Don't Dread The Grind! |
An interesting read to say the least...
Nightow
Don't Dread The Grind! |
The Toe Tag
-Sonata-
MithranArkanere
Ralgha
BlackSephir
Grinding: The repetition of an action in order to achieve a goal. |
Alicendre
Operative 14
MithranArkanere
Originally Posted by Ralgha
PvE Guild Wars is nothing but grind. Think about it, there is only one thing to do in PvE Guild Wars, KILL MOBS. That's it. There is nothing else. Crafting you say? All crafing is, is collecting a bunch of materials (by KILLING MOBS), and then handing them to a crafter, who hands you your item. Some of these crafters you can't even get to unless you, wait for it, KILL MOBS.
Titles? Same thing. Cartographer, you kill mobs, or run from mobs trying to kill you if you really want to get particular. Vanqush, that's whole point is killing mobs. Skill capper? Kill specific mobs. Missions? Kill mobs, to get to a point, which requires you to kill mobs. Hell you can't even travel without killing mobs. Want to go do a dungeon? Well with a few exceptions, you gotta kill mobs to get to it, or run from mobs trying to kill you. Once you get to the dungeon, what do you do there? Kill mobs. Want to go look at some of the scenery? Gotta kill mobs first. Open some chests? Gotta kill mobs to get there, or run from mobs trying to kill you. I've mostly left GW behind and moved on to EVE, because EVE has things to do besides kill mobs. |
Shadowmere
romeus petrus
Dr Strangelove
The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes. |
When you're using a base skill that does 30 damage on your opponent and he's attacking back with a skill that freezes you for five seconds, and drains fifty health a second for ten seconds with a seven second recharge time, how the hell can skill help you out there? It can't. |
Inde
Originally Posted by -Sonata-
From the sounds of it, by his "definition" everything in every game is "grind" then. Doesn't make much sense. A few commenters summed it up better. One that stands out:
"When Guild Wars FORCES me, without CHOICE, to repeat the same action over and over (see level up games like WoW, Flyff, Knight, AoC, etc) without quests, missions, or furthering the story then I'll say Guild Wars is "grind"." |
What exactly does this definition for the grind in online games mean? It means constantly repeating something in order to reach your goal, of which the most common instance is repetitively pressing a button or clicking the mouse in order to kill monsters, all in hopes of leveling up and getting more powerful and access to more of the games content... But what if I told you that in reality every game has the same exact grind, and it's completely inevitable in order to get rid of it in online gaming while keeping the game entertaining |
IslandHermet
Originally Posted by Ralgha
PvE Guild Wars is nothing but grind. Think about it, there is only one thing to do in PvE Guild Wars, KILL MOBS. That's it. There is nothing else. Crafting you say? All crafing is, is collecting a bunch of materials (by KILLING MOBS), and then handing them to a crafter, who hands you your item. Some of these crafters you can't even get to unless you, wait for it, KILL MOBS.
Titles? Same thing. Cartographer, you kill mobs, or run from mobs trying to kill you if you really want to get particular. Vanqush, that's whole point is killing mobs. Skill capper? Kill specific mobs. Missions? Kill mobs, to get to a point, which requires you to kill mobs. Hell you can't even travel without killing mobs. Want to go do a dungeon? Well with a few exceptions, you gotta kill mobs to get to it, or run from mobs trying to kill you. Once you get to the dungeon, what do you do there? Kill mobs. Want to go look at some of the scenery? Gotta kill mobs first. Open some chests? Gotta kill mobs to get there, or run from mobs trying to kill you. I've mostly left GW behind and moved on to EVE, because EVE has things to do besides kill mobs. |
komma
captain_carter
Dr Strangelove
BlackSephir
Originally Posted by komma
maybe im just old school but there has been some element of a grind to just about every rpg ever made...
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The Meth
When you're using a base skill that does 30 damage on your opponent and he's attacking back with a skill that freezes you for five seconds, and drains fifty health a second for ten seconds with a seven second recharge time, how the hell can skill help you out there? It can't. |
sph0nz
yum
IslandHermet
Darkobra
Originally Posted by Inde
I have no idea what his last paragraph is trying to say. Every game has grind, and then... something about inevitable to get rid of it? Or is he saying that if you take it away it won't make the game entertaining? No idea.
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BlackSephir
Originally Posted by yum
Grinding is a mental state. If you find fun in an activity, it's not; otherwise, it is.
Any attempt to put it in a concrete definition ensures a " fail." |
Bryant Again
zwei2stein
Originally Posted by Operative 14
Did that guy even play Guild Wars?
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MithranArkanere
Originally Posted by Bryant Again
"Grind" happens when you're not having fun.
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jadedragoon
Originally Posted by The Meth
Someone, please show me which skill this is. I want to make a team that just spams this supposed 500 damage skill that also 'freezes' people.
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komma
Originally Posted by BlackSephir
This gets me to wonder what kind of oldschool guy finds grind in almost every rpg ever made ;d
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Thizzle
Arduin
Dude, have you seen how grindy this game is?!? It makes me click the LMB over and over!!! <gasp> |
The Meth
Originally Posted by komma
guess you havent played many of them then...in the 8-bit gen they were all grind-fest just to level.
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Originally Posted by komma
It makes a couple points, but in reality Guild Wars wan't a grind until EoTN came out. I think hard mode is ridiculous and there is no way I could do it without Ursan, but I liked the game before hard mode and Ursan. If your knew to the game and you bought the PvE then you should just play through a character or two and unlock some skills and buy others with hero points.
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BlackSephir
Originally Posted by komma
guess you havent played many of them then...in the 8-bit gen they were all grind-fest just to level.
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yum
Originally Posted by BlackSephir
So if someone finds HFFF entertaining then it mean's it's not faction grinding?
oh i c |
~ Dan ~
Originally Posted by wetalkshit.com
Allow me to put it in perspective. Say you have just bought the game and you create a level twenty character and you immediately head over to the player vs. player arenas in order to compete, in hopes that this game where the player vs. player is so cherished for being based upon skill and strategy, not cumulative time played, lives up to expectations. Could you possibly beat an average player, meaning someone who doesn't suck at player vs. player, who has been playing for over a year? No. I don't care how good you think you are, you can't. The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes.
<snip> You have nothing compared to your opponent, thus skill plays no part in the competition. |
When you're using a base skill that does 30 damage on your opponent and he's attacking back with a skill that freezes you for five seconds, and drains fifty health a second for ten seconds with a seven second recharge time, how the hell can skill help you out there? It can't. |
Bryant Again
Originally Posted by MithranArkanere
And you don't have fun when the 'path' is way less interesting than the 'reward'.
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bel unbreakable
Turtle222
Longasc
StormDragonZ
... Could you possibly beat an average player, meaning someone who doesn't suck at player vs. player, who has been playing for over a year? No. I don't care how good you think you are, you can't. The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes. |