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Originally Posted by Zinger314
I thought CoH/CoV died.
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It's very strange that GW continues to generate revenues, but very happy that it does! Let's go and recruit some newbies
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Fril Estelin
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Originally Posted by Zinger314
I thought CoH/CoV died.
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Drop of Fear
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Meralda estat
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strcpy
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Originally Posted by Kashrlyyk
Pretty much. ANet has 135+ employees, that have to be payed each month.
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Originally Posted by DreamWind
Um wait a sec...am I reading this right? Are you telling me WoW's profits are more than all of NCsofts combined? Maybe I don't know what I'm talking about...
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WinterSnowblind
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DreamWind
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Fril Estelin
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Originally Posted by strcpy
If beating WoW in revenue (or even coming close) is a sign of success then the whole gaming industry might as well shut down and we all play WoW as *no one* even comes close to competing. Heck WoW has a user base that the vast vast vast majority of companies that produce single player offline games would give their first, second, third (and usually all) born children to have - let alone giving them a monthly fee. For the rest of the world 9.1 million a quarter for a three year old game (with expansions ) is an unmitigated success - without WoW GW is one of the very top producers in the game, few games compare.
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deya
Ctb
| not a single word about Tabula Rasa... |
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Well gaming is now, apparently (at least according to the GDC) the largest media industry out there beating both box office and the music industry by a mile |
| If beating WoW in revenue (or even coming close) is a sign of success |
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Fril Estelin
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Originally Posted by Ctb
Lies, damned lies and stastics. Individual video games may outcompete individual movies, but the industries are miles apart. The movie industry encompasses box office, DVD sales, rentals, digital downloads, merchandising, and spinoffs. Hollywood is still soundly crushing the video game industry beneath its boots when you factor in all the revenue streams that it's dipping into.
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DutchSmurf
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Originally Posted by Fril Estelin
You're right, but very strangely, WoW are 10 millions+ subscribers (approximately 2 in Europe, 2.5 in North America, and 5.5 in Asia), while Lineage II has 17 millions+. And 2nd life is about 12 millions. (numbers not accurate and grabbed for different places)
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Orange Milk
| Keep in mind also that GW is super-cheap in the stores, with each chapter going for $17-30. |
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And even though the Diablo series is a bit outdated, I can still see chunks of people still buying it as well as the Diablo Chest. They have 3 renowned titles under their belts |
| Unless they continue cutting advertising and "other variable sales costs"; can anyone say Support team? |
| I suspect in Q2 2008, 1 year since Eye of the North with no more expansions and no news of GW2, sales will go below the 8 million KRW mark. |
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EPO Bot
Ctb
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Originally Posted by EPO Bot
I didn't find exact numbers for the movie industry but it seems higher.
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Innocent
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Originally Posted by seut
not a single word about Tabula Rasa...
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Joiry
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Originally Posted by strcpy
My guess is that one can pay the server fees *and* the payroll for 135+ employees for roughly 3 million a month. If not then I think they really need to take a look at either operating costs or yearly salaries. Even if half of that went to overhead that would leave nearly 130k per year per employee and that would be quite high (many of those employees will not make anything close to that, nor should they be at 50% overhead with that monthly intake).
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strcpy
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Originally Posted by Joiry
Hmmm, was thinking through this as I read the posts. What is likely the average salary at Anet? Experienced software developers can be in the 75-120k range (typically, from what I've seen), but there's probably a lot lower paying jobs as well - can't imagine QA makes as much.
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warcrap
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Jiao Yang
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MithranArkanere
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Arduin
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Originally Posted by MithranArkanere
Hm... interesting...
So were's my share? |
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Sirius-NZ
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Kayelyyb
countesscorpula
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Originally Posted by Striken7
Unless they continue cutting advertising and "other variable sales costs"; can anyone say Support team?
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Puddin Cheeks