I think the reason HA died is because the title and rank systym (which I like) makes it very hard for new people to get into HA and as the experienced people get tired of playing and move on there is no one to replace them.
Implementing a tiered system into HA would fix this. What I mean by this is making different instances of HA that players would be ported to depending on their rank. R1-2 groups would go to one instance of HA, 3-5 to another, 5-7another, 7-9 another, 9-12 another, and they would only fight other teams of the same group of ranks. This way unranked people would fight unranked people and the R9-12 groups will fight R9-12 groups.
This way new players could come into the game.
The way it was in HA for a very long time was new players would come in and join unranked groups because its was pretty much impossible for and unranked person to get into a ranked group in HA, while the ranked groups would be forming in the same HA. Then you put the unranked groups against like R6 and up groups and the unrankeds just get destroyed, the group falls apart, and the search for a new group begins, while the ranked groups just keep on rolling and snowballing their fame. Newbies players spend more time looking for groups than actually playing and its very frustrating. Lots of them just give up on HA altogther and leave, hence the dying and in some areas already dead PvP community.
Since the HA title is account wide this wouldnt be an exploitable feature (i.e., a rank 9 guild all creating new players to dominate the unranked HA for fame, chest loot, or whatever, lol)
HA is already so dead that this might not even bring it back but if something like this had been implemented early on HA might still be alive and running strong, so this is not a bad thing to suggest for GW2 if there is going to be a HA in GW2.
D
