Required reading:
http://www.guildwarsguru.com/forum/s...php?t=10297855
http://www.guildwarsguru.com/forum/s...php?t=10297599
http://www.guildwarsguru.com/forum/s...php?t=10298586
Full Disclosure
I think Anet's decision to limit PvE skill nerfs is valid. With no new content, Anet has decided to open up harder content to less hardcore players with the help of more potent skills and other questing assistance. More people obtaining more achievements for the Hall of Monuments increases the chance of more people buying GW2, which is good for Anet and the Guild Wars franchise.
Plenty of folks were upset because of PvP nerfs to PvE skills, and now the PvP/PvE skill split has arrived. Ursan exists, and it upsets a bunch of folks for a bunch of reasons. I don't think Anet is going to heavily nerf or remove Ursan, SF, or any other future buff to PvE, but I believe there is some interest to give the challenge to the people who want it. This would also allow Anet to continue to buff PvE skills, giving lower end players access to more content, while raising the bar of "skillful PvE play".**
Individuals who want a challenge could still see it by simply equipping less skills or no PvE-skills, but this challenge is artifical. I know folks don't want to give themselves an artificial handicap to find a challenge, so we should reward these fine individuals with the challenge they deserve and the ability to show it off. This suggestion would give the credit to those who want the bigger challenge.
This title, the "Challenger Title", is comprised of points that you earn in "Challenger Mode". You can only access Challenge Mode by having all members of your party level 20 and defeated the last mission of any of the three campaigns. This Challenger Mode causes the following effects and benefits in Missions and Dungeons:
Challenge Elements:
-Hard Mode monsters and effects, all monsters use PvE skills
-All Players use PvP versions of skills, when applicable
-No PvE-only skills permitted
-No Title bonus effects (Lightbringer, Asuran... etc)
-No consumables permitted (this included con sets, candy canes, scrolls... etc)
-No Henchmen, and no heroes
-No Locked Chest spawns in the Gate of Desolation mission
-Instant mission failure if your party has an average Death Penalty of -30% or more
Reward Elements:
-Exp boost of +75%
-Triple Gold item drops
-Triple Rare Material drops
-Triple dungeon end chest drops
-All Locked Chests drop Gold items
-Double mission completion rewards
Also, a Level 25 monster known as the Keeper of Challenges, a Purple Djinn, will spawn intermittently and randomly (about every 5 minutes, give or take a minute, on top of a random party member) through each mission. Also, two will pop up near random party members when one party member opens a Locked Chest for the first time. It has the following skills:
Consuming Flames
Expunge Enchantments
Dark Prison
Shock
Aftershock
Shockwave
Sliver Armor
Aura of Restoration
Title Track
You will gain one point towards the Challenger Title when you complete a mission or dungeon in Guild Wars in Challenger Mode for the first time. Three points are awarded for Elite areas. This includes:
Prophecies Missions (25)
Factions Missions (13)
Nightfall Missions (20)
All GWEN Dungeons (18)
UW, FoW, Urgoz, The Deep, and DoA (worth 3 points each = 15)
The title track is as follows:
10 points - Novice Challenger
20 points - Moderate Challenger
40 points - Serious Challenger
60 points - Master Challenger
81 points - Grandmaster Challenger
What are some possible downsides of this plan?
- It takes effort to implement, which it does. I only care for this idea so far as to quiet the questions and complaints regarding making PvE easier through buffs, and grindier through PvE title skills. I would actually prefer Anet focus on GW2, but I would definitely prefer this addition to the game than any other suggest changes that wouldn't actually change anything. Nerfing a PuG build will only cause PuGs to change builds to the next strongest thing.
- Folks who are rank 6 KoaBD may resent this title as they most likely grinded FFF for about 500 hours to get there. There are a very small number of people who have achieved this. I'd like to think most of them have the insight as to why the buffs are good for Anet and GW2, and would appriciate the extra challenge content.
- Some people would claim there is no such thing as "skillful PvE play". They could be right, as PvE mobs don't change bars, and can't adapt tactics. Your team build and strategy can easily be switched up to beat an area efficiently. This is one of the reasons why nerfing the most powerful PvE skills won't have much effect, because the next stronger builds will simply take their place. I'd say to simply let those who desire the challenge, have it. We could add more stipulations, like "no elite skills" and "-25% damage and healing", but when would it end? It's just as fun being hit for 600 damage party-wide as it is killing the Great Destroyer in 20 seconds with Pain Inverter. Players would rather kill a dragon in a crypt than kill rats in a farmer's basement, even though they are mechanically similar. Players like to feel epic, and they like to brag.
- It would cause a great deal of frustration to those who simply can't beat this challenge, and I'd imagine there are more than a few out there. It's hard for a lot of people to accept that they just aren't capable of some things.
- Some folks will never be happy, regardless of what Anet does, and will always think of the game as better in the "good old days". You can tell they are the biggest fans because they hate the game the most. I guess it sucks to be them.
I think that just about sums it all up. What do you think?