Originally Posted by bhavv
If the skills are currently good enough, then why are most people using Ursan isntead of them?
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this is trash. /closeplx
Magikarp
Originally Posted by bhavv
If the skills are currently good enough, then why are most people using Ursan isntead of them?
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Shayne Hawke
Originally Posted by bhavv
*Splinter Weapon back to unlimited targets
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Snow Bunny
around
Vinraith
Originally Posted by Ec]-[oMaN
That's funny were'nt you one of the thousands that were upset without unlimited energy when Soul reaping got nerfed?
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bhavv
Originally Posted by Magikarp
new update! all basic auto attacks deal 100 damage a hit!
because people like taking the easy way out.. sort of like your proposition. |
around
Originally Posted by Vinraith
No, I'm one of the ones that says SR is still horribly unbalanced and needs to be nerfed more.
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MrSlayer
Shadowmoon
Proff
Originally Posted by bhavv
They used to do that much damage before as well.
yay for making PVE a little more challenging at the same time |
MisterT69
JONO51
Originally Posted by bhavv
If the skills are currently good enough, then why are most people using Ursan isntead of them?
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RiKio
Bryant Again
Originally Posted by bhavv
I think some people are just skipping the whole OP and posting garbage based on what they think this thread is about.
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Jetdoc
Originally Posted by Fay Vert
Its a shame, this should have been a useful thread
[energizing wind] is the clearest "dead" skill they need to revert for me. Surely there is no justification for leaving it dead in PvE. |
Airstu
Originally Posted by JetDoc
I would like to see A-Net ONLY revert those skills that have become completely uselss in PvE due to a prior PvP nerf. Not those skills that have decent usefulness still.
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Rehnahvah Gahro
Turbobusa
Originally Posted by Brother Andicus
I have an idea for a new skill actually. Any newly created character should get the skill, and existing characters can get it for free from the skill trader.
Pwn Monster. 1E, 1s Recharge Elite Shout. Steal 5000 health from each foe within earshot. GG |
The Meth
Originally Posted by Brother Andicus
I have an idea for a new skill actually. Any newly created character should get the skill, and existing characters can get it for free from the skill trader.
Pwn Monster. 1E, 1s Recharge Elite Shout. Steal 5000 health from each foe within earshot. GG |
Originally Posted by Turbobusa
This needs to be buffed, 1 s recharge is too much.
Make it a skill also so that vocal minority and such doesn't affect it! |
Magikarp
Originally Posted by bhavv
You are joking right? How is having +2 seconds back to stoneflesh aura, reverting mystic regen, and giving mesmers a PVE buff to make them more viable in PVE asking for 100 damage per hit?
I think some people are just skipping the whole OP and posting garbage based on what they think this thread is about. Making farming as fun as it used to be and reverting skills back to what they used to be before they got ruined by PVP nerfs isnt asking for auto kill buttons. |
Snow Bunny
Originally Posted by The Meth
The enemy could use blackout as a counter. With shadowsteps of course to get in range.
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Riceboi
Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
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Tyla
Originally Posted by Jetdoc
For example, there really is no reason to revert Splinter Weapon. It's perfectly fine (and still widely used) in PvE. The only reason to revert it is to return it to ridiculousness.
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Magikarp
Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
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DreamWind
LifesRestorer
Originally Posted by bhavv
Not that I care, but since Anet decided to seperate PVP from PVE and have still done an asshat job of it:
*Remove the 3 enchant limit on Mystic Regen |
*Splinter Weapon back to unlimited targets |
*Give Mhenlo in Eotn LoD back (and make it 5s recharge again, not just 6) |
*Bring back armor stacking in PVE |
*Remove loot scaling |
Paragons *Revert the motivation line of skills back to what they were on release - Bigger heals - Shorter recharge on SoR (it was 15 secs before) - Energising Finale - bring back energy gain scaling with rank in motivation - (any other reverts to paragons, all of these things were only changed due to imbalance in PVP) - Revert Aggressive Refrain |
Elementalist - Stoneflesh Aura - revert back to its previous duration |
Gale - revert back to 5e and 3s KD |
Searing Flames - back to the damage it had on release |
Necromancers - Bring back soul reaping to its original effect (+energy per death including spirits) - Revert skill nerfs to the Anti Melee line of skills under curses I'm not too good with necro skills unfortunately, but will add specific skill suggestions here if people suggest them. |
Mesmer: - Energy Surge / Energy burn - 10s recharges |
- Shatter enchant / Mirror of disenchantment - 15s recharges |
- Spiritual Pain - Back to 106 AoE damage |
- Enchanters Conundrum - Back to the imba 106+ damage when it ends |
- Hex Eater Vortex - 10s recharge, 126 damage (it is currently worse then shatter hex for PVE) |
- Ineptitude - 15 sec recharge - Clumsiness / Wandering eye - 8 sec durations, maybe more damage |
- Images of Remorse - 1s cast time, same damage as clumsiness but single target only |
And before you talk about balance and economy in PVE, No one cares about PVE balance anymore, especially not Anet, and the Economy is already dead |
beaverlegions
Originally Posted by bhavv
If you dont like it dont use it
We have had this in the game for a long long time, 55 HP monks have been here since the day the game was released and they arent going to go away. Mystic Regen and Stoneflesh Aura were nerfed due to abuse in arenas, not because people used them for farming. You couldnt make a team of 8 55 HP monks and pwn everything like you do with Ursan. And you cant use enchant based builds in most of the game because of enchant removal. On the other hand, there is no counter for Ursan and it can be used anywhere. |
beaverlegions
Woop Shotty
Shadowmoon
Magikarp
Originally Posted by Woop Shotty
They'd make so many PvErs happy if they would remove the 10 minion limitation.
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Savio