Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.
~A Leprechaun~
KD change.
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R
if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
M
T
A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...
But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...
Using a KD in a giant could mean an interrupt, but it could also mean crippling.
But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...
Using a KD in a giant could mean an interrupt, but it could also mean crippling.
But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
R
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Originally Posted by Crom The Pale
I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however 2) Immunity to KD does not prevent an interupt in the ArborStone mission... So I would like to see the effect be more uniform, one way or the other. |
K
T
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Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
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Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.
~A Leprechaun~
