Update - Thursday June 12

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by Tender Care
Or a warrior in pvp with [vow of silence] and all adrenalin skill + some stances and things like that......
Last I checked, all the buffs have been in the PvE arena.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
can you imagine a monk with [skill]Avatar of Melandru[/skill]
Yeah, wasting 25 energy and 2 second cast for something you could achieve with Mending Touch and Vital Boon if you really need it so badly.


Quote:
Or a warrior in pvp with [skill]Vow of Silence[/skill] and all adrenalin skill + some stances and things like that......
And you see dervishes with adrenaline skills and VoS?

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by Tender Care
Let's nerf [mystic regeneration] to mysticism so eles, monks and sins will stop abusing it. Also a simple and stupid consideration: what is that called?? MYSTIC regeneration, so gives more sense being a mysticism skill
But then dervs would only have to put atts into mysticism and scythe mastery. With it in Earth, they'd have to invest in 3 att lines if they want to use it well.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Does anyone think that given the way the game is now, GW2 will have to have something very similar in terms of an "I win" skill to keep the current fanboys?

Should GW2 begin life like Prophecies then there will be a steep gradient for the Ursans to cope with at the outset. Whilst it will be too late for those that purchased the game to complain, they won't be recommending it to their friends. Then the cycle will turn full circle again after they leave, ANet will start the dumbing down process to get the next batch of players.

But on topic, I don't think any skill update is really going to make the bulk of PvE'rs blink unless it beats Ursan (edit: ) in terms of power and ease of use.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

One thing in the way of balancing skills for use by secondary professions that Anet should have done a long long time ago is set the point break at 13.

This means that skills are weakened when you have 0-12 attributes in them and become significantly stronger from 13-16.

Add to that ALL skills in a professions primary attribute should fail with less than 1 point in them.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

But then even if you have the primary of that skill, you will fail if your build doesn't have 13-16.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by Sleeper Service
dude, we are 2 games and one expansion later.

what...area of prophesies did you use to struggle in? I used to find SF hard...the first what? 3 times? then what? kept on playing it, not hard anymore, yet fun.


its crazy, people posting like they were SOOO much more clever than the new players....err no sorry, i saw some retarded $$£% back then as well, exploits and cheap builds galore.

you think infinite energy is a new thing brought on by new skills??? that steamrolling through areas is some kind of perverse effect brought on by GW:En? that "elite" areas remained inaccessible to the average "leet" player for more than a month? no its wrong. I dunno if its because you all suck up to the vets here or if its nostalgia that warps your vision but the end result was not that different, we just did it with what we had.



LOL you are confusing me with someone who cares, seriously.

I stopped playing a long time ago, i just lurk here to see what new retarded shit Anet have decided to foist upon the playerbase.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Angelic Upstart
LOL you are confusing me with someone who cares, seriously.

I stopped playing a long time ago, i just lurk here to see what new retarded shit Anet have decided to foist upon the playerbase.
Yeah, it's depressing that they are surrendering their game to carebears.

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by Angelic Upstart
LOL you are confusing me with someone who cares, seriously.

I stopped playing a long time ago, i just lurk here to see what new retarded shit Anet have decided to foist upon the playerbase.
AKA unemployed troll.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Rhamia Darigaz
your analogies to the difficulty of other games arent quite accurate. in gw pve its your build that decides how hard the game will be. sure, ursan is easy mode, but if you want hard mode run a fast casting flare spam mesmer to deal dmg, a frenzy healsig tank, and an echo mender to heal ( quite an exaggeration and i hate tanknspank, but you get the idea ).
That's pretty much proving that the difficulty lies in the player. Learning better strategies and the like becomes rather pointless since it's no longer the best way to get through things. The encouragement to learn isn't much there anymore.

Quote:
Originally Posted by Rhamia Darigaz
some people have made the argument that it doesnt "feel" like an accomplishment because they could have just done it with ursan. o rly? then how is hard mode in other games an accomplishment, when you could have jsut run easy mode?
Because Hard mode isn't Easy mode.

Quote:
Originally Posted by upier
Ursan was added the negate the moronic choices added before Ursan.
With Ursan gone - those moronic choices are still in place.
What moronic choices would these be? And Ursan isn't the only thing many of us want gone.

Quote:
Originally Posted by upier
But since A.Net IS the subject in charge - you want the answer to that question from them.
My guess - money.
2 million morons is better then 100k godly players.
(Of course the numbers are COMPLETELY made up - but nobody is going to convince me that there are more godly players out there then there are bad ones!)
We've already gone over extensively in that "Open Letter" thread explaining why UB and PvE skills doesn't make anymore money than keeping the game intact. These skills aren't aimed at the "majority" of Guild Wars players, they're aimed at a minority no bigger than the minority of people who like the challenge.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Abedeus
But then even if you have the primary of that skill, you will fail if your build doesn't have 13-16.
Ive never met a good war that didn't have at least 14 in weapon mastery, or a monk with less than 13 healing, a MM with under 13 in Death, a nuker with under 13 in Fire...start to see the point?

Depending on the skill most have a point spread that goes up almost evenly, and it gets smaller at higher levels rather than larger..

Think of it this way, imagine an enchantment like [stoneflesh aura] or [sliver armor] lasting 1 sec for every 2 ponits in the attribute up to 12 Earth magic, and 4 sec for each point above 12. Just an example.

Now not every skill should have that split, but ones that we know other professions will abuse should be split in such a way as to make them almost double the effectiveness for the primary as they are for a secondary.
That does make sense really!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
or a monk with less than 13 healing
My Dunkoro's prot/heal hybrid build says hi.

Your skill change would damage many, many builds and would cause anyone use skills ONLY from his profession. Would render one of the unique things in GW - combining 2 professions to make a kickass character.

@Lagg - you can delete your own posts, you know.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

[QUOTE=Abedeus]My Dunkoro's prot/heal hybrid build says hi.

Your skill change would damage many, many builds and would cause anyone use skills ONLY from his profession. Would render one of the unique things in GW - combining 2 professions to make a kickass character.

[QUOTE]

I wasn't suggesting a nerf on every skill, just to change some. And not all need to be decreased, a few need a buff to make them useable by the primary profession the skills belong to.

Take [burst of aggression] it lasts far to short for almost any war build and with the loss of adren at the end its possibly the worst IAS for a war.

Now imagine if it lasted long enough at 13+ so that you could keep it up full time, never losing the adren...overpowered perhaps but at least it would be useable for a war without making it abuseable by sins...

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Crom The Pale
Take [burst of aggression] it lasts far to short for almost any war build and with the loss of adren at the end its possibly the worst IAS for a war.

Now imagine if it lasted long enough at 13+ so that you could keep it up full time, never losing the adren...overpowered perhaps but at least it would be useable for a war without making it abuseable by sins...
Wouldn't work. Renewing the same stance still counts as ending it. Don't believe me, try it with Dwarven Stability.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

or you could simply try out [battle rage] and immediatly realise it : indeed, you lose all adrenaline when you renew it.

thing is, warriors don't realy need an everlasting [[burst of aggression], we have [[frenzy] and [[flail] already for an everlasting IAS in PvP / PvE

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

It was just an example...albeit a bad one....

The whole point is that skills should gain a great deal more power when the Attribute is 13+ and skills from a Primary attribute should fail when the attribute is 0.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by RotteN
or you could simply try out [battle rage] and immediatly realise it : indeed, you lose all adrenaline when you renew it.

thing is, warriors don't realy need an everlasting [[burst of aggression], we have [[frenzy] and [[flail] already for an everlasting IAS in PvP / PvE
Actually, Battle Rage ends because of it's description - as soon as you use non-attack skill, it ends. Who knows, maybe if you reused it and didn't have the part about non-attack skills, you could maintain adrenaline all the time.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Abedeus
Actually, Battle Rage ends because of it's description - as soon as you use non-attack skill, it ends. Who knows, maybe if you reused it and didn't have the part about non-attack skills, you could maintain adrenaline all the time.
Battle Rage itself is a non-attack skill so reactivating it wipes out all your adren, one of the reasons this skill is so terribad.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Ec]-[oMaN
Since when has stance removal actually been viable?

Imbalancing shot (Unlinked)
15e 1/4 10s
If this attack hits, target's stance ends. This attack can not be blocked. Your arrow arches as high as Broadhead arrow;
would be comparable to the stance removal in this game, which might I add is pretty much none existent and or has stiff penalties of use.

Nah, [Wild Strike] is nice. And ImbaShot would make Ranger Vs Ranger "Lightning Reflexes" Mexican Standoff's far less annoying.