified "casual" gamers feel entitled to success in hard mode. You'd think it was supposed to be challenging or something, going by the name.
An age old problem dating back to UO and Everquest. Eventually all games dumb content down so the casuals can catch up with the elite. The real problem is when no new content is provided for the elite to conquer that the casuals are unable to complete and can only drool over. When that happens, your elite hardcore players quit and find somewhere they can show off thier leet skills and massive playtime.

I have been both a hardcore gamer (1990-2005), but for the past 3 years I am more what I would call an hardcore/casual gaming adult. So I feel I have a sound understanding of both sides of the coin. That said, the whole idea of Ursan is absolutely terrible. Nothing that comes easy can ever be appreciated.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Here is what i gathered:

I and my buddies get ass kicked in HM because we cant handle it. Mostly because out monks have never heard of prot spirit, our ritualists are pure resto and you mesmer uses bar of which we have no clue what it does.

So we use ursan to do hard stuff.

And i dont want to feel bad about it because forum people seem to look down onto it so lets pretend that easy button is just another mode of gameplay that is just as cool, instricate and thought provoking as any other.

And lets say that people who have issues with ursan have them only because they think it is cool to hate commonplace stuff ala emo style. That should make them irrelevant enough so that we dont have to feel bad about ursaning stuff.

PS: i sometimes run normal bar too.

Did i get it right?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

the reason ppl /rant bout ursan is because it has no complexity and no variety

so anything u said in this post contradicts wut ur tryin to achieve
u say complexity and variety....
but ursanway simplifies everything
and removes the need to have any variety

wut ur saying is that we're all different?
so the solution is make everyone exactly the same by runnin the exact same skill?
rather than try to work together and bring our differences together to compliment each other?

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

You want complexity on guru? Laddie, ya dinnae ken what yer up ag'nst!

Bug John

Krytan Explorer

Join Date: Aug 2005

ursan and complexity in the same sentence ?

yes, there are still people stupid enough to use roar on Mallyx, or people that can't follow called targets

ursan is the lifejacket for people who fail at pve, that's all

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by Esan
You want complexity on guru? Laddie, ya dinnae ken what yer up ag'nst!
Evidently. I overreached.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by zwei2stein
Here is what i gathered:

I and my buddies get ass kicked in HM because we cant handle it. Mostly because out monks have never heard of prot spirit, our ritualists are pure resto and you mesmer uses bar of which we have no clue what it does.

So we use ursan to do hard stuff.

And i dont want to feel bad about it because forum people seem to look down onto it so lets pretend that easy button is just another mode of gameplay that is just as cool, instricate and thought provoking as any other.

And lets say that people who have issues with ursan have them only because they think it is cool to hate commonplace stuff ala emo style. That should make them irrelevant enough so that we dont have to feel bad about ursaning stuff.

PS: i sometimes run normal bar too.

Did i get it right?
Yes. File under first paragraph of OP. GG to ya.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by englitdaudelin
Let's deconstruct.
I read this far, then I started to vomit uncontrollably. This post is the most wishy-washy, drivel-filled, my-Gawd-he-thinks-he's-Foucault wall of text I have ever seen. Let's not deconstruct.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

If you like Ursan. Then like it.

But dont come in here telling me that "its just another way of playing" that's as complex as any other team build.

No.

Go play a mesmer in a GvG match.

Ursan doesnt add complexity to the game. Theres Hardmode, Normal mode, then Ursanmode.

Ursanmode removes the need for: Weapons, armor, professions, bodyblocking, tactics, aggrocontrol, position, etc.

So what complexity is it adding?

What nuances and subtleties of gameplay does it add when its essentially the same as taking a powerdrill to your temple and removing most of your brain?

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by zwei2stein
Here is what i gathered:

I and my buddies get ass kicked in HM because we cant handle it. Mostly because out monks have never heard of prot spirit, our ritualists are pure resto and you mesmer uses bar of which we have no clue what it does.

So we use ursan to do hard stuff.

And i dont want to feel bad about it because forum people seem to look down onto it so lets pretend that easy button is just another mode of gameplay that is just as cool, instricate and thought provoking as any other.

And lets say that people who have issues with ursan have them only because they think it is cool to hate commonplace stuff ala emo style. That should make them irrelevant enough so that we dont have to feel bad about ursaning stuff.

PS: i sometimes run normal bar too.

Did i get it right?
Yeah, I think you got it exactly right.

fearfactory

fearfactory

Ascalonian Squire

Join Date: Jul 2006

Tremble In [FeaR]

W/

I normally hate reading posts about Ursan, and refuse to post in most of them, but I do at least acknowledge what the OP says.

I feel the same way. I use Ursan when I am in a hurry to get something done, but the more I use Ursan, the more I get bored with the game. Button mashing 1, 2, 3 does get old fast, but, there are still fun times using it in some places. I used it while clearing Hard Mode Dungeons in EOTN, I used it in FoW a few times, till I decided to use my monk instead. I will use it again to clear DoA if I have too.

One thing I have never agreed with most people is that Ursan will make a bad player into a good player. I completely disagree with those statements. I've seen my fair share of horrible players monking FoW HM Ursan runs. These people typically are the ones who only care about finishing the run in under an hour because someone said it could be done. These are the people that have no idea what their aggro bubble is. Ever been in an Ursan group where one guy pulls every single mob around while doing the Army of Darkness quest in FoW? How hard is it to not aggro everything in site there. Hug the wall and the patrol going to the first Dragon Lich won't get close enough to aggro. Watch before you run to kill the priest to avoid aggroing a patrol coming in and killing the monks. Don't walk to the priest through the middle of the area he is standing at aggroing the other side of the hill.

Bad Ursans still don't know which targets to hit first. You see too many Ursans wailing on a Shadow Warrior in a group with 2-3 Shadow Monks. Too many Ursans keep spamming their skills and attacking while under Spiteful Spirit and Mark of Pain. Too many Ursans run through a mob of like 15-20 spiders at the end of the spider cave to pull the shard wolf (before the others clear everything) and scream at the monk because his heal party barely healed him on the edge of the compass.

Ursan does not equal the end all definite skill to use everywhere in PvE. There were many dungeons I found running a standard warrior build worked faster than Ursan did. I went with my guild to do FoW HM non-ursan. We cleared FoW so much better without the use of Ursan and a lot safer. Yea, we took about 2 hours to finish, but we did it. We still used some of the speed tactics that ursan groups do, but it worked as well without the one skill. We plan on tackling UW HM soon as well non-ursan.

My personal belief is that yes, Ursan has hurt the GW community, but, the hurt has also helped some. That person who could never get into a DoA group because he was an assassin/ritualist/mesmer, etc can now finish DoA. It's possible to take the easy way through an elite area to learn it better to form and go with a non-ursan group to do it. (Learning the patrols, pulls, etc.)

Do I want to see Ursan gone? No. Do I want to see it nerfed? No. Do I always have Ursan on my skillbar while playing? No.

It's an optional skill that is optional. Don't want to do FoW HM Ursanway? I've seen tons of groups forming lately in ToA that want to do the runs non-ursan. There are always other options. Forums can gather groups together. It's not hard, people are just lazy and will always be lazy. It goes both ways. People using Ursan are considered lazy for taking the easy way. People who complain that all they see is Ursan this, Ursan that are being lazy for not taking the initiative to try everything to find something else.

Now. Can this subject please die and all the QQ about Ursan be killed please?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Meh...I had typed a long response and decided that it isn't worth dogpiling on the OP.

This was said by two Ursan supporters in this thread, and it's probably all that needs to be said...

Quote:
Originally Posted by englitdaudelin
I feel guilty about playing Ursan.

Ursan made the game one where thinking and build synthesis has gone out the window.
Quote:
Originally Posted by fearfactory
I use Ursan when I am in a hurry to get something done.
There's not much complexity to it when you stop and think about it.

fearfactory

fearfactory

Ascalonian Squire

Join Date: Jul 2006

Tremble In [FeaR]

W/

You summed me up as a total ursan supporter by 1 line of text I typed in a long post. GJ. I never said I was a 100% supporter. I just don't care. I've been playing for 3 years on this game, and I know some areas can be cleared quicker in Ursan. So what? I never said playing as an Ursan made everything easier always. If you actually bothered to read my post fully, I claimed that some areas are actually quicker and easier to go without ursan.

What my post entitled was that just having Ursan on your skill bar does not make you a decent player. You still have to know the aggroing limit. As someone posted in this thread, a full ursan group does give you a bit a flexibility on your aggro amount, but it does not make a bad player good.

I fully agree that Ursan has hurt the GW community, and I will always agree to that. But Ursan has also allowed some people an opportunity to do things they couldn't before. The same "noob" or "idiot" as most Ursan haters like to describe everyone who uses it has payed for the same content you did. Why should they be excluded in some areas because their builds or profession doesn't seem to fit with the standard gameplay in that area.

I made my way into DoA when it first came out on my warrior. I never bothered to take my other toons through NF because I hate that campaigns missions. They are boring to me. Most aren't even a challenge. I get into DoA and the ONLY thing any group will accept warrior wise is a r6+ LB Obby Tank warrior. I hate playing an Obby Tank. Especially for 2+ hours for one area. I didn't go to a forum and QQ about it to have someone just reply "Make a diff profession then and get them there." Why should I? Do I now have to either grit my teeth and play an obby tank to get in a group, or just completely bypass the entire area.

It was the same way when Urgoz was released. If you didn't have a monk, ranger, ele, necro or ritualist running spirit spammer, no one wanted you in the party. Your telling me then that someone who bought factions with their own money is not entitled to have a way to complete an elite area because maybe they don't feel like making a monk/ele/rit/ranger/necro?

I'm not 100% for or 100% against ursan. I don't care if someone else uses it or not. It's their choice. They bought EOTN, and it was a skill that came with it. Like I put in my last post. Ursan is optional. Don't like it, don't use it.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I still see that Ursan's point of existing is, and only, for letting people do something to "unbore" their previous failed attempts at just about anything.

I might as well use Ursan Blessing once just to see what the greatness of it really is. Yes, I've never used it except during the part in EotN when you do need it.

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

yes.

123123123 is so complex.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

This thread gonna turn in a flame fest...cover yourself!!!

btw, i agree with the OP. I don't care about strategies, body blocking and all that blabla *that make gw unique*. In every pugs, or me with my heroes our only *strategy* is : warrior tank, Ele cast, monks heal, ranger lure and interrupt-woohooo that's what i call a strategy and it's the only one in guild wars i have seen so far in 2.5 years. If ursan can makes my gw life easier, i'll use it even if it's overpowered. 123 ftw! I don't have always the time to complete a mission and ursan can do a quick and great job.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Blessings should have had complete skill bars like the Junundu one.

If they are not changing the blessings to ignore profession(armor properties and profession attributes), they should fill the three empty skill slots with skills that change depending on profession, skills with special effects,but no damage deal, and reduce the damage from the skills.

They are just portable junundu, afterall.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

i honestly dont care wut others think. i maxed all the prot / guardian titles without an ursan team. ive done dungeons with and without ursan. i do wut i find is fun.

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

i only say:
normal mode=normal
hard mode =~hard

Ursanified:
normal mode= too easy
hard mode= easy


it's just a way for people who want to play without challenge imo i don't care if they want to play with it i hate it i don't use it

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by lyra_song
This is what ursan is:
/endthread..

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by fearfactory
You summed me up as a total ursan supporter by 1 line of text I typed in a long post. GJ. I never said I was a 100% supporter.
Neither did I?

:dunno:

I'm addressing the OP's point...that there is some sort of mysterious "complexity" about the existence of Ursan. Simply put, there isn't any complexity. The times when you want to use Ursan are when you want to do things quickly and rather effortlessly. Times when you want to ignore any semblance of skill and just want to kill crap while talking on the phone, watching TV or eating dinner.

That's what I was quoting above.

Here's another fine quote that sums it up nicely...

Quote:
Originally Posted by doudou_steve
I don't care about strategies, body blocking and all that blabla *that make gw unique*. I don't have always the time to complete a mission and ursan can do a quick and great job.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Ursan is simply Guild Wars' cheat code. Many games out there have cheat codes - so what? Use it, and you can tackle the hardest areas of the game with relative ease. But, beware of the double-edged blade all cheat codes have - sheer boredom.

If people want to ruin their own fun, not to mention the mediocre sense of accomplishment that comes from using cheat codes, I say let 'em. The rest of us can still enjoy our Guild Wars the way it was "meant" to be played.

BTW: There really are no 'complex' reasons for people using Ursan. It can be pretty much summed up with: farming high-end areas they wouldn't otherwise be able to do (or at least think they could do), lack of time/thought into making a decent team, or simply being able to play without much thought, period.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I love the amount of people posting here who didn't read the ops post before replying with "zomg, ursan isn't complex! noob!"

OP: I think you hit the nail on the head here. Excellent post.

Diva Signet

Diva Signet

Academy Page

Join Date: Jun 2006

[SCAR]

Mo/

There's nothing complex about Ursaning. People use it to make things faster or compensate for lack of skill. Nothing more, nothing less. Elitists' epeen gets trampled on in the process because of "devalued accomplishments", which leads to massive QQing on forums.

That's it.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by lyra_song
Go play a mesmer in a GvG match.
Or to top that off, fight another mesmer as a mesmer in a GvG.

If you want to use Ursan, go ahead. Let people whine about what they want to. Bottom line is, you're not in their party. Why should they care? And I think you meant diversity rather than complexity.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

No, I won't acknowledge complexity. Ursan Blessing, and the reason for using it, is all about simplicity. C+Space+1+2+3 is not complex, nor are the reasons why you would want that(failure, and lack of ability to correct it). Saying black is white won't make black any lighter.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Darkobra
Or to top that off, fight another mesmer as a mesmer in a GvG.
Ah, good old times, when I tried to catch enemy mesmer off guard, then try to Diversion him, he power leeched me, he tried to Guilt my team's elementalist, I power drained him and so on... Then the warriors came and destroyed our fun ;[

But anyway, back to topic. Any skill in any games that makes thinking unnecessary is bad. If there was such skill added in Wrath of the Lich King, it would be nerfed so GOD DAMN FAST that it would make Blizzard's CEO's chair spin. I CAN understand some people like easy mode. But please, don't say it's OPTIONAL skill. Since the Hard Mode in GWEN was introduced, I got into a team ONCE without using Ursan. With my guild. As a Paragon, thank God not Imbagon, but SoR motivation one. Oh, and once as a monk, but of course I was lucky and 5 times someone took all quests from the first reaper.

And sorry to say this, but if you think Ursan is complex - you are retarded. Srsly.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

tl; dr.

But you used "ursan" and "complexity" in the same sentence. So lol @ u.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by lyra_song
There is NO complexity to ursan.

Using it, or the motivating factor to using it.

Its to make the game easier.

Period.

I dont care what your philosophy is. You can't inject bullshit into something as black and white as this.

Ursan makes it easier.

Some people find this fun. fine.
some, like me, think its the worst thing thats happened to the game.

I could not agree more.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by arcanemacabre
Ursan is simply Guild Wars' cheat code.
THIS.

No one at ANet is ever going to admit it, but that is precisely what Ursan is.

Remember I'm a mesmer, how do I complete The Deep? That was posted only eight short months ago.

Remember the crying about Mallyx, and how he could only be killed with a glitch, and how the devs must have used the then-unreleased PvE skills to beat him a "legit" way? Mallyx with your heros happened only one month after the above thread.

Guild Wars is over. Ursan has killed it.

The point of Ursan is to make everything in Guild Wars doable, so that everyone can have a full Hall of Monuments and a reason to buy Guild Wars 2. And when Ursan blows away all PvE grind, ANet will simply have to extend grind to keep the players invested, or attract bored Ursanites with shiny toys - weapon skins, tonics, emotes, titles...

Oh, wait.



And the biggest kicker? With ANet refusing to change Ursan in any way and staying silent on the matter, we effectively have our confirmation. Each day of ANet inaction legitimizes Ursan even further. Now, if Ursan ever does see any sort of change, we'll see the same reaction as when Rockmolders and HoD swords were "fixed:" people will complain because the inaction makes them feel entitled to hold on to the original version.

If everything ANet has done in Guild Wars is indeed a learning experience for future games, as they've claimed, I really hope this part of it does not slip by come GW2 design time.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by doudou_steve
This thread gonna turn in a flame fest...cover yourself!!!

btw, i agree with the OP. I don't care about strategies, body blocking and all that blabla *that make gw unique*. In every pugs, or me with my heroes our only *strategy* is : warrior tank, Ele cast, monks heal, ranger lure and interrupt-woohooo that's what i call a strategy and it's the only one in guild wars i have seen so far in 2.5 years. If ursan can makes my gw life easier, i'll use it even if it's overpowered. 123 ftw! I don't have always the time to complete a mission and ursan can do a quick and great job.
You have a very myopic stance on GW for someone who has played for two and a half years....