PvE dried out?

deya

Frost Gate Guardian

Join Date: Apr 2006

Lamers ultimate Majority

Mo/

Two Words: Ursan Blessing.

Not really, GW PvE never was that great it's just the PvP part which used to rock.

truemyths

truemyths

Frost Gate Guardian

Join Date: Jan 2007

PVE was quite challenging in Prophecies and Factions.
Remember trying to get bonus in the Dunes of Despair?

Heroes wrecked it. I like heroes, but it did wreck the overall challenge.

Sir Earl Lionheart

Sir Earl Lionheart

Ascalonian Squire

Join Date: Jun 2008

Ohio, USA

Elite Farming Specialist

R/

I think that Ursan Blessing has made it less challenging. Everyone uses Ursan for everything now, and the only big challenge for the group is to find good monks.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Sir Earl Lionheart
I think that Ursan Blessing has made it less challenging. Everyone uses Ursan for everything now, and the only big challenge for the group is to find good monks.
Good monks are required for UB?! People even play UB badly lol

PvE was a worthwhile challenge when there was only hench. Heroes turned it into easy mode, UB turned it into a game for 3yr olds to practice on before they move to the harder challenge of Hello Kitty Online.

Monkey Slayer

Monkey Slayer

Academy Page

Join Date: Nov 2007

I have to agree, UB effectivally screwed over the game. All you see are Ursan groups, and everyone gets their Norn rank up so they can be Ub3r, thus making it damn near impossible to get a normal group for things like FoW and UW, and DoA, etc.

Malice Black

Site Legend

Join Date: Oct 2005

If you want to pug in PvE, you have to Ursan. It's easymode, so the majority of PvE players will use it.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Quote:
Originally Posted by truemyths
PVE was quite challenging in Prophecies and Factions.
Remember trying to get bonus in the Dunes of Despair?

Heroes wrecked it. I like heroes, but it did wreck the overall challenge.
Oh my god, I was so FURIOUS, we were so close. I'm not sure how it happened, but Factions, Nightfall, and GWEN were all way easier than Prophecies. I'm not sure if my skill level grew or what, but my first run through Prophecies was one of my most rewarding experiences in gaming. Freaking Lich...

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

PvE was never that challenging unless you were still getting over your noobiness. Once you got used to the game it was a piece of cake.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Shadey
I recently Quit GW,That was after one day I tried to get a grp with my Necro and couldnt for the life of me get one because I didnt have Ursan.

The sad thing about this was it wasnt a elite area or a mission it was a quest.
Where was that? I've been everywhere in Prophecies, Factions and EotN, and everywhere in Nightfall up to the Gate of Desolation (only had it for a bit over 2 weeks and have been splitting my time between all 8 characters, 4 currently doing NF stuff ) - excluding the 'elite' areas other than the Underworld - and have yet to be unable to find a (non-Ursan) PUG whenever I felt the need or desire to do so (and, unless I'm doing something like playing at 4am Eastern on a weekday, the wait's rarely more than 10 minutes).

Quote:
Originally Posted by Monkey Slayer
I have to agree, UB effectivally screwed over the game. All you see are Ursan groups, and everyone gets their Norn rank up so they can be Ub3r, thus making it damn near impossible to get a normal group for things like FoW and UW, and DoA, etc.
Bullcrap. Outside of EotN areas (and even there mostly confined around the few rep-grinding locations, like Olafstead), and perhaps the 'elite' areas (strangely enough I had no problem finding a non-Ursan UW PUG to join when I went there a week or two ago), [[Ursan Blessing] just isn't a factor.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

This game was made for PvP, yet so many people fall in love with a hollow and bland PvE.

This is what we get for no monthly fees I guess....go play WoW or some other game if you want a deep PvE experience.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Lawrence Chang
This game was made for PvP, yet so many people fall in love with a hollow and bland PvE.

This is what we get for no monthly fees I guess....go play WoW or some other game if you want a deep PvE experience.
This game was made for PvE, yet so many people fall in love with the pointless epeen of PvP. Go play Call of Duty or some other game if you want a deep PvP experience.

See, works both ways. PvE was just as much a part of the game on day one as PvP. You are the minority now, so lose the 'tude, play the game you want, and quit QQing.

Sir Earl Lionheart

Sir Earl Lionheart

Ascalonian Squire

Join Date: Jun 2008

Ohio, USA

Elite Farming Specialist

R/

I love how you PvP only guys rag on PvE people who have any issues with the game because everything in the game is nerfed or adjusted for PvP. So i guess you don't have nothing to complain about. The game is not a PvP only game or it would not have an option for PvE. So obviously there is some complaining on your end as well or these nerfing/adjusting of skills/spells, etc.. would not happen. Why would you even need to make a comment anyway. If you like the game the way it is then great...have fun. But for those of us who like the PvE version (< you do know there is one right) think that some things have been taken away from it that made it more fun in the past to play.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Sir Earl Lionheart
I think that Ursan Blessing has made it less challenging. Everyone uses Ursan for everything now, and the only big challenge for the group is to find good monks.
That's bull, it would only make it less challenging for those that are using it. Don't use it and quit QQing about others using it.

Malice, you don't even play anymore, so how would you know? QQ more.

Sir Earl Lionheart

Sir Earl Lionheart

Ascalonian Squire

Join Date: Jun 2008

Ohio, USA

Elite Farming Specialist

R/

Quote:
Originally Posted by Targren
This game was made for PvE, yet so many people fall in love with the pointless epeen of PvP.
Yeah i don't care much for PvP. It is not noob friendly by any means. (Noob to PvP that is) If you make any mistake people leave the group, insult you, etc.. The good players all seem to be on the same team all the time, so it's usually one sided, too many cocky aholes. Which is pretty much what most of PvP is... an ego trip for a lot of the guys who play the game and are good at it. Ok, you're awesome, you totally wiped this noob out... god like... got it!! Now all you need is an emote that allows you to pat yourself on the back. Some people just like teamwork with some individual successes as well. Not an all out " I am the greatest " ego trip.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Commander Ryker
That's bull, it would only make it less challenging for those that are using it. Don't use it and quit QQing about others using it.

Malice, you don't even play anymore, so how would you know? QQ more.
Do I not? Could have sworn I logged in last week. Maybe I was mistaken?

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Lawrence Chang
This game was made for PvP, yet so many people fall in love with a hollow and bland PvE.

This is what we get for no monthly fees I guess....go play WoW or some other game if you want a deep PvE experience.
Only "depth" in PvE that WoW has over GW is level grind.

GW PvE hugely beats any other MMO by far mainly because of instances and advantages they give over persistent areas. I think GW offers 10x more than 99% of the MMO's out there for no monthly fee, so i don't see what you're going at.

Some people like GW for what it is, and there's no alternative on the market right now so we cry for more content every once in a while.

Quote:
Originally Posted by ...the other guy
PvE was never that challenging unless you were still getting over your noobiness. Once you got used to the game it was a piece of cake.
Yes, it was quite challenging when you had to depend on players to do harder areas instead of rolling everything with gimmick hero builds and ursan. Being a noob or not, hench just didn't cut it.

Eventually hard mode became normal mode, and corpg became a single player game where people interacted with others to:

1. Show off titles.
2. Buy/Sell rare items.
3. Overfarm elite areas with ursan.
4. Do PvP.

Malice Black

Site Legend

Join Date: Oct 2005

You think instances are better then open world?!

OK....

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Malice Black
Do I not? Could have sworn I logged in last week. Maybe I was mistaken?
Was it not you who said he gave away all his stuff, uninstalled GW and then installed AoC?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Commander Ryker
Was it not you who said he gave away all his stuff, uninstalled GW and then installed AoC?
Ryker, Malice did do an account wipe, but he does log in time to time. When I say time to time, I mean, about as often as Soul Wedding logs in.

Malice, you haven't pugged in ages though.

The only times I pug are on my imbagon - I actually enjoy pugging on my imbagon; players ask why we're killing stuff fast without nukers and the like.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Malice Black
You think instances are better then open world?!

OK....
All open world represented in most games was:

"kill x <monster name>",
"bring x <monster drop name> to <npc> name"
or "deliver <item name> to <npc name>".

Next to kill stealing, PKing low levels, etc.

And yes i think ANet made instances way more interesting than that
I'd love open world, but not the kind i mentioned up there, it's primitive at best.

Malice Black

Site Legend

Join Date: Oct 2005

#1 I have more then 1 account
#2 I love how everyone knows what have and haven't done
#3 Uninstalled AoC. I'll wait 6 months for it to 'mature'
#4 Pokeurmom was really bad

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Malice Black
You think instances are better then open world?!

OK....
Having played WoW and experienced the wonderful joy that is STV, I have to say:

Yes. Absolutely. With no qualifications.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

I think guildwars should come out with some new material for GW1, or hurry up with GW2

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by Malice Black
You think instances are better then open world?!

OK....
people spawn camp in open world RPG's
Wow's instances were extremly hard for solo, these instances are designed for solo players, its hard to be a solor player in wow, then it is in GW

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

So... WoW is more team-based than GW?

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

Quote:
Originally Posted by a-kyle
people spawn camp in open world RPG's
Wow's instances were extremly hard for solo, these instances are designed for solo players, its hard to be a solor player in wow, then it is in GW
That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by Abedeus
So... WoW is more team-based than GW?

some what.
also wow is complete joke for both graphics and players.

- instances cant be soloed GW allows you to solo, its built around AI characters and Soloing

- Spawn caping happens in WOW, (some times) , none in GW

- you need large numbers of players and to be certion levels to go into instances for wow, all you need ins afew AI and your heros in GW and off you go..


should i go?


did i mention one you pay for the other you dont?

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by Res Ipsi
That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.
the diffrence between wow and GW is builds, one relys on skills the other relys on tallents and how you spend your tallent feats.
its more mathimatically based rather then GW, GW has the idea of wow, but the concept is off, for exampl you set up your skill bar to do damage, to farm or what not and that takes moments, with wow you have to do research, ask the right questions and have the gear while spending the right talent points

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Res Ipsi
That's because a "Sunspear never fights alone!" in GW, thanks to heroes. But yes, I agree instances are hard to solo in (on a PvP server). The FFA antics of some kids makes it twice as hard to complete quests, but it also makes it more fun. No little red dots on your mini map to tell you where the enemies are, or who is friend or foe. Makes for a much richer gaming experience imo.
To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.

I fear for GW2 and its 'open world'


Quote:
Originally Posted by a-kyle
the diffrence between wow and GW is builds, one relys on skills the other relys on tallents and how you spend your tallent feats.
its more mathimatically based rather then GW, GW has the idea of wow, but the concept is off, for exampl you set up your skill bar to do damage, to farm or what not and that takes moments, with wow you have to do research, ask the right questions and have the gear while spending the right talent points
Words cannot describe how much GW is better than WoW in the builds respect. In WoW, if you want to change your build, it costs you as much as 50g (or did when I quit). In GW, you..er... go back to town.

If you think cookie-cutters are bad in GW, imagine how bad they have to be in wow, where it's actually expensive as hell to take risks on experimenting when making a build.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

I also fear this new open world, I fear that instances will become like wow and the game will be more based on farming and getting lots of gold and becoming like you said "l33t" i fear that those who cant make the 100k's of gold will be classified as newbs and the friendly in game balance will be lost to greed, hatred and powergaming.

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

My only problem with PVE really, is the Hall of Monuments. I appreciate the idea, that those of us who've played the original GW for a long time should get some kind of reward, but we still barley know how it's all going to work, and as far as I can tell, most people are now focusing on one character, trying to get that one as many titles as fast as possible. I used to enjoy playing as a whole load of different characters, I have 10 in total, but now I've just been using my Warrior, the rest just feel like a waste of time, since they'll be pointless in a few months.

I honestly think it would have been better if they just made all of us start fresh with GW2, and I know you could argue that, that would just make all of it pointless anyway, but in my opinion it's just the fact that we have something we might be missing out on, that has made be start playing Guild Wars as nothing more than a giant title hunt, so I can have the best possible benefits for GW2.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by truemyths
PVE was quite challenging in Prophecies and Factions.
Remember trying to get bonus in the Dunes of Despair?

Heroes wrecked it. I like heroes, but it did wreck the overall challenge.
Prophecies really was only challenging because of how much they handicapped you in it. Most of it's just annoying (God I hate the desert and the jungle *take 5 steps, drown in a sea of angry bugs* )...

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

Quote:
Originally Posted by Targren
To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.

I fear for GW2 and its 'open world'
You dont have to fear for nothing on PvE servers... In WoW that is.. If you choose to play on a PvP server where the contested areas are mandatory to be on PvP mode thats your choice and risk and even on PvP servers there are certain rules.

januscht

januscht

Krytan Explorer

Join Date: Mar 2008

Order Of The Abominations [OoTA]

N/

what were you expecting after playing the same game for so many months/years, after finishing for xxxth time the same mish of course you wont enjoy it as the 1st time, just go play something else

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

see this game reminds me of wow in a lot of the same sense as you max out and then go run the same end game mission over and over and over and over again expecting diff results

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Eh, I only pve with guildies or friends. Or title farm. Actually 'playing' the game, well, after you've finished every campaign and quest several times over, it gets tedious except for a few bits you like. And title farming's really only for one character. Well, I can only be bothered grinding one. As for normal farming, I've got all I need and filled my hall. So I haven't really bothered to hardcore farm for ages either. My most recent burst was with the sin SF buff, but that's only funny the first couple of times.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Titles = Epic Phail

PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.

Yet I still think PvE has a lot more to offer, although I agree new content is needed.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Quote:
Originally Posted by romeus petrus
Titles = Epic Phail

PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.

Yet I still think PvE has a lot more to offer, although I agree new content is needed.
i Don't think it's a "epic fail" and some of them do not require to grind( protector, guardian, vanquisher , cartographer etc...)

When i have nothing to do, i fix mysels to complete 1 title track, in fact, the titles are what kept me into gw.

And you know what? You don't need to max a title to have fun and enjoy guild wars. It's your choice, if you don't want to have a title, then don't.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

Quote:
Originally Posted by romeus petrus
Titles = Epic Phail

PvE titles took a large portion of PvEers and threw them into a mindless grind fest for some lame line under their char's name that nobody even notices. Making it harder for cooperative teams to form up.

Yet I still think PvE has a lot more to offer, although I agree new content is needed.
True, but those titles gave people something to do for a while. Didn't we have this discussion before?

Heya Oujo

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Targren
To each his own, I suppose. I don't find it "fun" nor "enriching" to spend an hour completing what should take ten minutes because some 14 year old decides that ganking 20 levels below him makes him l33t.

I fear for GW2 and its 'open world'
I think you should go play LOTRO before you say that stuff, hopefully Anet follows what Turbine did.

And no I don't care if LOTRO is boring do it anyways so you can see what good persistence is.