Anet listened to us didn't they?
Turtle222
From what i've noticed, over the past years the majority of people have wanted a pvp and pve divide in terms of skills, and hey presto there we have it - A difference of skill effects in PVP and PVE.
Of course the usual reponse is either: "finally, bout time" or "no i didn't want this". But for me it gives me a sense of comfort knowing that Anet have considered our opinion faithfully.
I'm glad my voice is heard.
Do you feel that Anet listened to you (not matter the time it took, im speaking about the fact that they do pay attention)?
discuss
Please refrain from aggressive behaviour, squeeze a soft toy if you wish to vent some rage
In addition, please do not discuss what skills are going to change, or whether you think this is a good idea or not, merely speak about what is in the thread title
Of course the usual reponse is either: "finally, bout time" or "no i didn't want this". But for me it gives me a sense of comfort knowing that Anet have considered our opinion faithfully.
I'm glad my voice is heard.
Do you feel that Anet listened to you (not matter the time it took, im speaking about the fact that they do pay attention)?
discuss
Please refrain from aggressive behaviour, squeeze a soft toy if you wish to vent some rage
In addition, please do not discuss what skills are going to change, or whether you think this is a good idea or not, merely speak about what is in the thread title
Dr Strangelove
They listened to you, not me. I wouldn't shut up about how bad an idea it is.
Axel Zinfandel
Considering I mentioned the split in the forums a day before the announcement was made, I feel like my voice was heard
Better then never I say.
Better then never I say.
Antheus
Or, put differently, they did not listen to those that said that PvE and PvP separation is good.
This was demonstrated with release of PvE-only skills.
It's just a glass hal-full/half-empty situation.
So, "yes" or "no"?
Why not make a poll then, it's more suitable, since discussion part seems undesired.
This was demonstrated with release of PvE-only skills.
It's just a glass hal-full/half-empty situation.
Quote:
In addition, please do not discuss what skills are going to change, or whether you think this is a good idea or not, merely speak about what is in the thread title |
Why not make a poll then, it's more suitable, since discussion part seems undesired.
Yichi
we needed another thread on this why?
Malice Black
Because listen to the community is a bad idea, as was splitting the skills into two.
Wild Karrde
They listened to the whiney farmers, cause they have the loudest voice. They didnt listen to anyone who actually knew what they were talking about.
Yichi
Quote:
Originally Posted by Malice Black
Because listening to the Riverside community and GWOnline is a bad idea, as was splitting the skills into two.
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Malice Black
Quote:
Originally Posted by Wild Karrde
They listened to the whiney farmers, cause they have the loudest voice. They didnt listen to anyone who actually knew what they were talking about.
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The self rightoues
The PvPers
The HA players
The scrubs
The casual
The hardcore
Everyone has a voice which they believe to be better then everyone else.
SerenitySilverstar
I'm honestly perplexed as to why people are anti the idea of the PvE/PvP skill split. It seems to me that for 2 years straight it is one of the major things players have always wanted.
Can someone please, in a non flammatory and factual way, explain how this will be bad for game play?
As for being listened to? Heck yeah, Anet listen. Look at everything that's been added to the game above and beyond the original client. Whether you like an addition or not is irrelevant.
Can someone please, in a non flammatory and factual way, explain how this will be bad for game play?
As for being listened to? Heck yeah, Anet listen. Look at everything that's been added to the game above and beyond the original client. Whether you like an addition or not is irrelevant.
DarkNecrid
Quote:
Originally Posted by SerenitySilverstar
I'm honestly perplexed as to why people are anti the idea of the PvE/PvP skill split. It seems to me that for 2 years straight it is one of the major things players have always wanted.
Can someone please, in a non flammatory and factual way, explain how this will be bad for game play? |
sph0nz
I'm starting to think this update is kind of a bad idea; I would rather have more PvE-only skills [with similar effects to existing ones] than a slight number change in skills while in a PvP outpost. The biggest problem I have with it is that the same skill with the same icon will have slightly different numbers on it; a better idea would have been a completely new skill name and icon, as others have previously stated.
Furthermore, I like the idea that ArenaNet listens to the community; it has brought many good changes to the game in the past like more storage, PvP unlocks/J menu, and all of the traders which are in the game are only a few of the changes brought by the community's voice. However, like Plato I fear that if the masses become ignorant of a portion of the game, it may go in a bad direction.
Furthermore, I like the idea that ArenaNet listens to the community; it has brought many good changes to the game in the past like more storage, PvP unlocks/J menu, and all of the traders which are in the game are only a few of the changes brought by the community's voice. However, like Plato I fear that if the masses become ignorant of a portion of the game, it may go in a bad direction.
SerenitySilverstar
Quote:
Originally Posted by DarkNecrid
Bigger gap for PvE to PvP
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Mr. G
genocide is a solution to world hunger too
Perhaps its the skeptic in me, but just cause they listened to us doesnt make it a good idea or the best way to implement it
ever been to sardelac? if they gave us everything we wanted there'd be duel pistol wielding pistol ritualists with signet of insta-death
But then again, its not a bad thing they listened to us
untill I see this in practise for a while, im not passing comment
Perhaps its the skeptic in me, but just cause they listened to us doesnt make it a good idea or the best way to implement it
ever been to sardelac? if they gave us everything we wanted there'd be duel pistol wielding pistol ritualists with signet of insta-death
But then again, its not a bad thing they listened to us
untill I see this in practise for a while, im not passing comment
StormDragonZ
All I have to say is:
If [skill]Prepared Shot[/skill], [skill]Dragon Slash[/skill], [skill]Invoke Lightning[/skill], [skill]Life Transfer[/skill] or [skill]Migraine[/skill] get major changes, it'll be a sad, sad day. Any changes on these elites would be mindbogglingly insane.
If [skill]Prepared Shot[/skill], [skill]Dragon Slash[/skill], [skill]Invoke Lightning[/skill], [skill]Life Transfer[/skill] or [skill]Migraine[/skill] get major changes, it'll be a sad, sad day. Any changes on these elites would be mindbogglingly insane.
bel unbreakable
still say pvp unlocks are the cause of most of the hate in the game
look at me mom i caped all the skills at the same time
look at me mom i caped all the skills at the same time
Yichi
Quote:
Originally Posted by bel unbreakable
still say pvp unlocks are the cause of most of the hate in the game
look at me mom i caped all the skills at the same time |
Chthon
I'm not sure how much of it is them listening to the community and how much of it is them waking up to the fact that PvE is paying the bill and they can't continue to bugger up PvE and expect to sell their next game. At any rate, I appreciate that they are at least attempting to fix what's been done to PvE in the name of PvP, and I'm hoping that their implementation comes out well. Now, if only I could get the to listen to me about removing that timer from soul reaping...
Longasc
ANet always listens, I just wonder what they understand.
See how titles and pve skills turned out in the end, into tons of grinder titles and ursan blessing.
OK, some people wanted an easy mode, but I am sure many did not want PvE skills to be like that. The same for adding more and more titles.
And now let's see if the new pve/pvp separation we will experience on Thursday will turn out.
Right now we are in the Guinea Pig Wars phase...
See how titles and pve skills turned out in the end, into tons of grinder titles and ursan blessing.
OK, some people wanted an easy mode, but I am sure many did not want PvE skills to be like that. The same for adding more and more titles.
And now let's see if the new pve/pvp separation we will experience on Thursday will turn out.
Right now we are in the Guinea Pig Wars phase...
VitisVinifera
a day late, a dollar short
they waited until the game, or at least the pvp part, is virutally dead
this should have come a long long time ago -- when it would have made a difference
they waited until the game, or at least the pvp part, is virutally dead
this should have come a long long time ago -- when it would have made a difference
Zinger314
People have been asking for a PvE/PvP split since the game went live.
ArenaNet didn't listen to us; they just realized "Well, we have nothing to lose."
ArenaNet didn't listen to us; they just realized "Well, we have nothing to lose."
Zahr Dalsk
Quote:
Originally Posted by Wild Karrde
They listened to the whiney farmers, cause they have the loudest voice. They didnt listen to anyone who actually knew what they were talking about.
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Protective Spirit has not received any form of nerf nor have the skills that power a 55 monk/55 necro/330 rit been rendered unusable. The solo farmers are doing just fine as skills stand now. The non-farmers (like you, probably) are the ones who have been whining.
Yichi
Quote:
Originally Posted by Zahr Dalsk
Oh hi.
Protective Spirit has not received any form of nerf nor have the skills that power a 55 monk/55 necro/330 rit been rendered unusable. The solo farmers are doing just fine as skills stand now. The non-farmers (like you, probably) are the ones who have been whining. |
MithranArkanere
They are going to do what they are going to do because there is no other way to do so in GW1. Not because some people are against this or another agree with this.
What is not going to be different is FUNCTIONALITY of skills. If they change a certain functionality, the functionality will be changed for both PvP and PvE version of the skill.
Now does that affect gameplay?
NO.
In PvP people has 200 attribute points, and thuse their max damage and average attributes are mostly the same.
But in PvE, monsters may have more than 400 attribute points, so a skill that would give 20 armor and reduce 100 damage from an enemy attack to 75 damage, may have 40 in PvE and reduce a hit of 400 damage to 200?
In PvE you are not fighting in equal footage. NEVER. Monsters may have more Health, way more energy, more attributes, more skills, Monster skills, and Player just get PvE skills, and keep the same limitations as in PvE.
The only limiations hostile NPCs have in PvE is thir puny AI.
Since the measures are different, it's logical than some figures may perfectly be different.
What is not going to be different is FUNCTIONALITY of skills. If they change a certain functionality, the functionality will be changed for both PvP and PvE version of the skill.
Now does that affect gameplay?
NO.
In PvP people has 200 attribute points, and thuse their max damage and average attributes are mostly the same.
But in PvE, monsters may have more than 400 attribute points, so a skill that would give 20 armor and reduce 100 damage from an enemy attack to 75 damage, may have 40 in PvE and reduce a hit of 400 damage to 200?
In PvE you are not fighting in equal footage. NEVER. Monsters may have more Health, way more energy, more attributes, more skills, Monster skills, and Player just get PvE skills, and keep the same limitations as in PvE.
The only limiations hostile NPCs have in PvE is thir puny AI.
Since the measures are different, it's logical than some figures may perfectly be different.
Trub
Quote:
Please refrain from aggressive behaviour, squeeze a soft toy if you wish to vent some rage |
ANet has always listened to the players...it's the sifting thru all the crap to get to the good ideas that took so long.
Yichi
Quote:
Originally Posted by Trub
*Grabs an ecto, squeeeeeeeeeeeeeeeez*
ANet has always listened to the players...it's the sifting thru all the crap to get to the good ideas that took so long. |
BlackSephir
Define "us".
Because I don't feel like AN has listened to me.
Because I don't feel like AN has listened to me.
Gift3d
The CONCEPT of this idea is freaking great and long overdue. We have to see what changes are made when this concept is actually implemented to see whether it's truly a good move or not, though.
Trub
Quote:
Originally Posted by Yichi
they should keep sifting, because a lot of crap still makes it through.
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Hopefully..they have been hiring more peoples for thier Dev teams...more sifters.. make for a cleaner game..
Yichi
Quote:
Originally Posted by Trub
LOL..Yichi!!!!!<3
Hopefully..they have been hiring more peoples for thier Dev teams...more sifters.. make for a cleaner game.. |
bryann380
So Anet listens after all.... only took them THREE YEARS to start doing it. They mentioned only a handful of skills will be split. So I estimate by the time they get around to the rest, GW3 or maybe GW4 will be out.
PvE and PvP skills should have been separated since day one.
PvE and PvP skills should have been separated since day one.
Vinraith
It scares the hell out of me that Anet bows to the will of the community as easily and often as it does, since I think generally this community (in much the same way as the community for most online games) doesn't want what's best for the game. I give them a lot of credit for listening, I just wish they were a little wiser about what they act on.
Snow Bunny
ANet caved in to the demands of shitty players with a shitty mindset towards this game. Anet did not listen to players with any knowledge of what's good for this game, PvE or PvP.
So yes, ANet listened to the vast majority. But the majority is almost always wrong.
So yes, ANet listened to the vast majority. But the majority is almost always wrong.
Sniper22
Quote:
Originally Posted by SerenitySilverstar
Sorry but I still don't understand. PvE and PvP are two completely separate entities, so why should this be an issue?
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1) It's just stupid. Why should my LoD heal for less when I'm facing players compared to facing monsters.
2) It causes more confusion. With two different forms of skills, this forces people to remember both function for PvE and PvP and this could get confusing when switching between the two.
3) GW should not be two separate games. If anything anet should encourage people to play both. Both areas are fun and people are missing out if they don't do both. I don't have enough experience at the higher levels, but playing random arenas or alliance battles is fun when you aren't always facing hardcore pvp only people. Separating the two parts will almost force people to choose a side.
Now on to the topic....
So who did anet listen to? Not everyone was for this idea. GW Guru does not represent the entire GW community. Sometimes people are wrong.
Xunlai Guru Agent
Quote:
Originally Posted by Zinger314
People have been asking for a PvE/PvP split since the game went live.
ArenaNet didn't listen to us; they just realized "Well, we have nothing to lose." |
Infectious
Quote:
Originally Posted by MithranArkanere
They are going to do what they are going to do because there is no other way to do so in GW1. Not because some people are against this or another agree with this.
What is not going to be different is FUNCTIONALITY of skills. If they change a certain functionality, the functionality will be changed for both PvP and PvE version of the skill. Now does that affect gameplay? NO. In PvP people has 200 attribute points, and thuse their max damage and average attributes are mostly the same. But in PvE, monsters may have more than 400 attribute points, so a skill that would give 20 armor and reduce 100 damage from an enemy attack to 75 damage, may have 40 in PvE and reduce a hit of 400 damage to 200? In PvE you are not fighting in equal footage. NEVER. Monsters may have more Health, way more energy, more attributes, more skills, Monster skills, and Player just get PvE skills, and keep the same limitations as in PvE. The only limiations hostile NPCs have in PvE is thir puny AI. Since the measures are different, it's logical than some figures may perfectly be different. |
The reason monsters in PvE have stupidly high armour and crap is because they are a set AI, programed to do certain things a certain way, anyone with half a brain can manuipulate this to there advantage.
Oh, and need I mention ursan?
Yichi
Quote:
Originally Posted by MithranArkanere
What is not going to be different is FUNCTIONALITY of skills. If they change a certain functionality, the functionality will be changed for both PvP and PvE version of the skill.
Now does that affect gameplay? NO. |
Buster
Perhaps they are experimenting before this gets implemented into GW2 ? With PAX about 3 months away for GW2 showing why make drastic changes unless its just an experiment.
GloryFox
This is nothing but good news. That said I'll be happy when I see it done properly as in reverting many of the class aspects back to their un nerfed forms.
They can start by reverting the Ritualist Lord Build back to how it was pre nerfed status.
Second they can revert many of the Paragon Skills (Aggressive Refrain to start) back to their original Forms.
Then they can un nerf many of the Mesmer Inspiration & Monk Smite Skills they ruined.
They can start by reverting the Ritualist Lord Build back to how it was pre nerfed status.
Second they can revert many of the Paragon Skills (Aggressive Refrain to start) back to their original Forms.
Then they can un nerf many of the Mesmer Inspiration & Monk Smite Skills they ruined.
Master Sword Keeper
yea i've been lookin for this update for a while.
I had been askin for the change and suggesting the method and now it's finally happened?
It'll be nice to see stances and most of the BAD nerfs reverted...
/signed
Yea they listened. result = Happy
I had been askin for the change and suggesting the method and now it's finally happened?
It'll be nice to see stances and most of the BAD nerfs reverted...
/signed
Yea they listened. result = Happy