Furthur changes for PVE only please

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

new update! all basic auto attacks deal 100 damage a hit!

Quote:
Originally Posted by bhavv
If the skills are currently good enough, then why are most people using Ursan isntead of them?
because people like taking the easy way out.. sort of like your proposition.

this is trash. /closeplx

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by bhavv
*Splinter Weapon back to unlimited targets
That's probably the best one you have on the list, and the only one I can really care about.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Let me ask you all something -

With Paragons, Rits, Necros, Splinter Weapon, Ursan, and more, I can blow up FoW with ease in HM with no difficulty. In fact, I can replicate this in any party of the game in any setting. It has been established that PvE isn't challenging. If PvE already takes no skill, then what is the point of procrastinating its demise even further?

Also - WTB BUFF FOR TRIPLE CHOP - +30 DOMAGE, DEEP WOUND IF ENCHANTED. ALSO - SPLINTER WEAPON SHOULD BE AFFECTED BY EXPERTISE FOR SUPER PEW PEW PEW.
::makes sound of jet fighters, lasers, guns, explosions, and other cool shit::


+1 for all of you that are taking this so seriously.

edit: spawnofebil's suggestion for x1000 sounds good too, as long as it affects monsters.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

You know what?

This whole thing can be accomplished if you multiply every number in game by 1000. That way, you get humungous massive numbers ranging into the gazillions, and everything is still scaled the same, so balance wise, nothing's changed. In fact, you could even (this took me a LONG TIME to figure out) multiply overpowered skills by less, thereby balancing them and making them bigger at the same time!

Aren't I clever?

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Ec]-[oMaN
That's funny were'nt you one of the thousands that were upset without unlimited energy when Soul reaping got nerfed?
No, I'm one of the ones that says SR is still horribly unbalanced and needs to be nerfed more.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Magikarp
new update! all basic auto attacks deal 100 damage a hit!

because people like taking the easy way out.. sort of like your proposition.
You are joking right? How is having +2 seconds back to stoneflesh aura, reverting mystic regen, and giving mesmers a PVE buff to make them more viable in PVE asking for 100 damage per hit?

I think some people are just skipping the whole OP and posting garbage based on what they think this thread is about.

Making farming as fun as it used to be and reverting skills back to what they used to be before they got ruined by PVP nerfs isnt asking for auto kill buttons.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
Originally Posted by Vinraith
No, I'm one of the ones that says SR is still horribly unbalanced and needs to be nerfed more.
I'd nerf it, but only to collect the tears and QQ, and then shower in it whenver I feel down.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Loot Scaling was put in for PvE, not PvP. Why does seperating the 2 game types suddenly make it viable for it to be removed?

Because I make such great money farming the idiots in RA...

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Like how it has already been said, mob use the pve versions of the skills. Also in HM they have 20 attributes and move and attack 25% faster. If these skills are buffed, it infacts makes pve harder for mob who uses these skills. Also bosses get half cast/recharge time and double damage. I'm all for reverting all skill change made only because of pvp balance.

And for the idiots saying things like, let just makes auto attacks do 100, that make the game easier. Well seeing how the game works, HM mobs would then be doin 200 damage a hit and at 25% faster attack speed. I'd love to see how this would make the game easier.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by bhavv
They used to do that much damage before as well.

yay for making PVE a little more challenging at the same time
Do you even need someone to point out how stupid that is.....

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Ummmm...you forgot to add an ursan buff to your list. Ursan strike and rage should have 1 sec recharge and rage should have 3 sec KD. Oh, and don't forgot the self-heal (6,7, and 8 slots are open )

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by bhavv
If the skills are currently good enough, then why are most people using Ursan isntead of them?
Its easier to spam for 5/6 r8+ ursans and 2 HB monks than to spend time organizing a more balanced and traditional team.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

I dont remeber bhavv sayin´those blasphemies, so I think somebody has stolen his account.

It is impossible, even for a generic PvEr, to imagine such update in which the game would run at the /iddqd mode.

Some mod should take a look to his account, for watching if there were some strange activities.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by bhavv
I think some people are just skipping the whole OP and posting garbage based on what they think this thread is about.
They may've stopped reading when they reached the Paragon buffs.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Fay Vert
Its a shame, this should have been a useful thread

[energizing wind] is the clearest "dead" skill they need to revert for me. Surely there is no justification for leaving it dead in PvE.
I'm right there with you, Fay.

I would like to see A-Net ONLY revert those skills that have become completely uselss in PvE due to a prior PvP nerf. Not those skills that have decent usefulness still.

For example, there really is no reason to revert Splinter Weapon. It's perfectly fine (and still widely used) in PvE. The only reason to revert it is to return it to ridiculousness.

There is also no reason to revert Mystic Regeneration, as it's rare that I see a Dervish not running it in PvE.

A good example of a skill that would be great to revert is Fay's Energizing Wind. A complete return of Incoming to its pre-nerf state would be welcome as well. I would also like to see a restoration of Verata's Sacrifice.

There's a number of skills out there that are just simply dead (i.e. very seldom used) that this PvE/PvP separation could really help. Begging for overpowering already powerful skills is just plain silly, IMO, and will just cheapen PvE beyond the ridiculous point where it is today.

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Quote:
Originally Posted by JetDoc
I would like to see A-Net ONLY revert those skills that have become completely uselss in PvE due to a prior PvP nerf. Not those skills that have decent usefulness still.
Seconded

12chars

Rehnahvah Gahro

Rehnahvah Gahro

Frost Gate Guardian

Join Date: Dec 2005

Underground

Rt/R

The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it. I have no problem with PvE Skills, even Ursan, and if GoA is full of bears, I could not care less. But this whole idea of substituting lack of skill for "special" PvE-Versions and then somehow suggest that this would keep people from going inactive or reactivate old players is beyond me.

This decision plus the new utterly useless Zaishen-Title is reminding me of a child that is trying to safe its sandcastle from the flood by pouring more sand on top the castle. It's ridiculous.

My suggestion: Make "Double unbalanced Weekends" where we can have some fun with changing skills or items.


Edit: Or do the what the op suggested and go crazy on the skills. Would be fun to see.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Brother Andicus
I have an idea for a new skill actually. Any newly created character should get the skill, and existing characters can get it for free from the skill trader.

Pwn Monster. 1E, 1s Recharge
Elite Shout. Steal 5000 health from each foe within earshot.

GG
This needs to be buffed, 1 s recharge is too much.
Make it a skill also so that vocal minority and such doesn't affect it!

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

/sarcasmoff
How about unnerfing EoE? Fun skill for PvE, led to a few fun farms and every once in a while had the nice effect of backfiring and killing your whole team in vizunah square.
/sarcasmon

Splinter Weapon needs to be able to hit unlimited targets and the AoE needs to be bumped up to nearby range. Also, please make Mark of Pain an AoE hex with the AoE being in the area.

Quote:
Originally Posted by Brother Andicus
I have an idea for a new skill actually. Any newly created character should get the skill, and existing characters can get it for free from the skill trader.
Pwn Monster. 1E, 1s Recharge
Elite Shout. Steal 5000 health from each foe within earshot.
GG
Quote:
Originally Posted by Turbobusa
This needs to be buffed, 1 s recharge is too much.
Make it a skill also so that vocal minority and such doesn't affect it!
Totally balanced. The enemy could use blackout as a counter. With shadowsteps of course to get in range.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by bhavv
You are joking right? How is having +2 seconds back to stoneflesh aura, reverting mystic regen, and giving mesmers a PVE buff to make them more viable in PVE asking for 100 damage per hit?

I think some people are just skipping the whole OP and posting garbage based on what they think this thread is about.

Making farming as fun as it used to be and reverting skills back to what they used to be before they got ruined by PVP nerfs isnt asking for auto kill buttons.
if the "small" buffs you're mentioning now are going to make or break the game, then whats wrong with the skills now? you're simply trying to powercreep the game into oblivion, just like Nightfall did, and to make matters worse, you think it's actually a form of balance.

if the game is too hard for you as it is now, then this game isn't for you. im all about skill changes and resurrecting dead skills ect, but this is simply buffing once overpowered junk, that finally got balanced, back into the mix of already out of balance present day.

sorry, you're out of luck if you want my sympathy for your lethargic playstyle.

p.s. farming has NEVER been more lucrative than SF Chaos Plains, so dont whine about that either, kthxbai

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by The Meth
The enemy could use blackout as a counter. With shadowsteps of course to get in range.
Leeloof did that to some warrior in GvG. The warrior dchopped it, and then killed him.

One of the more satisfying things I've ever watched.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
No anet actually blew it long before that.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Jetdoc
For example, there really is no reason to revert Splinter Weapon. It's perfectly fine (and still widely used) in PvE. The only reason to revert it is to return it to ridiculousness.
It's also widely used in PvP at that!

Seriously, this skill deals the most AoE damage when put on an IAS'd up melee in the game. Especially on Dervs and Warriors with AoE skills. Splash damage is *Red Engine* awesome!

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
FYI, the split idea was thanks to the pvp community not wanting the pve community being upset because of their constant whining for "balance" in pvp (laugh). the entire conflict was based around passive sweep nerfs limiting creativity and skill usage in the story mode...

so.. what the hell are you talking about with "farm more pve players", when we pve'ers have been fine with our already overly-easy forms of money making?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I got a laugh out of this thread. Thanks.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

Quote:
Originally Posted by bhavv
Not that I care, but since Anet decided to seperate PVP from PVE and have still done an asshat job of it:

*Remove the 3 enchant limit on Mystic Regen
pretty sure this was an intended pve nerf seeing as the only valid pvp build that used this was MB eles and SS eles, which only use 3 enchants each anyways so it doesnt even matter

Quote:
*Splinter Weapon back to unlimited targets
lol

Quote:
*Give Mhenlo in Eotn LoD back (and make it 5s recharge again, not just 6)
meh, go ahead. doesn't really make too much difference either way though

Quote:
*Bring back armor stacking in PVE
yeah i guess. there were better ways to deal with the paragon armor nerf to begin with but this is the way to fix it from here i think

Quote:
*Remove loot scaling
it's already easier to make money than ever before with a sin and the market is gonna crash because of it (i made a sin 10 days ago, been farming with it since 8 days ago and i have over 900k already. lol)

Quote:
Paragons

*Revert the motivation line of skills back to what they were on release
- Bigger heals
- Shorter recharge on SoR (it was 15 secs before)
- Energising Finale - bring back energy gain scaling with rank in motivation
- (any other reverts to paragons, all of these things were only changed due to imbalance in PVP)
- Revert Aggressive Refrain
this whole section is retarded because paragon, despite all the nerfs they have been given are STILL one of the most powerful classes in PvE you will ever see.

Quote:
Elementalist


- Stoneflesh Aura - revert back to its previous duration
it's fine as it is

Quote:
Gale - revert back to 5e and 3s KD
what will this achieve other than piss PvE'rs off cause they will never use gale and only PvE mobs will

Quote:
Searing Flames - back to the damage it had on release
not that powerful, but certainly more than it is now.


Quote:
Necromancers

- Bring back soul reaping to its original effect (+energy per death including spirits)
- Revert skill nerfs to the Anti Melee line of skills under curses

I'm not too good with necro skills unfortunately, but will add specific skill suggestions here if people suggest them.
no on any soul reaping changes. it's still the best primary attribute by a long way. if you think it's shit, look at sabway.
anti-melee reverts will once again, only enfuriate pve'rs more by the mobs that use them, other than maybe reckless haste

Quote:
Mesmer:

- Energy Surge / Energy burn - 10s recharges
20 at MOST but it's fine as it is. once again this would just result in PvE mobs being stronger but not actually influencing the effect of E-denial on PvE creatures themselves.

Quote:
- Shatter enchant / Mirror of disenchantment - 15s recharges
whats the point???

Quote:
- Spiritual Pain - Back to 106 AoE damage
lol no that was crazy broken

Quote:
- Enchanters Conundrum - Back to the imba 106+ damage when it ends
this is PvE. what does it matter if the damage comes 2 seconds sooner rather than later

Quote:
- Hex Eater Vortex - 10s recharge, 126 damage (it is currently worse then shatter hex for PVE)
revert it to it's original form.

Quote:
- Ineptitude - 15 sec recharge
- Clumsiness / Wandering eye - 8 sec durations, maybe more damage
once again will piss more people off than it pleases due to sheer numbers of it in PvE mobs.

Quote:
- Images of Remorse - 1s cast time, same damage as clumsiness but single target only
the skill is fine. leave it

Quote:
And before you talk about balance and economy in PVE, No one cares about PVE balance anymore, especially not Anet, and the Economy is already dead
then why on earth would they bother to take the time to do this rediculous update of yours in the first place. it would just lose more customers for GWII

beaverlegions

beaverlegions

Frost Gate Guardian

Join Date: Sep 2006

The Siege Turtles

R/

Quote:
Originally Posted by bhavv
If you dont like it dont use it

We have had this in the game for a long long time, 55 HP monks have been here since the day the game was released and they arent going to go away. Mystic Regen and Stoneflesh Aura were nerfed due to abuse in arenas, not because people used them for farming.

You couldnt make a team of 8 55 HP monks and pwn everything like you do with Ursan.

And you cant use enchant based builds in most of the game because of enchant removal. On the other hand, there is no counter for Ursan and it can be used anywhere.
ok but what the hell am i supposed to do when mendragors dish out perfect armor buffs and derv mobs start having +10 regen what you dont realise is taht if they buff those skilss some mobs like the roaring ether bosses will start spamming e surge and just wipe parties if you dont use skills that were buffed or ursan way will be the only way to play gw. So in the end i'll have to use buffed skills. So destroy whateve is left of balance in pve just so some ppl can have "fun" farming.

O and for that i was in a hurry to leave, so i didnt formulate my thoughts properly:

Quote:
Originally Posted by beaverlegions
Good idea make it like when ppl would make mm grps with saccers in ha, but also make minions 10 lvl higher.

What part of PVE only dont you understand? You missed the whole point of the thread. Shows how well you can read.
I meant that ppl would start making mm grps with 100 minions in pve and do like ppl used to do in pvp

beaverlegions

beaverlegions

Frost Gate Guardian

Join Date: Sep 2006

The Siege Turtles

R/

Btw well said lifesrestorer.
The crowd has spoken bhavv, either get out of that little world that you imagined, where farming is fun and pve should be about dealing huge dmg and all skills being super powerful even though we don't get more health. Or just keep playing conan and ask for superbuffs in that game.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

They'd make so many PvErs happy if they would remove the 10 minion limitation.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

now this is getting interesting, up until recent post, people have been arguing that these buff would make the game easier. Now people are acting that it would make the game actually harder. I'd have to side with the make pve harder crowd, which i have no problem. I think it would be cool to be scared of e-surge bosses like i'm scared of ele bosses.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Woop Shotty
They'd make so many PvErs happy if they would remove the 10 minion limitation.
what pve'ers are you talking about? i stopped playing high-tier pvp a long time ago, and never once in pve did i want all these retarded hyper-buffs like Bhavv. thanks for making us look like idiots again guys.. sigh.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Is the suggestions forum finally closed?

*checks*

Nope, it's not. Closed.