KD change.
A Leprechaun
Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.
~A Leprechaun~
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.
~A Leprechaun~
Rhamia Darigaz
if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
N1ghtstalker
i'm surprised about the fact that a siege devourer can be knocked down
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>
ShoGunTheOne
Giant Stomp+Pain Inverter=instant death
/signed for interupt
/signed for interupt
FlamingMetroid
/signed
no point in having a game mechanic that's completely useless in some areas
no point in having a game mechanic that's completely useless in some areas
Crom The Pale
I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however
2) Immunity to KD does not prevent an interupt in the ArborStone mission...
So I would like to see the effect be more uniform, one way or the other.
LOTR123
/signed
your idea makes sense and i believe that it should be included
your idea makes sense and i believe that it should be included
Mortal Amongst Mere Gods
/signed
While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.
While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.
Tyla
What Flaming Metroid said.
MithranArkanere
A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...
But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...
Using a KD in a giant could mean an interrupt, but it could also mean crippling.
But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...
Using a KD in a giant could mean an interrupt, but it could also mean crippling.
But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
Shaz
/notsigned
KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.
KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.
Rhamia Darigaz
Quote:
Originally Posted by Crom The Pale
I'm am of two thoughts on this.
1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however 2) Immunity to KD does not prevent an interupt in the ArborStone mission... So I would like to see the effect be more uniform, one way or the other. |
Div
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
Shaz
Hammer warrior is already viable in PvE
Kanyatta
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Exactly what I was thinking.
RedStar
/notsigned
I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.
I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.
Tyla
Quote:
Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
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A Leprechaun
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.
~A Leprechaun~
Abedeus
/signed
It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.
It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.
A Leprechaun
Yeah, I'm not talking about any skills ([ward of stability], [Balanced stance] or[dolyak signet] for example) that prevent knockdown, just large monsters that can't be knocked down.
~A Leprechaun~
(Woop, just noticed I'm a forge runner now ^^)
~A Leprechaun~
(Woop, just noticed I'm a forge runner now ^^)
Golgotha
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.
Shaz
Quote:
Originally Posted by Golgotha
Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.
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While we are at it though, why don't we buff bleeding. Because whenever I bring sever artery/crippling slash + gash to a place with enemies that are immune to bleeding, I can't Deep Wound them. Buff up bleeding when fighting these foes to compensate that.
Tyla
Fair do's Shaz.
Nightmares Hammer
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
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/notsigned
BlackSephir
Quote:
Originally Posted by Golgotha
Wow, Ursan whiners really do find their way into every thread.
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A Leprechaun
Meh, I thought it would be a nice addition to PvE.
/close
~A Leprechaun~
/close
~A Leprechaun~
Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
/agree with sage on this one. Like PvE needs more stuff to make it ridiculous.
/signed on OP's suggestion to close thread.
/agree with sage on this one. Like PvE needs more stuff to make it ridiculous.
/signed on OP's suggestion to close thread.
BlackSephir
Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
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A Leprechaun
Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
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And actually yes, if you hit the Rhino in the head very hard I am sure you could stun it for a second, or at least distract it.
~A Leprechaun~
Kanyatta
Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
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RedStar
Stop with the logic because it's a game...if Anet says that you cannot KD something, then you can't (unless it's a bug).
Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
A Leprechaun
Quote:
Originally Posted by RedStar
Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
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~A Leprechaun~
Taisayacho
Honestly, this is a game mechanic that has treated me fine for the last two years, no need for change now.
/no
/no
RotteN
this also means one giant stomp would interupt all the other giants in whatever they are doing ...
/notsigned
Just don't KD them, they go down rather easely anyway
/notsigned
Just don't KD them, they go down rather easely anyway
A Leprechaun
Quote:
Originally Posted by RotteN
this also means one giant stomp would interupt all the other giants in whatever they are doing ...
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~A Leprechaun~
Golgotha
Quote:
Originally Posted by BlackSephir
Don't like them, don't read them.
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BlackSephir
Quote:
Originally Posted by Golgotha
Sounds good. Now if only you all could apply that to skills you don't approve of.
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Cathode_Reborn
Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one?
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Anyways, it is a stupid mechanic. Not sure what Ursan has to do with anything - I'd never use a warrior build without a KD, in both PvE and PvP.
Non-fleshy stuff that can't bleed is also stupid.....Sever artery is already bad enough as it is.
They probably did it so it doesn't ruin the experience for silly people that like to roleplay.
Turtle222
Quote:
Originally Posted by BlackSephir
How is applying "don't like them, don't read them" going to help?
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/signed,
makes sense