KD change.

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A Leprechaun
A Leprechaun
Desert Nomad
#1
Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.

~A Leprechaun~
R
Rhamia Darigaz
Desert Nomad
#2
if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns
N1ghtstalker
N1ghtstalker
Forge Runner
#3
i'm surprised about the fact that a siege devourer can be knocked down
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>
ShoGunTheOne
ShoGunTheOne
Banned
#4
Giant Stomp+Pain Inverter=instant death

/signed for interupt
FlamingMetroid
FlamingMetroid
Jungle Guide
#5
/signed
no point in having a game mechanic that's completely useless in some areas
Crom The Pale
Crom The Pale
Furnace Stoker
#6
I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.
LOTR123
LOTR123
Ascalonian Squire
#7
/signed
your idea makes sense and i believe that it should be included
M
Mortal Amongst Mere Gods
Krytan Explorer
#8
/signed

While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.
T
Tyla
Emo Goth Italics
#9
What Flaming Metroid said.
MithranArkanere
MithranArkanere
Underworld Spelunker
#10
A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...


But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...

Using a KD in a giant could mean an interrupt, but it could also mean crippling.

But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...
Shaz
Shaz
Krytan Explorer
#11
/notsigned

KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.
R
Rhamia Darigaz
Desert Nomad
#12
Quote:
Originally Posted by Crom The Pale
I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.
cathedral collapse does not knock you down, it interrupts you. immunity to kd does not do anything for a reason
Div
Div
I like yumy food!
#13
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
BlackSephir
BlackSephir
Forge Runner
#14
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
Shaz
Shaz
Krytan Explorer
#15
Hammer warrior is already viable in PvE
K
Kanyatta
Forge Runner
#16
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Sage

Exactly what I was thinking.
RedStar
RedStar
Wilds Pathfinder
#17
/notsigned

I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.
T
Tyla
Emo Goth Italics
#18
Quote:
Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
Yeah, hammers sure do suck in PvE.
A Leprechaun
A Leprechaun
Desert Nomad
#19
Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Wow, your so right. I'm even like that when none of my characters have Ursan, its so clear now.

This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.

~A Leprechaun~
Abedeus
Abedeus
Grotto Attendant
#20
/signed

It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.