Over powered?

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

If you're going to put Sabway on the list (Which, IMHO is not over-powered, but a very good synergizing of skills made by a very skilled player), add every single solo-farming build.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kook~NBK~
If you're going to put Sabway on the list (Which, IMHO is not over-powered, but a very good synergizing of skills made by a very skilled player), add every single solo-farming build.
The only thing truly overpowered in Sabway is Soul Reaping.

And if it's human players, your normal non-Soul Reaping energy management (GoLE comes to mind) should be good enough. Unless you're bad.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Half of this stuff isn't overpowered......

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Just to reiterate, this is not a list of what I think is over powered but what ya'll think is over powered. I don't know enough about any of these to say one way or the other. Yes, I know, it's sad that after 3 years I don't know this stuff but it only because I don't care. I just care about what I use and that it works. I don't care how it works, only that it does.

I'm not sure about the ones who are being sarcastic so if you are being a smart ass, please add /sarcastic or something so I know and don't add it to the list.

As far as Sabway goes........I thank him in my head every time I vanq an area with just me, the necro's and what other hench I can fit in. I don't think it's over powered. I think it is just the thing to help someone who can't find help or who just wants to play alone. So thank you Sab. You totally rock!!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Cathode_Reborn
Half of this stuff isn't overpowered......
I agree.

Things that rely on stupidity aren't overpowered, it's that the AI is dumb.

Things that rely on player skill to be stronger aren't overpowered, it's how good the player is that determines how "Overpowered" the skill is.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Kook~NBK~
If you're going to put Sabway on the list (Which, IMHO is not over-powered, but a very good synergizing of skills made by a very skilled player), add every single solo-farming build.
The power of sabway has nothing to do with the skills. Soul reaping going berserk and allowing the necros to furiously mash buttons is broken. It will likely remain broken, as Anet's best attempt at balancing it was a clunky, inelegant timer.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

[For Great Justice!]+[Dragon Slash]+["Save Yourselves!"]

Perhaps?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by [DE]
When did anyone in the entire world of guild wars (TenderWolf excluded) ever say Amity is OP'd with a straight face?
Amity is OP'd.

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

Quote:
Originally Posted by Nightow
[ss]
Quote:
Originally Posted by N1ghtstalker
LMAO
that's overpowered?
[cure hex] and gg
Any Necro worth his salt covers his hexes. [parasitic bond] comes to mind.

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

dude, chill.

and at this rate you're gonna be listing every skill in the game.
I haven't looked at everything, but I only agree with perma SF (but still like it ) and [ursan blessing]. That needs a nerf.

Angels Guidance

Angels Guidance

Frost Gate Guardian

Join Date: Aug 2007

Something something... [GoDT]

Mo/Me

Heals in general. I mean red bars go down but why red bars go up?

Honestly, why start this thread if you cannot understand the sarcasm held withing Amity's 'overpowering' effects? If you continue to add such ludacris sugguestions then I throw Tease and Scribe's Insight into the list. Honestly.

Ras Kass

Ras Kass

Academy Page

Join Date: Aug 2005

Waterloo, Canada

FF

W/A

The fact that this was added to the OP proves someone spends more time on forums than in game.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Man im looking at that list, a lot of those skills are not OVERPOWERED, they are jsut good (so im agreeing with [DE] ). Ursan is not "overpowered" its just "powerful" and "overused" there are much MUCH better builds and teams to use. For example, "There's nothing to fear" is not overpowered, just (once again) good, and thats why its a non-elite PvE Only skill. This thread seems more like a rant for all the skills people are annoyed with. i mean, Protective Spirit, reversal of Fortune, Necrosis, great dwarf wep... Mesmers, Dervs, Paragons!? No, they are not overpowered they are just proffessions where you need to actually think to use them properly, (ie: Imbagons, that was ingenius) and well.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

It is hard to judge where a skill is over powered and the AI is just way to stupid.

[firestorm] could have been called overpowered when the AI just stood beneath AoE dmg.

One thing that really should have been looked at a long time ago is the use of skills(or abuse) from secondary professions.

The simplest fix to this would be to shift the break point for most skills to 13attribute points.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

This thread is evidence there needs to be licenses in order to discuss game balance.

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

someone broke the thread.

OT:
Quote:
Originally Posted by mazza558
...
you cant compare a whole build against single skills. that's beyond retarded

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

non of them are over-powered, don't you dare try to get it nerf!

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

sliver armor is not over-powered. its only use is for solo and with shadowform. how many ppl actually put sliver armor on their bars when not using it to farm.if they were to nerf it to the effect where it couldnt deal enough dmg to kill a boss, it would only be used by shiroken eles.

Chthon

Grotto Attendant

Join Date: Apr 2007

Is it just me or can anyone else not view page 3 of this thread?

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

I killed it

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

It looks like there's a skill that's so overpowered that it doesn't just break the game, it breaks game forums as well ...

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by mazza558
oh em geez0rz premashoddow x4,000,000
By your logic, then, [Signet of Humility][Signet of Disenchantment] - broken, as is the entire smiting signet line. Some of these are undoubtedly the worst skills in the game. And Ursan owns the red engine right out of SF with touch skills and PBAoE kd. If you're too noob to understand that, please don't post in skill balance threads (though this isn't much of a realistic representation anyway). Not to mention, there are a few other skills that you listed that would beast SF to the mat. Your angry little repetitive post was... wrong.

LordOfTheSquids, Chthon, you are correct.

I honestly can't believe that when a company whose nickname around the forums is "ANerf" makes a PvE buff, people complain and throw a bigger fit than before. If I were the devs I'd straight give up, or make such a butcher of an update that no one can play the game at all after all the major QQ about this last one.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

I'm going to forward this to Inde, it's a problem with the GWBBCode implementation.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Not like she doesn't already know...

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Chthon
C. SY and TNTF are necessary to the game thanks to the ridiculous stat-pumping seen in HM and DoA. In the unlikely event that a-net decides to go back and take away the monsters' ridiculous stats and instead make them smarter and give them better builds, then it would be time for SY and TNTF to go. But nerfing SY/TNTF without doing something about the fundamental stat-pumping problem with the monsters at the same time would make the game worse overall instead of better.
Everything can and has been done without PvE skills - SY/TNTF is as "necessary" to HM as Ursan. While the design of HM is lazy (i.e. increase mob stats), why does that justify the "necessity" of SY/TNTF?

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

probably the same reason you buy a porsche in real life rather than a mini

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Why not just list every skill, since whatever you post someone's going to argue with you?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Sab
Everything can and has been done without PvE skills - SY/TNTF is as "necessary" to HM as Ursan. While the design of HM is lazy (i.e. increase mob stats), why does that justify the "necessity" of SY/TNTF?
1. Because the game, including HM, needs to be accessible to the average player. It's the thousands of "average" players who pay the bills; and it's them for whom the game needs to be challenging-yet-doable.

2. The stat-pumped monsters necessitate some sort of exceptional damage mitigation or they just "wtfpwn" you.

3. The non-PvE-only options for big damage mitigation are too difficult for the average player to use effectively. (Let's face it -- figuring out who is about to need a PS, getting it there before the damage lands, and repeating the process without running out of energy is something most players will never master. And that goes double for when they have to micro it off a hero bar.)

4. Ergo, some easier-to-use big damage mitigation is necessary. SY and TNTF fill this role.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Hard Mode in no way is restricted to the average player.

If you want to go for a higher difficulty, so be it.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

LOL, the OP added Wastrel's Collapse to the main list.


And if everything is overpowered (as that list would seem to suggest), isn't everything really balanced?

lord of all tyria

Lion's Arch Merchant

Join Date: Mar 2007

I would like to nominate flare, that's how useless the OP is.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Yeah, Ryker, you might want to take off some of the skills that people nominated as jokes .

Different skills are overpowered in certain situations. I have been using [skill]Shield of Deflection[/skill] in RA recently, and have never seen more QQ'ing from the other team, yet by no means is it an overpowered skill.

Angels Guidance

Angels Guidance

Frost Gate Guardian

Join Date: Aug 2007

Something something... [GoDT]

Mo/Me

The page broke after I posted Scribes Insigh t and Teas e as examples... ftw

Edit: and yeah I cant view my post from my profile either, searching for my posts

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by bel unbreakable
probably the same reason you buy a porsche in real life rather than a mini
For a penis extension doh. Sorry but just had to.


Honestly I hope the OP was joking with [wastrel's collapse].

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Personally, I would remove the mesmer profession from the list of overpowered things. Yes, I would agree that many mesmer skills are extremely powerful but they're also highly situational and rely on opponents doing (or not doing) certain things in combat. A slight change in enemy tactics during a fight can alter the effectiveness of a mesmer's build from extremely powerful to utterly useless in the time that it takes someone to say "Switch to Plan B", so mesmers are pathetically weak against teams that take the time to sort out a variable combat strategy and avoid cookie-cutter builds.

One thing that I do think is overpowered though is shadow stepping. It's like a stupid speed boost that ignores bodyblocking and movement speed debuffs.

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

Quote:
Originally Posted by Toutatis
One thing that I do think is overpowered though is shadow stepping. It's like a stupid speed boost that ignores bodyblocking and movement speed debuffs.
Yes this definately

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Chthon
1. Because the game, including HM, needs to be accessible to the average player. It's the thousands of "average" players who pay the bills; and it's them for whom the game needs to be challenging-yet-doable.

2. The stat-pumped monsters necessitate some sort of exceptional damage mitigation or they just "wtfpwn" you.

3. The non-PvE-only options for big damage mitigation are too difficult for the average player to use effectively. (Let's face it -- figuring out who is about to need a PS, getting it there before the damage lands, and repeating the process without running out of energy is something most players will never master. And that goes double for when they have to micro it off a hero bar.)

4. Ergo, some easier-to-use big damage mitigation is necessary. SY and TNTF fill this role.
Is Hard Mode targeted towards the average player? The very name implies that it's supposed to offer something above Normal Mode. As such, the player needs to rise to the additional challenge, rather than the challenge be brought down to the player.

There's enough content in Normal Mode to satisfy the average player - if he has enough time to complete a substantial portion of Hard Mode, then he also has enough time to learn the game.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Chthon
1. Because the game, including HM, needs to be accessible to the average player.
Really? Hard Mode should be accessible to players who are not good GW players? That sorta defeats the whole purpose of HARD mode.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Sab
Is Hard Mode targeted towards the average player? The very name implies that it's supposed to offer something above Normal Mode. As such, the player needs to rise to the additional challenge, rather than the challenge be brought down to the player.

There's enough content in Normal Mode to satisfy the average player - if he has enough time to complete a substantial portion of Hard Mode, then he also has enough time to learn the game.
Sab is right here.

Chthon, your comments here are based on a fundamental flaw - that any player should be able to complete anything. PvE'ers who had already rolled the entire PvE realm cried for something to challenge them, while your beloved casual/average player was still battling through dwarf armies in THK with their Mo/R beastmaster monk. If the average player, as a demographic, were that crucial to the market proportion, a game like WoW would have died immediately upon the discovery that certain instances of high-end content are crushingly difficult.

Guild Wars, with its initial emphasis on the 'casual player', was catering towards the fact that to be able to beat it/particpate in PvP, your equipment/level wasn't much of an issue, with equipment/level power limits. One of my roommates from last year was a casual player; I still talk to him and play with him online. He's currently struggling with other casual players to beat DoA AND THEY LOVE THE CHALLENGE OF IT. For most of us, DoA NM is accomplished in 45 min with a jumbleRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of pve-skills, and HM isn't that much harder. Furthermore, it's boring for us because it's easy. But the casual player loves the intidimidating/formidable nature of these elite areas, and find it exciting to try and beat them.

If Guild Wars were much harder, with PvE being a legit challenge, and HM being truly hard, Guild Wars would have much more longevity. If only 10% of the playerbase had beaten DoA, I'd be fine with that; it'd be a challenge. Games get boring when you use cheat codes, and Ursan/SY/TNTF/[Insert PvE skill here] is a cheat code. Sure, it may be just a game, but if you can breeze through the game in 2 hours and then there's nothing to do but do it all over again against monsters with twice the health, do you really want to spend more time to do the same thing?

If Hard Mode should be accessible to casual players, and beatable by average players, then we should have a Nightmare mode, where teams full of Ursan/SY/TNTF have a very real and reasonable chance of failure on a consistent basis.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Who really cares if they're OP? "Casual" players like to have OP stuff, or else they'd never be able to do the areas for "experienced" players. Doesn't quite make sense, since you know, those areas are meant for better players, but whatever.

Arguing with the mindless mobs in Riverside whose intelligence is lower than that of an Angorodon's is pointless. They just want it easy. They don't get Hard mode and elite missions are supposed to be hard, and not meant for everyone. And this is why Ensign quit. Not only is PvP trash now, PvE has also gotten steadily worse with the bad population getting more voice and attention.