Instead of having two versions of the same skills why not just expand on PvE only skills? Make it clear that the core skills (as allowed in PvP) are subject to balance and change but let the PvE skills be more static.
I'd rather see skills limited by their use (PvP or PvE) rather just having multiple versions of the same skills. Seems like such a PvP turn off for those coming from the PvE side...
Izzy Interview - PvP vs PvE: ArenaNet on Guild Wars at BigDownload
Kavadas
Res Ipsi
Quote:
Originally Posted by Creeping Carl
To those who are crying about Izzy generalizing PVE'ers with a wide brush, you're in complete denial. He's completely correct in that in general, PVE players want to be overpowered or at least content with it. Just look at the many update threads, SR threads, AOE threads, UB threads, etc etc.
We PVE players have no one else to blame for this generalisation but ourselves. |
Taki
Quote:
Originally Posted by Res Ipsi
... Had Izzy said "the whining, sniveling segment of the PvE community tends to want over-powered skills", I'd have agreed with the sentiment.
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