Quote:
Originally Posted by Avarre
It's not really arguable how much of an advantage PvE skills give to a group doing DoA (or any elite area), and a group without them is going to be relatively handicapped. That pushes a lot of players into having to run only builds using those skills.
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Avarre,
While I won't argue about the advantage of certain PvE skills in elite areas your statement covers only part.
I could say the same about the old PUG team builds that were used in those areas.
A PUG not running Kaiz's build in DoA would be relatively handicapped.
A PUG not running Steel Wall in Deep would be relatively handicapped.
It pushed people into having to run only builds using specific skills and professions.
Having the right skills and professions for those builds gave the players an absurd advantage over others who didn't have them.
Welcome to the wonderful world of PUG teams.
I know some PvE skills are too powerfull.
But the same can be said about a lot of other skills or skill combinations.
I've been testing with hero Discord teams recently and those are deadly when used right. No PvE skills needed. I never felt any urge to use PvE skills on my necro. Not only because of Discord, but also because of skills like SS.
My monk mainly plays hybrid builds and SoL just does not fit in at least 80% of them.
My mesmer does use CoP a lot but that's because single target shutdown isn't really vital and CoP combines good with the discord spikes.
I have not played my other professions enough to say something about those.
I think it's important to distinguish between the PUG player and the skilled player.
For the PUG player a skill or profession with a specific build is something that enables him to join a certain team.
The more overpowered the better from the perspective of the PUG player.
For a skilled player a skill is a tool.
If it's overpowered the skilled player will abuse that, but he knows why it works and how to replace it if the skill is changed. Or the limits of a certain skill.
For me there is no difference between a numberpressing SF ele or SS necro in DoA or a numbersmashing Ursan in DoA. Not even to mention the 1HP BiP that was used there....
It's all a 'build' that unskilled players can run and use to success to finish an area. Many won't learn more then stand here, do this, don't do that.
No thinking about why a certain build works (how many elementalists would consider the KD's of Meteor Shower part of the strategy to keep a tank alive?), they only know that it works...
I think something is wrong when the 'top PvE guilds' would only be running certain skills to do things faster and faster.
I think Agro used CoP spikers for their record time in Deep but doubt they used those anywere else.
They don't use UB for fast times in UW and FoW as far as I recall.
While not in one of the 'top PvE guilds' I know we as guild have done most vanquishes in balanced teams and I doubt it would be much faster with UB.
The thing that would have speed it up would have been the time spend on setting the team build.
But after entering the advantage would not be as high.
The only area where UB is probably the best skill for all teams will be DoA.
But that probably tells more about the imbalance of that area then the inbalance of that skill.