Make the Prophecies Attribute quests a bit earlier in the game
ValaOfTheFens
I have no problem with the difficulty of the quests. But both are just too far into the game. In every case(I have 4 Tyrian born toons) I've been level 17 by the time I got to LA and level 20 by The Wilds. The Maguuma missions are fairly difficult for players with no elites and/or no heroes and the extra attribute points would be great at that point in the game. While I appreciate the flavor of paralleling Ascension to gaining attribute points its unnecessary and just makes Prophecies harder.
I don't hold any hope of having this implemented this late in GW's life but maybe a miracle will happen. *prays to Melandru for an Energizing Wind buff*
I don't hold any hope of having this implemented this late in GW's life but maybe a miracle will happen. *prays to Melandru for an Energizing Wind buff*
Kerwyn Nasilan
Yeah considering both other campains get them on newb island, we should be getting them in Pre/Ascalon, at least by LA.
Mitchel
Yup, this is one of the reasons I don't create Proph characters anymore.
(Making your char able to get quests in other campaigns if you haven't maxed you attributes would be gud too)
(Making your char able to get quests in other campaigns if you haven't maxed you attributes would be gud too)
kostolomac
The attribute quests are the reason I don't make new chars. I like the faces of the proph characters, but after I think how much of the game I need to go through/get runned that i abandon the idea.
So /signed
So /signed
Molock
Originally, before both Factions and Nightfall the attribute quests were well placed in the storyline (towards the middle-end). Sadly Anet placed the att. quests very early on in the following campaigns and for this reason all my characters since factions have been made in campaigns other than prophecies.
Pleikki
Nah i've finished many many times tyria with H/h without doing em not needed.
Hodgie
/signed
prophs takes too long to get all attys and i just cba to get them them all the way there.
prophs takes too long to get all attys and i just cba to get them them all the way there.
MithranArkanere
Prophecies should have had level 20 monsters from Lion's Arch onwards.
Pre-Searing: 1..10 party of 2.
Ascalon: 11..17 party of 4.
Northern Shiverpeaks: 17..20 party of 6
But now what's done is done.
In the other hand, in both Factions and Nightfall people get the 30 points BEFORE getting to level 20 and BEFORE leaving the tutorial/beginning areas.
It's true. They should be BEFORE Lion's Arch.
The best places to put them would be in Ascalon and Northern Shiverpeaks.
It's not the first quest that change, is replaced or disappears.
Making things square is more important that keeping things like they have been for a long time.
Prophecies has the advantage of giving a lot of free skills, but has the huge disadvantage of playing with less attribute points until quite later. The other characters can leave the campaign just after unlocking the Boat and can play abroad with 200 attribute points.
Prophecies characters have to go far from the half of the game to do so.
Making things equitable and square is always a good idea.
Pre-Searing: 1..10 party of 2.
Ascalon: 11..17 party of 4.
Northern Shiverpeaks: 17..20 party of 6
But now what's done is done.
In the other hand, in both Factions and Nightfall people get the 30 points BEFORE getting to level 20 and BEFORE leaving the tutorial/beginning areas.
It's true. They should be BEFORE Lion's Arch.
The best places to put them would be in Ascalon and Northern Shiverpeaks.
It's not the first quest that change, is replaced or disappears.
Making things square is more important that keeping things like they have been for a long time.
Prophecies has the advantage of giving a lot of free skills, but has the huge disadvantage of playing with less attribute points until quite later. The other characters can leave the campaign just after unlocking the Boat and can play abroad with 200 attribute points.
Prophecies characters have to go far from the half of the game to do so.
Making things equitable and square is always a good idea.
En Sab
/not signed
They have already made things far to easy.
They have already made things far to easy.
KZaske
/Not signed. Adventuring in Tyria is far to easy anymore.
joshuarodger
/not signed
never had a problem with where they are in the game because it's doesn't really make that much difference up to that point. what i do have a problem with is, i'd like them to be more integral to the story line. much like nightfall.
never had a problem with where they are in the game because it's doesn't really make that much difference up to that point. what i do have a problem with is, i'd like them to be more integral to the story line. much like nightfall.
MithranArkanere
Quote:
Originally Posted by KZaske
/Not signed. Adventuring in Tyria is far to easy anymore.
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Se the whole picture.
In the other regions you can get the BEFORE unlocking the world travel. So you can go to other areas and follow the other campaigns before finishing the 'home' campaign with all 200 points.
But in Prophecies you mas go past half the whole campaign before beign in the same conditions.
Pesi
/signed, my new necro need those 30 atttri points- i refuse to do it myself cos i cba to play thru proph again. That would make it the 15th time or something, seriously.. noneed to do that pve in gw aint that fun.
dilan155
as mutch as i like it wont happen, they have been like this for 3 years and wont change now.
/signed anyway
/signed anyway
Shayne Hawke
Quote:
Originally Posted by KZaske
/Not signed. Adventuring in Tyria is far to easy anymore.
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It would also partially encourage poor gameplay in earlier stages, as having an excess of power generally means you don't need as much skill. See various threads on [Ursan Blessing] for proof.
/notsigned
Hyper Cutter
Quote:
Originally Posted by MithranArkanere
Prophecies has the advantage of giving a lot of free skills, but has the huge disadvantage of playing with less attribute points until quite later.
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Operative 14
/Signed.
It seems like they should change the quests and put them in either Pre-Sear or Post-Sear Ascalon simply to keep faith with the other games. I don't really make any more Prophecies characters due in part to this.
It seems like they should change the quests and put them in either Pre-Sear or Post-Sear Ascalon simply to keep faith with the other games. I don't really make any more Prophecies characters due in part to this.
Kanyatta
Maybe Factions/NF attribute quests should be pushed back farther? Personally, the quests are never really needed to finish the game, as it's not difficult to begin with.
Prokiller88
Compared to proph, factions and nf are aimed towards hurrying you to level 20 because A-net thought/predicted that not alot of new people would come but that was wrong. Factions was way too short on the pve content, nf was somewhat short as well. Although proph's pvp elements weren't too diverse. They should have added more land to cantha and elona, by about 30-40%.
Aera
[arcane mimicry][ursan blessing]
Who needs attribute points?
Who needs attribute points?
ValaOfTheFens
Quote:
Originally Posted by Aera
[arcane mimicry][ursan blessing]
Who needs attribute points? |
Not everyone has EoTN. Ursan is a problem, not a solution.
I guess part of the problem is the flawed design of Prophecies. Its about 5 missions too big and as a result everything is spread thin. Elites are only available in the last 1/3 of the game, unless you run to Drok's, and so you need your non-elites as powerful as possible. My monk has been turned away from parties just because she can't heal or prot as well as a monk with those 30 extra AP. Silly but true.
Div
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
RedNova88
Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
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If there was some way to get them earlier on after beating it once I'd be happy.
I'm not begging or whining. Just saying, after the first or second time it just becomes tedious, and the more you do it the more tedious it becomes because you've seen everything before. It's like watching the same movie repeatedly and not being able to fast forward to points of interest.
/signed
Kinn
Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.
Why make things easier than they already are?
/notsigned
Why make things easier than they already are?
/notsigned
Omnidragon42
Honestly, if you're determined to get those points, it's not hard. The first one is in the desert and takes about 30 minutes, and the hardest part of the second one is getting to Copperhammer to have a safe spot to leave from. If that's too much of a problem then get a run from LA->Sanctum, do sanctum and fight to augury, get a run to the desert missions, either get those run or do them, do that quest, get a droks run, get run to copperhammer and do the second quest. Take a couple hours and just do it.
I've made 8 prophesies characters that have done both quests (3 eles, 2 rangers, war, monk, and necro). I think they're well placed in the game.
And you say you're level 20 in the jungle? My first character didn't hit level 20 until I fought the doppelganger =\. I did all the desert missions at level 17. Tyria is slower than the other campaigns, but is that really such a bad thing? Some people like to take it slow.
I've made 8 prophesies characters that have done both quests (3 eles, 2 rangers, war, monk, and necro). I think they're well placed in the game.
And you say you're level 20 in the jungle? My first character didn't hit level 20 until I fought the doppelganger =\. I did all the desert missions at level 17. Tyria is slower than the other campaigns, but is that really such a bad thing? Some people like to take it slow.
MagmaRed
/unsigned
If you don't want to play PvE, there is a thing called a PvP character. If it was diffictult to do any of Tyrian PvE, I might agree, but even using hench, you can easily get to the attribute points. And if you don't enjoy playing the game, then why are you?
If you don't want to play PvE, there is a thing called a PvP character. If it was diffictult to do any of Tyrian PvE, I might agree, but even using hench, you can easily get to the attribute points. And if you don't enjoy playing the game, then why are you?
ValaOfTheFens
Quote:
Originally Posted by MagmaRed
/unsigned
If you don't want to play PvE, there is a thing called a PvP character. If it was diffictult to do any of Tyrian PvE, I might agree, but even using hench, you can easily get to the attribute points. And if you don't enjoy playing the game, then why are you? |
Lyndka
A Cap Signet will also cap non-Elite skills - which I guess they thought was handy before 'skill unlock' packs were thought of and it was a while before you were getting to an outpost with a Skills Trainer. Also - you need to do a mission in Factions before you can change your second - the equivalent of Ascension.
Personally, the extra attribute points have always been a nice extra bonus that came late in the campaign. I get a character from Ascalon to LA at L12/13 or thereabouts - level there to 15/16 in an hour, grab Heroes then off to Cantha for the first quests and L20 for everyone in about 90 minutes. The only annoying part is the hiking to and from to get to Consulate Docks for better armour if I do it as part of the sequence.
Even with Prophecies standalone I think the extra points are about the right point in the story.
Personally, the extra attribute points have always been a nice extra bonus that came late in the campaign. I get a character from Ascalon to LA at L12/13 or thereabouts - level there to 15/16 in an hour, grab Heroes then off to Cantha for the first quests and L20 for everyone in about 90 minutes. The only annoying part is the hiking to and from to get to Consulate Docks for better armour if I do it as part of the sequence.
Even with Prophecies standalone I think the extra points are about the right point in the story.
Hyper Cutter
/signed, because getting those last points for Tyrian characters really sucked (one of the reasons most of my core class characters are Canthan). Especially before heroes and the ability to go up through Elona for the desert quest...
quickmonty
Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
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Konig Des Todes
Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
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The attribute points in Factions should be placed in the Kurzick/Luxon areas (one in each, and before Eternal Grove/Gyala Hatchery) and the points for NF should be put in Kourna/Vabbi. Thats my opinion of course. Tyria is easy to get the points in, not as easy as NF or Factions, but come on, don't want to do some work, just join the League of Lame Ursans, that way you won't need any attribute points.
/signed for pushing attribute points back in Factions/NF
Nessar
Quote:
Originally Posted by holymasamune
They don't need to be earlier. The other games just need to have the 15 attribute quests later. I love it when people complain about Tyria being too long or things going too slow.
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and
/notsigned for OP's post
/signed for this idea
Age
I would say that you should be ascended before you hit ToA as most there are ascended.I conside it an ascention area.
Steps_Descending
/UNsigned
Because Prophecy's epicness(did I say Proph was the only epic one? no) comes from the slowness of the game.
Because Prophecy's epicness(did I say Proph was the only epic one? no) comes from the slowness of the game.
Targren
Quote:
Originally Posted by Kinn
Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.
Why make things easier than they already are? /notsigned |
Ambuu
/notsigned
Prophecies was a slow game, so it makes sense for the atrribute quests to be after you ascend
Prophecies was a slow game, so it makes sense for the atrribute quests to be after you ascend
silavor
Quote:
Originally Posted by Kinn
Absolutely no quest or mission in Prophecies, up until the attribute quests, is demanding enough to require that you need all the attr points.
Why make things easier than they already are? /notsigned |
It would be better if the attribute quests for the other campaigns were pushed back, that way Tyrian-born characters would have a fighting chance in PUGs for Kryta/Maguuma.
quickmonty
Quote:
Originally Posted by Targren
Because maybe you get tired of slogging through the useless Jungle for the umpteenth time and want to go play one of the other campaigns or EotN for a little variety, without getting horribly raped?
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I didn't realize you could get raped in the game. Someone should inform the authorities!
Kinn
Quote:
Originally Posted by Targren
Because maybe you get tired of slogging through the useless Jungle for the umpteenth time and want to go play one of the other campaigns or EotN for a little variety, without getting horribly raped?
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Clarissa F
They require you to have 200 attribute points? EotN, where you get the 12/9/9/9 on your level 10 character? Hell, I got my sin past Shiro before I realized I forgot the Zen Daijun attribute quest. My ranger finished the Fire Islands before I knew you could get extra attribute points. They are not even "pretty much" required.
I am /signed for moving the attribute quests for the other chapters later. Cantha's are on Newbie island, and you just have to play the game to get the Elonan. Move the Canthan to post-Electric Light Parade and the Elonan to after Moddok Crevice, when you go past Chantry of Secrets, at a minimum.
I am /signed for moving the attribute quests for the other chapters later. Cantha's are on Newbie island, and you just have to play the game to get the Elonan. Move the Canthan to post-Electric Light Parade and the Elonan to after Moddok Crevice, when you go past Chantry of Secrets, at a minimum.