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Originally Posted by tmakinen
Just to float an idea about what could be done ... a 3D captcha which has multiple constantly rotating parts and which requires a certain action in a specific configuration. Trying the action outside the window of opportunity will result to a randomization of the system. Say, tumbling blocks that in one particular moment form a fungal wallow that must be clicked once the alignment is right. This kind of puzzle is pretty self-evident to real people but bots cannot crack it other than through trial and error because it requires advanced 3D pattern recognition.
This is just an example of something that could be implemented without it necessarily distracting from the in-game experience. Doesn't have to be a separate captcha, just something where you must react to visual cues on the screen as a part of the gameplay.
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Thank You ! Finally someone who understands my main driving points, kudos to all the others within this thread who gave me some type of backing.
All in all I am just throwing out the idea of a captcha, but it is not necessarily be so. ( I thank
tmakinen for the additional idea as well as the one mentioned by
Pyro maniac )
I just to place place emphasis on this:
1. Any form of anti-bot coding done so far, focuses too much on the strengths of a bot.
2. Instead this should take a step back, in favour of an analyze of what a Bot is flawed at doing, in comparision with actual human players.
As mentioned by them, just a singular 3-D image number / alphabet, would could seriously cripple, if not incapitate a bot.
( I am also very sure, Bot AI ability of audio recognition and analysis is way inferior in comparision to a Human Being, but lets put that on the back bench for now. )