Prior to the recent update, use of gamebreaking skills and effects could be controlled by discussing what would and would not be used with your party members. With the recent anouncement that they would be leaving overpowered skills in PvE and balancing them only in PvP, this is no longer an option.
To remedy this, I'm proposing an additional controller that would put the game into "PvP Mode". This would be done by adding a check box to the party selection screen next to the hard mode/normal mode selectors and would operate independently of them as shown below.
The effects of this check box would be threefold:
1) PvE Only skills will be locked
2) Consumables will not be usable
3) PvP versions of dual effect skills will be used.
A necessary byproduct of this would be removing the PvE only status from signet of capture, but I think that would be a pretty popular change anyway.
PvP Mode
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T
Sardelac Sanitarium is the forum for posting suggestions. This thread is in the right place.
Maybe I misunderstood but isn't PvP mode only available in PvP and PvE mode in PvE?
Edit: Oh, nevermind, I understand. I personally feel that'd be rather pointless, however. If players want more challenge in their PvE modes, I say it'd be more reasonable to go Hardmode or simply do those elite missions or whatever. I don't think giving people ability to use 'nerfed' version of their normal skills would really ge anywhere.
Maybe I misunderstood but isn't PvP mode only available in PvP and PvE mode in PvE?
Edit: Oh, nevermind, I understand. I personally feel that'd be rather pointless, however. If players want more challenge in their PvE modes, I say it'd be more reasonable to go Hardmode or simply do those elite missions or whatever. I don't think giving people ability to use 'nerfed' version of their normal skills would really ge anywhere.
T
y bother to try to force ur play style onto others?
if u dun want to use pve skills, dun use em
likewise with consumables
pve/pvp versions however i spose can be personally toggled...
but not partywide
however i dun feel its needed
anet wont buff woh to heal 500hp
they're buffing skills like lod which r rarely used in pve
and when was the last time u used lod in pvp?
if u dun want to use pve skills, dun use em
likewise with consumables
pve/pvp versions however i spose can be personally toggled...
but not partywide
however i dun feel its needed
anet wont buff woh to heal 500hp
they're buffing skills like lod which r rarely used in pve
and when was the last time u used lod in pvp?
j
Quote:
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Originally Posted by jiggles
sure, solong as you dont get to keep any gold/titles/golds, infact anything from a pve enviroment. that makes it totally unfair on those who dont know/understand how to use pvp only skills as to those who would quite simply, be able to walk through anything.
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instead of monsters dropping loot and gold
they give out balthazar faction
gives a whole new definition to "farming balth faction"
j
P
Quote:
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Originally Posted by cellardweller
Prior to the recent update, use of gamebreaking skills and effects could be controlled by discussing what would and would not be used with your party members. With the recent anouncement that they would be leaving overpowered skills in PvE and balancing them only in PvP, this is no longer an option.
To remedy this, I'm proposing an additional controller that would put the game into "PvP Mode". This would be done by adding a check box to the party selection screen next to the hard mode/normal mode selectors and would operate independently of them as shown below. The effects of this check box would be threefold: 1) PvE Only skills will be locked 2) Consumables will not be usable 3) PvP versions of dual effect skills will be used. A necessary byproduct of this would be removing the PvE only status from signet of capture, but I think that would be a pretty popular change anyway. |
This actually sounds like an interesting option.
In regards to other people's comments about just not using PvE skills/consumables, that solves effects 1 & 2 in cellardweller's post, but the main issue is actually point 3: PvE versions of dual effect skills have no work around. By having a PvP mode, you can opt to use PvP versions of dual effect skills in PvE.
T
Red, the skills would be easier to remember, by far.
Some people don't have the memory to remember 2 sets of every skill in the game.
Just wondering, though. How exactly is it "forcing playstyles"? It's a checkbox therefore an option, which is good.
It's not like it's harming you in any way if you choose not to do it, as alot of PuG's will probably tick it off anyway.
And Snaek, LoD was used in PvP when it was 5/1/5, with around 80 heal. It was extremely passive and easy to use, and relieved pressure at a great extent.
Some people don't have the memory to remember 2 sets of every skill in the game.

Just wondering, though. How exactly is it "forcing playstyles"? It's a checkbox therefore an option, which is good.
It's not like it's harming you in any way if you choose not to do it, as alot of PuG's will probably tick it off anyway.
And Snaek, LoD was used in PvP when it was 5/1/5, with around 80 heal. It was extremely passive and easy to use, and relieved pressure at a great extent.
K
/not signed.
What makes a skill balanced in PvP doesn't make it balanced in PvE. The game dynamics of each type of play are very different and by incorporating this latest change to how skills work in each game type is A-Net's recognition of that fact. (I also think they're testing this in GW to see how it works for GW2)
What makes a skill balanced in PvP doesn't make it balanced in PvE. The game dynamics of each type of play are very different and by incorporating this latest change to how skills work in each game type is A-Net's recognition of that fact. (I also think they're testing this in GW to see how it works for GW2)
M
Quote:
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Originally Posted by RedStar
I am not against this idea, I just find it strange that you want a mode that will make the skill you use less efficient xD.
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/signed for a PvP-mode.
Skill balances are FUN
m
/supersigned
i was gonna open the exact same thread.
it would also be cool if in pvp mode the MOBS would be groups REPLICATING some of the popular PVP BUILDS.....so that the pve can be some sort of tfraining ground for pvp.....and so that u r not just mindlessly spamming skills in pve but actually having some fun with using certain skill on appropriate opponents etc learning more about the game.
for example in 4/4 areas u would be facing up to mobs replicating some of the popular TA builds.
in 8/8 areas the GvsG builds (minus the flagger).
and as a reward for vanquishing a pvp mode area (with lets say 10 groups of pvp mobs) u get a zeishen key.
i was gonna open the exact same thread.
it would also be cool if in pvp mode the MOBS would be groups REPLICATING some of the popular PVP BUILDS.....so that the pve can be some sort of tfraining ground for pvp.....and so that u r not just mindlessly spamming skills in pve but actually having some fun with using certain skill on appropriate opponents etc learning more about the game.
for example in 4/4 areas u would be facing up to mobs replicating some of the popular TA builds.
in 8/8 areas the GvsG builds (minus the flagger).
and as a reward for vanquishing a pvp mode area (with lets say 10 groups of pvp mobs) u get a zeishen key.

