KD change.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Ok so we all know that a KD is great but in PvE there are some monsters (giants for example) that cannot be KDed. But surly even if this almighty blow did not knock this large foe down it would still knock it off balance.
What I am suggesting is that when you use a KD skill/attack on a foe who is immune to KDs it should still interrupt that foe, just to give a use to KD skills on un-KDable foes.
Just seemed to make sense to me.

~A Leprechaun~

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

if immunities to certain things are a problem how would you fix people who are immune to fire, or poison, or things like that?
if u know monsters will be immune to kd just dont bring kd skills, similar to how you just dont bring searing flames against destroyers.
edit: oh yeah forgot the signed/notsigned thing
/notsigned, as being immune to knockdowns means not being interrupted by knockdowns

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i'm surprised about the fact that a siege devourer can be knocked down
but not molotov rocktail of some giants
still signed for interupt tho
hate giant stomp >_>

ShoGunTheOne

ShoGunTheOne

Banned

Join Date: Sep 2007

Undercity

泰瑞亚联盟

E/

Giant Stomp+Pain Inverter=instant death

/signed for interupt

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

/signed
no point in having a game mechanic that's completely useless in some areas

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.

LOTR123

LOTR123

Ascalonian Squire

Join Date: May 2008

My mom's basement...

W/Mo

/signed
your idea makes sense and i believe that it should be included

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

/signed

While I agree with Darigaz saying "just don't bring stuff that relies on whatever they're immune to," it makes sense to me. I'm not gonna go shove my head into a Jotun's belly just to watch them stomp on me.

Tyla

Emo Goth Italics

Join Date: Sep 2006

What Flaming Metroid said.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

A hit that would knock down someone could be many things... a leg trip, a strong blow, a kick in a shin...


But PvE it's in some ways opposite to PvP. Monsters with weaknesses against certain types of damage, monsters immune to conditions, etc...

Using a KD in a giant could mean an interrupt, but it could also mean crippling.

But it's better, to keep it like that. Spirits are immune to knockdowns, non-fleshi creatures are immune to bleeding, poison and disease...

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

/notsigned

KD mechanic does not need to be change. Know what's ahead and dont bring skill that are useless. This is not needed in PvE and certainly not in PvP.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Crom The Pale
I'm am of two thoughts on this.

1) I kinda like the fact that we have a means to block the interupt from KD(balanced stance/Dolyak signet/ect...) however

2) Immunity to KD does not prevent an interupt in the ArborStone mission...

So I would like to see the effect be more uniform, one way or the other.
cathedral collapse does not knock you down, it interrupts you. immunity to kd does not do anything for a reason

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Hammer warrior is already viable in PvE

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Sage

Exactly what I was thinking.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

/notsigned

I don't see something bothering with KD being like this and it's not like monsters that are immune to KD are everywhere.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by BlackSephir
/signed for making hammer attacks etc kd'ing giants. Ursans can such mah bawls and hammer warriors will become viable in pve.
Yeah, hammers sure do suck in PvE.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Wow, your so right. I'm even like that when none of my characters have Ursan, its so clear now.

This would have no effect in PvP, I am just talking about foes in PvE that can't be knocked down due to their size. In thesze cases the foe would be interrupted instead.
Its just makes sense to me that something that can knockdown a normal sized foe would have some kind of effect on a large foe.

~A Leprechaun~

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed

It's so annoying that Knockdown maybe doesn't knock everyone, but at least they should have SOME effect on them. Not counting mobs with ,,hard anti-knockdowns'' like Ward of Stability or Balanced Stance.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Yeah, I'm not talking about any skills ([ward of stability], [Balanced stance] or[dolyak signet] for example) that prevent knockdown, just large monsters that can't be knocked down.

~A Leprechaun~

(Woop, just noticed I'm a forge runner now ^^)

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Wow, Ursan whiners really do find their way into every thread.

Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Golgotha
Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.
If you don't like giant stomp, what you do there is bring anti KD skill (ie. I am Unstoppable!, Balanced Stance). They would still knock you down with this change, unless you can charge your KD skill so fast and you're so godly at interrupting that you can interrupt all the Giant Stomp. Warrior already has interrupt skill, bring those instead. GW is a game, it doesn't have to be realistic. Even though I don't see anything unrealistic about not being KD = not being interrupt.

While we are at it though, why don't we buff bleeding. Because whenever I bring sever artery/crippling slash + gash to a place with enemies that are immune to bleeding, I can't Deep Wound them. Buff up bleeding when fighting these foes to compensate that.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Fair do's Shaz.

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Basicly...

/notsigned

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Golgotha
Wow, Ursan whiners really do find their way into every thread.
Don't like them, don't read them.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Meh, I thought it would be a nice addition to PvE.

/close

~A Leprechaun~

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.

/agree with sage on this one. Like PvE needs more stuff to make it ridiculous.
/signed on OP's suggestion to close thread.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
I like when people apply real life "realism" to, attention, GAMES.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
Oh yeah and the next time your best freind is being mauled by a bear just shout "Save Yourselves!" and they will be fine. Seriously I tried it.

And actually yes, if you hit the Rhino in the head very hard I am sure you could stun it for a second, or at least distract it.

~A Leprechaun~

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
And I pre-veil people in real life in case of hexes, so that I can quickly remove them.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

Stop with the logic because it's a game...if Anet says that you cannot KD something, then you can't (unless it's a bug).


Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by RedStar
Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
Exactly, KD would have exactly the same effect as it has now to players. Its just the large PvE monsters that cannot be knocked down that this would affect.

~A Leprechaun~

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

Honestly, this is a game mechanic that has treated me fine for the last two years, no need for change now.
/no

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

this also means one giant stomp would interupt all the other giants in whatever they are doing ...

/notsigned

Just don't KD them, they go down rather easely anyway

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by RotteN
this also means one giant stomp would interupt all the other giants in whatever they are doing ...
Um, no. Since when are you affected by your allies offensive spells/skills?

~A Leprechaun~

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by BlackSephir
Don't like them, don't read them.
Sounds good. Now if only you all could apply that to skills you don't approve of.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Golgotha
Sounds good. Now if only you all could apply that to skills you don't approve of.
How is applying "don't like them, don't read them" going to help?

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one?
Short female chars shouldn't be able to KD max height male wars - they're just way too big for them. Male sins are an exception though since they're anorexic.

Anyways, it is a stupid mechanic. Not sure what Ursan has to do with anything - I'd never use a warrior build without a KD, in both PvE and PvP.

Non-fleshy stuff that can't bleed is also stupid.....Sever artery is already bad enough as it is.

They probably did it so it doesn't ruin the experience for silly people that like to roleplay.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by BlackSephir
How is applying "don't like them, don't read them" going to help?
you sure like to flame people don't you.

/signed,

makes sense