A Build Better Than Ursan?! (Gasp!)

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

NOTE: THE FOLLOWING WAS ORIGINALLY POSTED IN "The Madness That Is Ether Renewal."

"There is a contender to this 'Ursan God Skill' that I myself made. Although I have to say that later on I saw similar builds with the same skills as mine, which is basically 'Godmode', only I made it differently it was purely coincidental (I swear to you all). Also, while making this build I had no idea about the impact of the Ursan skill until quite recently. Here, this is what I had BEFORE they nerfed Steelfang Slash (the bastards...)

[Steelfang Slash][Brawling Headbutt][Flail][Enraging Charge]["For Great Justice!"][Mental Block][Word of Healing][Vigorous Spirit]

This was when there was no recharge time to Steelfang. It worked exceptionally well in the Bison Tournament, and as a matter of fact it worked better to protect myself then Ursan would've. The Mental Block, Vigorous Spirit, and Word of Healing ensures great protection and healing while the immediate and constant KD gets no contest. Compared to Ursan, I'd say my build was better. I'll let you all judge for yourself. It's not as effective now since the nerf. DAMN IT!... "

A few more things about my build. Even though the damage dealt isn't great, the constant KD impairs the target from recovering, even for a second. Ursan gives you a high max HP, but that alone won't help, especially through my personal experience when I saw a friend try to take a group of insects solo outside of Lutgardis with the Ursan skill. She got killed. When I gave it a shot, I made it. I didn't finish it quite quickly, but I got the job done. What helps in my build is the awesome healing plus the Enraging Charge skill so when I know I could be in a tough jam I keep it ready to run off and heal when I get the chance. I can list all the other possibilities here, but that would make it for a too long start for a thread. (As if it wasn't long enough already.)

Biggest priority when I made this build was awesome offense as well as good defense and recovery. This is was the result of my goals. Ursan is great to speed up and kill things quickly while lasting longer, but it's too expansive. My build lacks much speed, and if I kept off Enraging Charge the skills would have charged up a bit longer. However, with the other skills I had to help keep me alive, I could mainly afford to wait for the build up. Quick and devastating is fine, that's why a lot of people use Ursan. I see it better that even if you build up devastation slow and steady is better if you have other skills that will let you afford the time.

Ok, so that is my take on how my build contends to Ursan. Now I want to see what you all think of it as a contender? Unfortunately, Steelfang is still nerfed, but if Anet can somehow believe that it shouldn't be necessary to nerf this skill, especially with Ursan, then it can be alive again!

So thoughts and opinions on this, now. Thank you all for reading and taking the time to discuss about this.

P.S. One more thing. If you all think that there is another contender to Ursan for warriors, express it to us, if you'd like.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Ursan is pretty weak compared to many builds. It's usually the inexperienced/bad players that are impressed with it's damage.

It's popular cause it's easy to use and any class can use it though.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The reason people run ursan isn't because it's the absolute best build for warriors, it's because it's the easiest. All you need are 6 button masher ursans and two button mashing monks. No further organization is required.

It's a given that ursan teams would be stronger with imbagons, ether renewal healers, and a single guy with volfen blessing. However, as soon as you try to coordinate more complex builds it falls apart, because people aren't looking to actually try. They're looking for an overpowered build a monkey could run with no regards to team structure because they want to "get stuff done".

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

So, your proposing teams start using this build which needs everyone to go W/Mo? The build itself might be better then Ursan, except for the fact that Ursan does constant KD, which prevents even enchantment strippers *something that will slaughter your build*. And, Ursan allows any profession to go into teams. Your saying only one will. Even though I despise Ursan, I despise your build even more, as it removed even the idea of professions EVEN MORE then Ursan. At least with Ursan you can use the weapon and armor you like.

Also, would like to add that Ursan is not as imba as people shout out, although it is overpowered. Maybe builds can outdo Ursan as a team, people like it for the simplicity.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

I see no dmg there.

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

I don't care whether its pve or pvp, a warrior with woh is fail imo.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

It's just to show that when too many people look up to Ursan they can make a build that can be better off. And no, I don't think people should be W/Mo. It's just how I am. Basically it's the KD and Mental block that I know most warriors can use. The healing is just how I use it. Lions Comfort works wonders as well. And I only posted this build because it can not be used again because of Steelfang, so hate it however you like for it's simple bashing and stuff, but at least it can't be used again because of the nerf. This is an example that people can do better by building something themselves then just rely on one previous made skill. Am I right?

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

That build is horrible and is no way close to replacing Ursan damage wise. You can now be ashamed of yourself.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Bad build is bad, looks like a new whammo build.

Quote:
Originally Posted by Cathode_Reborn
Ursan is pretty weak compared to many builds. It's usually the inexperienced/bad players that are impressed with it's damage.
Actually, Ursan damage is quite impressive or maybe I'm just bad.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Shaz
Actually, Ursan damage is quite impressive or maybe I'm just bad.
It's definitely not bad, but can easily be outdone depending on the class. You can get alot more damage from non-ursans at the cost of making yourself easier to counter (also depending on the class).

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Wow Owik Gall,
My main isnt even a warrior and i can say for a fact you FAIL. You give us Pve'ers a bad name.

Ursan is the safest alternative for pugs you've never run with before, and can be used effectively by virtually every class, so that you dont have to spend time making sure each person is playing their class correctly and has a decent build.

For example, if i was making a non ursan fow grp, and the OP joined me and ping'd this crap heap build, KICKKKKKK!!!!!!

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by Cathode_Reborn
Ursan is pretty weak compared to many builds. It's usually the inexperienced/bad players that are impressed with it's damage.

It's popular cause it's easy to use and any class can use it though.
O'rly tell me a build that can cause 200 dmg every few seconds, weakening all foes, boosting minions, knocking down foes, having decent aoe dmg in short recharge and nice speedboost?

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Ursan Strike and Rage does ~50DPS not including normal attacks (~31DPS with a zealous sword at 14 spec) or damage bonuses from Lightbringer etc. 37.5DPS is armour ignoring and pretty much all of the damage ignores things such as blind or most/all anti-melee hexes.
On top of this, it has an AoE KD every 11 seconds, an additional +15 damage per attack (effectively permanent with 3+ Ursans), earshot range weakness inflicting shout (permanent with 3+ Ursans), permanent 33% speed boost, skills that cost no energy, +20 armour, +200 health and an additional 7 skills to use on extra defence (Mantra's) or offence (Summons) or multi-purpose resurrects.

I'm interested in hearing some of these single builds which are apparently more powerful than Ursan Blessing.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Cathode_Reborn
Ursan is pretty weak compared to many builds. It's usually the inexperienced/bad players that are impressed with it's damage.

It's popular cause it's easy to use and any class can use it though.
Have you run it in a group?

As a H/H player I also find Ursan quite unimpressive - in fact I prefer either of the other blessings if I had to take one (I find them all crappy). Sabway is WAY more powerful and takes less interaction on your part. There are also other H/H builds that beat it hands down (many that equal or beat Sabway in terms of ability to rip through the game) when there is only one or two UB characters.

Secondly most are exaggerating (and is one of the main reasons they tend to be ignored - no matter how often you tell people this they never listen even though they do it to anyone they see exaggerating). Ursan takes some coordination for continual KD, takes some knowledge of positioning, and isn't invincible. However it is one of the easiest builds to run, it just isn't like having a button that does 10,000 damage to all.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

Permanent SF assassins with IAS and [death blossom] > Ursan?

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

http://www.guildwarsguru.com/forum/s...php?t=10287690

ursan in FoW HM takes over 1 hour 10mins. With my build, which i admit isnt very original, but still my build(not 1 skill like ursan) my guild and i were able to do FoW in 55mins on average in 30runs.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Echo'd Cry of Pain from 6 people = 1200dmg in an area-wide range. Ursan only has 1 lame aoe skill, which has a small range and isn't even armor-ignoring. PuG's like everything easy and braindead though, so that might be too advanced for them...

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

If there's a build better than ursan, it certainly isn't a woh warrior.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

And this was my build to take down Bissy.


Does that mean it's better then Ursan?
Well IF I can get foes to /resign so that I can score those passive victories - omg sure!

A build that works for Bissy isn't necessary a build that works out in the open.
With Bissy you are breaking the most basic premise of the game - that GW is a team game.
So anything that comes out of there is quite degenerate by default.


Having said that - good work on finding something other then the good old spirit spam for that craphole!

Thizzle

Banned

Join Date: Apr 2008

You can't beat [Ursan] and that's truth.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Cathode_Reborn
Echo'd Cry of Pain from 6 people = 1200dmg in an area-wide range. Ursan only has 1 lame aoe skill, which has a small range and isn't even armor-ignoring. PuG's like everything easy and braindead though, so that might be too advanced for them...
That skill's powerful because it is an AoE knockdown. Not because of it's damage.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Ursan has: +20 armor, semi-spammable AoE knockdown, and highly spammable 150 armor-ignoring damage that ignores all shutdown. On one character. Multiply it by 6 for player parties.

No single target knocklock build can come close, least of all a WoH warrior. (PS, needs moar mending.)

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Owik Gall

[Steelfang Slash][Brawling Headbutt][Flail][Enraging Charge]["For Great Justice!"][Mental Block][Word of Healing][Vigorous Spirit]
One piece of advice ...

Just use [ursan]

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

DSlash/SY war is better than U/x. Uaffected by steelfang nerf btw.

WoH wammo bastardization of its core is just fail.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

*shrug*

No, that thing that you call a build isn't better than ursan..
It just barely beats my old heal area/dolyak warrior.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

That's a horrible build. You're bad if you think WoH is better than Dslash on that bar.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Oh wait, maybe this build is good. With a zealous sword, you can constantly spam WoH and VS on your other whammo partners. They will love ya!!!

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Owik Gall
"There is a contender to this 'Ursan God Skill' that I myself made. Although I have to say that later on I saw similar builds with the same skills as mine, which is basically 'Godmode'
The build you mention is known as "godmode" because it fuels [[save yourselves], not that trash.

edwinna elbert

edwinna elbert

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by xDusT II
Ursan Strike and Rage does ~50DPS not including normal attacks (~31DPS with a zealous sword at 14 spec) or damage bonuses from Lightbringer etc. 37.5DPS is armour ignoring and pretty much all of the damage ignores things such as blind or most/all anti-melee hexes.
On top of this, it has an AoE KD every 11 seconds, an additional +15 damage per attack (effectively permanent with 3+ Ursans), earshot range weakness inflicting shout (permanent with 3+ Ursans), permanent 33% speed boost, skills that cost no energy, +20 armour, +200 health and an additional 7 skills to use on extra defence (Mantra's) or offence (Summons) or multi-purpose resurrects.

I'm interested in hearing some of these single builds which are apparently more powerful than Ursan Blessing.
[Triple chop][cyclone axe][whirlwind attack]["for great justice!"]["save yourselves"]

[order of pain][dark fury][great dwarf weapon][masochism][withering aura][foul feast]

More damage, more defense, more knockdown.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Less damage, less survivability, easier to shut down, no party-wide damage buffs, no shout-range weakness, and can only KD one target.

Yeah, looooooads better than Ursan.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

There is LOTS better than Ursan Skyy High, this just isn't it... Also, shout-range weakness is fail compared to Enfeebling Blood :P

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

This build is precisely why Ursan is good. It doesn't let people set their own bars...

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Productivity
This build is precisely why Ursan is good. It doesn't let people set their own bars...
QFT.

Bad players should play Ursan, that way they can't use horrible bars.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by xDusT II
Ursan Strike and Rage does ~50DPS not including normal attacks (~31DPS with a zealous sword at 14 spec) or damage bonuses from Lightbringer etc. 37.5DPS is armour ignoring and pretty much all of the damage ignores things such as blind or most/all anti-melee hexes.
On top of this, it has an AoE KD every 11 seconds, an additional +15 damage per attack (effectively permanent with 3+ Ursans), earshot range weakness inflicting shout (permanent with 3+ Ursans), permanent 33% speed boost, skills that cost no energy, +20 armour, +200 health and an additional 7 skills to use on extra defence (Mantra's) or offence (Summons) or multi-purpose resurrects.

I'm interested in hearing some of these single builds which are apparently more powerful than Ursan Blessing.

Godmode Dslasher.
Higher Dps, can put out about 5-6 single target Kd's for each AoE one an ursan does. and IAS for actuall auto-attack damage contributes to the high DPS. Makes party have +100 armour (wait, is 100 bigger than 20?)

seriously, single target DPS and utility+invinicble party= superwin.


Imbagon
Ether Renewal Healer
SS nuker (seriously, started playing a necro for the first time, it is amazing when used right)

edit: Orders necro with [great dwarf weapon] makes for some crazy damage buffs


ursan may beat a Moebus/DB sin, but the sin will do more damage, and with constant +20 armour and 75% block.




ursan is used because it is easy to play and organize.



edit: I hope they release new godzones, and Lyssa's is full of edenial, melandru's monster's can't be kd'd, and Dywana's has both.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Cathode_Reborn
Echo'd Cry of Pain from 6 people = 1200dmg in an area-wide range. Ursan only has 1 lame aoe skill, which has a small range and isn't even armor-ignoring. PuG's like everything easy and braindead though, so that might be too advanced for them...
it won't be long before people finally catch on and see us mesmers are where its really at :P.

Painway is the next "way"

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Magikarp
it won't be long before people finally catch on and see us mesmers are where its really at :P.

Painway is the next "way"

I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

[Cry of Pain]

Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by fenix
[Cry of Pain]

Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.
it's not a bug, it interupts, and even if it dosen't it's condition for damage is that the target is hexed.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Alex the Great
I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC
Actually, I vanquished the 3 areas in the drok run with 6 out of 8 people going /me for cry of pain. I think only 1 person had decided to echo it, so there was 700 AoE armor ignoring damage. Things just crumbled. About half the time the whole mob would get hit by AoE and just flat on its face.

Its almost completely profession independent and any team with half a brain (read: the top 5% of guildwars players) can follow a single called target hex. A warrior would be strained to echo chain cry of pain, but everyone else sure has enough energy to. Remember the mob is dead after the first round of spells.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by fenix
[Cry of Pain]

Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.
its not bugged, the damage is triggered on hex.

Quote:
Originally Posted by Alex the Great
I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC
i've played 6 man CoP with 2 dedicated monks, and 2 of the Me/X or X/Me's being hybrids (like N/Me FF) and had only 2 echo CoP, and nothing lived for longer than the 1/4 second it took to cast lol.

its wildly effective, faster, and fun to play. we had the idea of tossing in a frontline melee to pass around SY!, but in the end, rolled out with a death nova MM, and more or less trolled PvE.