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Originally Posted by Iuris
I disagree with the OP's core definition of quality.
Quality of a game is not the accuracy of the game's simulation, nor is it the presence/absence of any specific feature. One may have a quality game that does not simulate specific hit location and does not simulate fishing - it's how well the fishing part of a game is implemented that determines quality. GW intentionally did not implement item creation in the way other games did. Whis is a design decision - GW is not supposed to be about mining or fishing. It's also not about being able to hit an opponent's eye. What GW is about is really... GW. What it set out to do, it has done very well, with great success. |
It WAS supposed to be a PvP game, now it's based on PvE, that clearly seeing what a joke PvP has become. Every format is ruled by gimmicks (A/D spikes even in GvG) and it's barely PvP no more... (Rock Paper Scissor ftw?)
Read my prev. post to learn I'm not a hater, and I surely appreciate what GW has achieved, but lately, I find more "PvP-satisfaction" in Runescape...
I'm rly sorry to come of so aggressive, but I really hate this blind favoratism that's been going on lately. (I don't know, iz them peeps trying to getz an invite to GW2 Beta?)
The recurring arguement is ALWAYS that U don't have to pay monthly fees.
However, when U purely look at the game, the fact that U DON'T have to pay doesn't matter. And when U look at GW like that, it doesn't even live up to the shadow of the PvP game Anet promised it to be in 2005...
