PvP Mode

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Prior to the recent update, use of gamebreaking skills and effects could be controlled by discussing what would and would not be used with your party members. With the recent anouncement that they would be leaving overpowered skills in PvE and balancing them only in PvP, this is no longer an option.

To remedy this, I'm proposing an additional controller that would put the game into "PvP Mode". This would be done by adding a check box to the party selection screen next to the hard mode/normal mode selectors and would operate independently of them as shown below.



The effects of this check box would be threefold:
1) PvE Only skills will be locked
2) Consumables will not be usable
3) PvP versions of dual effect skills will be used.

A necessary byproduct of this would be removing the PvE only status from signet of capture, but I think that would be a pretty popular change anyway.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.
I like skill balances making skills change and...stuff.

What's this doing in Sardelac?

poasiods

poasiods

Krytan Explorer

Join Date: Apr 2008

R/

Sardelac Sanitarium is the forum for posting suggestions. This thread is in the right place.

Maybe I misunderstood but isn't PvP mode only available in PvP and PvE mode in PvE?

Edit: Oh, nevermind, I understand. I personally feel that'd be rather pointless, however. If players want more challenge in their PvE modes, I say it'd be more reasonable to go Hardmode or simply do those elite missions or whatever. I don't think giving people ability to use 'nerfed' version of their normal skills would really ge anywhere.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Poasiods, it's a saying because at least 95% of the ideas spawned in Sardelac, are actually quite bad.

But this isn't really to make it harder, but to keep the skills the way you want them, updating and the same as PvP skills if you are a PvX player.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

y bother to try to force ur play style onto others?

if u dun want to use pve skills, dun use em
likewise with consumables

pve/pvp versions however i spose can be personally toggled...
but not partywide

however i dun feel its needed

anet wont buff woh to heal 500hp
they're buffing skills like lod which r rarely used in pve
and when was the last time u used lod in pvp?

jiggles

Desert Nomad

Join Date: Sep 2007

N/

sure, solong as you dont get to keep any gold/titles/golds, infact anything from a pve enviroment. that makes it totally unfair on those who dont know/understand how to use pvp only skills as to those who would quite simply, be able to walk through anything.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by jiggles
sure, solong as you dont get to keep any gold/titles/golds, infact anything from a pve enviroment. that makes it totally unfair on those who dont know/understand how to use pvp only skills as to those who would quite simply, be able to walk through anything.
lol yea...

instead of monsters dropping loot and gold
they give out balthazar faction

gives a whole new definition to "farming balth faction"

jiggles

Desert Nomad

Join Date: Sep 2007

N/

or just put it in the file in the dev's drawer known as 'stupid ideas'

PRNG

Academy Page

Join Date: Oct 2007

Quote:
Originally Posted by cellardweller
Prior to the recent update, use of gamebreaking skills and effects could be controlled by discussing what would and would not be used with your party members. With the recent anouncement that they would be leaving overpowered skills in PvE and balancing them only in PvP, this is no longer an option.

To remedy this, I'm proposing an additional controller that would put the game into "PvP Mode". This would be done by adding a check box to the party selection screen next to the hard mode/normal mode selectors and would operate independently of them as shown below.

The effects of this check box would be threefold:
1) PvE Only skills will be locked
2) Consumables will not be usable
3) PvP versions of dual effect skills will be used.

A necessary byproduct of this would be removing the PvE only status from signet of capture, but I think that would be a pretty popular change anyway.
/signed
This actually sounds like an interesting option.

In regards to other people's comments about just not using PvE skills/consumables, that solves effects 1 & 2 in cellardweller's post, but the main issue is actually point 3: PvE versions of dual effect skills have no work around. By having a PvP mode, you can opt to use PvP versions of dual effect skills in PvE.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

Why ?

Are you a masochist ?
Why do you want to play the game a harder and more time consuming way ?

Maybe for the feeling of achievement...but it would still be the same because it would be only fair that if you are in PvP Mode, the monsters should be in it too xD.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Red, the skills would be easier to remember, by far.
Some people don't have the memory to remember 2 sets of every skill in the game.

Just wondering, though. How exactly is it "forcing playstyles"? It's a checkbox therefore an option, which is good.
It's not like it's harming you in any way if you choose not to do it, as alot of PuG's will probably tick it off anyway.

And Snaek, LoD was used in PvP when it was 5/1/5, with around 80 heal. It was extremely passive and easy to use, and relieved pressure at a great extent.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed.

What makes a skill balanced in PvP doesn't make it balanced in PvE. The game dynamics of each type of play are very different and by incorporating this latest change to how skills work in each game type is A-Net's recognition of that fact. (I also think they're testing this in GW to see how it works for GW2)

Mewcatus

Academy Page

Join Date: Apr 2008

R/Rt

I actually agree with the OP, let those PvX players have the PvP mode option, for them to get used to it.

Remember its an option, so pple can choose to use it. That in itself is fair already.

The only people against it are those who demand that others play the game they deem fit.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I can imagine that PvX players would get confused when they constantly would have to switch between two skill descriptions. Or for the PvE player who wants to do some PvP.
I think this is a good suggestion to not totally seperate PvE from PvP.

/signed

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

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[Bomb]

E/

You are right Tyla, 2 description for the same skill is hard to remember for a PvX.

I am not against this idea, I just find it strange that you want a mode that will make the skill you use less efficient xD.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by RedStar
I am not against this idea, I just find it strange that you want a mode that will make the skill you use less efficient xD.
some of us actually liked playing a game where overpowered skills were kept in check in both PvP and PvE.

/signed for a PvP-mode.
Skill balances are FUN

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/signed would be a nice alternative

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

/signed

sounds fun

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

2 good suggestions in one day. This is unheard of.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

/supersigned

i was gonna open the exact same thread.

it would also be cool if in pvp mode the MOBS would be groups REPLICATING some of the popular PVP BUILDS.....so that the pve can be some sort of tfraining ground for pvp.....and so that u r not just mindlessly spamming skills in pve but actually having some fun with using certain skill on appropriate opponents etc learning more about the game.


for example in 4/4 areas u would be facing up to mobs replicating some of the popular TA builds.

in 8/8 areas the GvsG builds (minus the flagger).

and as a reward for vanquishing a pvp mode area (with lets say 10 groups of pvp mobs) u get a zeishen key.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by snaek
y bother to try to force ur play style onto others?
You don't even have idea what "force on others" means. Such a failure...

C2K

Krytan Explorer

Join Date: May 2005

/signed

This would save the little bit of challenge PvE is about to lose.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by snaek
y bother to try to force ur play style onto others?
He's doing no such thing, as it's a toggle. Thefore, those that want to play ez mode will simply not bother toggling PvP mode on.

Did you understand the part about a toggle, and so using it is optional? Nobody is being forced?

And using leetspeak doesn't make you look cool. Try harder.

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PvP mode?

So the monsters would be at level 20, have no moster skills, proper attributes and controled by players that will be able to choose builds?
XDDD. Strange really strange, XD.

I don't care if you want that of if they add it, as long as it has no special or unique rewards.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/signed for choice.

I like choice. Choose to use PvE style skills or choose to use PvP style (I H+H most things).

With friends, have a mature discussion which leads to a conclusion through democratic voting.

Works for me.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by MithranArkanere
PvP mode?

So the monsters would be at level 20, have no moster skills, proper attributes and controled by players that will be able to choose builds?
XDDD. Strange really strange, XD.

I don't care if you want that of if they add it, as long as it has no special or unique rewards.
the monsters would be groups of mobs with popular GvsG , HA and TA builds.
obviously it should have unique and special rewards to encourage ppl to play without consumables ,broken pve skills and would require players to undertsand a bit of the dynamics of pvp without the stress of pvp.
maybe an occasional z-key could drop as special reward.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

/signed for PvP aka How-it-should-be-to-the-very-end mode

I'd love to see ursanites QQ "omg how come tank no wrok!?!/1"

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

a simply toggle option in your options menu would be better

something along the lines of :

"only use the PvP version of skills"

could be added to the list of things like "disable mouse walking", ... so PvX people that prefer it can play with only one set of skills.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/Signed. And make/change the HM indicator to show PvP mode was used in screenshots.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by mafia cyborg
and as a reward for vanquishing a pvp mode area (with lets say 10 groups of pvp mobs) u get a zeishen key.
No. No no no. We do not need Zaishen key farming in PvE.

/signed for OP

I like skill changes, even when skills I loved using are made into something I don't like. It makes you be creative, find ways to still do what you did before. Builds change, and it makes the game stay fun. As long as it is an option, and a PUG can discuss which mode they will use, it works great.

Mewcatus

Academy Page

Join Date: Apr 2008

R/Rt

A bump for a very good idea.
Helps to resolve alot of griefs between the warring factions.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

/signed
There's basically no down side to this if it can be done without too much trouble, and the option would be terrific.
Quote:
Originally Posted by MirkoTeran
/Signed. And make/change the HM indicator to show PvP mode was used in screenshots.
Excellent suggestion as well.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

/gratutious self bumpage.

The recent furor in riverside has again highlighted the need for seperate modes for the two elements of the community.

Give us back the game we enjoy.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

/signed

Sounds fun, and I don't see how it could hurt as long as it's toggle able.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I'm in favor of a "pvp mode" toggle with 2 stipulations:

1. It's for skills only
2. It's player by player, not partywide

As long as those two are met, /signed. It's annoying not being able to test builds based on pvp skills in Great Temple.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed. I could find this useful at times, as some areas don't distinguish between modes properly.

I just thought of something: Does the Isle of the Nameless use skills that are set to PvE or PvP? If something like this was implemented, it'd be easier to test in both modes, or something.

munky

Academy Page

Join Date: May 2008

none.

A/

/notsigned

seems like wast of time, if you don't want to use pve skills or consumables then don't. if you don't want your teammates useing them tell them, if they don't like it they'll leave, just like what would happen if this new "pvp mode" was put in and they diden't like it. For the people that want the pvp version of a skill then go play pvp.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/Signed x2000
What a brillant idea. I know, unheard of, but good ideas in Sardalaic. Huzzah!

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Actually. HM should just be without all the PvE crap to begin with. But that won't happen, neither will this probably. I consider it more likely. /signed.

This would be super hard mode!

Or wait..

Change normal mode to easy mode.
Change hard mode to normal mode.
Make this into hard mode.

Prokiller88

Ascalonian Squire

Join Date: Mar 2008

A/

It's a good idea for pvx players and could be fun but what if someone in your party doesn't want it, then what happens?