The BEST Healing Build in GW; E/Mo ER Infuse Healer
Trinity Fire Angel
Buffy is right.... but shhhh don;t tell anyone;
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along"
My new build based on all your suggestions;
[build=OgNj8MNMDTeEgEYEkEhE1C0CSfA] and it is much better....
Vital blessing means that nearly all Monster AI runs past me even when i aggro first. It;s funny, i just aggro the lot and they run past and attack my team mates. LOL I mean, who would attack an ele with 785HP?
Perhaps our friend *forgets his name* could use this concept this for his next team killer build
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along"
My new build based on all your suggestions;
[build=OgNj8MNMDTeEgEYEkEhE1C0CSfA] and it is much better....
Vital blessing means that nearly all Monster AI runs past me even when i aggro first. It;s funny, i just aggro the lot and they run past and attack my team mates. LOL I mean, who would attack an ele with 785HP?
Perhaps our friend *forgets his name* could use this concept this for his next team killer build
byteme!
Quote:
Originally Posted by bj91x
Hex removal and condition removal are rarely useful in PVE. While party healing sees more use, ER healer can easily fit spammable party healing into its build. While a Mo may be more flexible than ER healer, for majority of PVE areas, ER healer completely owns a regular healer. There's just no way that a Mo healer can compete with infinite energy that can spam 150~300 HP healing non-stop (and I do mean this literally since you can just spam the 3 spells with no delay... basically healing for 150~300 HP healed per second non-stop) while self healing for around 100 HP plus more energy gained per spell than spent.
Very well said. I totally agree. Who needs hex removal and condition removal in PvE anyways? As long as red bars go up and stay up who gives a rats ass? I could over heal for all I care. IF and this a BIG IF condition removal is required I can think of a ton of builds from other professions that can fit that role just fine without hindering anyone.
Having said all of this, I went out again and joined a random PuG last night. Love it or hate it I joined an Ursan team. They were reluctant to except me at first but half way through the mission my partner (the other monk) said he wished he had gone Ursan too because I pretty much covered all the healing. He found himself standing around about 75% of the whole mission. I know he was because I was happily spamming away next to him.
Having said all of this, I went out again and joined a random PuG last night. Love it or hate it I joined an Ursan team. They were reluctant to except me at first but half way through the mission my partner (the other monk) said he wished he had gone Ursan too because I pretty much covered all the healing. He found himself standing around about 75% of the whole mission. I know he was because I was happily spamming away next to him.
Keyser Soze
This is a great build, but i doubt anet would nerf it. its only viable in PvE and its not the most overpowered thing in PvE.
take [ursan blessing] or maybe the [SAVE YOURSELves] and [theres nothing to fear] combo.
take [ursan blessing] or maybe the [SAVE YOURSELves] and [theres nothing to fear] combo.
Sir Tidus
Quote:
Originally Posted by Trinity Fire Angel
Buffy is right.... but shhhh don;t tell anyone;
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along"
My new build based on all your suggestions;
[build=OgNj8MNMDTeEgEYEkEhE1C0CSfA] and it is much better....
Vital blessing means that nearly all Monster AI runs past me even when i aggro first. It;s funny, i just aggro the lot and they run past and attack my team mates. LOL I mean, who would attack an ele with 785HP?
Perhaps our friend *forgets his name* could use this concept this for his next team killer build [healing breeze] is not so hot. You should use [patient spirit] instead.
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along"
My new build based on all your suggestions;
[build=OgNj8MNMDTeEgEYEkEhE1C0CSfA] and it is much better....
Vital blessing means that nearly all Monster AI runs past me even when i aggro first. It;s funny, i just aggro the lot and they run past and attack my team mates. LOL I mean, who would attack an ele with 785HP?
Perhaps our friend *forgets his name* could use this concept this for his next team killer build [healing breeze] is not so hot. You should use [patient spirit] instead.
Trinity Fire Angel
Quote:
Originally Posted by Sir Tidus
[healing breeze] is not so hot. You should use [patient spirit] instead.
yeah. i found out that skull crack > this build. ha ha ah.. daze FTL
blurmedia
Quote:
Originally Posted by Trinity Fire Angel
Buffy is right.... but shhhh don;t tell anyone;
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along" Guild Wars: Return of the Guru
ANEt: "Let me see the nerf list this week"
Guru: Wave of Hand "You don;t need to nerf skills this week"
ANet: "We Don;t need to nerf skills this week"
Guru: "These are not the skills you are looking for"
Anet: "These are not the skills we are looking for"
Guru: "We can go about our game playing"
ANet "You can go about your game playing"
Guru: "Move along"
ANet: "Move along... Move along" Guild Wars: Return of the Guru
Shyft the Pyro
Quote:
Originally Posted by Sir Tidus
What do you mean exactly?
Daze + 1s cast = 2s cast + interrupt on hit. Daze + 1/4s cast = 1/2s cast. Infuse and similar spells (Weapon of Remedy and Vengeful Weapon, most prominently) can largely ignore the effects of conditions, because they can either outheal the degen or bypass the interruption.
Seriously, have you never seen daze work before?
Seriously, have you never seen daze work before?
Sir Tidus
Quote:
Originally Posted by Shyft the Pyro
Daze + 1s cast = 2s cast + interrupt on hit. Daze + 1/4s cast = 1/2s cast. Infuse and similar spells (Weapon of Remedy and Vengeful Weapon, most prominently) can largely ignore the effects of conditions, because they can either outheal the degen or bypass the interruption.
Seriously, have you never seen daze work before? Exactly! [Patient Spirit] is better than [Healing Breeze]. What was the point of that post?
Edit: Oops, I miss read his post. Sry. Yeah, I know what he means.
Seriously, have you never seen daze work before? Exactly! [Patient Spirit] is better than [Healing Breeze]. What was the point of that post?
Edit: Oops, I miss read his post. Sry. Yeah, I know what he means.
Teh [prefession]-zorz
Ill take my Heal Party > your infuse build. Id rather keep 8 people alive then just 1
Shyft the Pyro
Quote:
Originally Posted by Teh [prefession]-zorz
Masseur
Any Monk build I can come up with can out heal anything that isn't a Monk anyways, but if you can't find a 2nd Monk and don't have a decent hero, it might work out ok.
angmar_nite
Quote:
Originally Posted by Masseur
Any Monk build I can come up with can out heal anything that isn't a Monk anyways, but if you can't find a 2nd Monk and don't have a decent hero, it might work out ok.
Not true anymore.
Axel Zinfandel
Quote:
Originally Posted by Sir Tidus
[healing breeze] is not so hot. You should use [patient spirit] instead.
Or spec prot in melee filled areas and bring [shield guardian], and watch blue numbers fly.
Brian the Gladiator
Quote:
Originally Posted by Masseur
Any Monk build I can come up with can out heal anything that isn't a Monk anyways, but if you can't find a 2nd Monk and don't have a decent hero, it might work out ok.
This really isn't true at all. Many builds can out-heal a monk primary. The reason why monks will forever be used as the choice primary back-liners is simply for their versatility.
Take these ele builds for example...
The builds are excellent at what they are designed to do, spam party wide heals and spike heal individuals. The build only works in an 8v8, PvE situation however. If you were to try to use something like this in a 4v4 or 3v3, it would get destroyed for the simple fact that it has no protting ability and can not maintain itself as well as 2 or 3 others when put under focused fire. The RC Prot and WoH infuse monks currently used in GvGs can play in many different situations, which is why they are used instead of all the other options available.
Although the E/Mo Healers are not versatile at all, they are extremely effective if used when all other variables are eliminated.
Take these ele builds for example...
The builds are excellent at what they are designed to do, spam party wide heals and spike heal individuals. The build only works in an 8v8, PvE situation however. If you were to try to use something like this in a 4v4 or 3v3, it would get destroyed for the simple fact that it has no protting ability and can not maintain itself as well as 2 or 3 others when put under focused fire. The RC Prot and WoH infuse monks currently used in GvGs can play in many different situations, which is why they are used instead of all the other options available.
Although the E/Mo Healers are not versatile at all, they are extremely effective if used when all other variables are eliminated.
Moloch Vein
Quote:
Originally Posted by Chthon
So far, there's little to worry about. Yes, E.Renewal+GoS+AoR gives you infinite energy, but it also takes 3 skill slots, including your elite slot.
Actually, it does not need to. Maintaining Renewal with Glyph isn't necessary, the downtime window is low. Aura of Restoration isn't absolutely necessary either; it's just a convenient enchantment.
Shyft the Pyro
Quote:
Originally Posted by Moloch Vein
Actually, it does not need to. Maintaining Renewal with Glyph isn't necessary, the downtime window is low. Aura of Restoration isn't absolutely necessary either; it's just a convenient enchantment.
You still need 3 enchantments on yourself (ER included) to spam 10e spells. An Infuse spammer needs self-healing anyway, so Aura of Restoration is indeed necessary - unless you intend to stop spamming Infuse and heal yourself with something like Heal Area between castings.
Turtle222
does this work on heroes?
Trinity Fire Angel
i know that charr oversear's and grawl ulgodytes use infuse / heal area quite well in HM. So , i can;t see why this wouldn;t work on a hero. i mean, they are only customisable monsters really. they all follow the same AI
bj91x
ER taking up 3 slots isn't a concern. Many builds only use 2~3 skills for damage with the rest supporting those few damage skills. Toucher comes to mind. ER is the same. You have 3~4 skills to heal with the rest of the skills supporting these few healing spells.
Quote:
Originally Posted by Turtle222
Quote:
So my heroes will have AoR, FA, and ER.
Quote:
Originally Posted by Trinity Fire Angel
i know that charr oversear's and grawl ulgodytes use infuse / heal area quite well in HM. So , i can;t see why this wouldn;t work on a hero. i mean, they are only customisable monsters really. they all follow the same AI
Actually, I believe some monsters have special behaviors coded into their AI. So a build that a PVE enemy uses well doesn't always work on your heroes.
Moloch Vein
Quote:
Originally Posted by Shyft the Pyro
You still need 3 enchantments on yourself (ER included) to spam 10e spells. An Infuse spammer needs self-healing anyway, so Aura of Restoration is indeed necessary - unless you intend to stop spamming Infuse and heal yourself with something like Heal Area between castings.
Obviously, but the contention was that the skill wasn't versatile and necessarily required three slots including the elite just in order to support its use. This isn't true.
Cheevy
atm i using
[build=OgNDwcz/QfEeEOggRrl1CSf0CA] w/ two E/Mo's like this we vanquished most areas in Magumma Jungle where u can play only in 6 ppl strajo
hey this is so cool
Im gona try this now with my ele... thx man ALOT !!! *hugs&kisses* LoL xD super strokey
Could this be used with a bonder? I only kinda get this, i see 1 or 2 enhcantments on each bar, how does this get us loads of energy? Ive never played as an ele so please go easy on me.
Shyft the Pyro
Quote:
Originally Posted by super strokey
Ether Renewal + Aura of Restoration + 1 more enchantment (Vigorous Spirit if healer, Holy Veil if bonder) = 12 energy returned per spell cast = spam 10e spells on recharge. An Ether Renewal bonder is not only possible but indeed a better way to run a bonder than, say, with Ether Prodigy. All you need is Life Bond and quick-cast, quick-recharge spells from Protection Prayers line (Spirit Bond, Shield Guardian, Protective Spirit). By recasting these on yourself before they wear off and maintaining a permanent Ether Renewal with Glyph of Swiftness, you can effectively have enough energy regen (from Ether Renewal triggering to give you 4 energy, per enchantment on you, per casting) to maintain Life Bond on each party member, and still be able to cast the defensive enchantments on the party members who need it (prot tank before aggro, prot monk if aggro is broken, etc). |