Glazed interface mod--comes in 'Graphite' and 'Classic GW'

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005









Glazed UI is back with a second update, aiming to have fixed all the problems by now. This
update includes general fixes and two major updates toward NPC and PvP interfaces. If you've
been avoiding this UI because of missing features, then definitely give this one a shot
since I think I've covered every element I intend to replace. However, if you still see
legit errors (ie don't report about seeing anomalies popping up on the screen, this is
Texmod's fault), then do post about it in this thread. You may also suggest utility features
like health bar markers, but most likely I would ignore it as I don't want interface to lean
towards unnecesssary utility features. I hope you guys enjoy using this!

Code:
1.2 Changelog (7/24/08)__________________________________________________________

General_________________________________________________________________________
	-Added empty skill bar slot graphic.
	-Added health bar background graphic when targeting a hostile foe.
	-Added overhead health bar graphic.
	-Added new elite skill frame graphic.
	-Modified enchantment border graphics with a glossier effect.
	-Modified template, sorting menu icons for more consistency.
	-Fixed greyed out droplist graphic under "More Options..." when map traveling.
	-Fixed greyed out droplist graphic in Options.
	-Fixed bar graphic for a successful cast.
	-Fixed enchanted, hexed and weapon spell icon graphics on health bars.
	-Fixed whisper droplist graphic.
	-Fixed skill icon border graphic in the damage monitor.
	-Fixed force drop icon graphic in hero control.
	-Fixed health and energy regeneration pip for better resampling quality.

NPC interaction__________________________________________________________________
	-Added border and mouse over graphics when speaking to an NPC.
	-Added Accept and Decline icon graphics when interacting with a quest NPC.
	-Added horizontal scrollbar, border and button graphics in the Guild Emblem creation window.
	-Added speech bubble graphic when speaking with generic NPC.
	-Added profession icon graphics in the Rune Trader and skill unlock screens
	-Added profession icon graphics in the Profession Change screen.
	-Added weapon icon graphics in the Item Unlock screen.
	-Added inventory slot icon grpahics when selling to an NPC.
	-Added Xunlai Tournament House icon graphic when speaking to Xunlai Tournament Agent.

PvP_____________________________________________________________________________
	-Added new graphic for New Party Window when observing a game.
	-Added new graphic for the PvP enchantment icon when playing in a PvP zone.
	-Fixed border and background graphics for PvP party windows.
	-Fixed health bar graphic in the party window when observing a game.

1.1 Changelog (6/16/08)__________________________________________________________
	-Fixed missing graphics for conditioned and hexed health bars.
	-Fixed missing skill bar graphic when not in an outpost.
	-Fixed aggro range circle appearance
	-Fixed portrait highlight graphic.
	-Fixed loading screen progress bar frame graphic
	-Removed the glass reflection effect from the main skill bar.
	-Added a background for the chat window
	-Added spirit range circle to the compass
	-Added graphics for hero control underneath the compass
	-Added graphics for casting bar
	-Added graphics for enchanted, condition, hex, and weapon spell health bar icons.
	-Redesigned menu, headgear/cape visibility, and template icons. They are now just simply tweaked default icons.
	-Redesigned compass. It is now alot slimmer and reflects the rest of the UI much better.
http://www.mediafire.com/download.php?mkn4l1oxd51
http://www.mediafire.com/download.php?3jq0mgozden

DJrDJ

Ascalonian Squire

Join Date: Jul 2007

LowLandLions

Mo/D

very nice done, i really like the graphite (glazed) windows

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

I love this mod so much. 8)

EDIT:
There is a bug, however.

When a person becomes Deep Wounded, the normally darker grey damage texture you have in this mod for health bars, reverts to the standard GW damaged texture on the health bar, until the Deep Wound is stripped. Sometimes I can fix it by clicking on my allies name again, but...

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Any chance you can add Spirit range to the compass?

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

I'll take note of these things, I might consider releasing an update if there are enough changes to be made.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Maybe you can add a 50% marker?

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

I dont know if it's a bug or a feature I dont know of yet ,but the line in your skillbar gets kind of annoying.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by Channel_V93
I dont know if it's a bug or a feature I dont know of yet ,but the line in your skillbar gets kind of annoying.
It's supposed to add a visual effect like reflection. It's also on your heros' bars.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

nice one, haven't tried yet, will download, gj and keep it up

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

looks good,

123456767

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

i like it
only things i would ask for would be spirit range, 50% marker (perhaps a small arrow at top of the line), background for chat in graphite (as thats the one i use), and if u wanted to even venture this far, the cartography done but with the soft shade of graphite rather then the obtrusive yellow red and blues ones out there.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by skretth
i like it
only things i would ask for would be spirit range, 50% marker (perhaps a small arrow at top of the line), background for chat in graphite (as thats the one i use), and if u wanted to even venture this far, the cartography done but with the soft shade of graphite rather then the obtrusive yellow red and blues ones out there.
Seconding background for chat.

traeskapa

traeskapa

Frost Gate Guardian

Join Date: Jan 2007

W/

Gorgeous!
I love it

EDIT: Yeah, background for chat would be sweeet.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Heya,
The GUIs look awesome. Unfortunately I can't seem to get them off filefront. Can you put the files on some other file host website? Maybe mediafire?

EDIT: Nvm I managed to download it.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

looks nice, i'll try it out when the bugs are fixed. that skill bar shadow does look annoying tbh.

BuGi

BuGi

Academy Page

Join Date: Nov 2005

Guardians of the Stars

R/Rt

Whoa, looks great, best UI mod!
Only problems with it have already been mentioned here, the deep wound bug and background for chat would be nice.

Davy

Davy

Lion's Arch Merchant

Join Date: Jan 2006

Europe

Mo/

Stupid question perhaps but how do I use it?
Where should I save it? Do I have to run something for it to take effect?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

It's a TexMod mod.

http://wiki.guildwars.com/wiki/Guide...-game_graphics

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Looks very nice, but I have to ask, are there any noticable problems with different interface sizes?

I use the small sized as it allows me to see more (I play in windowed mode) of the surrondings, but also keep open anything I may need.

BuGi

BuGi

Academy Page

Join Date: Nov 2005

Guardians of the Stars

R/Rt

Quote:
Originally Posted by Tatile
Looks very nice, but I have to ask, are there any noticable problems with different interface sizes?

I use the small sized as it allows me to see more (I play in windowed mode) of the surrondings, but also keep open anything I may need.
I use small size too, haven't noticed any obvious problems or blurring etc.

And to add that deep wound problem, the health bars also revert back to default bars with bleeding, poison and hexes. Basically everything that changes the look of the health bar.

anime232

anime232

Academy Page

Join Date: Dec 2005

雲のむこう・約束[の場所]

only complaint is the menu icons on backround.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Sethellington
looks nice, i'll try it out when the bugs are fixed. that skill bar shadow does look annoying tbh.
I don't know what you mean by "shadow thing", because seeing how a shadow is simply a darker tone, specifically what are you refering to?

Quote:
Originally Posted by BuGi
Whoa, looks great, best UI mod!
Only problems with it have already been mentioned here, the deep wound bug and background for chat would be nice.
I'll get around fixing and adding some stuff today.

Quote:
Originally Posted by Tatile
Looks very nice, but I have to ask, are there any noticable problems with different interface sizes?

I use the small sized as it allows me to see more (I play in windowed mode) of the surrondings, but also keep open anything I may need.
In terms of functionality, it works just the same. The only reason why I recommend normal interface size is because the Guild Wars engine does a crappy job of resampling 2D graphics when it's not a 1:1 pixel ratio, this matters alot because this UI depends on the lack of use of anti-aliasing (this is intentionalby design, it's not a bad thing). In english/in a nutshell, it means as if you took a picture and upsized it in Photoshop, and it blurs up the picture. Playing in windowed mode will be just fine. Basically, if you're a nitpicker, stick with normal interface size.

Quote:
Originally Posted by anime232
only complaint is the menu icons on backround.
Okay, call me noob, but I just went into Guild Wars and discovered that you can drag icons from the menu and into your playing screen. zomg. I didn't take that into account, so that's why I just left the icons as arrows as it was too hard to draw individual icon. I'll work that out, thanks for pointing out this very important bug.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by RavenGT
I don't know what you mean by "shadow thing", because seeing how a shadow is simply a darker tone, specifically what are you refering to?
I believe he is referring to the line on the skill bar.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by MrGuildBoi
I believe he is referring to the line on the skill bar.
I'm not sure if I want to / need to change that. It's intentional by design.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Signet of Toxic Shocks icon is weird and seems to have a way bigger line or something. When placed on the skill bar, it has a bigger gap between it and the skill to the right of it.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by DarkNecrid
Signet of Toxic Shocks icon is weird and seems to have a way bigger line or something. When placed on the skill bar, it has a bigger gap between it and the skill to the right of it.
Mind if you take a screenshot of it? Skill icon pictures are not modified so I don't know what's going on o.O

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by RavenGT
Mind if you take a screenshot of it? Skill icon pictures are not modified so I don't know what's going on o.O
Sure



The gap is fairly noticeable.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

The thing is, that icon hasn't been touched, in fact it's not even part of the .tpf file. I really don't know what to do about it.

Cone

Pre-Searing Cadet

Join Date: Jun 2008

Finland

Quote:
Originally Posted by RavenGT
I don't know what you mean by "shadow thing", because seeing how a shadow is simply a darker tone, specifically what are you refering to?
Sometimes there will appear pretty large dark area under your feet and it doesen't go away if you move... I took a few screenshots but it can't be seen from them for some reason

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by Cone
Sometimes there will appear pretty large dark area under your feet and it doesn't go away if you move... I took a few screenshots but it can't be seen from them for some reason
That happens to me all the time. It's not specific to any particular mod, it happens with any mod. What I think is happening is that it will occasionally switch a different graphic for your shadow. I find that a quick minimize/maximize solves this problem.

Waldir

Waldir

Frost Gate Guardian

Join Date: Dec 2005

---------------

Mo/Me

Beautiful Mod, im using it right now, Your photoshop skills are unmatched ^^ background for the chat would be nice tho, oh and one more thing, sometimes when i take dmg the dmg part of health bar turns dark red (like it should) and sometimes it turns gray, what does this mean?

.kitsune.

.kitsune.

Ascalonian Squire

Join Date: Apr 2008

[Duck]

N/

Quote:
Originally Posted by Waldir
Beautiful Mod, im using it right now, Your photoshop skills are unmatched ^^ background for the chat would be nice tho, oh and one more thing, sometimes when i take dmg the dmg part of health bar turns dark red (like it should) and sometimes it turns gray, what does this mean?
Deep wound perhaps?

Waldir

Waldir

Frost Gate Guardian

Join Date: Dec 2005

---------------

Mo/Me

no im pretty sure i didnt have a deep wound.

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

I'm really enjoying this mod, it has the potential to be perfect.
There are several problems though, which I'll list here. I'm not trying to be a prick, they're just annoying, and I'd like to see the mod fixed up so that it can be used over the default UI.

-The health bar changes back to 'original GW' mode when someone's suffering from bleeding, or poison/disease. It works like it should with all other conditions.



-You really need a dark background for the chat box. It's close to unreadable against light backgrounds.. Something like the party window background (without the white gradient at the bottom) would work.

-The compass border seems quite thick. The rest of the mod seems to have a minimalistic approach, but the compass border is twice as thick as the original. I have my compass twice as large than default, (positioning is key), and the border is really distracting. Might just take some getting used to though, but I think it should be cut down some. Check the screenshot below to see I'm not lying about the radar size. Also, the aggro bubble is hard to see through, which isn't critical, but can be annoying when you're in the middle of a fight, trying to get people with Aegis or whatever. Hero controls aren't skinned, either.


-To be blunt, the lines across the skills don't look like a reflection, or a shadow, at all. You have to make them blend a bit better, or take them out, or something, because right now, they're just lines across the skills. I'd suggest taking them out, and maybe changing the effects monitor color of enchantments to something that contrasts more with the green used for stances/shouts/effects/etc, like I have in the screenshot above using my skills mod. Also, when you go out into a zone, the "container" that holds your skills reverts back to the default interface. That's in the above screenshot as well, note the default white skill bar 'container' to the left of the first skill and right of the last skill.

-It's tough to tell what chat channel you have selected at a glace. The tab should be bigger when selected, or the white highlight on it brighter. Or both.


In order to make an exceptional UI, you really can't afford to sacrifice usability for looks. For example the chat box, while it does look damn sweet, it's an absolute pain in the ass to actually use and chat with. If people want it transparent, they can close the chat box. Otherwise, it should keep its functionality and have a dark b/g similar to the rest of the mod.

BuGi

BuGi

Academy Page

Join Date: Nov 2005

Guardians of the Stars

R/Rt

Quote:
Originally Posted by Shawn The Divine
Also, when you go out into a zone, the "container" that holds your skills reverts back to the default interface. That's in the above screenshot as well, note the default white skill bar 'container' to the left of the first skill and right of the last skill.
I'd like to add that contrary to what people are mostly saying, I like the reflection thingy on skills and I don't see how it makes them harder to read.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

yeah basically what BuGi said. I love the reflection crap, it really makes the skill icons look really good, maybe you should turn down your brightness or something.

EDIT:


RavenGT, just to make sure, this mod actually modifys just the overlap of the skill icons, and not the skill icons themselves right?

ie: if I changed a skill icon, it'd automatically have the same reflection thingy, yeah?

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Skill icons. Completely. Untouched.

Anyways, moving on. Shawn The Divine makes a pretty good list of what's wrong, so I'll use it as a reference when fixing up the stuff (which is, right about now since I just finished my exam).

Compass - I had a feeling it didn't really fit with the rest of the UI. I made it thick initially because I wanted the compass labeling to be able to fit inside the border. That is going to change.

Aggro bubble - The aggro bubble came out to be very solid and one colored, it wasn't supposed to be like that. But now it has been fixed, and a spirit range bubble has also been added for extra utility.

Hero controls - But...they are skinned. Huh? Is it just me? Unless if we're refering to different things. Need clarification on this one.

Skill bar container - Fixed.

Channel - Actually I think it's fine the way it is. Unselected tabs are shorted in height and is solid color (dark blue). Selected state is higher up with a gloss effect.

Chat box background - I think it's a definite yes by now.

Conditioned bars - Fixed

I think that's all for now.

EDIT: Oh I see what you mean by hero controls. Gotcha.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

ok theres no need to be really silly and bold it and do it with periods like a fool :/. You could of just said "No, I didn't mess with the skill icons, it's somehow a changed in an overlay with the skill" or something way nicer (ie: not going all GRRRR BOLD) and less forced/more caring. I'm about as experienced with texmod modding as an ant.

edit:
forget it, i'm not even going to bother with this mod idea. i was asking because i wanted to make all the skill icons high rez and shit but whats the point if people aren't going to be nice about it/helpful. i still like th emod and looking forward to it but still...that's very put offish.

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Wow. Ease up on the passive aggressiveness there. They already mentioned that they didn't touch the skill icons themselves earlier in the thread. Possibly more than once.

And for what it's worth, there's already a high res skill mod being worked on at GWO:
http://guildwars.incgamers.com/showthread.php?t=479092


Quote:
Originally Posted by BuGi
I'd like to add that contrary to what people are mostly saying, I like the reflection thingy on skills and I don't see how it makes them harder to read.
Quote:
Originally Posted by DarkNecrid
I love the reflection crap, it really makes the skill icons look really good, maybe you should turn down your brightness or something.
I never said it made them harder to read, and offering constructive criticism doesn't mean I hate it. I actually find they're a hell of a lot better looking than the default UI. It's just the transition from the top to the shadowed part seems kind of rough.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

ok but i dont really get this stuff okay!! thats why i asked again to make sure, I even said I was just double checking! (I never said you hated them btw!)