Developer Updates PvP/PvE Skill Balancing - May 21st

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Longasc
You are here since early 2005. Do you really consider yourself to be among the crowd of the clueless casuals, casuals being considered nowadays to be dumb as a bump somehow, that like easy buttons?
perfect elitest example

here is what i am refering to and the quote on it.

the hardcore are not even enough to be counted in the bottom line.

JEFF STRAIN

Quote:
Pay close attention to complexity creep. Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so.
linkie on that

http://www.guildwars.com/events/trad...7/gcspeech.php

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Holy Crap Loviatar. That's a quote that needs to be put at the head of this forum with flashing neon lights with a big flashing headline "Warning! Not everything in this world is about YOU, elitist snob!"

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Actually I was thinking more along the lines of:
"Warning - the average Guru poster IS NOT the average GW player!"

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Quote:
Originally Posted by Azora
i read somewhere that god areas aret affected by over farming/loot scalling and all those things that ruined pve

soo more people means more ectos wich means they drop price (and my aprents say i suck at math)
They need to worry more about your spelling than your maths.



I'm sorry to see Glyph of Concentration reverted to 'nerfed' status. That's all.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by FrAnt1c²
Won't more people farming UW, decrease the drop rate of ecto's and such?
People still believe this?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Jeff Strain
Pay close attention to complexity creep. Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so.
LoL. That quote is the exact reason PvP is dead, Ursan rules the land, balance is down the toilet, and this update with all its numerous flaws and hilarious skill changes has happened to begin with. I'm glad everybody is happy.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by HawkofStorms
Terrible. Just what I thought would happen when they announced seperate skill balancing. Only buffs to PvE.

Bye bye balance. Bye bye challenging PvE experience. Bye bye fun.
Did you miss the mix of buffs and nerfs to PVE and PVP at the end of the list of changes?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by C2K
Because cheats don't belong in MMOs?? If you use any of those codes in a generic online match for the games you mentioned, people would call you a "lamer" and leave the match. In the case of Doom, you could even be IP banned from the server.
Missed the point. Why don't cheats belong in MMOs? The rest of your argument is completely irrelevant because 1) it doesn't matter what people think of you, and 2) Doom and SC are competitive settings, whereas GW PvE is not.

Quote:
Originally Posted by Esan
That's a question only in your own tortured mind that sees not the choices that are, but also the myriad choices that might be. For nearly every game ever invented, the designer selects the difficulty (or difficulties) for the players. If you give the players that choice, then they are not playing the game any more -- they're playing a metagame.
Playing a game and playing a metagame aren't mutually exclusive. A lot of games have difficulty settings (heck, GW has one). Most console RPGs have built-in difficulty settings in the sense that you can underlevel or overlevel your characters, and take on user-created challenges like "no items", "solo party", etc. In short, you haven't answered the question, and you haven't shown the question to be irrelevant. So the question stands - why shouldn't you let the players choose their difficulty?

Quote:
Take a game like Oblivion, which does give the player that choice. The majority of the game is only fun at the hardest difficulty setting, but there is the occasional encounter that is just stupid to play at that setting. Seasoned players have developed heuristics for when to push the difficulty slider to the left or right in order to maximize their fun. However, they ruin any form of immersion in the game, role-playing or otherwise. The game just feels like a tedious mechanic with nice graphics.
Fun for who? And stupid for who? I haven't played Oblivion, but are you really saying that nobody has fun at any difficulty except the highest one? Or that nobody can do those particular encounters at the highest difficulty? As for immersion - some people care, some people don't. I've always been a mechanics person, myself. I play games like Disgaea that are, at their core, just a mechanics engine for minmaxing. I find it incredibly fun without even touching the story.

Quote:
Because, using your own metric, winning always is not sustainably fun. Aggroing a roomfull of cacodemons and killing them with your fists in godmode is fun the first, possibly the second, time. Then it gets awfully boring.
Strawman. I give you the option of a win button. It's up to you whether you want to use it. If it's not fun, don't use it.

There's also the issue that there were plenty of people who played Doom, Starcraft, etc. for months and years with cheat codes. I know people who wouldn't even touch an FPS without all cheats enabled, and they had lots of fun for what would certainly qualify as "sustainable" periods. Similarly, many SC games on B.net were BGH with people doing nothing but massing battlecruisers and similar nonsense. This kind of thing went on for years and years. So while you or I might not be having fun after the "first, possible second, time", I submit that there are plenty of people that do.

Quote:
Originally Posted by strcpy
Few people actually know what they want - they tend to think if they can see it in their head it will work in real life. In the GW world look at locked gates - Factions is *exactly* what the online community wanted for a long time. Once they got it turned out it wasn't so hot. In real world examples look at sub-prime mortgage loans - didn't work out as people had envisioned did they? No different here - most people want something that doesn't exist and are angry when it doesn't happen.
Really? Some people were happy with the locked gates because people could no longer 'cheat' by running - in short, people who wanted to control how other people played the game. The sub-prime issue is a case of everyone on all sides being greedy, and the end result of an economy quite comfortable with debt that was irresponsibly deregulated.

But even assuming, arguendo, that people really didn't know what they wanted in those cases, can you state with any credibility that people don't know what they want here? How can you say a priori whether people know what they want or not? The examples you gave above were chosen in hindsight - you explicitly picked cases where people said they wanted 'A', were given 'A', and then, allegedly, decided they didn't want 'A' anymore. I could give examples of cases where people got exactly what they wanted and were happy about it. Can you predict ahead of time which situation it will be? And if so, how? Just because you know better?

Quote:
Originally Posted by strcpy
There is a named logical fallacy there but I'm too lazy to look it up. However I'll give an example (for an active male):

1: 250 calories per day == death
2: 1000 calories per day == not healthy
3: 1500 calories per day == more healthy
4: 2000 calories per day == even more healthy

Therefore since we see increasing calories is healthy we will consume 100,000 calories per day and be the healthiest person on the planet. Obviously that line of logic is flawed as it is not a linear relationship. Power vs fun isn't a linear relationship in gaming either.
Your argument is begging the question. You assume a priori that power v. fun isn't a linear relationship, when that's exactly a critical piece of the question (see above). Even assuming, arguendo, that you're right and it's not a linear relationship, we still have two problems: 1) at what point is more power no longer fun (more importantly, how can you tell?) and 2) why shouldn't we give each person the ability to pick their own power threshold?

Quote:
There is a point where power becomes too much. Players like walking around feeling like gods - however they also like playing the game. Any skill or button that violates the latter sucks. See Ursan - it allows them to wipe any area yet they can also play the game. An instant win, or your example, violates this. If you don't understand this concept any one who has a remote idea of those concepts will dismiss you as a hack - you aren't doing your side any favors by saying obviously foolish ideas. Most reading understand this even if they do not have the information to express why you are full of crap.
I think you're confused as to what 'my side' is - it's important to be able to separate an argument from your own personal thoughts and opinions. And it is, in fact, irrelevant what I really think as long as I present a cogent argument. I have still not received satisfactory answers to the questions I'm posing.

Furthermore, the second half of your argument is irrelevant ad hominem. It doesn't matter if anyone would "dismiss me as a hack", or whether you think I'm full of crap or that "my ideas" are "obviously foolish"; neither of those is a logical argument.

Again, a "win" button is entirely optional. Similarly, a Chimera of Intensity blessing would also be optional. You can use it if it makes the game more fun for you. Don't use it if it doesn't. And while your "you can't even play the game" argument might apply to the win button, it certainly doesn't apply to the Chimera. So where do we draw the line? Anything overpowered is okay as long as you can still "play the game"? If that's your line, we also have to define exactly what "play the game" means. Some people would argue that loading Ursan means you aren't even "playing the game" anymore. What do you think, and how do you justify it?

Quote:
The problem with an Appeal to Authority in this case is the the authority obviously decided you were incorrect in the end. Whatever quotes you have from Izzy the split is happening on the 22'nd (supposedly). If what Izzy does is correct then the split is correct as he (along with Anet) is doing it. You are in a catch 22 - either Izzy is someone to listen too and the split happened or Izzy isn't someone to listen too and the split is wrong. It is silly to say Izzy, only an that day, knew what he was talking about.
There's no catch-22 in my argument. The argument takes the position that Izzy knew what he was talking about, and the split is correct. That is, PvEers like to be as overpowered and epic as possible, and therefore the split allows Anet to overpower PvE without worrying about PvP.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by DreamWind
LoL. That quote is the exact reason PvP is dead, Ursan rules the land, balance is down the toilet, and this update with all its numerous flaws and hilarious skill changes has happened to begin with. I'm glad everybody is happy.
C'mon guys. Quit hanging your elitism on a peg, you're making it too easy.

The more you do it, the less the game makers will pay attention.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Sleeper Service
ahhahahah now pvpers QQ about changes.

hey! adapt.
Yeah, because a PvP'er is really going to be bothered about PvE.

I think what you are looking for is "PvX". Someone who plays both gametypes.

And find me a PvP'er who hasn't played PvE.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Burst Cancel
Missed the point. Why don't cheats belong in MMOs?
Why do you need to cheat in order to be good at or have fun with a game?

IMO, if you have to cheat to find fulfillment in a game, you probably don't enjoy playing it.

Quote:
The rest of your argument is completely irrelevant because 1) it doesn't matter what people think of you
If you need to cheat to get further in a game, it must be a peer problem. People will always be at differing levels of skill no matter what game it is. Its the old Chess rule: There is always an opponent out there that will beat you. If you have to cheat to be as efficient as they are, then it must be a self esteem issue and what others think of you does matter.


Quote:
and 2) Doom and SC are competitive settings, whereas GW PvE is not.
I can't find the topic, but there was a thread where guilds were comparing their elite area completion times. There are also challenge missions in the game. Guild Wars originated as a competative game where guilds were always competing against each other.

So, Guild Wars WAS a competative setting, but then the Carebears came and Tyria turned into Care-a-Lot.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Tyla
And find me a PvP'er who hasn't played PvE.
I will, just as soon as you find me a PvPer who likes PvE.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Esan
I will, just as soon as you find me a PvPer who likes PvE.
Hi.


I knew this would fail, but lol. tbh, I was expecting something more ridiculous, like some dumb PvE buffs...but at least that didn't happen. It would be nice to have a GOOD (big) PvP balance though.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Tyla
And find me a PvP'er who hasn't played PvE.
All the ones that bought the PvP only editions.

Quote:
Originally Posted by fenix
Hi.


I knew this would fail, but lol. tbh, I was expecting something more ridiculous, like some dumb PvE buffs...but at least that didn't happen. It would be nice to have a GOOD (big) PvP balance though.
Sometimes you can be funny.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
All the ones that bought the PvP only editions.
Which is very few, probably like 100.

And that's not counting the ones who already have another account.

They aren't advertised.

Quote:
I will, just as soon as you find me a PvPer who likes PvE.
90%+ of us like PvE, but hate hardcore PvErs who say "learn to adapt" and then bitch and moan about Splinter Weapon/SR/Paras getting nerfed because they can't adapt....

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Loviatar
You are talking about people that do no care about forums, do not read them, fine, fine...

But why must every casual player be an outright idiot that wants imba skills and does not care for a good game at all?

If they dumb down the game even more, not even the dumbest idiots will enjoy it for long.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote from Isaiah Cartwright's Wiki page:
http://wiki.guildwars.com/wiki/User_...iah_Cartwright

Sense it seems like a lot of people are posting about this I'll clear a few things up real quick.

1. I did this article few months ago back when we didn't know if we where gonna do the PvE PvP split.
2. I think a lot of people are missing my point with this statement " PvE players tend to want extremely overpowered things and feel epic while killing lots of things." I'm not saying that PvE players don't want a challenge, I'm saying they want to be powerful, feel epic, and overcome challenges, shooting out a fireball that kills 1 rat, vs a fireball that kills a cave full of trolls has two very different feels. I also never liked the term "PvE player" as so many different people enjoy different things both casual and hardcore, it's just always been my impression that going on an adventure to slay a dragon feels way cooler then going on an adventure to clear rats from a farmers house. Yet mechanically they are the same thing. In any case sorry if I came across offensive, was just trying to explain some of the challenges in designing a single game for multiple people with multiple goals for their playing experience. Izzy @-'---- 00:13, 23 May 2008 (UTC)


Still does not explain why a specialized farming skill needed a buff and why there is this major difference of 1/4 second activation time between the pve and pvp variantes of eremite's attack and mystic sweep.

And as people already mentioned on the webpage, as long as Ursan is fine, I do not believe him that he did not mean what he said. He is just covering from the flames of the angry dragon. :P

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Well Anet have done it again. How do they make such poor decisions? How can they nerf anything from the Paragon .... Especially spear skills. They already think it's ok to have 3 second use times on some spear skills, then they nerf harriers toss as well -_- maybe they should stop repeatedly nerfing the popular pvp skills, and look at why the rest of the skills are basically never used. Also why not do something about Ursan? I mean it's the single most dominating skill in PvE.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
And yet they are still PvPers that dont play PvE at all. Though I did chuckle alittle when you hinted that they didnt really count.
Press b. Count how many obsidian armours you see, how many tormented items, etc etc.

How do you think they got them?

Also, don't you dare say reward points, because even before they were introduced, I would venture that the average player in every top100 guild had items beyond the dreams of most GW players.

NB: Fenix is god at PvE.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by spawnofebil
Press b. Count how many obsidian armours you see, how many tormented items, etc etc.

How do you think they got them?

Also, don't you dare say reward points, because even before they were introduced, I would venture that the average player in every top100 guild had items beyond the dreams of most GW players.

NB: Fenix is god at PvE.
Ever heard about tombs and the first price reset? Most people that weren't there just farmed ectos. And there's the thing with selling invites and guilds.
Though many PvPers are just nerds with too much time in their hands, I don't think they actually PvEd that much.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Any PvPer who has played competitively for more than 1 1/2 years would've done a ton of PvE. Before the J menu, PvPers were forced to grind out perfectly outfitted characters, or be left with a major disadvantage. Most top PvPers would've started long before that.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Akaraxle
Though many PvPers are just nerds with too much time in their hands, I don't think they actually PvEd that much.
You're pretty much blind then. That or deliberately ignoring facts.

PvE characters were a necessity to play top-tier PvP due to weapon and armor sets. Every PvP'er had a PvE character decked out for PvP, in each class they played.

A lot of PvP players are ex-PvE'ers who finished the game and were looking for something else to do with their top-end gear. The majority of the rest dipped into PvE to get a character fully set up (pre-NF, obviously).

When new areas opened, it was extremely common to see high-end PvP groups forming for PvE areas. I went through Vizunah in a r10+ team (it was nice playing with people that use res signs when people die), for example. PvP players tended to rush through the game since they wanted to get all the content available: armor and weapons for characters, and because they needed PvE characters, they had to unlock all the required skills - including elites.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Avarre
You're pretty much blind then. That or deliberately ignoring facts.

PvE characters were a necessity to play top-tier PvP due to weapon and armor sets. Every PvP'er had a PvE character decked out for PvP, in each class they played.

A lot of PvP players are ex-PvE'ers who finished the game and were looking for something else to do with their top-end gear. The majority of the rest dipped into PvE to get a character fully set up (pre-NF, obviously).
Hi, I still have those armors and weapons too. Doesn't mean you actually had to play and enjoy PvE: we just grinded through it as quickly as possible and spent our neverending (not in my case, though...) reserves into those. Not really that hard if you ask me, but it was still a pain - at least until armor swapping was disabled and the J menu came around.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Akaraxle
Doesn't mean you actually had to play and enjoy PvE: they just grinded through it as quickly as possible and spent their neverending reserves into those.
We most certainly did have to play PvE. Whether someone enjoys it or not is irrelevant to the discussion. The fact that most top PvP players had not only PvE characters, but PvE character with 15k/FoW armor and rare weaponskins, should show you that more effort than the average PvE-only player went in.

Not to mention the ones who fully went through PvE before even starting PvP - those 'neverending reserves' were a result of having crushed PvE utterly. Every time a new chapter came out (and hard mode), nearly the entire PvP community goes into PvE to explore and try out new skills. Any point you may have about 'not actually playing PvE' is void due to its disagreement with reality.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Avarre
We most certainly did have to play PvE. Whether someone enjoys it or not is irrelevant to the discussion. The fact that most top PvP players had not only PvE characters, but PvE character with 15k/FoW armor and rare weaponskins, should show you that more effort than the average PvE-only player went in.
Or more time spent in UW? wakakakakakaka

Go talk to any "top" player around atm and find out where they got the money for all their stuff. Should I remind you about conzpi selling iB (or whatever of his finn guilds it was) and showing off here on guru with his full set of tormented weapons?
I've been a top player and had my full set of ele armors for my role, but never have I dedicated time specifically to get rare skins. Those who did it, only farmed ectos to look good on obs mode - not played the actual content.

This late discussion seemed to be about "do PvPers play PvE"? My answer is, most don't anymore. Most had to in the past. Most didn't want to.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Akaraxle
Or more time spent in UW? wakakakakakaka

Go talk to any "top" player around atm and find out where they got the money for all their stuff. Should I remind you about conzpi selling iB (or whatever of his finn guilds it was) and showing off here on guru with his full set of tormented weapons?
To sell a top guild, you need to first bring a guild to top level.

To be a top guild, you need to have fully equipped characters for maximum competitive ability.

To do this, you need PvE gear in the first place. You need to play through PvE in order to cap/purchase skills for the character.

Stop trying to pull random facts out and pretending you have an argument.

Quote:
Originally Posted by Akaraxle
This late discussion seemed to be about "do PvPers play PvE"? My answer is, most don't anymore. Most had to in the past. Most didn't want to.
Yes. Most have quit PvE. I'd go so far as to say most of the old players, PvE-only or both, have quit PvE or the game entirely.

A big reason for this is because of PvE segregating and becoming a shallow, boring single-player game.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Esan
I will, just as soon as you find me a PvPer who likes PvE.
I guess I'm that person then.

Look, before Factions and the movement of Heroes' Ascent (Was called Tombs of the Primeval Kings at the time) to the Battle Isles, you needed to play through PvE anyway.

PvE is also fun to let off some steam, and to chill out without being serious to be victorious in your games.

And even then, I believe before the "J" menu implimentation, you were only aloud 2 weapon sets.

Yet, you need plentiful sets.

A shield for every damage type, -5E and +5E, high energy set, 40/40 sets, staves for enchanting...

Quote:
Originally Posted by Mantibota dude
And yet they are still PvPers that dont play PvE at all. Though I did chuckle alittle when you hinted that they didnt really count.
Press B please.

Quote:
What about the same from the hardcore PvPers thats been saying that for so long. If you cant take the heat then get the hell out of the kitchen.
That's because they hold a valid argument against something that threatens their fun. Imbalance, buildwars, and more.

And don't even use that "Counter it!" joke of an argument. There may be counters, but by that logic, nothing is imbalanced and the game is perfectly balanced.

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Now that its on the other foot its not so nice huh. Just like the PvPers bitch and moan for nerfs because they couldnt adapt either.
If you understood much about PvP'ing for fun, you wouldn't of posted this.

Quote:
And for any side to do it isnt any good at all. Its just funny when people show how much a hypocrite they really are.
Adapting to changes is what should be done.

Adapting to one single thing is usually carried out in the first place, but then again, does it stop things being overpowered, degenerate or whatever? No.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Avarre
To sell a top guild, you need to first bring a guild to top level.

To be a top guild, you need to have fully equipped characters for maximum competitive ability.

To do this, you need PvE gear in the first place. You need to play through PvE in order to cap/purchase skills for the character.

Stop trying to pull random facts out and pretending you have an argument.
Again I remind you of the HUGE amounts of gold you'd make from winning halls. Just about every old-school GvG player was born in tombs, because guilds were born in tombs, and sigils sold for A LOT; if Kaon happened to read this section, I'm sure he'd share just how much gold he and his friends made in the past.
Then there's also people that made millions out of exploiting the first price reset, that dropped 40k/ea runes to 100g/ea and was never rolled back. And then there's people that made a living out of scamming (hi vanq).

What I'm saying is, PvP players are masters at abusing stuff: any "hardcore" PvPer that made money, made it in the shortest possible way. I consider "playing PvE" as actually going through the game yourself, without getting your toons boosted by guildies or spending your time between GvGs in UW with your 55 monk.
I did play and like PvE, never had a toon devoted to farming, and used the gold I had saved (and farmed up a little from Ettins back in the days) to buy what I needed for PvP: you can certainly lump me together with the "PvPers that do PvE". But were ALL skins to be available through tournament rewards, I assure you no one from the "good" guilds would be playing PvE at all.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Akaraxle
What I'm saying is, PvP players are masters at abusing stuff: any "hardcore" PvPer that made money, made it in the shortest possible way. I consider "playing PvE" as actually going through the game yourself, without getting your toons boosted by guildies or spending your time between GvGs in UW with your 55 monk.
I did play and like PvE, never had a toon devoted to farming, and used the gold I had saved (and farmed up a little from Ettins back in the days) to buy what I needed for PvP: you can certainly lump me together with the "PvPers that do PvE". But were ALL skins to be available through tournament rewards, I assure you no one from the "good" guilds would be playing PvE at all.
Afaik, there are two PvPers in "very good" guilds that have r6 KoaBD, a few more with r3-5, and a whole lot who have random max PvE titles here and there. Divine could probably give a complete breakdown of who has what. Point is, top PvPers don't all do the bare minimum, some actually play it - you know - for fun.

Tyla

Emo Goth Italics

Join Date: Sep 2006

There is no valid argument about skill balances having a drastic effect on PvE.

All are trivial, and usually the big updates come with buffs aswell.

And guess what? The PvP pack wasn't implimented until roughly november last year.

By the way, again, just because there are counters doesn't mean it can't be overpowered. With that logic, skill balance wouldn't be done, because everything will be balanced.
Not only that, but you're sacrificing skills to take down one thing when it will fail against everything else. And this should be a game of skill, not rock paper scissors.

Build Wars is bad.

Quote:
You obviously havent been around guru long have you. Its always been that PvPers saying N33D 2 L34RN TO PL4Y and L34RN 2 AD4PT to PvE'rs. And when its on the other hand you see the crying. But its ruining the game , taking the fun out of, its not fair, etc etc.
Have you ever thought that on the other hand it's ruining the PvP portion of the game?

Things so trivial shouldn't scare the skill balancer, however bad at his job, into seperating the game.

This game's original focus was PvP anyway. And playing PvP means you have to learn more parts of the game and put more effort in.

Azora

Azora

Lion's Arch Merchant

Join Date: Dec 2007

Portugal =P

We Need Fame [sOz]

R/

Quote:
Originally Posted by Phineas
They need to worry more about your spelling than your maths.



I'm sorry to see Glyph of Concentration reverted to 'nerfed' status. That's all.

im not american or english somy mother language isnt english...-.-"

my parents dont care if i suck at english cause all i learned was form playng mmorpgs and games in english so if u care soo much about me pay me a english course and then we will talk


Cause for a person who learned all from playng english games talk like me is kind of a big deal..

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Azora
im not american or english somy mother language isnt english...-.-"

my parents dont care if i suck at english cause all i learned was form playng mmorpgs and games in english so if u care soo much about me pay me a english course and then we will talk


Cause for a person who learned all from playng english games talk like me is kind of a big deal..
who cares, you don't need an english course to know u should be you and teh should be the.

There's a ton of free resources to learn English online as well.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Quote:
Originally Posted by Tyla
There is no valid argument about skill balances having a drastic effect on PvE.
Starting a post with blatant fallacies does not bode well for the rest of your argumentation.

Quote:
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
Quote:
Reduced the healing attributes of Forgotten Priests in the Thirsty River to compensate for the increased effectiveness of their Word of Healing skill.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Maybe I should rephrase it to "Not very often" then, whatever.

And besides, it's usually the big updates that carry the bigger nerfs, and also carry buffs alongside it.

I believe both were in a big update.

Also, it didn't exactly render PvE unplayable now did it?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

The majority of PvPers do not use PvP-only editions.

Get that silly concept out of your empty heads. Go on observer mode for once, what do you see?

Crystalline swords, Tormented Weapons, FoW armor, EotN armor, Voltaic Spears, et RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing cetera. A lot HA for it, but a lot PvE for it. Where do they get the money for it? They must pve at some point. And to get the armor, they have to pve to get to the crafter.

Really, don't throw that bullshit fallacy into the argument, you're quite honestly being retarded.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Rift
Starting a post with blatant fallacies does not bode well for the rest of your argumentation.
Compensation for the bad players; Thirsty River and Mhenlo monking did not make the game impossible. Same reason this skill separation was done.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Quote:
Originally Posted by Tyla
Also, it didn't exactly render PvE unplayable now did it?
For you and I, probably not. But for someone who's going through Desert missions for the first time, it would be a different story.

This is the mistake people most often make -- not to see balance changes through the eyes of a new player. This is part of the complexity of change in PVE, which was one of the driving forces behind the skill separation.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Quote:
Originally Posted by Racthoh
Compensation for the bad players; Thirsty River and Mhenlo monking did not make the game impossible. Same reason this skill separation was done.
At the end of the day, this is a business.

It would be suicide not to cater to the majority of "bad" players -- they are the cash-cow of this industry. Veterans like us generate very little revenu, especially since there are no monthly fees.

Thizzle

Banned

Join Date: Apr 2008

It sounds like a good idea.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Rift
At the end of the day, this is a business.

It would be suicide not to cater to the majority of "bad" players -- they are the cash-cow of this industry. Veterans like us generate very little revenu, especially since there are no monthly fees.
Fair enough point.

But it's still quite sad to see a good game go downhill...