An Open Letter to ANet - Part 2

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Rahja the Thief
You know what the arguing in this thread shows? That you all care a lot about Guild Wars and what is best for it. That is something pretty special I think. Arena Net should be proud they have fans like you guys, devoted to their game and its well being.

Do try and keep the personal flames down a wee bit okies? I would hate to see this great thread closed and devolve into a pile of Ursan bitching feces.

This thread is quite different from many other Riverside Ursan complaint threads. It doesn't mention Ursan as being a primary problem, and it is extremely well written, not rude or insulting, and is very mature. Statements such as the one you have written are the opposite of that. Please refrain from posting slander; you simply didn't read the thread or didn't bother to think of it on a deeper level. Most veteran players agree with this thread or have quit and don't care anymore. The truly devoted players commented and agreed.
'
AMEN

generally players who are not very happy with their game just quit, GW fans are actually trying to fight in their own way to keep their game and try to get it back to the state when people were generally happy.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Snow Bunny
I also have a very serious question - they state they will not alter certain things - Ursan and Hero allowance past 3, namely. They often cite technical impossibilities as their reason. In the past, they cited that same reason as protestation against the PvE/PvP split, and have since proven the ability to do so.

Where does that leave them credibility wise?
Anet has never said the 3 hero limit or the current version of ursan cannot be altered due to technical limitations. About the only thing like that I've ever heard is the auction house.

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

Quote:
Originally Posted by Inde
Inde's sooth.
Amen. The whole "we are not an MMOG" thing is just marketing bs. They are not a traditional MMOG, they are not a dikumud-style MMOG, they are not an EQ/WoW clone are great things. And yes, it seems that initially CORPG would've fit... especially if the later content updates were very PvP oriented. But we know the road A.Net went...

I would posit that Fury is the only true CORPG. Guild Wars has always been an MMORPG with excellent PvP to the degree that it could be considered a competitive online game (COG).

Inde has great points about creating your own classifying genre. Most people don't care and will you classify you into a similar category until enough competition comes along to make it a whole different category (TTH for instance ranks GW right along with WoW and EQ2 for "pulse of MMOs"), and if people do care you are the only one there.... first and last.

I am glad that Regina at least attempted to compromise GW2's "genre classification" by saying it would have MMOG elements. Hopefully this time marketing won't parade around the ridiculous CORPG-classification.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by sph0nz
People need to learn to take criticism instead of crying about somebody "changing the way they play their game" whenever somebody imposes a better idea on another player.
Read what I said and the post I was responding to.

"Forcing me to change my playstyle" was the complaint of the anti-UB rant I was responding to, and I was only pointing out the hypocrisy of it. Claiming that UB should be nerfed because non-UBers do NOT want to change their play is BS. What makes them more important (not better players, not better people... but more important) than those who want to use it?

More people apparently want to use it than don't. So adapt. Get friends/a guild that agrees with you, and go from there.

If the Anti-UBers are not a minority, then they are lying when they claim they "can never get a pug because they don't use Ursan". Either way, there's no real reason for the nerf other than fragile ego being threatened because "QQ they did it so easy after I spent soooooo long doing it the hard way."

Life's rough in the big city.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Irrespective of the 39 pages of discussion, counter-discussion, arguments and plain in-fighting, which I have not the time to read, the original points made by Avarre and Noran still stand. That is why I have not played the game since last October. It simply isn't fun anymore and the mass exodus of original players reflects that. Make no mistake, the number of those people who are likely to invest in GW2 is tiny and in that respect, the damage is already done.

Lets take me for example; Two years ago, you would have been far pressed to find someone who was more hopelessly addicted to the game - I played four hours per day, every day, from my local internet cafe and sang the praises of the game whenever I could. If anyone criticised the game, I would often be the first to defend what I saw at the time, as a plus. Two years later and it doesnt take much to see that the game is an empty shell of it's former self, the lifeblood of it's veins, the players, drained by the game's underlying repetetive, unimaginative nature.

So, I guess this is goodbye, GW1. It was fun while it lasted and I wont forget it, but no end of skill balances can save you now.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Regina in this thread
As you admitted, one of the things ArenaNet needs to do is try and please everyone. With the number of different perspectives and play styles out there, this is a monumental task and we do our best.
Quote:
Originally Posted by Regina on the wiki
The designers are well aware that they can't please everyone, and that trying to please everyone is an exercise in futility.
Either one of these was a lie, or ArenaNet don't actually know what they're trying to do.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

That only means that they are willing to try the impossible for the player base. Few developers would do that.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by JR
Dumbing down the game
Ursan template should have been designed to improved players, but doesn't even give you a full bar of skills. Interrupts and KDs with meaningful recharges, for example. It should have been created as an easier way to get through areas - but not neccesarily faster than a good team using regular bars. It would be healthier as a useful addition to a regular group, rather than people taking full Ursan teams and steamrolling areas. In this way it would have helped compensate classes that aren't optimal in PvE (Assassin, Mesmer).

Hard Mode / Elite areas = just bigger damage numbers.
Instead of just making numbers bigger, try mixing mob capabilities. Create mobs with a more even balance of professions. In that kind of environment teamwork and communication would be more important. It would be harder to spec against a specific area or mob type, and give more of a challenge.

Classes
Need varied and specific roles. Overlap means one will be strictly
inferior. Inferior classes generally need gimmicks to see play.

See: Warrior vs Dervishes and Assassins.
I do agree with most of your post however I would like to see pve skills asscoiated with a attribute instead of rank.

Quote:
Wouldnt be a problem at all. So because you dont have friends that can be everywhere you are you want things screwed up just so they are forced to be where you are at. Gotcha now I see where you're coming at. You want to form a fast pug thats balanced simple. Type this Free FoW clear for Balanced only.
To Mani. I would want to do this if I wanted to go down and go through the whole UW or FoW with no Ursan group.I am not going to pay for the whole thing and you know what my goal is and it should be there for others that are basically soloing the game with no guild or friends.This is where the ladder guilds suceed in as they can play a balanced team to go down there and get what they want and clear everything.It is what I would be doing if my guild was much bigger and more active.

You know me I am pretty cheap as I don't like paying for scolls and other gold sinks.I like saving my gold.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Quote:
Originally Posted by Age
I do agree with most of your post however I would like to see pve skills asscoiated with a attribute instead of rank.
This can't be. The premise of the expansion was to expand character development beyond level 20. How to you do this, without increasing the level-cap so you're not breaking all pre-existing end-game content? You introduce class-agnostic skills linked to a 'growth' metric, similar to leveling. These skills, at high 'levels' would undoubtedly surclass profession-specific skills.

So Reputation is in fact your 'extra' and somewhat optional levels or character development, that are not contigent or strongly coupled with any of the pre-exiting content.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Inde
Guild Wars was never "technically" marketed as an MMOG in Anet's eyes. They stated repeatedly that it was a CORPG. BUT... big but, they are riding the coattails of the MMOG market but still massiver multiplayer on-line game fits the description of Guild Wars (I would challenge someone to argue that Guild Wars is NOT a massive multi-player on-line game. Most people now days see this as a description for the interaction in the game and not a storyline). Guild Wars was trying to be very, very unique and they succeeded in the beginning in that regard. The gameplay, mechanics, were quite different from the other MMOG's on the market. But categorizing your game yourself (as Anet did) technically put it in a place all by itself.... with no competition. So it's a catch, is this either the best and the worst CORPG (thinking about it, it would be forced to be both if it's the ONLY game in this category)? Or you compare it to the games that it's remarkably similar to.

Personally, despite what Anet marketing says... everyone knew it would be compared to other MMOG's. Even Anet knew that. You can't self-categorize your own game and then complain when people try to compare it to similar games on the market today. Especially since no other games have come out into that category as well.
I see what you are saying. I think the problem some people (including me) have is that the game was originally marketed as (and built from the ground up as) a CORPG with MMORPG elements.

Sure the majority are going to classify it as a MMORPG and compare it to other MMORPGS, but who cares? Let all those people buy the game for the MMORPG elements. The game succeeded on that alone while keeping its (original) core philosophy.

The problem I have is that they completely CHANGED their game from a CORPG with MMORPG elements, to an MMORPG with CORPG elements. They won't come out and officially say that, but they know its true. Thus they went from being extremely unique to just being barely unique at all. As Avarre brilliantly stated...they can't compete with WoW on WoW's terms. A lot of Anet's sales were based on their original ideas and they know it. I honestly believe they know they screwed up with Guild Wars 1. Now they are scrambling to keep players through HoM and promises of change for Guild Wars 2.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Rift
This can't be. The premise of the expansion was to expand character development beyond level 20. How to you do this, without increasing the level-cap so you're not breaking all pre-existing end-game content? You introduce class-agnostic skills linked to a 'growth' metric, similar to leveling. These skills, at high 'levels' would undoubtedly surclass profession-specific skills.

So Reputation is in fact your 'extra' and somewhat optional levels or character development, that are not contigent or strongly coupled with any of the pre-exiting content.
I don't beleive so and this is GW not GW2 and if rank meant anything then a rank 12 should be able to take on a rank 3 player in HA.Rank means nothing in HA play so why worry about it.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Targren
Read what I said and the post I was responding to.

"Forcing me to change my playstyle" was the complaint of the anti-UB rant I was responding to, and I was only pointing out the hypocrisy of it. Claiming that UB should be nerfed because non-UBers do NOT want to change their play is BS. What makes them more important (not better players, not better people... but more important) than those who want to use it?

More people apparently want to use it than don't. So adapt. Get friends/a guild that agrees with you, and go from there.

If the Anti-UBers are not a minority, then they are lying when they claim they "can never get a pug because they don't use Ursan". Either way, there's no real reason for the nerf other than fragile ego being threatened because "QQ they did it so easy after I spent soooooo long doing it the hard way."

Life's rough in the big city.
Your argument is dumb. Reason: people want to play their RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing profession, not some class-independent buttonmashing fest. It's not about choosing Word of Healing over Healer's Boon, it's about playing your profession over not playing it.

The presence of an abusable mechanic drastically reduces the chances for people to undertake their role within a structured group, and that is even worse for a newbie that has few connections. "Find people like you" is a retarded counter-argument within a game genre that should be all about socializing; when the ability to do so -- while playing according to the original game design -- is compromised, something is wrong.

Player generated issues are issues too. Just because something is permitted by the software itself and not directly damaging, it doesn't mean it can be overlooked.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Anet painted themselves into a corner with the level cap and had to think of creative ways to allow players to exceed it without actually leveling up past 20.

GWEN and the other PvE only skills were an attempt to do this, to grant those with level 20 chars something to grind, yes grind, up just as you had to grind up experiance points to reach level 20. This is not traditional grind in some ways since you can complete quests and mission as well as killing monsters on maps to advance the titles. However they may have set the ranks a bit too high forcing players to do more traditional grinding to max the titles. What I think might have been better would be 1 normal mode Hero bood + 1 Normal Dungeon + 1Hard mode Hero or 1 Hard mode dungeon = 1 max title.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I re-read Sha's letter, and was surprised to see the reasonably hostile reaction it provoked, when in fact, most of Sha's fears and complaints were absolutely warranted and spot on.

Fast forward several months, through some rather drastic changes, and we have Avarre's equally thoughtful letter, which yielded a much different brand of response.

In the same manner that most players, save for several veterans, some of the mods, and various other traditionally realistic posters here, attacked Sha's letter for being overly pessimistic, Avarre's letter is being equally criticized by the same audience, except to a lesser extent, mainly because so many of Avarre's complaints are glaring at us.

Several months from now, when ANet continues to ruin their product further, and months after that, when ANet produces Gw2 and ruins that, will we need 'An Open Letter to Anet' Parts 3 and 4 to convince the carebears here and at Anet that ANet's wrong?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

What can I say other then this is why I have moved on. (Shameless plug for AoC)

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Inde
Pumpkin, man I'm going to seem so bitter but I swear I'm just posting a response here:

Guild Wars was never "technically" marketed as an MMOG in Anet's eyes. They stated repeatedly that it was a CORPG. BUT... big but, they are riding the coattails of the MMOG market but still massiver multiplayer on-line game fits the description of Guild Wars (I would challenge someone to argue that Guild Wars is NOT a massive multi-player on-line game. Most people now days see this as a description for the interaction in the game and not a storyline). Guild Wars was trying to be very, very unique and they succeeded in the beginning in that regard. The gameplay, mechanics, were quite different from the other MMOG's on the market. But categorizing your game yourself (as Anet did) technically put it in a place all by itself.... with no competition. So it's a catch, is this either the best and the worst CORPG (thinking about it, it would be forced to be both if it's the ONLY game in this category)? Or you compare it to the games that it's remarkably similar to.

Personally, despite what Anet marketing says... everyone knew it would be compared to other MMOG's. Even Anet knew that. You can't self-categorize your own game and then complain when people try to compare it to similar games on the market today. Especially since no other games have come out into that category as well.

Edit: And... he deleted his response. Fine, I'll address it to Regina then :P
I've always thought of Guild Wars as an MMORPG, and when I saw Regina says it isn't an MMORPG, that just made me very mad, cos I thought thats how Community Relation respond to their customer, when they have problems, you say no no, your wrong, cos we are not what you think we are, so I went to look up the official webpage, and some other webpages, like wiki, and pc gamer and well lots of others webpages, all confirm that Guild Wars is a MMORPG, so I posted Inde, then I found what you posted above, so I deleted :P~ , well I am sure it isn't just me to have the impression that Guild Wars is an MMORPG.

anyway, i deleted post before you posted, so did not meant to make you sound like your responding to ... er what ever :P~

now, what I want to know is what is the different between CORPG and MMORPG,

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Skye Marin
That only means that they are willing to try the impossible for the player base. Few developers would do that.
I think everyone would prefer they didn't try the impossible, and instead did the realistic. At least then, whatever they tried to do, would most likely be of high quality and clear focus.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

A CORPG is a competitive/cooperative online role playing game. Its not massively multiplayer because of being entirely instanced, other than towns.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo



This pretty much describes my GW experience. I enjoyed GW when it first came out and I continued to enjoy it throughout the release of factions and upto Nightfall. And hell I'll even admit that I did enjoy NF for about the first week. Then things went downhill for me.
None of my guildies ever wanted to group up and do things they just all started H/H. Pugs more often consisted of people who didn't own NF, didn't understand how to setup heroes, or for whatever reason refused to use them. Now they weren't always bad players but for the most part it became painful to play with others.
I enjoy grouping with people if I wanted to do something by myself for 3-5 hours I'd find a different game. There are a lot better single player games out there than GW, and that is what it essentially became for me with the release of NF.
Then the EotN came out and well lets face it, it was rushed and not very well thought out. All the bugs, glitches, lack of thought on skills, and God knows what else a game could have, that expansion had them all. It also moved GW further into the camp of time > skill rather than skill > time. Its more about how long can you grind at it than how good you are. There is no difficulty to the dungeons or missions and the grind required to get new armor, consumables, better pve-skills, etc is ridiculous.
Understand, I'm not complaining. I didn't like the new armors anyways, consumables you can get at rank 3 or 4, whichever I managed to unlock them, and the pve-skills are mostly worthless with a couple of exceptions. My point is that it shouldn't of went down this road, and it did make the game much less enjoyable for me.
I've moved on to other games. I log back in every couple weeks but can't force myself to stay on more than 20 minutes before I'm already sick at the state of the game.
I have no intention of buying GW2 at the moment, and while that may or may not change, I can for certain say I will not buy it at its release. I will wait 2-3 months after the release and give it a good hard look to decide if Anet decided to make a game that I can enjoy or if they continued down this path to hell.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by samifly
A CORPG is a competitive/cooperative online role playing game. Its not massively multiplayer because of being entirely instanced, other than towns.
And that's the only (small) difference the game has.

There're many other korean games that isn't "massively multiplayer because of being entirely instanced, other than towns" too. Yogurting, for one, fits that description perfectly. The game calls itself "Casual-MMOG". It shows that it doesn't really matter how you want to categorize a game.

My friends think GW is the same as other MMOGs, but they never expect the game to have all those grind-fest stuff or high level cap or whatever that traditional MMOGs should have (Hell, they all left the game as soon as Anet tried to turn GW into one of those).

It's all about how the company makes the game to be, not just how people, or the dev, want to call it.

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by Cacheelma
And that's the only (small) difference the game has.

There're many other korean games that isn't "massively multiplayer because of being entirely instanced, other than towns" too. Yogurting, for one, fits that description perfectly. The game calls itself "Casual-MMOG". It shows that it doesn't really matter how you want to categorize a game.

My friends think GW is the same as other MMOGs, but they never expect the game to have all those grind-fest stuff or high level cap or whatever that traditional MMOGs should have (Hell, they all left the game as soon as Anet tried to turn GW into one of those).

It's all about how the company makes the game to be, not just how people, or the dev, want to call it.
I left for the same reason your friends did. I like Ursan, but to have it gone would be for the better. I don't care about titles anyway.

@Phaern Majes, your graph is perfect. As for Guild Wars 2 I'm buying right away with out any thought.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

People keep saying the game is broken beyond repair. I totally agree it's broken, but it IS fixable.

So, how to fix it? How to keep players interested?

-Certain missions have monsters with insane stats. Tweak them a bit so you don't need either ursan or warriors with an exact build to be able to beat them. Prophs had the perfect balance on the end missions. NF end missions just plain suck.

-Get Rid of Loot Scaling. You've made the gold sellers all but vanish, right? It did NOT happen because you implemented LS. It happened when you fixed the exploit in trial accounts that was YOUR FAULT to begin with. Thanks for fixing it, now please lay off and let the farmers do their thing. I never farmed much, just cave trolls occasionally, But I did like doing quests with as little support as possible, both for the challenge and the loot. Now, why bother?

-Enable 7-hero teams. This would bring back a lot of frustrated players who refuse to pug. I'm done playing with others, even if that means I'll never finish NF. I'm not exactly a people person to begin with(just a crochety 40-year-old) and I've seen enough "gogogogo" and suicidal Leeroy wammos.
It would also keep other players around because now that you could use all your heroes instead of just the 6 or so the great majority have ever used you gotta level them all up and get them cool weapons.
It would also encourage a LOT of players(including me) to buy GW:EN. My guess is the sales of the expansion were a bit lower than the other games. One of the main selling points was lots of new heroes, but what the hell do I need new heroes for if I don't even use some I already have?


I know none of these have much chance of happening, but it would show that Anet still cares about its product even after a few years. That would make me a LOT less hesitant to follow them to GW2.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound. Unless ANET shows me that they are willing to treat the wound , the bandage should not be removed. ANET has a long way to go rather than just nerfing a couple of pve skills to bring balance to pve.
@Dawgboy: i agree with you on the first two ideas.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Bryant Again
I find it a bit hard to be consider a veteran "dedicated" when he thinks it a good idea to turn GW into more of a grindier MMO.

If those "some people" are players who play, converse, and observe how the game is played each and every day then I'd consider their input reliable.



Im glad you see my points and input as reliable. I never said anything about making it a grindfest never have I even hinted at it. However they have allowed the option for people who do want it. Having more options on how to play is always a good thing. Unless you're one of those that thinks it should be done 1 way only and that is what I disagree with. Which is where we were at before the skill seperation. For the record I dont like grind either, however everyone has different views of what grind is and guess what Im more than happy to allow those who want it have it.

Quote:
Originally Posted by Avarre
I think everyone would prefer they didn't try the impossible, and instead did the realistic. At least then, whatever they tried to do, would most likely be of high quality and clear focus.
Which is exactly what the PvP/PvE skill seperation can allow. Alot of people have made good suggestions for fixing PvP and now anet has chance to really put it into effort in earnest.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Notice how many folks did Sunspear/Lightbringer only on the weekend. Halving the effort involved really helps people and their motivation to do certain things. I have no intention of grinding the Faction titles, as it takes 33 times more time to grind it out with FFF than a Sunspear Jujundu HM grind. I easily put in my hours for the Sunspear grind on that weekend, and will probably work on GWEN titles this weekend. In some cases, making things easier makes them possible.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

since the issue of Guild Wars isn't a "MMORPG" came to my awareness (lol hard sentense to phrase) anyway hope you understand it. I now have one question.

Like you all keep saying that the game is broken, and PvE skills are bad, tell me how would you have "nerf" the game if its not towards PvE skills and titles

what/how would you keep 4 million (numbers taken from official GW website) players satisfy when a game that have a beginning and an ending ended? Do you tell your customers: Look here, this is not the normal mmorpg, it is special, its has a beginning and an ending and if you completed the story, you are on your own?

Please suggest what are the possible "activities" that can be added for players to still keep playing, don't tell me the original is fine, because the truths is, if nothing was done, no upgrade, no new profession etc, there will be 100s or 1000s of thread complaining about "where's our new contents" sprung up here in a day.

I can think of two at the moment: 1) new quests and missions, and 2) time challenge missions after hard mode.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by manitoba1073
Which is exactly what the PvP/PvE skill seperation can allow. Alot of people have made good suggestions for fixing PvP and now anet has chance to really put it into effort in earnest.
As hilarious as it may be, the biggest fix GvG needs has nothing to do with skills (VoD). So the split isn't realy the "first step in fixing PvP".

Anet jumped on the mainstream MMO bandwagon instead of sticking to their original idea. Shit happens. They'd better revert back to it with GW2 or I'll be more than happy to walk past it and pick up another game. And I'm sure I'm not the only one.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by kostolomac
Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound.
Lol UB and all the other overpowered PvE skills, added to title grind, for me was the nail in the coffin of GW.

Bandage lol, more like a garrotte.

knockturnal

Ascalonian Squire

Join Date: May 2006

Kentucky

Morituri Nolumus [Mori]

W/

I read through probably 20 pages of this thread before I just gave up and wanted to post my opinion. Kudos to all, though, even those who disagree with the OP.

I can't say I agree with everything in the OP, but I do agree with the majority of it. Many within my guild and alliance have been discussing GW's evolution, and many of us are not happy with it. Just as the OP stated, this isn't just about Ursan, even though that's what everyone wants to jump on. Guild wars has been getting progressively 'dumbed down' since the Factions release, when you could max out a character in 5 hours of gameplay with very little effort. It began there, and has continued to spiral out of control since. The original Guild Wars was more difficult than even Hard Mode now. Getting to the end of Prophecies was an achievement. Beating THK took people because, while henchmen were available, they sucked, almost in a manner to discourage people from going that route and encouraging participation amongst players (which is what made the monk strike hilarious).

I've continually felt like the program with GW has been the business model, which IMO caters to the casual gamer. Lets get this out of the way: I have zero problem with people not being able to invest the time that others can, myself included. What I have a problem with is these same people being able to access everything that someone who spends hours playing can obtain. While some may have a problem with that, I ultimately think that the dedicated players are what makes Anet the cash, far moreso than the casual. The original Guild Wars was accessible for the casual player yet still possessed enough difficulty identity of character to appease even the most dedicated, which is what seems to have been abandoned in favor of instant gratification to new users.

The economy has been completely destroyed, nearly all the PvE skills are terribly unbalanced, everything is extremely linear, there's absolutely no sense of adventure that was once granted in the original title, and several other things I'm sure I'm missing that reflect a stronger interest in new players as opposed to those of us who have continually been around. I don't think anyone who has posted in this thread feels somehow 'special' because they're a veteran player, at least I know I don't. What those of us who are complaining want is simply for Guild Wars to thrive and reach it's full potential. All of us have invested years into this game because of such reasons, and it's the reason that I now just wait to hear ANY form of information regarding GW2. If GW2 moves in the direction that anet seems to be taking things (the instant gratification effect, if you wish to call it something), I, as well as many others that I know and game with, will be finding another game.

I do think it's painfully obvious that gw2 is needed, as the current game just doesn't offer the features that other MMO's currently do. But that, I believe, will be the make or break. What will the Anet crew do to make this game seem 'unique' again? I just don't think the 'free to play' thing will carry them over to another successful game, and I for sure know it won't be enough to keep me and others appeased.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by manitoba1073
While other truely dedicated and veteran players also disagreed.
I do not believe true veteran players of the game, deep down in their hearts, like the exact path Guild Wars has taken. While there are many aspects of the game that have indeed ,and without contradiction or argument, improved, other sections of the game have suffered with the same determent. It is amazing to me that after playing this game for 3 years (YES, THREE YEARS) that I still login. I don't play the game like I used to though. Sure, I work on this and that title once in a long while, I goof around with funny exploits before they are quickly patched (provided they are non third party based and not bannable things), and I use Guild Wars to stay in touch with some old friends I have made through the game. I made a dear friend, named Alain, during my playtime in the game.

He called me on my cell phone the last two days sincerely concerned about my health and well being, and he actually managed to stammer out that he loved me (in the brotherly sort of fashion mind you). That type of connection is rarely formed over a game, and I have a true friend in Alain. He is from the Dominican Republic, and he bought a 30 dollar calling card just to call me. That made me feel very special, and it touched me. Tim Russert died this week, I am clinically depressed, I am abusing a controlled substance you may commonly have come to know as Vicodin, and I had surgery. I shed tears after hearing of Tim Russert's death, and Alain's call meant the world to me.

One thing I have learned from Guild Wars is that there are players who are pals, and then there are players you meet who are truly your friends. Alain is one of those players, as is Patron from Chicago. I would trust both of them with any information or secret, and I think they would do the same for me. Guild Wars brought us together. Without this game, I would be missing two wonderful people in my life who I truly care for, and respect with all my heart. As I write this post, I reflect on a lot in my life, and it isn't easy to admit to a forum base of 100,000 that you are addicted to a substance.

The Guild Wars community can seem, at times, cold, heartless, and just downright mean. However, I have seen the opposite of that. I have seen true love, compassion, and trust over a GAME. I have never formed any meaningful friendship over a game other than Guild Wars. Guild Wars is a game that I have grown to love. ArenaNet created a game that I not only became addicted to, played and enjoyed, but that connected me with 2-4 people that I care so much about. It has brought me many many hours of fun and happiness, and for that I am ever grateful. When someone such as myself admits that there is a serious issue that has formed within the game, that means there is, in FACT, an issue. You cannot deny this, you cannot tell me I am wrong, because you do not love this game as much as you profess. I love and adore Guild Wars. I am not addicted to the game anymore, but my compassion for it and its makers remains unyielding, and I wish them nothing but the best.

Jon Sharp and I have had talks in game and on Ventrilo, and I consider him a good friend. Gaile is a wonderful woman, despite a few differences she and I have had. I PMed Regina regarding an issue I am not going to discuss here. I never received a reply from her, which hurt me dearly. I was honest, and forthright with her. She not only ignored me, but denied a gesture of friendship, the same I extended to Gaile and was accepted. Regina seems to me, a very nice woman, but too disconnected. She is too machine like in her work, and she lacks personal connections with players like myself and others in the same situation. I am not angry with her for this attitude, but more disappointed in the whole situation. Guild Wars has grown, and the user base is large. It rivals all other MMOs, and was and is healthy competition for the World of Warcraft juggernaut. If you are a TRUE VETERAN player, who loves the game and has had a similar experience to my own, you cannot disagree that there are many troubles that plague Guild Wars.

The focus is out of alignment, and blurred by popular demand and the desire to fit into a more standard form. Guild Wars has slowly lost its unique factor, and become less and less focused on skill. Recently, the skill updates have shown a resurgance in Guild Wars PvP, and it has become a bit more dynamic. There is still a lot of repair work to do, but the first steps have indeed been made. However, Guild Wars PvE has dramatically changed. To deny that is to deny the very world yours eyes see daily. The changes are extremely obvious, and the power creep was rapid, as if forced on the population. The resurgence of PUG groups is a wonderful thing, but at what cost? My lack of Riverside activity is fairly evident of my growing dislike of the changes to certain sections of the game. I have said, and will say again; I am buying GW2 and I support ArenaNet because they helped me form a few very close friendships that I will treasure for the rest of my days. I doubt I will ever lose communication with Alain, and I will probably stay in communication with Patron as well. Through thick and thin, I stick by Guild Wars. Just because I stick with it doesn't mean I approve though. Approval and commitment are two entirely different things. ArenaNet needs to realize this, and make the appropriate decisions based on that. So, here is yet another of my long winded Riverside posts, that will eventually fall to the wind. Hopefully the whisper in the wind will be heard by a sympathetic ear at ArenaNet, because I want them to know I care what they do, and want them to succeed in all their endeavors; they deserve it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

GENTLEMEN!

You can't fight in here, this is the WAR ROOM!

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I think Rahja made a valid point that I share and it may have been dismissed based on a rather personal and strong tone of his posts.

I was also very surprised by Regina's lack of responsiveness when I pointed her to the wrong url link to the GW client download page. And, though I gave her the time to settle and find her place, like most people have done, I'm disappointed by the new community RELATIONSHIP, I feel it's died when Gaile left.

I know CR are doing their job, maybe better given that it's now a team, but from my end of the word "community", the link is pretty much dead. I feel that's what Rahja tried to express, but furthermore highlighting the fact that this CR move by Anet may be as important as adding heroes or separating PvE and PvP. IMHO (people will disagree) Gaile was part of GW's depth.

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

/Signed with my whole heart...

I am a player from the start, have been playing this game for the last 3 years.... And when i look back at the amazing times i had before Factions was released... when it was proph only... I seriously feel like uninstalling this game and turn my back on it and go play EVE online or any other MMO that has some nice game dept and who cares about their players experience...

If you want to speak methaporical... Proph back in its start and prime was a perfect A movie.... When i look at it now... GW as a whole, especially with the release of (quickly done) GWEN... It looks like they took that movie and remade it with a C class cast.... Makes me sick...

Im sorry that i seem so negative, but where are the old times where you stand hiding and hurled together in a corner in snake dance with another brave party of Wammo's and typing franticly "OMG OMG that troll patrol is coming straight for us!!"

Those were amazing times... the community... the people actually wanting to do missions with each other without having the need to ping their skills.... Now its all H/H or its just One Skill To Rule Them All (ursan)

Anet, you let your players down... You started with an amazing game, and i would gladly pay for it if it had stayed at that quality as the OP pointed out...

Now we are degraded to grinding for endless titles, or being forced to adapt to your PvE changed so we can actually get into an avarage UW or FoW party... Comon Anet, where is your brilliant innovation? Where did it go? Now you're just giving us a new game, dumping the old GW that had endless possibilities but is raped from all sides now....

Anet, im seriously considering quitting GW and i might have a look at GW2 if you have managed to make it as good or better as the original proph, i will consider playing it. If not, no. And i am not the only veteran player saying this, i know that many other mates of mine feel thesame.

Anet, if you want to see how a good MMO can go on with chapter releases, take a look at EVE online... Those guys have been releasing chapters for years and with each chapter the game shines brighter and brighter... they can add new graphic engines, and add revolutionairy options, and their ingame depth STAYS.

I hope you take this tread seriously, especially considering the time that OP has spend on elaborating his statements...

And again, no major critisism meant, but this is just the reality of your game, and of what you made it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by manitoba1073
However they have allowed the option for people who do want it. Having more options on how to play is always a good thing.
Not always. What ANet has done here has catered partly to the MMO crowd, the same crowd who wants GW turned into a WoWlite, the same people who want mounts, peristancy, high levels, "leet loot", and who can't understand why they keep losing at difficult missions ("I has 15k armor and has been playin for so long, I shouldn't be losin'!"). They don't want GW to be GW, they want GW to be WoW. They don't appreciate GW for it's uniqueness, for the game it really is.

When ANet offered the "option" to grind through the content in generic MMO fashion, their game was no longer unique, and they showed they are willing to listen to a very immature minority of players.

So, no. Providing new alternatives isn't always a great thing, since what ANet has done has changed the direction of their game into something it's not.

Quote:
Originally Posted by pumpkin pie
Please suggest what are the possible "activities" that can be added for players to still keep playing, don't tell me the original is fine, because the truths is, if nothing was done, no upgrade, no new profession etc, there will be 100s or 1000s of thread complaining about "where's our new contents" sprung up here in a day.
First, I'd have to ask: why do you need people to keep playing the game? It's an RPG, not an MMO. You're supposed to pick it up, finish it, be done with it.

Quote:
Originally Posted by kostolomac
Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound. Unless ANET shows me that they are willing to treat the wound , the bandage should not be removed. ANET has a long way to go rather than just nerfing a couple of pve skills to bring balance to pve.
Fixing PvE skills and consumables would be just the first step. There, a certain balance would be achieved.

Inde

Site Contributor

Join Date: Dec 2004

Wow, that was fun. Any more insults, name calling or degrading people of any kind and the thread is locked.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
what/how would you keep 4 million (numbers taken from official GW website)
Sorry bud, that's 4 million sales. Across 4 games.

What this means, is currently I account for 4 sales (1 for each chapter), a friend I know accounts for 12 (he has 3 of each chapter), etc.

So the number of players is WAY WAY lower than 4 million. Factor in sales from bots, etc, and it's pretty low. If I had to guess, there's at least 600,000 (avg MMO player size is 500k) to 1.5 million.

Rahjah, your post was very heart warming and sad, and I hope things work out for you.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Two more cents.

Change is never something that is liked. Sometimes change is something that transpires as a result of trial and error. MOst people, myself included learn more form my mistakes and my successes. I learn why things do not work and correct them.

What if some of these changes were made on purpose to see what would happen so that they are not repeated in GW2? Now this would be fantastic.

I myself Will be getting gw2. I do not have Factions and I will not be getting it. Saving for GW2 instead.

Now I am a bit different from most players as I like the grind but I am silly cause I do it in presearing. Why? I like the place. Anet has kept it peaceful, unchanged in game play. It is PERFECT!

So KOODO'S to ANET! WOOT!

Now if GW2 has an area like this I will be like a PIG in S**T.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

^. Almost all of the problems with gw are atleast linked to terrible community relations, whether it's in the form of refusing to explain updates or refusing to listen to the more experienced players making good suggestions.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Rahja the Thief
I do not believe true veteran players of the game, deep down in their hearts, like the exact path Guild Wars has taken. While there are many aspects of the game that have indeed ,and without contradiction or argument, improved, other sections of the game have suffered with the same determent. It is amazing to me that after playing this game for 3 years (YES, THREE YEARS) that I still login. I don't play the game like I used to though. Sure, I work on this and that title once in a long while, I goof around with funny exploits before they are quickly patched (provided they are non third party based and not bannable things), and I use Guild Wars to stay in touch with some old friends I have made through the game. I made a dear friend, named Alain, during my playtime in the game.

He called me on my cell phone the last two days sincerely concerned about my health and well being, and he actually managed to stammer out that he loved me (in the brotherly sort of fashion mind you). That type of connection is rarely formed over a game, and I have a true friend in Alain. He is from the Dominican Republic, and he bought a 30 dollar calling card just to call me. That made me feel very special, and it touched me. Tim Russert died this week, I am clinically depressed, I am abusing a controlled substance you may commonly have come to know as Vicodin, and I had surgery. I shed tears after hearing of Tim Russert's death, and Alain's call meant the world to me.

One thing I have learned from Guild Wars is that there are players who are pals, and then there are players you meet who are truly your friends. Alain is one of those players, as is Patron from Chicago. I would trust both of them with any information or secret, and I think they would do the same for me. Guild Wars brought us together. Without this game, I would be missing two wonderful people in my life who I truly care for, and respect with all my heart. As I write this post, I reflect on a lot in my life, and it isn't easy to admit to a forum base of 100,000 that you are addicted to a substance.

The Guild Wars community can seem, at times, cold, heartless, and just downright mean. However, I have seen the opposite of that. I have seen true love, compassion, and trust over a GAME. I have never formed any meaningful friendship over a game other than Guild Wars. Guild Wars is a game that I have grown to love. ArenaNet created a game that I not only became addicted to, played and enjoyed, but that connected me with 2-4 people that I care so much about. It has brought me many many hours of fun and happiness, and for that I am ever grateful. When someone such as myself admits that there is a serious issue that has formed within the game, that means there is, in FACT, an issue. You cannot deny this, you cannot tell me I am wrong, because you do not love this game as much as you profess. I love and adore Guild Wars. I am not addicted to the game anymore, but my compassion for it and its makers remains unyielding, and I wish them nothing but the best.

Jon Sharp and I have had talks in game and on Ventrilo, and I consider him a good friend. Gaile is a wonderful woman, despite a few differences she and I have had. I PMed Regina regarding an issue I am not going to discuss here. I never received a reply from her, which hurt me dearly. I was honest, and forthright with her. She not only ignored me, but denied a gesture of friendship, the same I extended to Gaile and was accepted. Regina seems to me, a very nice woman, but too disconnected. She is too machine like in her work, and she lacks personal connections with players like myself and others in the same situation. I am not angry with her for this attitude, but more disappointed in the whole situation. Guild Wars has grown, and the user base is large. It rivals all other MMOs, and was and is healthy competition for the World of Warcraft juggernaut. If you are a TRUE VETERAN player, who loves the game and has had a similar experience to my own, you cannot disagree that there are many troubles that plague Guild Wars.

The focus is out of alignment, and blurred by popular demand and the desire to fit into a more standard form. Guild Wars has slowly lost its unique factor, and become less and less focused on skill. Recently, the skill updates have shown a resurgance in Guild Wars PvP, and it has become a bit more dynamic. There is still a lot of repair work to do, but the first steps have indeed been made. However, Guild Wars PvE has dramatically changed. To deny that is to deny the very world yours eyes see daily. The changes are extremely obvious, and the power creep was rapid, as if forced on the population. The resurgence of PUG groups is a wonderful thing, but at what cost? My lack of Riverside activity is fairly evident of my growing dislike of the changes to certain sections of the game. I have said, and will say again; I am buying GW2 and I support ArenaNet because they helped me form a few very close friendships that I will treasure for the rest of my days. I doubt I will ever lose communication with Alain, and I will probably stay in communication with Patron as well. Through thick and thin, I stick by Guild Wars. Just because I stick with it doesn't mean I approve though. Approval and commitment are two entirely different things. ArenaNet needs to realize this, and make the appropriate decisions based on that. So, here is yet another of my long winded Riverside posts, that will eventually fall to the wind. Hopefully the whisper in the wind will be heard by a sympathetic ear at ArenaNet, because I want them to know I care what they do, and want them to succeed in all their endeavors; they deserve it.
Quote:
Originally Posted by Bryant Again
Not always. What ANet has done here has catered partly to the MMO crowd, the same crowd who wants GW turned into a WoWlite, the same people who want mounts, peristancy, high levels, "leet loot", and who can't understand why they keep losing at difficult missions ("I has 15k armor and has been playin for so long, I shouldn't be losin'!"). They don't want GW to be GW, they want GW to be WoW. They don't appreciate GW for it's uniqueness, for the game it really is.

When ANet offered the "option" to grind through the content in generic MMO fashion, their game was no longer unique, and they showed they are willing to listen to a very immature minority of players.

So, no. Providing new alternatives isn't always a great thing, since what ANet has done has changed the direction of their game into something it's not.



First, I'd have to ask: why do you need people to keep playing the game? It's an RPG, not an MMO. You're supposed to pick it up, finish it, be done with it.



Fixing PvE skills and consumables would be just the first step. There, a certain balance would be achieved.
You guys are missing it in a big way. First things similar to consumables were ingame since day 1. I know how shocking.

second I never said I liked all the changes they made in the last yr, still doesnt change the fact with the recent skill seperation that they arent trying to fix it. Thats exactly what they are trying to do. I suggest you go and see the 2 employees they are leaving behind.

Yes choices are good. It allows for more people to enjoy the game in different ways and yes that is a good thing.

And if you are a true youd see that yes they made mistakes here and there but overall it is still good.And according to some here that agrees with Avarre that even you Rahja shouldnt have a say. By your own admittance that your not on it everyday.

Yeap I have a few good friends that play and used to play also. The ones that left is because there was no split and the fact that PvP was the carebear.

Theres more I have to write but I now have to get ready for work.

Sorry to hear about your condition Rahja. Hope you seek out the help it sounds like you need.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by manitoba1073
Yes choices are good. It allows for more people to enjoy the game in different ways and yes that is a good thing.
Choices are good but not when they invoke different play format.

Aside from that you pretty much repeated yourself from the quote in my earlier post, since I told you *why* it wasn't a good thing that ANet is providing a generically MMO style form of play.