Originally Posted by The Way Out
Anet has dropped the ball many times over the years. I personally believe they should charge us a fee to play and add more content into the game. I would not only pay to play, I would stay for the long haul. I lose my interest quickly in GW because once you do everything, there is little else to do.
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Why does ANet have to cater to the "inexperienced?"
Balan Makki
Quote:
Avarre
Quote:
Originally Posted by Balan Makki
Then like Bryant, you would have much prefered all the Content in GW to have been more difficult to reach, and taken far more time via time-sinks? I'd bet you're in a very small minority. WoW is the perfect game for you, and Bryant.
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GW lacks content. It lacks it so badly. If it wants to have a PvE game that's comparable in quality to other games on the market, it needs to vastly expand in that area.
around
But GW HAS got content. It has one of the best developed PvP modes of any MMO out there. Why ANet is neglecting it is beyond me.
I mean, after the GWFC, I had barely started GvG'ing (I may have been running some crap like FoC spike), yet there was enough publicity to really get people playing the game. Sure, there was all sorts of crap, like Rit Lords and instagib assassins, but they could have used the GWFC as a springboard for greatness, and to reach out to everyone who was vaguely interested in balanced PvP on an MMO.
2 years later: what do we have instead?
I mean, after the GWFC, I had barely started GvG'ing (I may have been running some crap like FoC spike), yet there was enough publicity to really get people playing the game. Sure, there was all sorts of crap, like Rit Lords and instagib assassins, but they could have used the GWFC as a springboard for greatness, and to reach out to everyone who was vaguely interested in balanced PvP on an MMO.
2 years later: what do we have instead?
Stockholm
Quote:
Originally Posted by The Way Out
Anet has dropped the ball many times over the years. I personally believe they should charge us a fee to play and add more content into the game. I would not only pay to play, I would stay for the long haul. I lose my interest quickly in GW because once you do everything, there is little else to do.
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One of the big draws of GW is the NO MONTHLY FEES.
Balan Makki
Quote:
Originally Posted by Avarre
When your game has no repetitive grind to keep people playing, the only possibly method for making your game something people wont uninstall within a week is either creating enough content for them to explore, or to give it enough replay value with no artificial reward.
GW lacks content. It lacks it so badly. If it wants to have a PvE game that's comparable in quality to other games on the market, it needs to vastly expand in that area. |
A single character likely has about 1500 hours of gameplay. If you play all chapters, quests, minigames, HM stuff. . . a few titles maybe. .
Yeah, you maybe could fit that all into a week. But then you'd be better off doing so as a WoW player. WoW caters to that sort of thing.
zwei2stein
Quote:
Originally Posted by Avarre
When your game has no repetitive grind to keep people playing, the only possibly method for making your game something people wont uninstall within a week is either creating enough content for them to explore, or to give it enough replay value with no artificial reward.
GW lacks content. It lacks it so badly. If it wants to have a PvE game that's comparable in quality to other games on the market, it needs to vastly expand in that area. |
Theoretically all L20 areas should have content relevant to maxxed character, content that never gets obsolete. Practically, whatever you can get by doing it you get much easier and faster by solo farming. What you get is partially true illusion of no content.
Avarre
Quote:
Originally Posted by spawnofebil
But GW HAS got content. It has one of the best developed PvP modes of any MMO out there. Why ANet is neglecting it is beyond me.
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Quote:
Originally Posted by Balan Makki
A single character likely has about 1500 hours of gameplay. If you play all chapters, quests, minigames, HM stuff. . . a few titles maybe. .
Yeah, you maybe could fit that all into a week. But then you'd be better off doing so as a WoW player. WoW caters to that sort of thing. |
If I look at my own PvE play structure after say, Factions, the first week involves exploring the new areas and missions and then the rest of the time between chapters is... just replaying stuff, because there's nothing else to do. This isn't going to be the case for everyone, but it shouldn't be the case for anyone.
You're right about one thing. WoW caters to replaying content much more, by providing benefits as incentives. Finishing the ridiculously short GW PvE campaign leaves you with the option of replaying the content endlessly for vanity goals. Adding a title that makes players go through every area again is not increasing content. PvE is pretty much completely static - PvP can get away with having less content because it's more dynamic in nature. GW PvE does not have that luxury, and if you aren't interested in repetitive grind the game has quite little allure as a pure PvE game.
This would only be a problem if the game was a pure PvE game in the first place, but ANet has been increasing the barriers to enter PvP while the playerbase dwindles. If ANet wants to keep going the PvE route, that's fine, but they have to do something besides 'add grind title' to keep their game interesting.
DarkNecrid
Also WoW doesn't actually have anything close to replaying content on the scale that GW does. Yeah you probably do the same stuff (like a quest to kill X enemies, only with different enemies) but the lore behind it, the area, the enemy, it's all different.
And there's no real reason to replay anything in WoW except raids for items, and the raids are probably 219038129038190238% harder than anything in GW PvE, that's for sure. (http://files.filefront.com/SK+Gaming.../fileinfo.html
Heres a raid vid in WoW (you can stream it))
The reason WoW doesn't have replayable content on the scale of GW is because lol they actually add new content.
It's actually kind of questionable which 1 in the long run has more grind, WoW or GW at this point. Sure, one is optional and one kinda isn't, but it's designed in such a way you will want to do it in GW thanks to certain title effects, and GW2 bonuses.
And there's no real reason to replay anything in WoW except raids for items, and the raids are probably 219038129038190238% harder than anything in GW PvE, that's for sure. (http://files.filefront.com/SK+Gaming.../fileinfo.html
Heres a raid vid in WoW (you can stream it))
The reason WoW doesn't have replayable content on the scale of GW is because lol they actually add new content.
It's actually kind of questionable which 1 in the long run has more grind, WoW or GW at this point. Sure, one is optional and one kinda isn't, but it's designed in such a way you will want to do it in GW thanks to certain title effects, and GW2 bonuses.
Balan Makki
Quote:
Originally Posted by Avarre
You can go through every quest, mission, and area in short order.
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Sure you can complete all the missions in a week or so, but you are obviously ignoring a thousand quests, HM features, mini games, PvP, Elite areas, . . . and whatever else you choose to ignore. (such as the fact that most gamers aren't as Uber as you)
Short Order = 1000s hours. Yep, Evercrack was definitely tailored just for you.
Quote:
Originally Posted by Avarre
WoW caters to replaying content much more, by providing benefits as incentives. .
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WoW's system of hooking it's players is very effective, so much so that you're now in their clutches. If you haven't noticed, you have an Evercrack Gorilla on your back.
Avarre
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Originally Posted by Balan Makki
Really? And how many hours has you main character logged, having completed all the content GW has to offer? Hmm?
Sure you can complete all the missions in a week or so, but you are obviouly ignoring a thousand quests, HM features, mini games, PvP, Elite areas, . . . and whatever else you choose to ingore. Short Order = 1000s hours. Yep, Evercrack was definitely tailored just for you. Benefits to farming the same instance a dozen times? What are those benefits? Uber stat gear? Cool Beans? GW players are really impressed, and will likely leave GW in droves for a taste of that. With Uber stats, WoW definitely delivers. Or is it, WoW players are blinded by delusions of Uberness. Oh, but in WoW you get to just replay stuff over and over, that's almost as good as,.. . . did you mean WoW or GW, now I'm confused. WoW's system of hooking it's players is very effective, so much so that you're now in their clutches. If you haven't noticed, you have an Evercrack Gorilla on your back. |
DarkNecrid
Quote:
Originally Posted by Balan Makki
Sure you can complete all the missions in a week or so, but you are obviouly ignoring a thousand quests, HM features, mini games, PvP, Elite areas, . . . and whatever else you choose to ingore.
Short Order = 1000s hours. Yep, Evercrack was definitely tailored just for you. Benefits to farming the same instance a dozen times? What are those benefits? Uber stat gear? Cool Beans? GW players are really impressed, and will likely leave GW in droves for a taste of that. With Uber stats, WoW definitely delivers. Or is it, WoW players are blinded by delusions of Uberness. Oh, but in WoW you get to just replay stuff over and over, that's almost as good as,.. . . did you mean WoW or GW, now I'm confused. WoW's system of hooking it's players is very effective, so much so that you're now in their clutches. If you haven't noticed, you have an Evercrack Gorilla on your back. |
I've done every Elite Mission too. Yay. I'm not going to replay them either, because there's no incentive to, for me.
I've almost got Legendary Vanquisher, and it's the most boring thing ever. Yaaay I get to replay an area and instead of killing 20 bandits in WoW, I get to kill 200+ enemies for a crap XP/Gold reward. Yaaaaay. I'm only doing it for GWAMM because a) i want everything for gw2 (this is the LAMEST REASON to grind ever, but I play WoW (which btw, if you think WoW is bad grind...[email protected]) too so I dont care) and b) I can't let Divine outdo me!.
I dare you to ask Divine what he thinks about PvE and if he agrees with Avarre or not. He has rank 6 in Kind of a Big Deal, and has done everything PvE has to offer. Yet, I would bet you 10,000,000,000$, my house and everything in it, a car, my soul, and hell, I'll even cut off my private organ too, that he'd agree with Avarre. Because Avarre is right.
I just wonder if it's a question of oh no Evercrack has us in our grasp (note: Divine doesn't play WoW) or if you're just too blind to notice the lack of content.
:hm:
EDIT: Also not many people actually replay the same instances over and over unless they are a hardcore guild, which isn't any different from a hardcore PvEr on GW replaying FoW/UW 9000 times.
Except in WoW, you actually have some sort of progression with new content...none of that in GW.
EDIT EDIT:
ps before you say DUDE...WOW TOTALLY HAS YOU TOO or whatever, here's my times:
WoW: (on my 70 (my only character), I'm in T6 (highest tiered PvE armor right now) and am on my way to getting full s2 (2nd tier PvP armor) on my character) ~40 days of in-game time. (I'd have to sign on to check, but it's ~40. Somewhere between 40-60.)
Guild Wars: 3,587 hours played. (149 days, across all characters)
Balan Makki
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Originally Posted by DarkNecrid
I like how you're a complete buffoon who missed his point entirely. )
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And so you're bored with GW. But WoW still gives you da money, so to speak. Yay uber Stats. and Monthly Fees
There are plenty of GW players who do have the incentive to play GW, myself included.
Crying rivers that GW is somehow not as good as WoW, "so will you please change it to be more like WoW" will get you only one thing.
Me.
Quote:
Originally Posted by Avarre
Do you actually read the posts you reply to, or were you too busy high-fiving yourself at your attempts to be witty?
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1000+ hours = Short Order?
My argument, that there is a ton of content for players that choose to play GW. Some likely take a lot longer to get through the content than power gamers such as yourself, and the OP. Some players even need help getting through stuff that we breeze through.
DarkNecrid
The thing is, you've already beaten the content, unless you're new (or really really REALLY casual. Assuming you've been here a year, you've had to of beaten all 4 chapters now). HM =/= new content. Titles =/= new content. Anything related to titles =/= new content (no, revisting the Plains of Jarin for the 5th time to cartographer it 100% [b]isn't new content.).
The only "content" the game has is missions, quests, elite missions, and PvP. And Anet is seemingly done adding new content.
I don't see why you're against them adding new content, when it obviously wouldn't do anything except give people new areas to explore, and more things to do.
Eventually, you're going to be where I am, and then you're going to be complaining too.
btw, I'm guessing you're just randomly going to quit at what, 100 hours or something? "Oh I hit 100 hours I'm done now..."
"Sorry guys, I hit 100 hrs I'm quitting the game"
Games are escapisms, and even putting 2 hours into one is technically a waste of life, so don't go thinking you're all high and mighty because you've wasted somewhat less of yours.
EDIT:
also show me where I said WoW was better?
Me thinks at this point you're just a fanboy. WoW and GW have their own pros and cons...which is why I play both.
EDIT EDIT:
lol Avarre, we always seem to wind up in the same topics...and it's always under the same circumstances.
EDIT TO YOUR EDIT EDIT:
right, so I guess they should just never make new content, so whenever people do it all we can all just quit and never buy their products!
Though...I wouldn't call it power gamers...
Ya...I did most of the content in 3 years.
No wai.
The only "content" the game has is missions, quests, elite missions, and PvP. And Anet is seemingly done adding new content.
I don't see why you're against them adding new content, when it obviously wouldn't do anything except give people new areas to explore, and more things to do.
Eventually, you're going to be where I am, and then you're going to be complaining too.
btw, I'm guessing you're just randomly going to quit at what, 100 hours or something? "Oh I hit 100 hours I'm done now..."
"Sorry guys, I hit 100 hrs I'm quitting the game"
Games are escapisms, and even putting 2 hours into one is technically a waste of life, so don't go thinking you're all high and mighty because you've wasted somewhat less of yours.
EDIT:
also show me where I said WoW was better?
Me thinks at this point you're just a fanboy. WoW and GW have their own pros and cons...which is why I play both.
EDIT EDIT:
lol Avarre, we always seem to wind up in the same topics...and it's always under the same circumstances.
EDIT TO YOUR EDIT EDIT:
right, so I guess they should just never make new content, so whenever people do it all we can all just quit and never buy their products!
Though...I wouldn't call it power gamers...
Ya...I did most of the content in 3 years.
No wai.
Balan Makki
Quote:
Originally Posted by DarkNecrid
I don't see why you're against them adding new content, when it obviously wouldn't do anything except give people new areas to explore, and more things to do.
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Also, saying that re-playability is not content would also include the dozens of Raiding runs in WoW for a new Micky Mouse hat of uber stats. Remove that part of WoW and WoW is woefully inadequate (endgame) compared to GW.
Not that I waist time playing games, it's just that to artificially increase the grind and difficulty to keep you in a state of escapism seems rather disingenuous. See WoW for a good example.
Yeah, I'm a huge fanboi of GWs, It's the first MMO to finally get it right. Threads that want GW to become WoW are my pastime.
DarkNecrid
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Also, saying that re-playability is not content would also include the dozens of Raiding runs in WoW for a new Micky Mouse hat of uber stats. Remove that part of WoW and WoW is woefully inadequate (endgame) compared to GW. |
you aren't forced to replay those instances at all. there is other ways to get gear besides just raiding.
you don't know anything about it, do you? You're just uneducated and think you can spout whatever about it, but know very little. Yes, there are hardcore guilds that replay constantly, but that's probably a little bit more to do with the fact that WoW actually has somewhat challenging PvE mixed with interesting encounters than "let's gear up." Hell, the guild I am (very casual btw, we're a bunch of 19-40+ year olds...more of us in the range of 24-40) in redos the instances simply because of the atmosphere. We don't even use DKP or any similar looting system, simply Need Before Greed, because it isn't about the loot, it's about the lore.
but no i guess you're right and all PvErs in WoW only do it for the EPIC MICKEY MOUSE HATS.
Very few do.
around
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Threads that want GW to become WoW are my pastime. |
What this thread is asking (if you care to look) is why ANet feel the need to dumb everything down in GW.
pumpkin pie
lololololo, please let me say this, and i'll leave....
because all the experience players have left the game or just log on to chat now a days?
because all the experience players have left the game or just log on to chat now a days?
Balan Makki
Quote:
Originally Posted by spawnofebil
This thread does not want GW to become WoW. If the level cap in GW got raised, I would get seriously butthurt.
What this thread is asking (if you care to look) is why ANet feel the need to dumb everything down in GW. |
I like GWs, using WoW as a watermark is flawed logic when petitioning for changes. Though WoW has done much wonderfully. It has a very Rotten Core.
Quote:
Originally Posted by DarkNecrid
(on my 70 (my only character), I'm in T6 (highest tiered PvE armor right now)
you aren't forced to replay those instances at all. there is other ways to get gear besides just raiding. you don't know anything about it, do you? You're just uneducated and think you can spout whatever about it, but know very little. Yes, there are hardcore guilds that replay constantly, but that's probably a little bit more to do with the fact that WoW actually has somewhat challenging PvE mixed with interesting encounters than "let's gear up." Hell, the guild I am (very casual btw, we're a bunch of 19-40+ year olds...more of us in the range of 24-40) in redos the instances simply because of the atmosphere. We don't even use DKP or any similar looting system, simply Need Before Greed, because it isn't about the loot, it's about the lore. but no i guess you're right and all PvErs in WoW only do it for the EPIC MICKEY MOUSE HATS. Very few do. |
Getting your tier 6 gear did not require hardcore grinding of dungeons? I've not played WoW for a few months, lots must have changed, guess I don't know anything about WoW. Or the line between Hardcore and Casual has changed lately.
So in summary, you'd like GW to be more about Lore? Not gear? When they do add content?
Bryant Again
Firstly, thanks for seeing my point, Spawn : ). Sorry that I forgot to mention that.
I understand them wanting to cater to the "newbie" to be successful, but it's still coming back to my original point.
WoW caters nearly exclusively and largely to people who raid, a portion of the game that can take a very long time with people who lack the experience. When you see people playing WoW, most are not trying or striving to reach the raid content. As mentioned earlier, most people don't even bother with reaching the raids - and they're *still* playing. WoW is being able to keep raids exclusive *while* keeping the majority of people happy.
And now my post got killed, so I'll have to type everything up all over again:
In terms of the game itself? These days I'm not so sure. With GW's current U-turn in terms of game direction, it seems they're catering more and more to the MMO crowd - something I didn't want to happen (see why I don't recommend GW to my WoW friends, and why I don't call it an MMO?)
And I wouldn't see h/h so much a game perk as a necessity, seeing how fractured and divided the GW population is, and that all areas in the game require a party of numerous people.
Hah, alright, now you're just ignoring what I say.
I have no problem with making content available to everyone, in fact I encourage it, and it was all made widely available even before all of these updates: All players, with a certain amount of moderation and understanding of the areas and themselves, could see any areas of the game on Normal Mode. But it's why they had to make Hard Mode as accessible as Normal Mode that I, for the life of me, do not understand.
Okay, I take that back: I do want Hard Mode to be exclusive - for skilled players. Just like God Mode in God of War, just like the Nightmare difficulty in Doom, just like the 100% difficulty slider in Oblivion, just like the Insanity difficulty in Mass Effect. I want the hardest difficulties reserved for the best players, and with GW this is no longer true. People complained that Hard Mode was too easy, and sadly ANet listened to them. All that you were missing out on in Hard Mode were harder monsters*, why did people want it easier? If they wanted things a bit less difficult, all they had to do was switch over to Normal mode.
All of these additions that make PvE easier is ANet catering to one specific type of player: The "noob". Not the "newb" who is forgiveably and understandbly "bad" at the game, I mean he has only been playing on and off for a couple weeks now. But to the "noob": the immature player, the unconcieving player, the player that doesn't want to have to learn a new strategy to beat such-and-such boss, and who complains endlessly for not being able to use his "tried and true" strategy on such-and-such boss. He's the person who wants instant gratification, who doesn't want to search for other routes, who thinks he shouldn't have to search for other routes because he's already so damn awesome with his high title ranks and elite armor and weapons. It's this specific player that ANet has listened to - not the casual player (they've already listen to the casual player through Normal mode), but to the "whiney" player.
It's this turn of direction that has me upset, and it is overall a very bad one. If all of those other game's had followed a similar route - Doom, God of War, OB, and shit any game with difficulty settings - how silly do you think they'd look?
Regarding Avarre being on the "back of the WoW gorilla": I think he's only played that game for like 2 hours.
*not entirely true, cookies to who can see what I did there.
Quote:
Originally Posted by Red Sand
And when ANet released EToN, they weren't catering to the same audience that they were when they released Factions or Nightfall.
Bryant knows that, he knows why, he just doesn't accept it. Nothing we can say will change it. |
WoW caters nearly exclusively and largely to people who raid, a portion of the game that can take a very long time with people who lack the experience. When you see people playing WoW, most are not trying or striving to reach the raid content. As mentioned earlier, most people don't even bother with reaching the raids - and they're *still* playing. WoW is being able to keep raids exclusive *while* keeping the majority of people happy.
And now my post got killed, so I'll have to type everything up all over again:
Quote:
Originally Posted by Balan Makki
Bryant, also keep in mind that you are mixing apples and oranges, Again....
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And I wouldn't see h/h so much a game perk as a necessity, seeing how fractured and divided the GW population is, and that all areas in the game require a party of numerous people.
Quote:
Originally Posted by Balan Makki
Did look, and saw a thread by Bryant, asking for more grind, more elitism, inaccessiblity, fewer options: In Short, more like WoW. Bryant usually sees everything through WoW colored glasses. The OP was nothing uncommon for Bryant, just more of the same.
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I have no problem with making content available to everyone, in fact I encourage it, and it was all made widely available even before all of these updates: All players, with a certain amount of moderation and understanding of the areas and themselves, could see any areas of the game on Normal Mode. But it's why they had to make Hard Mode as accessible as Normal Mode that I, for the life of me, do not understand.
Okay, I take that back: I do want Hard Mode to be exclusive - for skilled players. Just like God Mode in God of War, just like the Nightmare difficulty in Doom, just like the 100% difficulty slider in Oblivion, just like the Insanity difficulty in Mass Effect. I want the hardest difficulties reserved for the best players, and with GW this is no longer true. People complained that Hard Mode was too easy, and sadly ANet listened to them. All that you were missing out on in Hard Mode were harder monsters*, why did people want it easier? If they wanted things a bit less difficult, all they had to do was switch over to Normal mode.
All of these additions that make PvE easier is ANet catering to one specific type of player: The "noob". Not the "newb" who is forgiveably and understandbly "bad" at the game, I mean he has only been playing on and off for a couple weeks now. But to the "noob": the immature player, the unconcieving player, the player that doesn't want to have to learn a new strategy to beat such-and-such boss, and who complains endlessly for not being able to use his "tried and true" strategy on such-and-such boss. He's the person who wants instant gratification, who doesn't want to search for other routes, who thinks he shouldn't have to search for other routes because he's already so damn awesome with his high title ranks and elite armor and weapons. It's this specific player that ANet has listened to - not the casual player (they've already listen to the casual player through Normal mode), but to the "whiney" player.
It's this turn of direction that has me upset, and it is overall a very bad one. If all of those other game's had followed a similar route - Doom, God of War, OB, and shit any game with difficulty settings - how silly do you think they'd look?
Regarding Avarre being on the "back of the WoW gorilla": I think he's only played that game for like 2 hours.
*not entirely true, cookies to who can see what I did there.
Ec]-[oMaN
You guys seriously need to take up some PvP gvg if you're so bored with the GW PVE content, you'd still be here a year later getting your ass creamed...Tons of content left.
NoXiFy
i disagree. the oldtimers are favored most
Red Sand
Quote:
Originally Posted by Bryant Again
WoW caters nearly exclusively and largely to people who raid, a portion of the game that can take a very long time with people who lack the experience. When you see people playing WoW, most are not trying or striving to reach the raid content. As mentioned earlier, most people don't even bother with reaching the raids - and they're *still* playing. WoW is being able to keep raids exclusive *while* keeping the majority of people happy.
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New content comes out and the hardcore and wanna-be-hardcore rush out into the new areas, grab the new quests, raid the new bosses and get all the new uber loot. They they sulk cause there is no new content. They beat the game. Again. Time to play a backup game and complain about how WoW is that much better.
But the hardcore only make up a small fraction of the player population. You have to agree that it's really not worth it to spend lots of money to develop new content just to keep 5 to 10 percent of your population happy.
However, if you take into account that the average, casual or regular player, who makes up the majority of your player base, buys the new expansion just as fast as the hard core, then it absolutely pays to put out new content. The average player is not going to see those endgame raids anytime soon, but buys the expansion anyway.
Why? Because they don't want to get left behind. They want to explore the new areas and find the best spot to gain experience. They want the new skills and abilitites you get even if you don't raid. They want the new non-raid equipment that in many cases is better than the raid equipment from 2 or 3 expansions ago.
Eventually the regular or casual player can raid the previous expansions and defeat raid bosses they could not get to previously because the new gear supports them doing so. They get to fight raid mobs that the hardcore are no longer interested in and get the classic raid equipment that is still better than most of the non-raid equipment of the newest expansion.
For the average player, old endgame content becomes midgame or current content. The unsung regular, casual, or average player becomes the force that is behind the games success, with their unyielding willingness to pay 15 bucks a month to slowly grind the game away.
Activate the Time Machine.
Click.
wastewastewastewastewastewastewastewastewastewaste
Lord Sojar
ANET doesn't have to do anything. They choose to do so, on their own free will. Inexperienced? I think they cater to both sides of the player base. Experienced players PvP or devote themselves to only elite/high end PvE (title mongering) or quit the game a while back, while inexperienced players cling to low level casual PvE. The game can cater to both without making you miserable. Personally, I am a bit tired of Guild Wars, so I find myself playing less; which is fine, because guess what?..... NO MONTHLY FEE, so it isn't a big deal.
SerenitySilverstar
Quote:
Originally Posted by Bryant Again
It's this specific player that ANet has listened to - not the casual player (they've already listen to the casual player through Normal mode), but to the "whiney" player.
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Your "noob" with no patience has already taken off to play another game, because they're getting ridiculed by the elitists.
Here's one very simple question: what does it matter to you how OTHER people play?
If you answer something like "their noobness impinges on my gaming happiness", then you don't have a game problem, you have a PEOPLE problem. Anet are not here to fix your social inadequacies.
Clarissa F
As said before, it's not "n00bs" that are the issue. It's people who have played the game for a while, have had time to learn how to play the game, but would rather just have the "win" button. They want to do elite areas, but don't want to take the time to put together a team with synergy tailored to the area, or learn how certain skills work well together.
It's a big reason why people in pvp can be critical of many pve'ers. To be successful in pvp, you need to know the game mechanics, build synergies, and the basics of skill management. In PvE, to be a success now, you don't need that. Just be one of 5-6 people with Ursan on your bar, and one of 2-3 HB monks, and you can gain any elite areas with a minimum of talent or skill. You can now grind your way to r4-5 KoaBD and still just be a hack.
It isn't elitism against new, inexperienced players. It's a problem of how the game lets those who CHOSE to be lazy and ignorant get what they want, when they want it. A good game doesn't do that. A hack game does.
Oh, and if you busted your butt to learn the ins and outs of a game, you have the right to feel good about yourself. That isn't elitism. That is reward for skill and hard work. People that have done that have a right to feel slighted by a game that gives the same rewards to a hack. If you argue for win buttons, you put yourself in the same category as the other lazy players who feel entitled to everything in the game without trying to put in some effort.
"Goddamn hippies"
-Eric Cartman
It's a big reason why people in pvp can be critical of many pve'ers. To be successful in pvp, you need to know the game mechanics, build synergies, and the basics of skill management. In PvE, to be a success now, you don't need that. Just be one of 5-6 people with Ursan on your bar, and one of 2-3 HB monks, and you can gain any elite areas with a minimum of talent or skill. You can now grind your way to r4-5 KoaBD and still just be a hack.
It isn't elitism against new, inexperienced players. It's a problem of how the game lets those who CHOSE to be lazy and ignorant get what they want, when they want it. A good game doesn't do that. A hack game does.
Oh, and if you busted your butt to learn the ins and outs of a game, you have the right to feel good about yourself. That isn't elitism. That is reward for skill and hard work. People that have done that have a right to feel slighted by a game that gives the same rewards to a hack. If you argue for win buttons, you put yourself in the same category as the other lazy players who feel entitled to everything in the game without trying to put in some effort.
"Goddamn hippies"
-Eric Cartman
Balan Makki
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Originally Posted by Bryant Again
It's not talking about the pros/cons of each. It's about one going in the opposite direction of another. So, why is this?
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Originally Posted by Bryant Again
If they wanted things a bit less difficult, all they had to do was switch over to Normal mode.
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GW and WoW are very different games, though WoW seems to be sliding over more and more. . . The real tragedy is so little of WoWs content will be viable to the upper levels come the next expansion pack. Unless you play the game for all it's glorious lore, yeah that's likely.
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Originally Posted by Clarissa F
Oh, and if you busted your butt to learn the ins and outs of a game, you have the right to feel good about yourself. That isn't elitism. That is reward for skill and hard work. People that have done that have a right to feel slighted by a game that gives the same rewards to a hack. If you argue for win buttons, you put yourself in the same category as the other lazy players who feel entitled to everything in the game without trying to put in some effort.
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Ah well, I'm all out of WoW bait for the bubbas, enough bumps for one day.
P.S. Arena Net does everything for a reason, financially speaking. GW2 beta being in the pipe, it's time to open up access to the lesser class of GWs players (noobs from Urkdom) who would otherwise be envying you, Bryant and your elite group of pros in all their uber glory. And when promos and beta are announced, you can bet you'll see a surge of sales for GW1 (and more Noobs). As beta will likely require a GW account, and as the promos will be amazing. . .
good night.
DarkNecrid
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Sorry, you grammar is a bit misleading. So you would say your tier 6 gear was not got by grinding the same instances, not having to replay content? and that you would rather do a dungeon for Lore sake than for gear? Don't you need to grind your 0-5 tiers or can you just go strait to tier 6. (The way most players will just skip all of that nonsense with the next expansion.) Getting your tier 6 gear did not require hardcore grinding of dungeons? I've not played WoW for a few months, lots must have changed, guess I don't know anything about WoW. Or the line between Hardcore and Casual has changed lately. So in summary, you'd like GW to be more about Lore? Not gear? When they do add content? |
The most interesting thing in GW pve wise is SF tbh. Interesting encounters. The forgeman is really cool.
But no, I didn't get Tiers 0-3, because there's no points in that. I got Tier 4, and then Tier 5, and then Tier 6. And I still have less time played than I do on Guild Wars, because I just checked and I'm at 55 days.
It doesn't take as long to get the new tiers because all the dungeons are 5/10 man, and so it's a lot easier to gear up compared to getting loot for 40 people.
Avarre
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Originally Posted by Ec]-[oMaN
You guys seriously need to take up some PvP gvg if you're so bored with the GW PVE content, you'd still be here a year later getting your ass creamed...Tons of content left.
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Originally Posted by SerenitySilverstar
Here's one very simple question: what does it matter to you how OTHER people play?
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Balan Makki
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Originally Posted by DarkNecrid
Yeah, but I got them by doing dungeons because they were actually interesting.
The most interesting thing in GW pve wise is SF tbh. Interesting encounters. The forgeman is really cool. |
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Originally Posted by Avarre
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Just because there are a bunch of haves and have-nots, and the Haves want a secure elite status for time waisted, by making content less accessible . . WoW formula. But WoW is a changing, it is reluctantly admitting GW is the better system by slowly transitioning towards Accessibility.
Yes, Bryant:
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Blizzards Next MMO will be a GW Clone |
If this thread were less veiled, and more forthright, Bryant would have asked. "Why can't GW (GW2) be more time consuming, more elite like WoW, harder to access content so I can spend more of my time playing for the same goals Arena Net gives every player (and Noob)."
This thread does nothing but beg for elitism. Thus the question: What Business is it of yours how I Play the Game??
Brian the Gladiator
All i know is that when GW first came out and all there was was prophecies, the game was a whole heck of a lot funner...
Maybe I'm just getting bored or something but somewhere along the lines I just stopped having as much fun in the game (I think when factions came out).
I think the worst thing that A-net did was complicate the formula too much... There are too many professions, too many skills, and now with the addition of different races, I fear that A-net is going to continue this trend into GW2...
Maybe I'm just getting bored or something but somewhere along the lines I just stopped having as much fun in the game (I think when factions came out).
I think the worst thing that A-net did was complicate the formula too much... There are too many professions, too many skills, and now with the addition of different races, I fear that A-net is going to continue this trend into GW2...
Avarre
Quote:
Originally Posted by Balan Makki
This thread does nothing but beg for elitism. Thus the question: What Business is it of yours how I Play the Game??
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By the way, your 'question' has been answered about a dozen times in the last day.
Balan Makki
Quote:
Originally Posted by Avarre
By the way, your 'question' has been answered about a dozen times in the last day.
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FYI: The only answer for: "What business is it of yours in how I play in private instances?"
Answer: It's not your business.
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This thread is another WoW vs GW Fail. |
You buying into it?
around
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It doesn't. What makes you think you're so important? You could hack the game and give yourself infinite gold, it wouldn't matter to me, because my concerns are with the developers. |
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It doesn't. What makes you think you're so important? You could hack the game and give yourself infinite gold, it wouldn't matter to me, because my concerns are with the developers. |
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It doesn't. What makes you think you're so important? You could hack the game and give yourself infinite gold, it wouldn't matter to me, because my concerns are with the developers. |
Bryant Again
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Originally Posted by Red Sand
WoW does not cater to the hardcore raider. No Everquest-type game does. That's a misconception that the Hardcore Endgame player promotes and everyone else just believes. If the new endgame content was just a few of raid bosses and a dozen pieces of gear, who'd stick around for the next expansion?
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I didn't want to think that way, since GW1 does provide a lot of solid content. But I think I'm going to agree with Zwei, in that the incentives in the higher-end content are much more "worth it" than other means.
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Originally Posted by Balan Makki
False premise. They are not going in opposite directions. Unless you mean why is GW so different than WoW. WoW is becoming more like GW.
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Originally Posted by Balan Makki
and to complete this logic: for more difficulty, Uber players need Not equip PvE skills. See how simple the truth really is?
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I don't care about being "uber". I don't care about high-end loot. I don't care about showing off my "leet ass title to pwn the newbs". I care about keeping the game challenging and difficult. This has been taken away. In order for the game to be challenging, I have to limit *myself*. As has been discussed numerous times in this and other threads, this just is a disappointing and rarely enjoyed route because you're faced with a sad truth: the game isn't hard enough.
Quote:
Originally Posted by Balan Makki
"Why can't GW (GW2) be more time consuming, more elite like WoW, harder to access content so I can spend more of my time playing for the same goals Arena Net gives every player (and Noob)."
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Is it so hard to fathom, to understand, to comprehend that I care about the game? Or are you going to bring a biased opinion into the thread (which is something I tell you in the very first post to leave at the door) simply because I enjoy WoW?
Quote:
Originally Posted by Balan Makki
P.S. Arena Net does everything for a reason, financially speaking. . .
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Leviathon
I will answer the original question.
The reason ANET pays attention to low experience players, is because they are the majority !
Want to hear some demographics ?
The majority of GW players are people over 30.
What ?????
Yes SIR. People over 30 with disposable incomes that spending $50 per title or $50 x 4 = $200 does not bother them.
If GW was/is to hard for their main "hardcore payers", they will not buy the next title.
They are not depending on the under 18 player that puts in 40+ hours a week on game time, but rather on the weekend warrior or end of day warrior that has an hour or two to play and does not want to get frustrated or get caught with some impossible quest or difficult situation.
Did you ever wonder why NO PAY games like BF2, are so popular by the same demographic ? People log in, play for an hour, HAVE FUN (This is important) and log off.
People that have the bucks to buy the next title, do not want the frustration of a steep learning curve or a complicated game. Life for these people is already providing them that level of challenge. They want EASY, FUN, and QUICK.
This may not appeal to many hardcore gamers, but personally I think ANET has done much to provide challenges to all levels of players.
You can't blame them though for supporting their many customer base.
Majority always rules in bussiness.
The reason ANET pays attention to low experience players, is because they are the majority !
Want to hear some demographics ?
The majority of GW players are people over 30.
What ?????
Yes SIR. People over 30 with disposable incomes that spending $50 per title or $50 x 4 = $200 does not bother them.
If GW was/is to hard for their main "hardcore payers", they will not buy the next title.
They are not depending on the under 18 player that puts in 40+ hours a week on game time, but rather on the weekend warrior or end of day warrior that has an hour or two to play and does not want to get frustrated or get caught with some impossible quest or difficult situation.
Did you ever wonder why NO PAY games like BF2, are so popular by the same demographic ? People log in, play for an hour, HAVE FUN (This is important) and log off.
People that have the bucks to buy the next title, do not want the frustration of a steep learning curve or a complicated game. Life for these people is already providing them that level of challenge. They want EASY, FUN, and QUICK.
This may not appeal to many hardcore gamers, but personally I think ANET has done much to provide challenges to all levels of players.
You can't blame them though for supporting their many customer base.
Majority always rules in bussiness.
Lopezus
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It isn't elitism against new, inexperienced players. It's a problem of how the game lets those who CHOSE to be lazy and ignorant get what they want, when they want it. |
Tyla
It isn't "your" game, it's "our" game.
Snow Bunny
Here's the issue with dumbing the game down.
Eventually, every player will beat the campaign. They may even try some 'Elite' (PLEASE READ: Elite, if you need the definition, go look it up, ELITE, as in top tier) missions, but they'll surely beat the campaign if they keep on playing.
If you dumb the game down, it makes it easier and faster to beat, then players move onto elite areas, but they've been dumbed down as well, so they're not longer challenging, and the player beats that too. All of a sudden, your player has beat everything, save for pvp, but I'm not getting into that.
If you make it harder, it takes longer for players to beat, it's harder, you give players something to work for, and then they get to the Elite missions, which reward their perseverence.
An increase in difficulty adds longevity to a game. It's fairly difficult to argue that. Players have to strive to beat something, and they have to make several attempts at beating that something.
Also, if you want a reason for not-dumbing down the game, here's one. I was playing Hard Mode Vizunah square the other day on my imbagon, with 2 friends. It was so mindnumbingly easy, no bars dropped below 90%, that I fell asleep at the keyboard. If you need to gimp yourself for a challenge, there's no fun in it.
I don't care how YOU play the game, I care how I play the game. And if I play and get bored because everything's easy, then I want to quit, and if I want to quit, then ArenaNet sure as hell won't be getting my money for GW2.
Eventually, every player will beat the campaign. They may even try some 'Elite' (PLEASE READ: Elite, if you need the definition, go look it up, ELITE, as in top tier) missions, but they'll surely beat the campaign if they keep on playing.
If you dumb the game down, it makes it easier and faster to beat, then players move onto elite areas, but they've been dumbed down as well, so they're not longer challenging, and the player beats that too. All of a sudden, your player has beat everything, save for pvp, but I'm not getting into that.
If you make it harder, it takes longer for players to beat, it's harder, you give players something to work for, and then they get to the Elite missions, which reward their perseverence.
An increase in difficulty adds longevity to a game. It's fairly difficult to argue that. Players have to strive to beat something, and they have to make several attempts at beating that something.
Also, if you want a reason for not-dumbing down the game, here's one. I was playing Hard Mode Vizunah square the other day on my imbagon, with 2 friends. It was so mindnumbingly easy, no bars dropped below 90%, that I fell asleep at the keyboard. If you need to gimp yourself for a challenge, there's no fun in it.
I don't care how YOU play the game, I care how I play the game. And if I play and get bored because everything's easy, then I want to quit, and if I want to quit, then ArenaNet sure as hell won't be getting my money for GW2.