Originally Posted by most awesome person ever
ya pretty much, Its a free-to-play game, its not going to have every feature of every MMO ever created.
I still find it fun though, If you don't, then don't play it. |
Quality of Guild Wars.
FlamingMetroid
didn't I win this thread on the first page?
yup, yeah I did.
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Dr Strangelove
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Originally Posted by Bryant Again
The "free to play" payment method isn't revolutionary when you think about it. Each chapter is just another expansion pack, although the stand-alone feature is pretty nifty.
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Originally Posted by Bryant Again
Monthly fees aren't *just* there to eat up your wallet, you know. While there is an opportunity for the developers to earn a bit more cash from your account, they do a hell of a lot more than good. Having GM's in every server is just one of the many perks.
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If a game is worth more than 50 bucks for the box, I'll gladly pay that. There's no reason I wouldn't pay 150 dollars for a huge, well-made game.
I'll gladly pay for additional content if I can keep it. 15 dollars should buy me 15 dollars worth of stuff, not rent it.
If you have upkeep costs, I'll pay those. I somewhat doubt they're 15 bucks a month.
If developers choose to have monthly fees, I'd prefer they didn't change their game to maximize the incoming fees. However, this doesn't happen in reality.
-Sonata-
Every game has its life cycle. They can't last forever; Even MMO's/CORPG's, or whatever other label you wish to stamp on it. Every game goes through it.
Guild Wars is going through its life cycle too. I still love the game, but I'm honest with myself in knowing that the technology available today, versus 5 years ago, has changed drastically. This game isn't perfect; I have my issues in some areas like many others. The perfect game though will never exist. Yet, I will play as long as I continue to enjoy the game. When that ends, I'll put it away and move on quietly and not hang onto the past. I've said it before - Some players seem to marry their games and when they move onto something else, they treat the old game like a bitter divorce, including Time-Spent arguements and financial investments.
I don't believe this game is dying, nor do I believe it will be dead anytime soon. However, we all know it has passed its pinnacle. That shouldn't be faulted on Anet, but should be just accepted as the natural cycle of online games. The developers know that too, that the peak was reached, otherwise they would not be in development for GW2.
Given such a competitve market though, the fact that Guild Wars has lived a long life and will continue to do so is a sign that it did and continues to do something right in a market where you have higher percentage of having your game fold.
Quality is subjective to each player and comparing personal views of quality to a new release game Vs. Guild Wars is like comparing the quality of GTA 1 against GTA 4. Since the early development of Guild Wars to present day; Technology in developing a game has changed too much.
The cycle will continue 3-5 years from now after GW2 comes out. We'll all have this same conversation about quality, enjoyment, bordem, and state-of-the-art gameplay (PvE and/or PvP) in regards to that game. The only thing a game developer can do is develop a game to current standards upon its expected release date and keep it as innovative as possible until the cycle approaches its end.
Guild Wars is going through its life cycle too. I still love the game, but I'm honest with myself in knowing that the technology available today, versus 5 years ago, has changed drastically. This game isn't perfect; I have my issues in some areas like many others. The perfect game though will never exist. Yet, I will play as long as I continue to enjoy the game. When that ends, I'll put it away and move on quietly and not hang onto the past. I've said it before - Some players seem to marry their games and when they move onto something else, they treat the old game like a bitter divorce, including Time-Spent arguements and financial investments.
I don't believe this game is dying, nor do I believe it will be dead anytime soon. However, we all know it has passed its pinnacle. That shouldn't be faulted on Anet, but should be just accepted as the natural cycle of online games. The developers know that too, that the peak was reached, otherwise they would not be in development for GW2.
Given such a competitve market though, the fact that Guild Wars has lived a long life and will continue to do so is a sign that it did and continues to do something right in a market where you have higher percentage of having your game fold.
Quality is subjective to each player and comparing personal views of quality to a new release game Vs. Guild Wars is like comparing the quality of GTA 1 against GTA 4. Since the early development of Guild Wars to present day; Technology in developing a game has changed too much.
The cycle will continue 3-5 years from now after GW2 comes out. We'll all have this same conversation about quality, enjoyment, bordem, and state-of-the-art gameplay (PvE and/or PvP) in regards to that game. The only thing a game developer can do is develop a game to current standards upon its expected release date and keep it as innovative as possible until the cycle approaches its end.
DarkNecrid
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Originally Posted by Dr Strangelove
No monthly fees in an MMO is what makes GW unique..
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Malice Black
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Originally Posted by DarkNecrid
Nope, there's like 6,000,000 free MMOs out there. Try again.
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DarkNecrid
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Originally Posted by Malice Black
GW is by far the best of the F2P games though. Mythos and other such crap just don't compare.
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edit; though mind you mythos is pretty good. Troll with cigar + dual guns = epic win
MarlinBackna
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Nope, there's like 6,000,000 free MMOs out there. Try again. |
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The only thing a game developer can do is develop a game to current standards upon its expected release date and keep it as innovative as possible until the cycle approaches its end. |
That is the point we people that continue playing the game want to make. It is like saying the Model T was a bad car in comparison to a Mustang. The Model T was revolutionary not for being a car, but for being developed differently than any car previous to it. Of course, the Model T had its problems and they were improved over time, but there is only so much you can do to a Model T. So you have the Model U (GW2) :P.
Also, what is the deal with all of these AoC people? No offense, but as I have rationalized my decision to support GW until its death, you guys have rationalized that AoC will blow every MMO out of the water, which is strange for a game that hasn't come out yet. So please, shut up, play AoC for at least a year, then pass judgment on GW vs. AoC.
Darksun
So much of what the OP said is simply NOT TRUE,that there is little to say in response..
aapo
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Originally Posted by darkdreamr
I'm sorry, but I think you're confusing the game, with the presentation of the game. As so many people do. Every "quality" issue you mention, from animations to minigames to free targeting spells or changes in game mechanics....is essentially superficial. No game can have every desired feature. It's impossible. But that's not a reason for complaints. Every single game you play comes down to having fun by doing your best within the given constraints and rules.
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When every enemy in FPS game dies in slightly different way it adds excitement into game. Human brain needs some variation and that's why farming Kurzick points outside Lurgardis is probably the most boring thing to do, but some people think the reward is worth it. For me, the fatal mistake happens when I start to think what should I do after I have that max PvE skill? That's when I start to realize that every area in the game is just a copy of another with different (internally similar) enemies. If I could beat the game without PvE skills, where I need those PvE skills? To have fun one-hit-killing some enemies I previously killed in 3 hits?
When I move my Archer with Woodsmanship I trait to forest square in order to receive 0.5 + 0.2 = 0.7 defense bonus in Civilization IV, it feels like it matters. I can guarantee that if every unit was the same in Civ IV, there would be no traits and no defense bonuses based on terrain, the game would become dull and straightforward as hell. This feeling of dullness is what I among many are experiencing in Guild Wars. Sure, I could change my Survivor insignias to +10 against blunt damage insignias, but what the hell is the point? Guy's hammer does fricking cold damage. I could drop the powerplay attitude and use unpopular skills, but the only effect I would see is drop in killing speed. I could get the next title, but I already have one. Besides there's always someone who plays more than me and who's prancing around in KoaBD6. I could play Random Arenas, but having Monk is too big factor to ignore.
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Originally Posted by darkdreamr
Why do people play WoW when the graphics are so awful? Because of the gameplay. Sure, they complain about the graphics all day, but when it comes down to it, having fun playing a game comes down to gameplay and not the presentation. That is, the experience you have playing a game is *mostly* due to how the game works, and not how the game looks.
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Originally Posted by darkdreamr
Basically, if you are standing in the Guild Hall all day then you are bored with this game, and you shouldn't look for shiny animations and minigames to rekindle your interest because it is gone. The real game is not Power Attack, 5 energy, 10 recharge, 20 damage. It is the meta of combinations of skills in a bar, combinations of bars in a game, and the strategical and tactical decisions made by every player on every team. From that standpoint, more skills = more combinations = more fun, and you can see that from the fact that there are only a handful of skills that are never used in some build or other.
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Counter-strike (for the sake of an example): Use grenades HE/flash/smoke, take cover, call teammates, get in firing position. There's lot of possibilities to get out of sticky situations. Possibilities make a good game. Guild Wars' problems aren't even that hard to solve, the system is just made to be too rigid. Adding random chance would be a good start.
Bryant Again
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Originally Posted by Dr Strangelove
You're correct, it isn't. However, it is increasingly uncommon for online RPGs to be free-to-play.
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Originally Posted by Dr Strangelove
In a perfect world, I'd receive 15 dollars worth of content every month I subscribed. In reality, this just doesn't happen. I'm happy to pay developers for their work, especially for continued work on a game I love. I'm not willing to pay money for nothing.
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Regarding the rest, the worth of the game is what you make it. But all in all, it's hard to call monthly fees "wrong" when you don't have to play the game (even though I know that's not what you said, just providing a message to others).
Nightmares Hammer
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Originally Posted by Ctb
The no true Scotsmen argument, eh? How many people do you think are going to fall for such a weak refutation?
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Turtle222
I don't think the OP understands what quality is, even in an apparent "effort" context.
Perhaps it is my expertise in business that influences this outlook, i don't know.
Perhaps it is my expertise in business that influences this outlook, i don't know.
Turtle222
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Originally Posted by Dr Strangelove
You're correct, it isn't. However, it is increasingly uncommon for online RPGs to be free-to-play.
In a perfect world, I'd receive 15 dollars worth of content every month I subscribed. In reality, this just doesn't happen. I'm happy to pay developers for their work, especially for continued work on a game I love. I'm not willing to pay money for nothing. If a game is worth more than 50 bucks for the box, I'll gladly pay that. There's no reason I wouldn't pay 150 dollars for a huge, well-made game. I'll gladly pay for additional content if I can keep it. 15 dollars should buy me 15 dollars worth of stuff, not rent it. If you have upkeep costs, I'll pay those. I somewhat doubt they're 15 bucks a month. If developers choose to have monthly fees, I'd prefer they didn't change their game to maximize the incoming fees. However, this doesn't happen in reality. |
AOD_EaSyKiLL
Age of Conan, lol
All you noobs can be proud of the fact that you will be paying $15 a month to continue beta testing that game.
Maybe one day it will have something going for it besides graphics.
1 million beta signups? I signed up 8 or 10 times myself, go figure
700,000 unique visitors? Not much for a highly publicised launch IMO.
Servers overloaded............Check
3 day early play scam.................Check
Unbalanced Skills................Check
Cookie Cutter builds...............Check
Little Kids in a "mature" enviroment..........Check
More fun than Guild Wars........................Blank
All you noobs can be proud of the fact that you will be paying $15 a month to continue beta testing that game.
Maybe one day it will have something going for it besides graphics.
1 million beta signups? I signed up 8 or 10 times myself, go figure
700,000 unique visitors? Not much for a highly publicised launch IMO.
Servers overloaded............Check
3 day early play scam.................Check
Unbalanced Skills................Check
Cookie Cutter builds...............Check
Little Kids in a "mature" enviroment..........Check
More fun than Guild Wars........................Blank
Red Sand
I think the OP mistakes Quality for Complexity.
GW is simple.
As simple as Chess.
With hundreds of Idiots believing that they are Grandmaster's.
GW is simple.
As simple as Chess.
With hundreds of Idiots believing that they are Grandmaster's.
Dr Strangelove
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Originally Posted by Bryant Again
It's more uncommon to see RPGs be online only. I've found Guild Wars to have more intact with Titan's Quest or Diablo 2 than any other MMO I've seen.
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At any rate, that wasn't my point. I enjoy online games because I like other people (despite what you might guess from my trolling here). I like RPGs because they tend to provide a lot of playtime for my money. It's exceedingly rare to find a truly free-to-play online RPG that doesn't suck horribly. This doesn't count microtransaction games or "optional" subscription games.
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Originally Posted by Bryant Again
I'm not sure what you mean by "pay money for nothing". That money goes in many places besides Blizzards wallets. If you feel that the wallop load of content they've provided for the past few years is "nothing", then I'm *really* lost.
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Originally Posted by Bryant Again
Regarding the rest, the worth of the game is what you make it. But all in all, it's hard to call monthly fees "wrong" when you don't have to play the game (even though I know that's not what you said, just providing a message to others).
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Don't get me wrong, all the games I mentioned above are good games, that isn't the issue. The issue is getting good value for my money.
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Originally Posted by Turtle222
this is pretty much why i respect every post Dr Strangelove makes
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Malice Black
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Originally Posted by Nightmares Hammer
Am I the only one who sees something wrong with this sentence...?
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Snow Bunny
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Originally Posted by JR
They don't understand or appreciate balanced arena PvP, or competitive games. They just want to run around with the buds and gank people. It's a different kind of game, and you can't really compare the two.
Honestly Malice your trolling and shameless promotion of AoC is just getting tiresome. Yes it's probably going to be a decent game, but there's really no need to mention it in virtually every post you make. |
DarkGanni
Don't like it? Play a different game, no one will miss you.
I'm playing GW for 3 years now, haven't played any others, I'd say its a high quality game.
- Ganni
I'm playing GW for 3 years now, haven't played any others, I'd say its a high quality game.
- Ganni
SerenitySilverstar
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Originally Posted by -Sonata-
The cycle will continue 3-5 years from now after GW2 comes out. We'll all have this same conversation about quality, enjoyment, bordem, and state-of-the-art gameplay (PvE and/or PvP) in regards to that game.
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Yes, players need to learn to adapt with their games, not the other way around.
Dr Strangelove
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Originally Posted by -Sonata-
Some players seem to marry their games and when they move onto something else, they treat the old game like a bitter divorce, including Time-Spent arguements and financial investments.
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moriz
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Originally Posted by Dr Strangelove
In the world of gaming, some of us are destined to be polygamists.
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Esan
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Originally Posted by -Sonata-
Since the early development of Guild Wars to present day; Technology in developing a game has changed too much.
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The MMORPG genre is exactly where it was in 2003, and that is what should matter most to Anet.
aapo
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Originally Posted by DarkGanni
Don't like it? Play a different game, no one will miss you.
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Originally Posted by DarkGanni
I'm playing GW for 3 years now, haven't played any others, I'd say its a high quality game.
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Originally Posted by DarkGanni
- Ganni
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Red Sand
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Originally Posted by aapo
- I'm not sure if I'd want to sign message that is both offensive and stupid.
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And not only did Ganni sign it, she has her IGN posted in her profile.
Unlike you.
Edit: Grammar "seen" for "see"
Age
I would say that the quality of GW is up there with some good RTS games like some I play with good detail.The only time there is any social interaction is if you want it most like RTS you have an offline mode and an online mode to go play in lobby.I could say guild size is number one factor as well as easy it takes to make a guild.
Kakumei
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Originally Posted by Kakumei
Very little of your post has anything to do with quality--it reads far more like every other laundry list of "why can't GW be more like other MMOs??????"
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DarkGanni
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Originally Posted by aapo
- So nice of you to say that.
- "Haven't played any others", how do you know it's a good game then? - I'm not sure if I'd want to sign message that is both offensive and stupid. |
Like I said if you don't like GW, play another game.
This Thread is going nowhere, may aswell be locked already.
- Ganni
MarlinBackna
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I'm not sure if I'd want to sign message that is both offensive and stupid. |
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The MMORPG genre is exactly where it was in 2003, and that is what should matter most to Anet. |
However, many think WoW might peak soon (I'd say 6-8 months after Lich King) and WoW players will begin to migrate to other MMOs. Depending on the success of several AAA titles (AoC, GW2, Warhammer), we might see a new king in the horizon. I think that some title released in the next 3 years will overtake WoW as the most played MMO. GW2, again depending on how it turns out, has the timing and could have the capacity to win WoW players. Not that it really matters for GW2 success, but it could potentially gather a lot of attention, especially if PvE gets a large overhaul for GW2.
So no, the MMO market is not the same as it was when GW was released. It will be a whole new ballgame for GW2.
Edge Martinez
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Originally Posted by aapo
When I move my Archer with Woodsmanship
- Yes. There is an issue when skills are so similar that it's not worth taking some skills ever. Making battles 80% about your equipped skillbar is of course a choice made, since after all you can't dodge that lightning or run away if snared. When that Shadow Shroud hits you, either you got Holy Veil superglued on your bar or you're a dead Monk. |
Second, since I stopped to read, you're not giving monks much credit. I've seen monk builds out there that frustrate everyone. PvP monks have gotten ten times better since the old days. In the end, GW is what it is, and imo it's pretty damn good. Complaining at this point of the game is just a little... late.
Snow Bunny
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Originally Posted by aapo
- I'm not sure if I'd want to sign message that is both offensive and stupid.
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Honestly, little else can be said about it.
Synopsis: I am going to complain that Guild Wars isn't a quality game. Most disagree with me on the principal that it's not the best, but it's good for what it is. I disagree and will continue to make stupid, moronic comments.
A fairly succinct summary I'd say. Stop posting, and don't make any more threads designed to be flamefests by default.
Jam Jar
Dude, what you're looking for is impossible. You do realize we're humans? Take changing the skills around for example. Okay, I accept that a lot of the skills look pretty dull with PS and a floating cloud, but you do realize if you want to make a "cool" animation for every single skill in the game, that would take vast amounts of time. You try it.
What you're looking for, is SO INTENSE quality that every character will be unique... AND THAT MY FRIEND, IS VERY RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HARD TO MAKE.
What you're looking for, is SO INTENSE quality that every character will be unique... AND THAT MY FRIEND, IS VERY RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HARD TO MAKE.
aapo
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Originally Posted by Kakumei
So are you going to address this, or are you going to silently concede that you're an idiot for writing an OP as terrible as you did?
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"I'm not going to read the thread, there's no point, your OP is awful enough that I'm just going to address it and not any replies."
After reading this, I have no business talking to you or answering anything you're writing here. Get the **** out of my thread.
Randvek
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Originally Posted by aapo
I'd also like to make it clear that I'm not talking about quantity
... This all results to what we see here on Guild Wars Guru forums all day. Whining because there's little to do |
Dr Strangelove
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Originally Posted by Snow Bunny
don't make any more threads designed to be flamefests by default.
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Esan
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Originally Posted by MarlinBackna
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If WoW's continuing rise in popularity is any indication, the market hasn't moved since 2003. Why would GW2 adopt so much of WoW's design if it weren't still the MMORPG standard?
majoho
What exactly are you comparing it to?
Name a non pay to play online game that offers more
Name a non pay to play online game that offers more
Chaos Theory Pvp
Makes me laugh when anyone quotes 'RPG' in the same line as GW go play Baldursgate/Neverwinter nights then think again.
I couldn't believe the appalling questing when I started Factions.
I couldn't believe the appalling questing when I started Factions.
majoho
Actually the PvE is a lot more like those games than it is in MMO's that typically have no storyline so I find the comparison is in order.
Shuuda
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Originally Posted by aapo
- Look what you wrote:
"I'm not going to read the thread, there's no point, your OP is awful enough that I'm just going to address it and not any replies." After reading this, I have no business talking to you or answering anything you're writing here. Get the **** out of my thread. |