Grinding is a mental state. If you find fun in an activity, it's not; otherwise, it is.
Any attempt to put it in a concrete definition ensures a " fail."
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Originally Posted by Inde
I have no idea what his last paragraph is trying to say. Every game has grind, and then... something about inevitable to get rid of it? Or is he saying that if you take it away it won't make the game entertaining? No idea.
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Originally Posted by Operative 14
Did that guy even play Guild Wars?
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Originally Posted by Bryant Again
"Grind" happens when you're not having fun.
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Originally Posted by komma
guess you havent played many of them then...in the 8-bit gen they were all grind-fest just to level.
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Originally Posted by komma
It makes a couple points, but in reality Guild Wars wan't a grind until EoTN came out. I think hard mode is ridiculous and there is no way I could do it without Ursan, but I liked the game before hard mode and Ursan. If your knew to the game and you bought the PvE then you should just play through a character or two and unlock some skills and buy others with hero points.
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Originally Posted by BlackSephir
So if someone finds HFFF entertaining then it mean's it's not faction grinding?
oh i c |
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Originally Posted by wetalkshit.com
Allow me to put it in perspective. Say you have just bought the game and you create a level twenty character and you immediately head over to the player vs. player arenas in order to compete, in hopes that this game where the player vs. player is so cherished for being based upon skill and strategy, not cumulative time played, lives up to expectations. Could you possibly beat an average player, meaning someone who doesn't suck at player vs. player, who has been playing for over a year? No. I don't care how good you think you are, you can't. The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes.
<snip> You have nothing compared to your opponent, thus skill plays no part in the competition. |
| When you're using a base skill that does 30 damage on your opponent and he's attacking back with a skill that freezes you for five seconds, and drains fifty health a second for ten seconds with a seven second recharge time, how the hell can skill help you out there? It can't. |
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Originally Posted by MithranArkanere
And you don't have fun when the 'path' is way less interesting than the 'reward'.
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| ... Could you possibly beat an average player, meaning someone who doesn't suck at player vs. player, who has been playing for over a year? No. I don't care how good you think you are, you can't. The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes. |