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Originally Posted by Avarre
The problem is most players don't know what they want. Most of the changes suggested by players give a very slight superficial gratification and in the long run would wreck the game.
There is a reason some people are game devs and others are not.
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Like Turbobusa sums it up nicely.
Business vs Gameplay.
Anywayz, GW is reaching to the end of its active product cycle life. Anet has already milked its profits.
They are see no harm if they turn GW into a experimental lab for changes. Even if all hell breaks loose, the most is, all the old GW players quit.
Then at the time, probably GW 2 starts, and they would have learned alot and know how far they can afford to stretch players. Even in this case, they have scored an advantage.
Reduced overall Bandwidth utility for the original GW, can only be advantegeous to Anet cost wise.
Plus, given that the promise was made that new GW 2 players will not be disadvantaged, game play wise compared to players who migrated from GW, will have the potential to create a new fanbase, if the old decides to go.
So, even in the worst case scenario for them, in a warped sort of way, they still win.
That is why, I say, prepare for a hell alot of drastic things to come in this final chapter of GW's product cycle life.