ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
3 terras
THIS IS TERRA 1
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Arcane Echo][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build] This is terra 2
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Ether Nightmare][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build] This is terra 3
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Ward of Stability][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build]
http://www.guildwarsguru.com/forum/s...php?t=10277545
and the sin
[build prof=Assassin/Mesmer box][Shadow of Haste][Deadly Paradox][Shadow Form][Arcane Echo][Channeling][Cry of Pain][Radiation Field][Spirit of Failure][/build]
This sin has radicaly changed the way we clear UW. Geyski Mcdougal is the one that introduced this build to me and together we brainstormed how to make this work and syncronize with the team. it has greatley sped up the main team and terra tank 1 as you will see.This sin has teh hardest role in the team, as he can not fail or it puts everyone bach 15 minutes or so.
i also run only 1 healer and the other monk is a mimic ursan90% of the time.
he only enters monk mode if the healer is getting overwealmed.
here is the mimic monks bar.
[build prof=Monk/Mesmer box][Words of Comfort][Dwayna's Kiss][Word of Healing][Healing Seed][Seed of Life][Ether Signet][Arcane Mimicry][Resurrection Chant][/build]
and the warriors bars
[build prof=Warrior/Mesmer box][Ursan Blessing]["I Am Unstoppable!"][Physical Resistance][Elemental Resistance][Ether Signet][Sprint][Signet of Stamina][Resurrection Signet][/build]
[build prof=Warrior/Mesmer box][Ursan Blessing]["I Am Unstoppable!"][Physical Resistance][Elemental Resistance][Dwarven Stability][Ether Signet][Signet of Stamina][Resurrection Signet][/build]*note* the pullers bar is the one with sprint in it. sprint is optional.
and last but not least, the healer.
[build prof=Monk/Elementalist box][Words of Comfort][Dwayna's Kiss][Seed of Life][Healing Seed][Glyph of Lesser Energy][Heal Party][Healer's Boon][Resurrection Chant][/build]
ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
Now for the tactics. REmember these are team tactics and NOT individual guides on each part. there are already guides on those.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
first 5 quests
Clear The Chamber
Escort of Souls
Wrathful Spirits
Servents of Grenth
Unwanted Guests
Upon entry, as soon as all 8 players are loaded in, the lead tank establishes agro with the ataxes, and then one person applies consumables While the Woh monk mimics ursan off the other tank.
As soon as the ataxes lock on the warrior one terra tank takes the quest
Clear The Chamber.
The assin imidieatley splits off from hear heading to the stairs nearest the smites and accululates all the graspings and ataxes there at once and begins tanking/killing them in a safe spot.
as soon as the ursan team has killed thier first group of ataxes and graspings,
they go back, down to the pedistal AVOIDING the next group of ataxes, and around to where th asassin is killing his group. by then these are half dead,
and the ursans establish a wall and finish killing while the terra tanks take care of any leaky agro.here is a map of what i mean
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Once those are dead the sin splits off again and pre-clears all the ataxes and graspings in the main labbyrinth area and pops the reaper for the main group.
In the mean time while the sin clears this the main group clears out the way for the terras to split.
Here is the way they split and thier tasks. remember this all happens simultaniously, and not one at a time.
terra 1-smites to clear only the west half and pop the reaper safley.(refer to the terra tanking uw guide in the farming section for details on how)
Once reaper is up, imiediatley proceeds to the Chaos Planes.DO NOT stand there waiting for someone to come take the quest! do not stand there waiting to take the quest for the sin either.
If the reaper is up your done.*NOTE* remeber to kill the patrol of coldfires that stray near the ice king! and kill all the smites that may agro to the sin while he completes the quest there.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
Terra 2 and 3
imediatley break off and start to run up the mountain even befire the ataxes are dead, the terras should already be gone.
terra 3 then stops just before the entrance to the CHaos Planes, and kills the returning patrol of Charged Blackness that will patrol there.
*This is important and must not be neglected or Terra 1 will not be able to enter the chaos planes to clear the area for you later on.*
Here is a short video of the correct route up the mountian:
http://www.megavideo.com/?v=EL2KAVDO
Meanwhile terra tank 2 imidieatley caries on into the one Pits and clears this area out.
There are videos in my guide Drunken Fools Guide to Terra tanking UW
found in the farmin section of this thread that demonstrate the corict rout up the mountain and exactly witch patrol of Charged Blackness to kill.
During this time the ursan team has continued thier corese proceeding to town once they have safley sent the terra tanks on thier way.
As soon as the main group has reached the Reaper Of The Labyrinth, they let the sin know they are there. then they continue on to kil Bladed ataxes on the way to Forgotten Vale, and tells the asassin to take Escort Of Souls, and Restoring Grenths Monuments.
*NOTE* escort of souls is done as the ursans are on the way to town. they do NOT pre clear the whole area, but instead "power throgh " the hard way.
this is where non experianced players fail. they agro the mindblades right into the monks and run around like chickeds with thier heads cut off and a new soul dies. the new souls are left in the care of the heal monk, and can keep the souls out of harms way by staying back. the ursan warriors can solo those mindblades with no healing at all, so the ocasional heal party is useful here.
the instant the new souls cross the bridge entering into Vale, the lead warrior tells the asassin its safe to begin Unwanted Guests. Ursan team continues to clear out vale and does Wrathful Spirits.
/age here and you should see a timer around7-10 minutes.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
the asassin then begins killing his way to the Ice wastes, (by this teim terra tank 1 is LONG gone) and then takes AND completes his own quest there Servents Of Grenth.
During this time, the main group has already begun Wrathful Spirits.
Once this quest is complete, the ursan team moves on backtracking the same wya they pre-cleared for the terra tanks, and at around 12-15 minutes they are on the way up the mountain to clear out that monument and do Demon Asassin quest.
final 5 quests
Restoring Grenths Monuments
Demon Asassin
Improsioned Spirits
Terrorweb Queen
The Four Horsemen
By this time, terra 3 has comeplted the quest Terrorweb Queen and is now WALKING BACK to chaos planes colecting agro on the way, to use later on to speed kill the four horsemen. here is a video taken from myy guide on terra tank to show how fast they die when done right.http://www.megavideo.com/?v=3Z8FORUC
Terra 2 , The Bone pits tera has also taken the quest Imprisoned Spirits.
and this terra tank does NOT kill the terroweb dryders that will spawn, but simply walks back to CHaos planes just like terra 3, collecting the agro to the terrowebs as he/she moves along, and enters the CHaos planes at around 18-20 minutes along with the pools terra.
By this time terra 1, the smites terra, has cleard around the monument in chas planes, and has the reaper up. as soon as terra 2 and 3 are in place, tera 1 takes The Four Horsemen quest, and serves as back up incase one terra tank gets shut down.
The main ursan group has LONG since comeplted Demon Asassin quest by now, and is waiting at the reaper in Twin Serpent Mountains with the finget on they YES button ready to port to planes if both terras get shut down.
In this case they all port to chaos planes, use RES SCROLL for speed, and imidiatley split up and defend the reaper and complete the quest.
ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
this should complete in 25-30 mintues.
*NOTE* Drunken Fools Guide to Terra Tanking UW will be imensley helpful
http://www.guildwarsguru.com/forum/s...php?t=10277545