This is how you fix your game. (LONG comprehensive update)

Jenn

Jenn

Resigned.

Join Date: Sep 2006

What I see is this:

You buffed other stuff so much that Ursan is obsolete.

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

Oh, so you want to kill PvP and make PvE even easier? No. GTFO. You made assassins in PvE almost gods. And the 60 second recharge? NONONONONONO on the shadowsteps. Assassins are squishies, easily countered, so they NEED shadowsteps without the shadowstep nerf.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

those skill changes are baaad

there are to many to comment on, but basically youve nerfed some skills because they are overpowered, then buffed other so their even more overpowered than the ones you nerfed!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Assassins, Paragons and Dervs in PvP should die. And so should shadowstepping.

Why? What did they bring to us other than ruining positioning (Shadowsteps), and imba weapons. (Scythes, Spears)

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

*cringes*

please god no!

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Alex the Great
most of those nerfs and buffs go to far in either direction, and it looks like you didn't even think many of them through.

PvE skills are fun for many people, why nerf SY? If you make the game harder and nerf the best pve only skills, many people will be frustrated with the game.


ofc, I'd love some harder areas and new relms of the gods, some of the stuff is getting to easy now.


I really don't belive the ursan nerf is nessesary, it really isnt overpowered, just overused.
I think people are missing the part where I mentioned Hard Mode being completely adjusted. The idea was that NM would be easy/easier, while Hard Mode would still be a challenge. Yes, the skills have been adjusted and that makes it look easy, but monsters would all be running skills that compliment each other, including skills from other campaigns if needed. Ideally, monsters in every area would be like the jade brotherhood, except even more built for teamwork, and everywhere. A fulfilling challenge of enemies that require actual teamwork to beat. The jade brotherhood are probably the best PvE team of monsters, so take that and expand it for HM.

Quote:
Originally Posted by NYC Elite
Well... your skill balance is questionable. And that's beyond an understatement. You gave PvE glorified "Easy buttons" and killed Assassins in PvP. I agree shadowsteps need revision AT LEAST because it IS broken, but killing them isn't the answer (contrary to popular belief).

/signed for all but skill balances.
They wouldn't be dead at all. You can still run the AoD HOTO bar to good effect now (I saw people running it on obs!), people just opt to run slightly broken stuff in its place. I'm not saying its a perfect balance, they obviously could use some buffs to promote bar options besides just AoD HOTO in my balance, but, its there.

Quote:
Originally Posted by enxa
Im disappointed with your idea of buffing ritualist skills in PvE. They need way, way bigger changes.

I like your PvE Mesmer ideas though.
I know, the problem with this is that anything I would buff would need to be careful because of monsters as well, and while mesmer enemies would obviously need to all be adjusted from this balance, Rits aren't just 1 enemy, they're a bunch thank to spirits. And that's a bit harder to do. I might update it with some ideas later on though.

Quote:
Seriously..... this post wasted my time. None of it will happen.
Well it won't with that attitude.

Quote:
E-denial doesn't suck in PvE because of the foes having insane energy pools and regen rates. Well, not just because of that.
It sucks because the monsters spontaneously combust.
Ya, like I said, AI changes too. (in HM.)

Quote:
You buffed other stuff so much that Ursan is obsolete.
Maybe so......

Quote:
Oh, so you want to kill PvP and make PvE even easier? No. GTFO. You made assassins in PvE almost gods. And the 60 second recharge? NONONONONONO on the shadowsteps. Assassins are squishies, easily countered, so they NEED shadowsteps without the shadowstep nerf.
Uh...

You obviously don't understand why Shadowsteps, especially the ones I nerfed, are broken, and why Assassins and Dervishes are bad for the game right now. I specifically targeted the gimmicky things, namely Sway, Shadowsteps, and Dervsmite, and fixed some defense hitting. PvE wouldn't be easier because again in HM the monsters would be completely redone to balance this. The idea was to make PvE more ACTIONY and still keeping it balanced even if its pretty CRAZY, and I nerfed Ursan to make sure PUGs would go away from it, and get back into actually building skill bars. Assassins are just fine this way, and there's still [Aura of Displacement] if they're gonna shadowstep. The shadowstep changes prevent secondaries from abusing them, and no secondary is gonna waste their elite on a SS.

edit: Also I see your an A/D so you're probably just whining because I nerfed your SUPER NOT BALANCED A/D build but I don't really see how this would kill PvP, by removing 3 of the most problematic things in the game right now, and adding a bunch of stuff that would not only help people get UAX, but improve observer a lot, add new fun modes (Costume Brawl was REALLY good.), etc.

Quote:
those skill changes are baaad

there are to many to comment on, but basically youve nerfed some skills because they are overpowered, then buffed other so their even more overpowered than the ones you nerfed!
Basically the ones i nerfed I nerfed because they either a) don't flow with other skills very well (Pain Inverter is just free 12389123890123 damage) or because they overshadow the other options quite a ton. The ones I buffed are mostly player skills, one that players are going to build a skill bar with, and make the bar a bunch of skills that are conducive with each other. Some things were buffed for farmers, some things were buffed for the random 8 skill bar people we all know and hate, and a majority of it was buffed because it flows well with a bunch of other stuff or gives a new option which can lead to other (not-buffed) skills seeing play because of those options.

Again, the monsters in HM would be completely all changed to be balanced with these changes, so it wouldn't be ezzzz mode. Especially the Elite areas, they'd actually be a challenge, like DoA used to be.

Thanks for the comments, again.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by DarkNecrid
[001] PvE Updates:
*Five new areas have been added to the game:
-Nature's Gorge (name can be changes obviously), realm of Melandru
-Illusion's Folly, realm of Lyssa
-Divinity Temple, realm of Dwayna
-Truth's Path, realm of Kormir
-Destiny's Challenge
I like the idea for new realms for those gods that got neglected. It wouldn't surprise me to see them in GW2

Quote:
*FoW/UW changed so they are unfarmable. (this is to protect the challenge associated with these areas)

*All elite areas are now changed to be even more difficult.
As to the first, there will always be very clever people who will find ways to make these places "farmable" For the second, Why? it seems rather oxymoronic ot say these areas need to be tougher when you also suggest so many BUFFs to so many skills.

Quote:
*All elite areas now reward you Tokens of the Gods, a varying amount per area and mode. Tokens of the Gods are not tradeable between characters, but are tradeable between characters of the same account through storage. Tokens of the Gods may be given to Avatars of the Gods that are found in the Destiny's Challenge outpost. You may turn Tokens of the Gods in for new (not reskinned) sets of armor / headgear for every profession, new (not reskinned) sets of weapons for every profession, unique minipets, special item effects, special emotes, etc.
Ok, whatever.

Quote:
*New title: Favor of the Gods. You get 1 point in it for every Token of the Gods you acquire. This is a way to show skill in the elite areas.
NO, ABSOLUTELY NOT! (I can see the elitism already! "LFM for UW - R10 Ursan + R** Favor only!

Quote:
*When you first vanquish an area, a Vanquisher's Chest spawns, which can drop many rare items! (Only happens first time per character. Retroactively, if you've already vanquished an area, the first time you enter it, the chest will spawn.) This chest also gives you 5 points to your Treasure Hunter title.
Oh, wouldn't that be nice! Sign me up!

Quote:
*When you first 100% cartographer an area, a Cartographer's Chest spawns, which can drop many rare items! (Only happens first time per character. Retroactively, if you've already cartographered an area, the first time you enter it, the chest will spawn. This chest also gives you 5 points to your Treasure Hunter title.

*You may now choose an option in the F11 menu to let a % based "buff" appear in your effects monitor, that displays the % of the map you've cartographered successfully.
Nah, there are plenty of methods for sorting out cartographer spots needed and it would be a royal pain looking for that last tiny piece just to spawn a chest - not worth the effort.

Quote:
*In Hard Mode, skill bars across Tyria, Cantha, and Elona have been reconfigured to provide a tougher challenge and promote teamwork amongst similar monsters. In addition many attributes have been changed as well.
Ummm Whose skill bars? If you're suggesting better AI, then I'm all for that.

Quote:
*A series of quests have been added to Cantha, Elona, and Northern Tyria, that can only be gotten after beating Shiro/Abaddon/The Great Destroyer. To access these quests, you must kneel before a dragon's statue added to the following places: Kaineng City, Kamadan, and Eye of the North. These quests each add more to the story of that chapter, and in the case of Eye of the North, adds a better preclude to what is to come in Guild Wars 2, with the various races. These quests reward tons of XP, and gold for completion.
More end-game content? OK

Quote:
*The Northlands in Pre-Searing have been expanded, adding more content, and some higher level enemies. Adds a couple of unique rewards in weapons.
Sorry, Pre-searing is a tutorial area. And as such, it has served its purpose very well for 3 years. A-Net has better things to do than cater to a handful (relatively speaking) of people who want an easier way to get LDoA.

Quote:
*The Xunlai Marketplace is now open. You may trade many items on the marketplace, with other players. Just pay a small fee, and your item goes up with a pre-chosen price based on the items worth. When someone buys, you instantly reap the profits! A message will display in chat, telling you someone has bought your items next time you sign in. Talk to a Xunlai Marketplace Merchant to collect your money.
Wishful thinking! Hope to see it in GW2.

As far as I'm concerned, there's too many things wrong with the skill changes to even comment on.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

At first it might sound like a good idea if players are more powerful, but the monsters will also massively profit from all these buffs. In the end that will make the game harder, since there is far more pressure on the monks. It will lead to even more people trying "to play it safe" resorting to more obsidian tanking and more Ursan usage.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

The only thing worth mentioning was the chests for vanquishing and whatever else got chests that I wasn't paying attention to. Somebody should make a separate suggestion thread for that because I don't care enough to.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by DarkNecrid

Since Anet has decided to split the skills, and as much as I hate this (harder to get into PvP...)
How does seperating the 2 make it harder to get into PvP?
Do you mean its harder for you to ENJOY pvp or harder to get into groups.
If its the second then thats just plain stupid. Seperating the PvE and PvP skills has no impact on finding groups. If its the first then thats your problem for alot of people it makes it better PvP players can have all the balance they need without affecting all the PvE players.
Quote:
Originally Posted by DarkNecrid
*[Shadow Form]: No longer a PvP split skill, uses PvP versions listed duration.
They JUST buffed SF and already someone trying to Destroy it.
The whole reason they buffed it for PvE is that PvE players WANT it buffed for farming. Its fine the way it is.
Leave it seperated.


To most of your mesmer changes and to ALL of the PvP assassin changes...just no.
the only idea of yours that was even remotely good was the Chests for vanquishing.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
How does seperating the 2 make it harder to get into PvP?
Do you mean its harder for you to ENJOY pvp or harder to get into groups.
If its the second then thats just plain stupid. Seperating the PvE and PvP skills has no impact on finding groups. If its the first then thats your problem for alot of people it makes it better PvP players can have all the balance they need without affecting all the PvE players.
Need to memorize more skill differences.

Quote:
They JUST buffed SF and already someone trying to Destroy it.
The whole reason they buffed it for PvE is that PvE players WANT it buffed for farming. Its fine the way it is.
Leave it seperated.
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?

Quote:
To most of your mesmer changes and to ALL of the PvP assassin changes...just no.
the only idea of yours that was even remotely good was the Chests for vanquishing.
Wow thats some good backup there....except the mesmer changes would make them more "active" in PUGs, Shadowsteps are broken because they remove the need for proper positioning, SA is broken in 4v4, etc.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by DarkNecrid
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?
Farming doesn't require skill anyway, does it?

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by DarkNecrid
Need to memorize more skill differences.
That doesnt explain how its harder to get into PvP.
and you dont need to memorize anything you get spammed with text saying everything thats been changed for PvP skills.

Quote:
Originally Posted by DarkNecrid
That's a crap reason to keep it. It's a skilless skill for farming, I buffed stuff for farming that requires skill. Let's move away from skillless abilities, kk?
Hate to break it to you but PvE doesnt take skill anyways so to keep away from "skilless"abilities we would have to abolish PvE altogether.
PvE LIKES the easy to use skills because they want the easiest way to farm.
Nothing wrong with that and it doesnt hurt you any.
If you dont like SF the way it is dont use it simple as that.

Quote:
Originally Posted by DarkNecrid
Wow thats some good backup there....except the mesmer changes would make them more "active" in PUGs, Shadowsteps are broken because they remove the need for proper positioning, SA is broken in 4v4, etc.
E-Surge and E-Burn 5e and 10s recharge? so you want to basically break monks right? They already do enough E-Denial as it is.
Why do you think its such a huge part of GvG.
Assassin need the shadowsteps without them for the most part they're not much use.
What im seeing here is you get owned alot by shadowstepping assassins so want to nerf them.
Also 4v4 really doesnt matter.
They dont really care about balancing for RA/TA/HB
Its GvG/HA that are the important ones.
So lets move away from PvP that doesnt matter "kk?"


Edit:
Quote:
Originally Posted by Earth
Farming doesn't require skill anyway, does it?
Beat me to it lol.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Earth
Farming doesn't require skill anyway, does it?
Requires a bit more without a single skill making you actually invincible to 90% of the skills in the game.

Quote:
That doesnt explain how its harder to get into PvP.
and you dont need to memorize anything you get spammed with text saying everything thats been changed for PvP skills.
yes it does, now you have to memorize another copy of the skill, so some things your used to aren't gonna be the same. there's a feel for these things, and now your LoD isn't as uber or heals for as much NOOO.

Quote:
Hate to break it to you but PvE doesnt take skill anyways so to keep away from "skilless"abilities we would have to abolish PvE altogether.
PvE LIKES the easy to use skills because they want the easiest way to farm.
Nothing wrong with that and it doesnt hurt you any.
If you dont like SF the way it is dont use it simple as that.
This is a horrible argument. I play PvP, you honestly expect me to be willing to gimp myself? Only horrible players who can't adapt do that, or people who want a challenge. I like a challenge, but I like a challenge by the rules of the game. If the game says I should use SF to farm easily, then I'm gonna do it. I might not like it, but I'll do it.

Quote:
E-Surge and E-Burn 5e and 10s recharge? so you want to basically break monks right? They already do enough E-Denial as it is.
ok well...those were PvE only changes.....and enemy NPC monks have (just like every NPC) 100+ energy with 6+ energy regeneration, so....

Quote:
Assassin need the shadowsteps without them for the most part they're not much use.
not really? I heard [Aura of Displacement] was gud. Also Assassins would still kill stuff and be able to get away. Maybe they won't have gimmick builds that instagib everything but I think everyone who matters can live with that.

Quote:
What im seeing here is you get owned alot by shadowstepping assassins so want to nerf them.
Also 4v4 really doesnt matter.
They dont really care about balancing for RA/TA/HB
Its GvG/HA that are the important ones.
So lets move away from PvP that doesnt matter "kk?"
lol.

yeah it's not like Shadowsteps remove the skill that is position and positioning yourself, nor removing a foes kiting ability since they can kite all the frack they want you'll be right there. nope sure don't...

Also 4v4 doesn't matter but it's a good change, even for 8v8.

Though I question the importance of HA...best you can do for it is what I did, which is nerf the huge gimmick slightly, tho people aren't just running the scythe dervs there either soooo~

C2K

Krytan Explorer

Join Date: May 2005

I think your nerf to shadowsteps was not the best for a generalized nerf. Assassins using Shadowsteps isn't the big problem anyway, its dervish and warrior classes that make Shadowstepping ridiculous. The only way I see sin broken with Shadowstepping is when they essentially move half a map to pass a wall, so I think LOS is needed.

Also, the scythe needs a mechanic for how scythe attacks work, like how adren keeps warriors honest. I decided to goof around in RA one day, made a Avatar of Lyssa build with no deep wound skill, just wanted to play around with the scythe. I was getting 2-3 hit kills with this build, and this is without a deep wound. Granted, I had extra damage from the form, but even when I wasn't using it, 3 hits would be GG. A normal crit is about 110-130 on AR 60. So, in its current form, the scythe is probably the most imbalanced weapon in the game.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

I like how you made PvE ridiculously easy, and made PvP ridiculously not fun, grats

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by FlamingMetroid
I like how you made PvE ridiculously easy, and made PvP ridiculously not fun, grats
How did I make PvP "ridiculously not fun"?

._.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by DarkNecrid
How did I make PvP "ridiculously not fun"?

._.



<----- that

just because a profession is broken, doesn't mean you should then set it on fire and piss on it >_>

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by DarkNecrid
Requires a bit more without a single skill making you actually invincible to 90% of the skills in the game.
farming is not a challenge no matter what build you use unless you purposely use a build that used to challenge you.
Quote:
Originally Posted by DarkNecrid
yes it does, now you have to memorize another copy of the skill, so some things your used to aren't gonna be the same. there's a feel for these things, and now your LoD isn't as uber or heals for as much NOOO.
No it really doesnt. You do NOT have to memorize a skill. Every time you load the skill it flashes in plain english( or any other language the game is set for)
That x skill has been changed.
If you dont see that thats your problem.
Quote:
Originally Posted by DarkNecrid
This is a horrible argument. I play PvP, you honestly expect me to be willing to gimp myself? Only horrible players who can't adapt do that, or people who want a challenge. I like a challenge, but I like a challenge by the rules of the game. If the game says I should use SF to farm easily, then I'm gonna do it. I might not like it, but I'll do it.
Again your problem. You keep stating that you like a challenge so dont use SF and use a build that gives you a challenge.Its YOUR choice on what build YOU use not ours. No one is forcing you to use it.
Quote:
Originally Posted by DarkNecrid
not really? I heard [Aura of Displacement] was gud. Also Assassins would still kill stuff and be able to get away. Maybe they won't have gimmick builds that instagib everything but I think everyone who matters can live with that.
AoD is fine but there are much better elites and your suggestions prevent using any of them because you have to bring AoD just to shadowstep.
Assassins arent even the main problem in GvG so why destroy them?
Quote:
Originally Posted by DarkNecrid

lol.

yeah it's not like Shadowsteps remove the skill that is position and positioning yourself, nor removing a foes kiting ability since they can kite all the frack they want you'll be right there. nope sure don't...
Youre right shadowstepping doesnt remove ones ability to kite thats part of my point.
Why nerf them if they really arent that powerful? Kinda contradicting yourself there.
Quote:
Originally Posted by DarkNecrid
Also 4v4 doesn't matter but it's a good change, even for 8v8.
Thats a matter of opinion. Mostly yours.
From what ive been reading very few people think your nerfs are a good idea.
Quote:
Originally Posted by DarkNecrid
Though I question the importance of HA...best you can do for it is what I did, which is nerf the huge gimmick slightly, tho people aren't just running the scythe dervs there either soooo~
HA used to be more important before the lame change that requires titles for favor but its still more important then 4v4 by far.
And you will never be able to nerf gimmicks.
People will just find a new gimmick and run with it.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Luv all the non-skills related changes, hate most of the skills related changes because they become crap, or imba theres no middle ground.

Making every class a semi imbagon doesnt remove the problem of imbagon, just renames it to imbaX.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Kook~NBK~
entire post
Take away loving the Vanquisher's Chest and I'm 100% completely with Kook.

BTW my main is a PvE Mesmer and I wouldn't really like most of the changes for him. Trust me, I appreciate the Mesmer love because it's rare and far between, but I'd rather not play with people who don't understand what he can do in PvE anyway

Although I would love to see [power flux] give you the 2 energy regen that your opponent loses maybe instead of 4 degen on him, kind of like an energy/interrupt version of [life transfer]. Probably would have to raise the recharge though.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

First, I must say, wow to the time it took to do this.

About the realm of Kormir, one exists, its called the Domain of Anguish *still very effected by Abaddon and Mmallyx*

I like the Favor of the Gods title idea, as that is not really grindable and cannot be bought. I like the vanquisher chest idea, although not needed, but the reward for vanquishing SHOULD be increased. Triple the amount of gold? *and not some cheesy weekend event for that*. I also like the cartographer chest and % ideas.

Also like the quest idea, however, change the EotN place to get the quests to the Scything pool, for Factions, I think Master Togo in Tahnakai Temple is better, and for Nightfall, maybe add another Statue to Kormir and have that avatar give the quests. Dragon statue doesn't fit with NF and it would be easier to give existing NPCs the quests.

The other non-skill ideas I agree with as well. I see nothing wrong with them.

Some skills I disagree with, some I agree with. It's about half and half and I'm too lazy right now to list all of those I disagree with. I will say that changing all those skills to how you say will change GW, for better or worse, and would not be hell if they all changed like that.

One skill that seems too overpowered with your idea, is Avatar of Grenth, I'd rather see it returned to how it was originally *removed enchantments per hit*. There are other skills I disagree with, but they are too numerous for me to sort through again.

Hodgie

Hodgie

Lion's Arch Merchant

Join Date: Nov 2006

On A Chair

Rise Of Corruption

Mo/

Some of the changes you have suggested could completely ruin the current meta.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
*FoW/UW changed so they are unfarmable. (this is to protect the challenge associated with these areas)
No that would be a horrible decision to make.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Well, thanks for remembering what this forum used to be like.
But some ideas are kind of an absurd.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

If only Anet would actually listen to its community...

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

Avatar of Grenth is unblockable for enchanted foes, that being the ONLY effect. You're change says to make it unblockable altogether...To me, that makes no sense.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

So that is your perfect GW Necrid? Looks nice.
By the way, that thread is a blessing, really a pretty good idea you had there NEcrid. The real GW looks much better after seeing your version.

Back on topic, you are forgetting they are focussing on GW2 and to quote someone : "90% of the ideas are overpowered" 4% are unneeded and 3% unrealistic (caugh! unfarmable elite areas! caugh!).

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
<----- that

just because a profession is broken, doesn't mean you should then set it on fire and piss on it >_>
oic.

So I made it ridiculously not fun (as in, for everyone) because you're not willing to adapt to your class having a mechanic that is broken.

kk then.

Quote:
farming is not a challenge no matter what build you use unless you purposely use a build that used to challenge you.
I didn't say it was or wasn't a challenge, I said a build that doesn't have Shadowform (especially the new one that a retarded monkey could use) requires a bit more skill than one without.

Quote:
No it really doesnt. You do NOT have to memorize a skill. Every time you load the skill it flashes in plain english( or any other language the game is set for)
That x skill has been changed.
If you dont see that thats your problem.
I'm assuming you don't actually make builds or look for the next best thing and just wiki everything. I'm not talking creative builds either, I mean builds that actually work and don't suck, when they get that new update going now you're going to have to look back and make sure you're thinking of a PvP version sometimes.

EDIT:
As in lets say randomly skill update 6 months from now and I look back and I go "time to theorycraft a new uber build" and I add a skill that 6 months before was made into a PvP version and it was sorta avoided, and I think it'll own in this new 6 month later skill update except since the PvP skill was sorta avoided I forgot it was made into a crappier version and OH GOD NO MY THEORYCRAFTED BUILD DOESN'T WORK. It's annoying.

Also, the monk feel thing is pretty big.

Quote:
Again your problem. You keep stating that you like a challenge so dont use SF and use a build that gives you a challenge.Its YOUR choice on what build YOU use not ours. No one is forcing you to use it.
Again, I'm a PvPer. I play by the rules of the game, but that doesn't mean I like it. I'm not going to gimp myself.

Quote:
Youre right shadowstepping doesnt remove ones ability to kite thats part of my point.
Why nerf them if they really arent that powerful? Kinda contradicting yourself there.
You misread, it does remove ones ability to kite. Because no matter what you have that guaranteed method of being right next to someone no matter the distance as long as its in spell casting range.

Quote:
Thats a matter of opinion. Mostly yours.
From what ive been reading very few people think your nerfs are a good idea.
Congrats you figured out that it was my opinion. d^^ Maybe next time I'll add "in my opinion"...maybe...

It was fairly obvious this is my opinion, otherwise I wouldn't have made the topic.

Quote:
And you will never be able to nerf gimmicks.
People will just find a new gimmick and run with it.
Yepppp, not doubting that at all.

Quote:
Making every class a semi imbagon doesnt remove the problem of imbagon, just renames it to imbaX.
Again.

I'm saying this again......

Monsters would be changed to actually make a challenge, even versus these skill changes, in Hard Mode.

I thought I made that FAIRLY CLEAR in the first section.

EDIT: Don't think I'm UPSET at you or anything, just frustrated people overlooked that part. I bold'd it this time...

Quote:
About the realm of Kormir, one exists, its called the Domain of Anguish *still very effected by Abaddon and Mmallyx*
Yeah, someone said this earlier! I didn't know it was considered Kormir's realm. :s

Quote:
I like the Favor of the Gods title idea, as that is not really grindable and cannot be bought. I like the vanquisher chest idea, although not needed, but the reward for vanquishing SHOULD be increased. Triple the amount of gold? *and not some cheesy weekend event for that*. I also like the cartographer chest and % ideas.
Thanks! Yeah. I think the chest is a good idea though. The gold/xp rewards are kinda blah anyways. I'd rather get a guaranteed good drop (and the chest would only have GOOD drops) than 200 more gold.

Quote:
Also like the quest idea, however, change the EotN place to get the quests to the Scything pool, for Factions, I think Master Togo in Tahnakai Temple is better, and for Nightfall, maybe add another Statue to Kormir and have that avatar give the quests. Dragon statue doesn't fit with NF and it would be easier to give existing NPCs the quests.
One of the ancient dragons who is probably going to rise and own us in GW2 has his body in Elona. There's ancient dragons everywhere, so I think it fits!!

Quote:
Some of the changes you have suggested could completely ruin the current meta.
If you're talking about PvE: good.
If you're talking about PvP: Dervsmite is imba for a couple reasons, namely the fact you have 3 Deep Wounds (free 100 damage, mind you) going off every 3 seconds, plus 100+ damage on top of that from the attack, and such. It wouldn't break the meta, it'd remove one of the leading damage dealers from the meta, which is good considering Izzy nerfed defenses out the butt.

Unless you're running super rawr defense YAYAYA it's like Dervsmite vs piece of paper.

Quote:
No that would be a horrible decision to make.
It would make Ecto prices go up because there would be fewer of them coming in, with a high demand. Ectos would take skill to get, and these places would again be considered the true "Elite" areas they are considered to be.

There is tons of other places to farm, especially with most of my changes. Go farm em.

Quote:
Avatar of Grenth is unblockable for enchanted foes, that being the ONLY effect. You're change says to make it unblockable altogether...To me, that makes no sense.
It's a PvE change, to make it look a little bit better. Mind you, a ton of people in PvE think [Avatar of Balthazar] is actually good.....so something to make it look a little bit better. Just another option. Maybe draw them away from it. Maybe.

Quote:
Back on topic, you are forgetting they are focussing on GW2 and to quote someone : "90% of the ideas are overpowered" 4% are unneeded and 3% unrealistic (caugh! unfarmable elite areas! caugh!).
Yes, which is why I don't expect even 15% of this to ever happen. The only things I expect to happen is the PvP balance (Izzy's already mentioned looking into it) to some degree, the Marketplace (still getting worked on in the .dat files...), and MAYBE if you're lucky...a new area. That you have to pay for.

A year from now.

Quote:
If only Anet would actually listen to its community...
omg a god walking amongst mere mortals posted in my topic....

*blush*

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by DarkNecrid
I didn't say it was or wasn't a challenge, I said a build that doesn't have Shadowform (especially the new one that a retarded monkey could use) requires a bit more skill than one without.
A "retarded monkey" can use any farming build none of them are hard and none of them require skill.
Quote:
Originally Posted by DarkNecrid

I'm assuming you don't actually make builds or look for the next best thing and just wiki everything. I'm not talking creative builds either, I mean builds that actually work and don't suck, when they get that new update going now you're going to have to look back and make sure you're thinking of a PvP version sometimes.
you know what they say about assuming.

Quote:
Originally Posted by DarkNecrid

Again, I'm a PvPer. I play by the rules of the game, but that doesn't mean I like it. I'm not going to gimp myself.
Then you have no bussiness commenting on PvE changes
and for a PvPer you should know that assassins shadowstepping really isnt a huge problem.
Quote:
Originally Posted by DarkNecrid

You misread, it does remove ones ability to kite. Because no matter what you have that guaranteed method of being right next to someone no matter the distance as long as its in spell casting range.
Shadowstepping in no way prevents kiting.
the only ones that have even a little chance to prevent this are SP and DP but a good monk can get away easy.
I think its funny when a sin trys to Shadowstep me and ends up failing.
Quote:
Originally Posted by DarkNecrid

Congrats you figured out that it was my opinion. d^^ Maybe next time I'll add "in my opinion"...maybe...

It was fairly obvious this is my opinion, otherwise I wouldn't have made the topic.
thats the thing though. You should say imo because the way you put it these changes would be good period.
But its just your opinion.
Most of the changes you have on here, 70%+ people on this thread thinks they just suck.
Quote:
Originally Posted by DarkNecrid
It would make Ecto prices go up because there would be fewer of them coming in, with a high demand. Ectos would take skill to get, and these places would again be considered the true "Elite" areas they are considered to be.
Again there you go talking about "skill" in PvE even if they made it "un-farmable" its still not going to take skill.
Besides UW/FoW being farmable isnt what killed the ecto prices.
Ectos dropped way off as soon as they made the change to the favor system and introduced scrolls.
Something else before that happened too that hurt the prices but I forget what it was.
They dont need to make them unfarmable they need to re-think the favor system.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

the nerfs to the sin class in pvp are basically removing them from pvp

ill admit the class needs to be re done but the entire class should be not just specific parts

i'd personally just like to see a requirement of 4 critical strikes on all shadowsteps

some of the updates u have i agree with some are overpowered but im to lazy to specify

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
A "retarded monkey" can use any farming build none of them are hard and none of them require skill.
Right, but it's a slightly less retarded monkey.

Quote:
you know what they say about assuming.
You make an As Sum Ming?

Quote:
Then you have no bussiness commenting on PvE changes
and for a PvPer you should know that assassins shadowstepping really isnt a huge problem.
This is a dumb argument. Again, 99% of all PvPers do PvE. I have completed FoW and UW, I've done all areas in NM, I've completed about half the areas for vanquisher, and am well on my way to getting KOABD r2 in a few weeks. You know holymasamune? He's in Dark Alley, one of the top PvP guilds and he has r6 KOABD. I could name a bunch of other top PvPers who have ranks 2-5 in KOABD too.

Stop being elitist and judging who gets to make opinions about what, especially when its obvious you are uninformed.

Yes, Shadowsteps are a fairly huge problem in PvP, mainly because of the secondary class abuse. Not just that, but the removal of kiting ability on the person you are targeting is horrible.

Quote:
Shadowstepping in no way prevents kiting.
the only ones that have even a little chance to prevent this are SP and DP but a good monk can get away easy.
I think its funny when a sin trys to Shadowstep me and ends up failing.
Yeah, it kinda does, because no matter how much pre-kiting or kiting you do, he's going to wind up next to you if he's using an offensive shadowstep. Yes, you can still kite, but he's still right next to you when he was on the other side of the flagstand.

Quote:
thats the thing though. You should say imo because the way you put it these changes would be good period.
But its just your opinion.
Most of the changes you have on here, 70%+ people on this thread thinks they just suck.
well you better put imo in this because otherwise someone might take it as a fact....if they were 5. and had no knowledge of how a suggestions forum works.

seriously.

you are the only one here who has so far been unable to realize this is my opinion....until just now when you had to point it out.

Quote:
Ectos dropped way off as soon as they made the change to the favor system and introduced scrolls.
which let farmers go in there more often and get more of them.......

Tyla

Emo Goth Italics

Join Date: Sep 2006

lol @ Hailey Anne.

Shadowstepping is a broken mechanic that basically makes positioning redundant. Sure, not everyone uses it but that point stands.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

shadow stepping isnt that big a deal!
Guild wars is a team game, are you saying you run teams with no defensive or anti melee? When i guest in my old GvG guild I don't have problems slapping Blinding Flash on a sin as soon as they step, because it sends up "Spike Time!!" fireworks.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Alex the Great
shadow stepping isnt that big a deal!
Guild wars is a team game, are you saying you run teams with no defensive or anti melee? When i guest in my old GvG guild I don't have problems slapping Blinding Flash on a sin as soon as they step, because it sends up "Spike Time!!" fireworks.
Just because something has a counter or a weakness doesn't mean it is balanced.


CONGRATULATIONS THATSTHE1000tH TIME IVE SAID THAT.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Alex, say you're going to B-Surge an AoM Dervish that telespikes please.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Shadowstepping is NOT a big problem.
You can still easily kite.
Dark Prison 30s Recharge
Shadow Fang 45s recharge
Death's Charge 30s recharge
Shadow Walk 30s recharge
these all have long recharge already. Any good monk can outlast an assassins chain and be away from him and have plenty of time to kite before next chain.
{Elites}
Aura of Displacement 20s recharge
Beguiling Haze 20s recharge ~ not really even used that much except in RA.
Shadow Prison 25s recharge ~ This is used with a chain that requires hex which any good monk will have removed easy. and it doesnt even last that long so not a huge threat.
Except for the elites 30s is the lowest recharge and are not a huge deal.
I can get to a monk with Rush on my war just as easy as a shadowstepper but I dont have to wait for 30+secs to step again seeing as how rush is pretty spammable.
Same with dervs I would rather bring Pious Haste then a long recast shadowstep.
Those are the 2 main problems in real PvP ie GvG not shadowstepping.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Pious Haste will strip Heart of Fury. Signet of Mystic Speed is better.

It still kills positional play, and that's all there is to it.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Im not saying Pious Haste is better I was making a point that it can get to other players just as easy as shadow stepping without the long recharge.
My whole point is that the skill changes hes suggesting is not the answer.
60s recharge on all shadowsteps except for AoD is a little much.

Tyla

Emo Goth Italics

Join Date: Sep 2006

That's a speed buff, the Monks can see where you move.

Shadowsteps just make you apear right next to nearly anything you use it on.