Make the Prophecies Attribute quests a bit earlier in the game

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I have no problem with the difficulty of the quests. But both are just too far into the game. In every case(I have 4 Tyrian born toons) I've been level 17 by the time I got to LA and level 20 by The Wilds. The Maguuma missions are fairly difficult for players with no elites and/or no heroes and the extra attribute points would be great at that point in the game. While I appreciate the flavor of paralleling Ascension to gaining attribute points its unnecessary and just makes Prophecies harder.

I don't hold any hope of having this implemented this late in GW's life but maybe a miracle will happen. *prays to Melandru for an Energizing Wind buff*

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Yeah considering both other campains get them on newb island, we should be getting them in Pre/Ascalon, at least by LA.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Yup, this is one of the reasons I don't create Proph characters anymore.
(Making your char able to get quests in other campaigns if you haven't maxed you attributes would be gud too)

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

The attribute quests are the reason I don't make new chars. I like the faces of the proph characters, but after I think how much of the game I need to go through/get runned that i abandon the idea.
So /signed

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Originally, before both Factions and Nightfall the attribute quests were well placed in the storyline (towards the middle-end). Sadly Anet placed the att. quests very early on in the following campaigns and for this reason all my characters since factions have been made in campaigns other than prophecies.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Nah i've finished many many times tyria with H/h without doing em not needed.

Hodgie

Hodgie

Lion's Arch Merchant

Join Date: Nov 2006

On A Chair

Rise Of Corruption

Mo/

/signed

prophs takes too long to get all attys and i just cba to get them them all the way there.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Prophecies should have had level 20 monsters from Lion's Arch onwards.
Pre-Searing: 1..10 party of 2.
Ascalon: 11..17 party of 4.
Northern Shiverpeaks: 17..20 party of 6

But now what's done is done.

In the other hand, in both Factions and Nightfall people get the 30 points BEFORE getting to level 20 and BEFORE leaving the tutorial/beginning areas.
It's true. They should be BEFORE Lion's Arch.

The best places to put them would be in Ascalon and Northern Shiverpeaks.

It's not the first quest that change, is replaced or disappears.
Making things square is more important that keeping things like they have been for a long time.
Prophecies has the advantage of giving a lot of free skills, but has the huge disadvantage of playing with less attribute points until quite later. The other characters can leave the campaign just after unlocking the Boat and can play abroad with 200 attribute points.

Prophecies characters have to go far from the half of the game to do so.

Making things equitable and square is always a good idea.

En Sab

Ascalonian Squire

Join Date: Jan 2006

alberta

DG

N/Me

/not signed
They have already made things far to easy.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

/Not signed. Adventuring in Tyria is far to easy anymore.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

/not signed

never had a problem with where they are in the game because it's doesn't really make that much difference up to that point. what i do have a problem with is, i'd like them to be more integral to the story line. much like nightfall.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by KZaske
/Not signed. Adventuring in Tyria is far to easy anymore.
That's not the point.

Se the whole picture.

In the other regions you can get the BEFORE unlocking the world travel. So you can go to other areas and follow the other campaigns before finishing the 'home' campaign with all 200 points.

But in Prophecies you mas go past half the whole campaign before beign in the same conditions.

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

/signed, my new necro need those 30 atttri points- i refuse to do it myself cos i cba to play thru proph again. That would make it the 15th time or something, seriously.. noneed to do that pve in gw aint that fun.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

as mutch as i like it wont happen, they have been like this for 3 years and wont change now.

/signed anyway

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by KZaske
/Not signed. Adventuring in Tyria is far to easy anymore.
/agree. It's reasonable to have them before LA, but to be honest, Tyria's gameplay is so slow that you don't really need them until the later stages of the game.

It would also partially encourage poor gameplay in earlier stages, as having an excess of power generally means you don't need as much skill. See various threads on [Ursan Blessing] for proof.

/notsigned

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by MithranArkanere
Prophecies has the advantage of giving a lot of free skills, but has the huge disadvantage of playing with less attribute points until quite later.
Also the disadvantage of not giving out newbie island skills until all the way in the desert...

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Signed.

It seems like they should change the quests and put them in either Pre-Sear or Post-Sear Ascalon simply to keep faith with the other games. I don't really make any more Prophecies characters due in part to this.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Maybe Factions/NF attribute quests should be pushed back farther? Personally, the quests are never really needed to finish the game, as it's not difficult to begin with.

Prokiller88

Ascalonian Squire

Join Date: Mar 2008

A/

Compared to proph, factions and nf are aimed towards hurrying you to level 20 because A-net thought/predicted that not alot of new people would come but that was wrong. Factions was way too short on the pve content, nf was somewhat short as well. Although proph's pvp elements weren't too diverse. They should have added more land to cantha and elona, by about 30-40%.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

[arcane mimicry][ursan blessing]

Who needs attribute points?

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Aera
[arcane mimicry][ursan blessing]

Who needs attribute points?
/fail

Not everyone has EoTN. Ursan is a problem, not a solution.

I guess part of the problem is the flawed design of Prophecies. Its about 5 missions too big and as a result everything is spread thin. Elites are only available in the last 1/3 of the game, unless you run to Drok's, and so you need your non-elites as powerful as possible. My monk has been turned away from parties just because she can't heal or prot as well as a monk with those 30 extra AP. Silly but true.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
It's not that it's actually slow. It's just that doing it once is enough, after that it just becomes work, and quite a few builds don't function properly without the +30 attribute points.

If there was some way to get them earlier on after beating it once I'd be happy.

I'm not begging or whining. Just saying, after the first or second time it just becomes tedious, and the more you do it the more tedious it becomes because you've seen everything before. It's like watching the same movie repeatedly and not being able to fast forward to points of interest.

/signed

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.

Why make things easier than they already are?

/notsigned

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

Honestly, if you're determined to get those points, it's not hard. The first one is in the desert and takes about 30 minutes, and the hardest part of the second one is getting to Copperhammer to have a safe spot to leave from. If that's too much of a problem then get a run from LA->Sanctum, do sanctum and fight to augury, get a run to the desert missions, either get those run or do them, do that quest, get a droks run, get run to copperhammer and do the second quest. Take a couple hours and just do it.

I've made 8 prophesies characters that have done both quests (3 eles, 2 rangers, war, monk, and necro). I think they're well placed in the game.

And you say you're level 20 in the jungle? My first character didn't hit level 20 until I fought the doppelganger =\. I did all the desert missions at level 17. Tyria is slower than the other campaigns, but is that really such a bad thing? Some people like to take it slow.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

If you don't want to play PvE, there is a thing called a PvP character. If it was diffictult to do any of Tyrian PvE, I might agree, but even using hench, you can easily get to the attribute points. And if you don't enjoy playing the game, then why are you?

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by MagmaRed
/unsigned

If you don't want to play PvE, there is a thing called a PvP character. If it was diffictult to do any of Tyrian PvE, I might agree, but even using hench, you can easily get to the attribute points. And if you don't enjoy playing the game, then why are you?
I didn't say I didn't want to play PvE. I just said I'd prefer to get my additional 30 AP earlier in the game. Prophecies has some good ideas about PvE but those same ideas were done away with in the other 2 campaigns. Like letting you get a Signet of Capture before there are any elite skills to use it for and attaching a quest to changing your secondary profession.

Lyndka

Lyndka

Elite Guru

Join Date: Jan 2008

UK

Angels of KaoS [KaoS]

R/

A Cap Signet will also cap non-Elite skills - which I guess they thought was handy before 'skill unlock' packs were thought of and it was a while before you were getting to an outpost with a Skills Trainer. Also - you need to do a mission in Factions before you can change your second - the equivalent of Ascension.

Personally, the extra attribute points have always been a nice extra bonus that came late in the campaign. I get a character from Ascalon to LA at L12/13 or thereabouts - level there to 15/16 in an hour, grab Heroes then off to Cantha for the first quests and L20 for everyone in about 90 minutes. The only annoying part is the hiking to and from to get to Consulate Docks for better armour if I do it as part of the sequence.

Even with Prophecies standalone I think the extra points are about the right point in the story.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

/signed, because getting those last points for Tyrian characters really sucked (one of the reasons most of my core class characters are Canthan). Especially before heroes and the ability to go up through Elona for the desert quest...

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
Agree. The other campaigns should have the attribute quests pushed back later in the storyline.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
QFT!

The attribute points in Factions should be placed in the Kurzick/Luxon areas (one in each, and before Eternal Grove/Gyala Hatchery) and the points for NF should be put in Kourna/Vabbi. Thats my opinion of course. Tyria is easy to get the points in, not as easy as NF or Factions, but come on, don't want to do some work, just join the League of Lame Ursans, that way you won't need any attribute points.

/signed for pushing attribute points back in Factions/NF

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
QFT!
and
/notsigned for OP's post
/signed for this idea

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say that you should be ascended before you hit ToA as most there are ascended.I conside it an ascention area.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

/UNsigned

Because Prophecy's epicness(did I say Proph was the only epic one? no) comes from the slowness of the game.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kinn
Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.

Why make things easier than they already are?

/notsigned
Because maybe you get tired of slogging through the useless Jungle for the umpteenth time and want to go play one of the other campaigns or EotN for a little variety, without getting horribly raped?

Ambuu

Ambuu

Lion's Arch Merchant

Join Date: Jul 2006

/notsigned

Prophecies was a slow game, so it makes sense for the atrribute quests to be after you ascend

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Quote:
Originally Posted by Kinn
Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.

Why make things easier than they already are?

/notsigned
You're (slightly) wrong about not needing the attribute points. Once you reach LA, all of Factions, Nightfall, and EOTN become availible. All three pretty much require you to have all 200 attribute points. So if a Tyrian character wants to travel to other lands, it's mandatory to reach the crystal desert/southern shiverpeaks first. Of course, if the main port to and from Tyria was Amnoon Oasis/Sanctum Cay (which, by the way, is the NPC port-town to Cantha if you read the description) this wouldn't be a problem.

It would be better if the attribute quests for the other campaigns were pushed back, that way Tyrian-born characters would have a fighting chance in PUGs for Kryta/Maguuma.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Targren
Because maybe you get tired of slogging through the useless Jungle for the umpteenth time and want to go play one of the other campaigns or EotN for a little variety, without getting horribly raped?
"Slogging through the useless Jungle" isn't necessary. Take the 'shortcut' from ToA to Sanctum Cay.

I didn't realize you could get raped in the game. Someone should inform the authorities!

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

Quote:
Originally Posted by Targren
Because maybe you get tired of slogging through the useless Jungle for the umpteenth time and want to go play one of the other campaigns or EotN for a little variety, without getting horribly raped?
Well if you're clearly not bothered about skipping the storyline, you could always pay the small amount of money that runners charge to get you from LA into the desert.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

They require you to have 200 attribute points? EotN, where you get the 12/9/9/9 on your level 10 character? Hell, I got my sin past Shiro before I realized I forgot the Zen Daijun attribute quest. My ranger finished the Fire Islands before I knew you could get extra attribute points. They are not even "pretty much" required.

I am /signed for moving the attribute quests for the other chapters later. Cantha's are on Newbie island, and you just have to play the game to get the Elonan. Move the Canthan to post-Electric Light Parade and the Elonan to after Moddok Crevice, when you go past Chantry of Secrets, at a minimum.