Originally Posted by seandom
Sadly, this is not "blatant bait and switch". If you'd like to get technical about it, Guild Wars Prophecies was advertised as a game in which skill > time and that is the truth. Most things in Prophecies do require more skill rather than time. You got what you paid for, and if you only had Propechies, your game expereience would mostly require skill > time. However, to the best of my knowledge, neither Factions, Nightfall, or GW:EN was advertised as such, and each brought elements into the game in which they required you to grind. Therefore, you still got what you paid for, 3 chapters of an MMO in which you had to grind.
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Secondly did you read the OP or look at the Prophecies game sleave Sphonz so conveniently scanned for people who maybe didn't play back then? The whole point is that GW has been perverted by the separation of PVP and PVE skills.
It's from WhackyPedia so YMMV
"bait and switch is a form of fraud in which the party putting forth the fraud lures in customers by advertising a product or service at an unprofitably low price, then reveals to potential customers that the advertised good is not available but that a substitute is."
Sound familiar?